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Sexy Bandit Captives © [WIP] Support Thread


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Posted (edited)

If I was to make a SPID patch for this mod that applied a Maid Outfit to subjugated captives, would that interfere with or unequip their restraints, thus freeing them? Even if I made an outfit that only uses the body slot? Also, what faction are the subjugated captives? *edit* Specifically, what's their faction when you tell them to stop following and make themselves at home? Cheers!

Edited by eldritch68
Posted
2 hours ago, eldritch68 said:

would that interfere with or unequip their restraints, thus freeing them?

Probably not.

 

2 hours ago, eldritch68 said:

Specifically, what's their faction when you tell them to stop following and make themselves at home?

xx00E6B1 = 60 if memory serves.  The mod FactionSpy / FactionSpySSE is incredibly useful for figuring out questions like this on your own.  Highly recommended.

Posted
23 hours ago, Blackbird Wanderer said:

Then something is not right.  Either the detection script isn't running when you open the MCM (possible, but doubtful), or the game isn't seeing where you put the script.  That was why it was built to provide positive confirmation of either success or failure to detect.  Will research.

 

I put it manually in data/scripts , that's where it should go right?

Posted

Hi, very glad to discover this mod is back! The intro scene is impressive!

 

Could I get some info about the "decoration" part? I have an idea what it might entails, keeping captives in houses, but does it requires subjugated or freed captives?

If I subjugate, can I remove the restraints (to replace by my own :p)? On old version I had to mess around.

 

Also, PAHE wasn't discovered at first, but with your posted script it worked with the "alternate method".

 

Seems captives can go briefly bald with failed attempt at liberating/subjugating, but reloading fixes it.

 

Thank you for this mod!

Posted
2 hours ago, Vegetius said:

does it requires subjugated or freed captives?

Requires subjugated.

 

2 hours ago, Vegetius said:

If I subjugate, can I remove the restraints (to replace by my own :p)?

Probably not.  They're necessary to some of the behavior functionality.

 

2 hours ago, Vegetius said:

Also, PAHE wasn't discovered at first, but with your posted script it worked with the "alternate method".

Curious - so you'd have seen the MessageBox stating so.  Good to know that idea worked.  We can do Zaz that way too if needed.  Are you on LE/SE/AE?

 

2 hours ago, Vegetius said:

Seems captives can go briefly bald with failed attempt at liberating/subjugating, but reloading fixes it.

No explanation, but we can't troubleshoot everyone's individual setup.  Wondering if it has to do with some of the EFX.  Good you found a workaround.

Posted

Just want to say I'm excited to see where this mod goes!  I've been putting off another play through of skyrim just because of this mod.  I can't wait for another release!

Posted
On 4/3/2023 at 11:06 PM, Blackbird Wanderer said:

Curious - so you'd have seen the MessageBox stating so.  Good to know that idea worked.  We can do Zaz that way too if needed.  Are you on LE/SE/AE?

Yes I saw it twice, first on the mod init, then on opening the mcm. Zaz seems to be detected as is. I'm on SE.

 

Thanks for your other answers too.

 

The bald thing wasn't so much a complaint as some info you might find interesting. I should have made clear, it happened after 3-4 various failed attempts in a very short time, maybe the amount of efx momentarily broke the model. Might be some weird interaction with another mod. Nothing really important anyway.

Posted

Hello! I sincerely hope this isn't an annoying question and apologize if it is. 

 

I see the last main update to this WIP mod is in May 2022, but I also have found mention in this thread of having the latest patches. Are there any further updates to this, and if so where do I find them? And is there a particular process I need to follow to install (ie, do I install the mod and the patch, or just the patch, etc)?

