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Elden ring nude


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Posted
3 hours ago, ludger166 said:

So I have too ask, is there a way too update without having too uninstall and re-install and unpack everything again for the new update? last time I tried updating, it bugged out pretty bad where I had too uninstall, re-install and unpack again but id really like too just update without having too go through such a lengthily process again. Is there a way too do this? I'm assuming that there is.

you can go to your UXM.exe, then click the patch button (make sure the path to the eldenring.exe is still there)

Posted
3 hours ago, ian1234 said:

I can't play mod in version 1.04

Same here. I can't figure out how to get any changes to the regulation.bin file to work post update.

Posted

New patch screwed everything up, can't even play online with mods anymore. though I can still play with mods offline I just exported the data from my previous edited Regulation.bin file and imported the data to the new one

Posted
1 hour ago, baguin2 said:

Same here. I can't figure out how to get any changes to the regulation.bin file to work post update.

 

You need to use the new regulation.bin file from the 1.04.0 game update. Old versions of the regulation.bin file won't work with 1.04.0. You can export your modified params to CSV files then import them into the new regulation.bin file, but you want to be careful not to do that for any of the params that were changed in the 1.04.0 update. Here's a full list of the params that were changed in the 1.04.0 update:

 

Spoiler

• ActionButtonParam
• AssetEnvironmentGeometryParam
• AtkParam_Npc
• AtkParam_Pc
• AttackElementCorrectParam
• BehaviorParam
• BehaviorParam_PC
• BonfireWarpParam
• BuddyStoneParam
• Bullet
• CalcCorrectGraph
• EquipParamAccessory
• EquipParamGem
• EquipParamGoods
• EquipParamProtector
• EquipParamWeapon
• GameAreaParam
• ItemLotParam_enemy
• ItemLotParam_map
• KeyAssignParam_TypeA
• LoadBalancerNewDrawDistScaleParam_win64
• Magic
• NpcParam
• NpcThinkParam
• PartsDrawParam
• PlayerCommonParam
• PlayRegionParam
• SignPuddleParam
• SpEffectParam
• SwordArtsParam
• TalkParam
• TutorialParam
• WorldMapPointParam

 

If you made changes to any of those param files you'll want to manually remake the changes to those params instead of importing an old CSV. Any params not listed are safe to import.

Posted
24 minutes ago, Kazomar said:

 

You need to use the new regulation.bin file from the 1.04.0 game update. Old versions of the regulation.bin file won't work with 1.04.0. You can export your modified params to CSV files then import them into the new regulation.bin file, but you want to be careful not to do that for any of the params that were changed in the 1.04.0 update. Here's a full list of the params that were changed in the 1.04.0 update:

 

  Reveal hidden contents

• ActionButtonParam
• AssetEnvironmentGeometryParam
• AtkParam_Npc
• AtkParam_Pc
• AttackElementCorrectParam
• BehaviorParam
• BehaviorParam_PC
• BonfireWarpParam
• BuddyStoneParam
• Bullet
• CalcCorrectGraph
• EquipParamAccessory
• EquipParamGem
• EquipParamGoods
• EquipParamProtector
• EquipParamWeapon
• GameAreaParam
• ItemLotParam_enemy
• ItemLotParam_map
• KeyAssignParam_TypeA
• LoadBalancerNewDrawDistScaleParam_win64
• Magic
• NpcParam
• NpcThinkParam
• PartsDrawParam
• PlayerCommonParam
• PlayRegionParam
• SignPuddleParam
• SpEffectParam
• SwordArtsParam
• TalkParam
• TutorialParam
• WorldMapPointParam

 

If you made changes to any of those param files you'll want to manually remake the changes to those params instead of importing an old CSV. Any params not listed are safe to import.

Thanks. You guys are awesome!

Posted
11 hours ago, DiamondShocked said:

Thanks for the mod TRX, now hugging Fia LMAO

image.png.9bfe666c1c7d63ae2ec446cf189fdecc.png

Damn. Wouldnt they just drop dead after getting all their blood into those things?

Posted (edited)
5 minutes ago, DorkDiva said:

Damn. Wouldnt they just drop dead after getting all their blood into those things?

Its a question of tastes but .... LOL

Edited by TRX_Trixter
Posted
14 hours ago, codynreed said:

Would have loved to do this, but the cheat engine has a virus in the installer. LOL

This is a known issue, so you will have to look for a virus-free version of CE. And it's not hard to find.

Posted (edited)

More shots of TRX Alpha body.image.jpeg.a63a0816de11e494c2e50d426685dd1a.jpeg

 

During a cut scene the textures go away.

image.jpeg.5e255ca5997a75b0bb2fae8651107045.jpeg

And I see a neck seam I didnt see before.

 

But thats all I can see thats an issue if you want to call it that, it is an Alpha still. I dont see any deformations or anything else, damn good work.

 

Spoiler

 

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Edited by DorkDiva
Posted

@DorkDiva & @TRX_Trixter - What are you guys using for the flver texture paths?  

I was using something like this:

image.thumb.png.7e9f4da9366e4782a6860e168d8c3d2e.png

But the model has a specular maps and I believe a bump map. 

 

I know the 4k tifa model has like multiple normal maps lol.

