iceta Posted February 3, 2023 Posted February 3, 2023 On 2/23/2022 at 7:27 AM, ballsy said: added an incompatibilities section to the description unintended behaviors will occur out of the box with mods like SkyrimSouls or other unpaused menus mods what are these unintended behaviours? i really like skyrim souls and want to know if it's worth it to install anyway
ElderOGCS Posted February 5, 2023 Posted February 5, 2023 On 2/22/2022 at 9:19 AM, nonameduh said: wat armor is that in the preview? OwO Asking the same question here, cannot seem to find it in both threads.
SkyTem Posted April 15, 2023 Posted April 15, 2023 Got around to trying this mod out and I have to say it's pretty cool ?! Just had 2 things you could add in a future version. It would be cool if you could set the slappers to include people from both sexes. Also it would be nice if you could set the mod to set off the vibrate events for devious devices and toys with the vibrate effect when the slap event occurred.
Fernta Posted April 23, 2023 Posted April 23, 2023 Would be cool if someone made it compalible with sexlab aroused 2
Bayman Posted May 12, 2023 Posted May 12, 2023 I love this mod but it would be awesome to have an option that don't let the NPC teleport behind the PC and let the NPC walk/run to the slap-position instead. I know, the PC would be stand longer to wait for the slap but I'd love to see an option like this. Is it possible? ? 2
Tlam99 Posted May 13, 2023 Posted May 13, 2023 There is a problem with quest unbound in save. This happens, when quest is running and you make a cell change. The slap reference will be lost for the quest script. fix define actor otside the script, not inside. I cannot compile it for some reason, have not all needed MCM stuff sources. ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 1 Scriptname _ButtSlap_TIF__01000808 Extends TopicInfo Hidden actor Property akSpeaker Auto ; outside to avoid quest unbound on cell change ;BEGIN FRAGMENT Fragment_0 Function Fragment_0(ObjectReference akSpeakerRef) ;Actor akSpeaker = akSpeakerRef as Actor akSpeaker = akSpeakerRef as Actor ;change No 2 ;BEGIN CODE (GetOwningQuest() as _ButtSlap).DoButtSlap(akSpeaker) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment
Tarl777 Posted November 17, 2023 Posted November 17, 2023 (edited) Im getting a slap sound and a squeal sound from player. But no slapping animation from NPC. Yes I ran fnis. Any idea what could be causing this? any help would be appreciated. Okay toggled collision, also took a while to kick in. but seems to work now Edited November 17, 2023 by Tarl777
Cassandraaa Posted July 15, 2024 Posted July 15, 2024 so i just made a lot of slap sounds. my question is... how to use all of them? i just put all of them in the file directory and renamed them to SlapButt2, SlapButt3 and so on, but only 1 that worked which was SlapButt (the default mod name). any tips?
Hex Bolt Posted February 5 Posted February 5 The butt slapping has a problem that NPCs might change scale after slapping your butt. It's a game engine problem that occurs when a script needs to pin an actor to a marker. I made a simple change to one script reset the actor scale of the PC and NPC after the slap. ButtSlapResetScaling.7z 2
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now