Jump to content

Way to link next topic after script run without skip?


Recommended Posts

Posted

I think there should be way. but how I read CK docuemnts, I can not find correct way, to link next info in same dialog.?

 

what I hope to do is simple .. in one dialog I have 2 topics

A  is start topic.  2 need to follow the start topic.

 

1.  In one dialog,  Start topic,A >>    PC say something   >> NPC reply  

2. attached script for the topic A run (there seems no clear difference, I atatched it Begin / End in Topic info view.  (I start sex , then use End to finish sex often)

3  after script finish, it , I expect topic will  move (link to) next topic B , (PC say something >> NPC reply)

but It never work for me..

 

in dialog view it is like this... 

dltopiccontinue.JPG.870854caae7ba383b4fbd8f304c9d246.JPG

 

 

 

When sexlab start sex,, I quickly see next topic B shown and soon  disappear,,(as if I click cancel , but I do not hold any key and click)

so after all I can not see next Topic B.

 

Is there way,, after finish all attached script  (sexlab animation End) >> it show next topic B which I linked?

of course if I do not attach any script, then just link to Topic B, it shown as I expect.. (so i can make branch topic etc...)

 

at current I need to separate all topic as top level dialog,,(If I need to show it after sex) it seems non sense,, so hope to know correct way..

if it need to control by script what I need?  or there is some important option, to show link topic B after script finish? 

 

 

 

Posted

I don't use CK but is there a flag generated when SL is done with an animation task? If so, you could conceivably use that as your trigger for forcing the skip statement from a wait loop (while, etc)

Posted
15 hours ago, anjenthedog said:

I don't use CK but is there a flag generated when SL is done with an animation task? If so, you could conceivably use that as your trigger for forcing the skip statement from a wait loop (while, etc)

Thanks I will check flag, then may think  if I can use it for this purpose.. 

In CK  we can link (the arrow in CK dialog view) Topic A to Topic B. with keep target NPC as one series of dialog.

 

  but  maybe if I attach sexlab start script for topic A, , then I select Topic A dialog (click)  sexlab may need to  change current activate target NPC  once. (de activate the NPC, so dialog seems stop . then not keep showing linked next  topic B. anymroe.  so topic B temporally show and hidden quick... (because target change)  .. 

 

I am afraid even though I use flag,, I need to once stop dialog and can not auto start next topi. with link.

Maybe I can not set link for Topic A >>( sexlab script run)>> topic B... I feel. 

 

at current (I already did so), I make topic B as separate new dialog without link, then controll it with condition. (so it only be shown when I sex the target NPC,,>> I count it and keep it as global variable, then check it,, )  

 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...