greenmango12 Posted February 28, 2022 Posted February 28, 2022 I think there should be way. but how I read CK docuemnts, I can not find correct way, to link next info in same dialog.? what I hope to do is simple .. in one dialog I have 2 topics A is start topic. 2 need to follow the start topic. 1. In one dialog, Start topic,A >> PC say something >> NPC reply 2. attached script for the topic A run (there seems no clear difference, I atatched it Begin / End in Topic info view. (I start sex , then use End to finish sex often) 3 after script finish, it , I expect topic will move (link to) next topic B , (PC say something >> NPC reply) but It never work for me.. in dialog view it is like this... When sexlab start sex,, I quickly see next topic B shown and soon disappear,,(as if I click cancel , but I do not hold any key and click) so after all I can not see next Topic B. Is there way,, after finish all attached script (sexlab animation End) >> it show next topic B which I linked? of course if I do not attach any script, then just link to Topic B, it shown as I expect.. (so i can make branch topic etc...) at current I need to separate all topic as top level dialog,,(If I need to show it after sex) it seems non sense,, so hope to know correct way.. if it need to control by script what I need? or there is some important option, to show link topic B after script finish?
anjenthedog Posted March 1, 2022 Posted March 1, 2022 I don't use CK but is there a flag generated when SL is done with an animation task? If so, you could conceivably use that as your trigger for forcing the skip statement from a wait loop (while, etc)
greenmango12 Posted March 2, 2022 Author Posted March 2, 2022 15 hours ago, anjenthedog said: I don't use CK but is there a flag generated when SL is done with an animation task? If so, you could conceivably use that as your trigger for forcing the skip statement from a wait loop (while, etc) Thanks I will check flag, then may think if I can use it for this purpose.. In CK we can link (the arrow in CK dialog view) Topic A to Topic B. with keep target NPC as one series of dialog. but maybe if I attach sexlab start script for topic A, , then I select Topic A dialog (click) sexlab may need to change current activate target NPC once. (de activate the NPC, so dialog seems stop . then not keep showing linked next topic B. anymroe. so topic B temporally show and hidden quick... (because target change) .. I am afraid even though I use flag,, I need to once stop dialog and can not auto start next topi. with link. Maybe I can not set link for Topic A >>( sexlab script run)>> topic B... I feel. at current (I already did so), I make topic B as separate new dialog without link, then controll it with condition. (so it only be shown when I sex the target NPC,,>> I count it and keep it as global variable, then check it,, )
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