 

Thank you! And I am glad to see this mod come back in an interesting way

 

Posted (edited)

On a new playthrough ( .98g patch 5 on LE) I go to talk to Ri'saad as my second leader and he doesn't have the dialogue.  I tried looking in TESVEdit to see what was blocking it but it wasn't readily visible (I'm not very experienced with searching for dialogue problems, usually its just item conflicts) so to shotgun the problem I just moved SBC to absolute lowest in the LO.  But Ri'saad still doesn't have the dialogue, so I'm not sure what the problem is. Ahkari did, I guess I'll go check Ma'dran now, I usually save him for last so he's right outside when I get the item.  (Ma'dran also did not have the dialogue.)

 

Also I noticed something when poking around looking at conflicts, that the ELFXEnhancer.esp (which is a lighting enhancement mod I guess) was previously overriding SBC in Cell records, it seems that SBC has custom location(?) name records or something, probably to help with identifying when you're there.  The offending .esp was overwriting them with their stock values/names.  So that might be something to look for when debugging location recognition problems in the future.  Not for me anymore though, now SBC overwrites everyone. :)  

 

Edit:  Looking at sqv sbcsv, all the REFs are blank, so something burped during a previous step.  I don't know if this is recoverable, I'll try to revert to an older save.

Edit2: I don't have a save going far enough back to where that quest was given, or populated, or whatever.  Does anyone remember that console command that re-fills in quest aliases?  

Edited by Naps-On-Dirt
Posted (edited)
3 hours ago, Blackbird Wanderer said:

Didn't know there was such a thing.  Very interested if there is.

I really ought to write these things down.  There is one, I discovered it while helping troubleshoot Public Whore I think.  I'll go see if I can find it.  

 

Nope it wasn't PW.  Just checked several mod pages for  my posts containing the word 'console' and didn't find it.  I'm pretty sure I made a comment about the command in whatever mod I was troubleshooting when I found it while looking for some other command.  I think I was looking for setpqv, but couldn't remember what the long name of it was and was just searching terms I thought it might be.  

 

FOUND IT.  The console command is "setquestaliases <questname>".  So I used that on SBCSV and will go find Ri'saad again.  

 

Well, Ri'saad got a quest marker over him (which was missing before), and sbcsv has most of its aliases filled, but Ri'saad doesn't have the dialogue asking about the translation still.  :/  I wonder if I needed to use the setquestaliases before talking to the first Khajit.

Edited by Naps-On-Dirt
Posted
58 minutes ago, Naps-On-Dirt said:

Well, Ri'saad got a quest marker over him (which was missing before), and sbcsv has most of its aliases filled, but Ri'saad doesn't have the dialogue asking about the translation still.  :/  I wonder if I needed to use the setquestaliases before talking to the first Khajit.

There may be some Faction Ranks that get set along the way that enable the dialogue, and those (other than 0) don't automatically go along with entry into the RefAlias.

 

Looked it up -- make sure the Stage on that Quest is 16-20, and try:  "SetFactionRank xx015895 to 2" on Ri'saad.

Posted
3 hours ago, Blackbird Wanderer said:

There may be some Faction Ranks that get set along the way that enable the dialogue, and those (other than 0) don't automatically go along with entry into the RefAlias.

 

Looked it up -- make sure the Stage on that Quest is 16-20, and try:  "SetFactionRank xx015895 to 2" on Ri'saad.

 

Did so, but Ri'saad still didn't have the dialogue.  :/   The quest stages up to 20 are set to 1.  

Posted
40 minutes ago, Naps-On-Dirt said:

 

Did so, but Ri'saad still didn't have the dialogue.  :/   The quest stages up to 20 are set to 1.  

There's a script that forces the 3rd Khajiit into a non-force-filled RefAlias, and it's not run for some reason.  That's the part that's missing and there's no way we know of to force fill that RefAlias after the fact.

Posted (edited)
1 hour ago, Blackbird Wanderer said:

There's a script that forces the 3rd Khajiit into a non-force-filled RefAlias, and it's not run for some reason.  That's the part that's missing and there's no way we know of to force fill that RefAlias after the fact.