Posted (edited)


lol looks like I fixed it.  For anyone else having a similar issue, first don't use flver for textures, use flver mat studio:

https://discord.com/channels/529802828278005773/948715560961728532/966380227326537819

Use metalilicmap for specular:

image.thumb.png.5b2bc72bcc426f9f3993ca0eb291b02c.png

Now I just gotta fix some of the mesh deforming.  Unsure how I plan to do the eyes.  Eyebrows are odd as well lol...

 

Edited by Silvist
Posted

Okay, thanks to the amazing blender file with poses included I managed to line it up properly.  Also tried her alt hair, except it majorly clips through the back.  Until I can find a transparent setting, the eyelashes and eyes will be kinda screwed up.  I'm trying to make something that at will at least mirror how it looks lol.

 

 

 

 

Posted
Just now, Silvist said:

Okay, thanks to the amazing blender file with poses included I managed to line it up properly.  Also tried her alt hair, except it majorly clips through the back.  Until I can find a transparent setting, the eyelashes and eyes will be kinda screwed up.  I'm trying to make something that at will at least mirror how it looks lol.

 

 

 

 

 

Hi there, it looks amazing! is it possible to release a version with no head included? I like my character since she's my OC but i'd like her to have thiccer body hahah

Posted (edited)

@mobius14 - Yea I plan to attempt something like that.  The only issue is still no way to get the custom skin color to reflect on the body.

 

The body is a bit taller than the base Elden ring one. So I’d have to resize it to fit properly.

 

Even if I’m able to the issue still is people will have it write down the rgb of their skin and apply that to the body Tex.  That’s the only work around I’ve figured out for matching atm.

Edited by Silvist
Posted
19 hours ago, jam410 said:

you can go to your UXM.exe, then click the patch button (make sure the path to the eldenring.exe is still there)

So once I do that, it starts updating from what I'm understanding? if that's the case, might update after a few mods like disable EAC, uncap fps are updated ect, most of other kinds of mods works fine after updates. Lots of nice buffs for alota sorceries and incantations so hopefully can update sooner rather then later

Posted
8 hours ago, DorkDiva said:

More shots of TRX Alpha body.image.jpeg.a63a0816de11e494c2e50d426685dd1a.jpeg

 

During a cut scene the textures go away.

image.jpeg.5e255ca5997a75b0bb2fae8651107045.jpeg

And I see a neck seam I didnt see before.

 

But thats all I can see thats an issue if you want to call it that, it is an Alpha still. I dont see any deformations or anything else, damn good work.

 

  Hide contents

 

20220420223837_1.jpg

 

20220420223619_1.jpg

20220420223531_1.jpg

20220420223853_1.jpg

20220420224102_1.jpg

20220420224111_1.jpg

20220420224241_1.jpg

20220420224249_1.jpg

 

Neck seam for now (for alpha state) is normal. I whant to save ability for game face ajusting but replace ingame body. So you will see this seam between face and body while im ajusting mesh and vertex weights for my body presets.

Posted

@Silvist in my case (about body textures) im doing next: diffuse - dtx compression regular diffuse texture, normalmap - uncompressed or compressed with alpha support with alha chanel for normalmap. In alpha channel of normalmap im placing glossines map. Two textures for material in summ diff + normal with alpha.

Posted

Greetings Lovers, here are all the tools you need to convert the Stella body mod from Nexus into a full nude body! Just remember to disable Anti-Cheat first.

1. After unzipping everything, simply open the Stella file lg_m_1250.partsbnd.dcx with Yabber.

2. Open the Stella.flver file in the newly created file lg_m_1250.partsbnd.dcx folder with FLVER.

3. Two windows will open; A menu and a preview of the Stella body model, just click the MESH button on the menu.

4. You should see a checklist with items marked 0 - 15, under the 'Delete?' column check options 2, 3, 5, 6, 8, 9, 10, 12, and 15 then click MODIFY. The preview model should be completely nude now, ( ͡° ͜ʖ ͡°)!

5. Close FLVER, there will be a Stella.flver and a backup file in your Stella folder.

6. Delete the backup file it contains the original clothed model.

7. Repack the lg_m_1250.partsbnd.dcx folder with Yabber then close Yabber.

8. Open UXM and set the executable path to your eldenring.exe.

9. Click UNPACK, this'll take a minute.

10. Click EXPLORE, there are now many new file folders in your Elden Ring Game folder, the only one that matters is the parts folder.

11. Take the six partsbnd.dcx files from your Stella folder and place them into your parts folder.

12. Click PATCH on the UXM window and close everything down once the process completes. Congratulations, now wearing the Astrologer body, legs, and arms will make your heroine appear EXTRA THICK! Matching skin tone R255, G176, B158.

Stella_v2-617-v2-1649392564.zip

Yabber 1.3.1-42-1-3-1-1559587187.zip

FLVER_Editor1.971.zip

UXM_2.4.ER-1.03.1-fix01.zip

Posted
10 hours ago, Silvist said:

@mobius14 - Yea I plan to attempt something like that.  The only issue is still no way to get the custom skin color to reflect on the body.

 

The body is a bit taller than the base Elden ring one. So I’d have to resize it to fit properly.

 

Even if I’m able to the issue still is people will have it write down the rgb of their skin and apply that to the body Tex.  That’s the only work around I’ve figured out for matching atm.

I'm sure plenty would appreciate even the version with Nyo's head on it, when you're comfortable with it enough to upload. I appreciate your effort here a great deal; not just on that model, but teaching us how to fish along the way.

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