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stop cold weather damage in sex scenes, can I use SL Triggers?


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Posted

I want to stop taking damage from cold weather during sex scenes, am thinking SL triggers could trigger something but what,

I am using sunhelm but I think it would be the same for frostfall or hypothermia,

is there some effect I can apply using sl triggers at start of sex scenes to stop taking cold damage, and remove the effect at the end?

Posted

I'm not familiar with SL Triggers, but if you can point to any magic effect or spell from other mods I'd suggest trying magic effects from Sunhelm.

For example there is a InOblivion magic effect, which I think is used to stop needs when the character is in other planes (Sovngarde or some daedric planes), there is also the Comf Region Effect and others (Volcanic Region should be warm, right?) that suggest a neutral/warm environment. Maybe adding these for the duration of the animations helps you to avoid freezing.

 

The optimal solution here would be to create a new effect that warms actors involved in a SL scene, there is a mod for that but is for Frostfall. And I'm pretty sure it's a different effect depending on the mods you use to add warm/cold features.

Posted

Conceivably, you could create a custom script to cast some spell or something. I haven't (for your intended purpose)  but I have created a few (admittedly trivial) custom scripts for SLTriggers (one being nothing more than an smp reset command that I "auto" fire on scene end, to deal with an intermittent SMP issue that crops up sometimes "following cessation of activities")

 

In the meantime, I believe/think it already comes with a campfire lighting script that'll drop "frostfall aware" campfires on queue, or at least that's the gander I got from some thread on SL trigger I was reading a while back. (could be mixing memories here. check for yourself to be sure) 

 

SL_trigger_campfire_script.jpg.3b6d20b61bfbef80ef706d9a3f8eb2af.jpg

 

Oh... and if you don't know where they're located:  /Data/SKSE/Plugins/sl trigger/commands/

 

If not directly frostfall aware, (I'm not a full immersion player), it could probably be modified by replacing whichever spell it fires with one that does the job.

 

SL Triggers has documentation outlining its default set of scripts. You should review it. And then visit its support page for more info. Much to learn there. 

 

As well, the SL Triggers support page has a lengthy discussion on dealing with the cold, if my personal memory isn't broken.

 

good luck

 

Posted

looking at sunhelm there's a spell PlayerSpell which has conditions check for InOblivion, which seems to check whether the player is in a place which counts as oblivion, so I guess this is a repeated check when sunhelm wants to do its thing

 

so if I presume that this InOblivion state pauses weather-based damage, I can just make a new dummy Perk and use that as a trigger on that spell, so if you have perk "SunHelmSexSafety" it will count you as being in oblivion just like if the location conditions were true

 

then I can make sl triggers to add this perk at the start of the scene and remove it at the end

 

I think the logic works I just need to create this and test it

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