 

What about ForceRefIntoAlias?   First SSQ SBCSV, then click on or prid the Khajit you want, then ForceRefIntoAlias H04.  Assuming H04 is the alias that needs to get filled, thats just a wild guess.  :)

 

So I tried doing that ^^^, putting Ma'dran into H04, hoping that would let me skip having to talk with a 2nd Khajit, but it didn't work.  Neither Ma'dran nor Ri'saad have any SBC dialogue, and they are both faction rank 2 in xx015895.  (I set Ri'saad without checking his rank, but Ma'dran I looked first and it was already 2.) 

I guess I'm hoping I'm wrong about the target being H04.  ;)

 

Edited by Naps-On-Dirt
Posted

The dialogue block doesn't require residence in the RefAlias to work:

image.png

so no idea why this isn't working.  It's been tested hundreds of time on an LE setup, albeit not a mod-overload challenged one.

 

H04 is the correct RefAlias, but it's not used until later, and is used only to provide the Quest marker.

 

This one remains a mystery.

Posted (edited)

I've removed SBC, cleaned the save, and reinstalled so hopefully everything will work ok and I won't fuck with the load order this time. ;)  One thing of note, in the new beginning of SBC, I crashed again when teleporting to the purple dimension when first talking to the blind mage (which I got past by using player.moveto to get me back to Lydia in the library as soon as I saw purple), but that crash did not happen in that previous, messed up playthrough of SBC.  No idea why that would be.  

Edited by Naps-On-Dirt
clarification
Posted

LE v0.98g with Patch 5

I had the same problem, crashing as soon as Master Uvani took the first captive into the rift to free her.  It crashed three times at the very same point.  I disabled patch 5 in Mod Organizer and reloaded the save just before talking to Master Uvani to get through this part, then saved and re-enabled patch 5.  No further problems found.

Posted
1 hour ago, kalador said:

LE v0.98g with Patch 5

I had the same problem, crashing as soon as Master Uvani took the first captive into the rift to free her.  It crashed three times at the very same point.  I disabled patch 5 in Mod Organizer and reloaded the save just before talking to Master Uvani to get through this part, then saved and re-enabled patch 5.  No further problems found.

Neat, I didn't think to check if it was the patch causing the problem. I don't think I still have a save early enough to test it this playthrough, but I will in the next.

Posted
20 hours ago, kalador said:

LE v0.98g with Patch 5

I had the same problem, crashing as soon as Master Uvani took the first captive into the rift to free her.  It crashed three times at the very same point.  I disabled patch 5 in Mod Organizer and reloaded the save just before talking to Master Uvani to get through this part, then saved and re-enabled patch 5.  No further problems found.

Interesting.  We can look at what changes were made in that patch and try to narrow down the offending action.  Thanks!

Posted (edited)
On 4/15/2023 at 4:45 PM, Blackbird Wanderer said:

Interesting.  We can look at what changes were made in that patch and try to narrow down the offending action.  Thanks!

The error occurs in exactly the same way for me, and can be solved with the same workaround.
 

With Elsif's panties, it didn't go any further either. The Khajitt did not want the stolen panties and everyone I could ask to get them refused the request.
I skipped the quest via the console (setstage sbcsv XX) and got the translated mazk script into the inventory. Then it went on normally.

When I got to Nenya, I freed the first one for money and the second one didn't work with sex. Nenya undressed, presented her cock and then it was over. She stayed naked and nothing else happened. I was then able to talk to her and repeat the dialogue, then I offered her "me", but again it was exactly the same...

Edited by GerdWagner
Posted

AE v0.98g Patch 5.

The message "Arrow Retrieval" appears in screen (and need an “OK” click) each time ex-captives now guardswomen train with bow.

Posted
10 minutes ago, THANE05 said:

AE v0.98g Patch 5.

 

 

The message "Arrow Retrieval" appears in screen (and need an “OK” click) each time ex-captives now guardswomen train with bow.

 

Happens on LE as well. Thanks. I wondered what was causing that message to constantly pop up. Are you sure it's SBC related? I suspected it was related to the Hunter's Discipline perk (and that it shouldn't display in such a clunky way).

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