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[SOLVED] Creating Plugins for BSA, what Masters should be used for the BSA Plugin? Does it even matter?


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Posted

I'm building BSA for voice files. Those need a plugin to be read by the game. For that reason I create an esp, but I need to choose a Master/Masters plugin for the esp.

My Question: Does it matter what master I define?

For example:

BaboInteractiveDia.esp

Creating a BSA from voice files for BaboDialogue.

As master for the bsa plugin I choose BaboInteractiveDia.esp as master for my BaboInteractiveDia - voice.esp.

 

Does that make sense or would Skyrim.esm good enough for every bsa related esp?

 

 

Posted

Wenn nichts aus der BaboInteractiveDia.esp verwendet, macht es keinen Sinn, diese als Master zu verwenden.

Wenn es keine reale Master gibt, deren Ressourcen verwendet werden, ist die Skyrim.esm immer richtig.

 

If nothing from the BaboInteractiveDia.esp is used, it makes no sense to use this as the master.

If there are no real masters whose resources are used, the Skyrim.esm is always correct.

Posted
3 hours ago, donttouchmethere said:

Does that make sense or would Skyrim.esm good enough for every bsa related esp?

I would be wary if not ?

In fact, I would avoid EVERY other esm

Posted
6 hours ago, Andy14 said:

Wenn nichts aus der BaboInteractiveDia.esp verwendet, macht es keinen Sinn, diese als Master zu verwenden.

DAS macht Sinn!

 

6 hours ago, Andy14 said:

enn es keine reale Master gibt, deren Ressourcen verwendet werden, ist die Skyrim.esm immer richtig.

Das kann ich mir merken.

 

5 hours ago, worik said:

In fact, I would avoid EVERY other esm

Too late, I will burn in Plugin hell.

Until the next BSA that is.

 

 

 

Thanks you two.

 

Maybe a little additional question before I just find out: MO2 gets incredible slow with mods that add a LOT of loose files (voice mods are the worst so far besides Apropos2). BSA would help mod managers too right, not only speed up Skyrim loading processes?

Posted
6 minutes ago, donttouchmethere said:

Maybe a little additional question before I just find out: MO2 gets incredible slow with mods that add a LOT of loose files (voice mods are the worst so far besides Apropos2). BSA would help mod managers too right, not only speed up Skyrim loading processes?

Ja BSA ist immer schneller, es sei denn, sie ist komprimiert.

Die original BSA's von Skyrim sind gepackt (veraltete LZ Komprimierung), daher auch das Märchen, das Loose Files schneller sind.
Also, nicht komprimieren für Skyrim. In Fallout 4 mit neuerer Komprimierung sind jedoch gapackte BSA's schneller.

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