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Having some Technical issues with FNIS


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Posted

Ive been trying for a couple of days and I feel so close to figuring out the last parts of it, just dont know really where to go from here or how to get it to work properly.

Until now the only thing that happens when i start up skyrim theyre t-posing. If anyone got some ideas id really appreciate the help!

Posted

Let me take a quick look at my crystal ball to see what your FNIS log or modlist looks like.

 

Help us to help you, show us something useful to work with 80.gif.43979dd793ff62d6e8c83f9addae085c.gif

Posted

ahh apologies apologies, i honestly didnt expect anyone to respond- x3

but yeah ofc

 

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FNIS Behavior V7.6   07/02/2022 20:01:36
Skyrim SE 64bit: 1.5.97.0 - C:\users\mathi\steam\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: XPMS2HDT (126 bones)   male: XPMS2HDT (126 bones)
>>Warning: Custom skeleton found. Select SKELETON patch.<<

Reading FNISBase V7.6 ... 
Reading FNISCreatureVersion V7.0 ... 
Reading FNISSpells V5.0.1 ... 
>>Warning: \character\behaviors\FNIS_SexLab_Behavior.hkx not Skyrim SE compatible<<
Reading SexLab V1.62 ... 
Reading SexLabAroused V2.9 ... 
>>Warning: \character\behaviors\FNIS_SexLabCreature_Behavior.hkx not Skyrim SE compatible<<
Reading SexLabCreature V1.61 ... 
Reading XPMSE V7.2 ... 

All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164

Create Creature Behaviors ...
Reading SexLabCreature V1.62 ...

 1466 animations for 7 mods successfully included (character).

 322 animations for 1 mods and 18 creatures successfully included..
 3 Warning(s).
 

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its probably really obvious or sumthin and im just being a dufus- ~w~

Posted
16 minutes ago, LostArchitect said:

ahh apologies apologies, i honestly didnt expect anyone to respond- x3

but yeah ofc

 

its probably really obvious or sumthin and im just being a dufus- ~w~

Most of help post get responses. It's just not everyone is happy what they get ?

 

 

 

>>Warning: Custom skeleton found. Select SKELETON patch.<<

Reading FNISBase V7.6 ... 
Reading FNISCreatureVersion V7.0 ... 
Reading FNISSpells V5.0.1 ... 
>>Warning: \character\behaviors\FNIS_SexLab_Behavior.hkx not Skyrim SE compatible<<
Reading SexLab V1.62 ... 
Reading SexLabAroused V2.9 ... 
>>Warning: \character\behaviors\FNIS_SexLabCreature_Behavior.hkx not Skyrim SE compatible<<
Reading SexLabCreature V1.61 ... 
Reading XPMSE V7.2 ... 

All Anim Lists scanned. Generating Behavior Files...

 

 

These are your  Problems. First Check the Skeleton Patch in FNIS. the 3 first boxes have to always be checked.

 

The other 2 tell you that you have animation mods that are not compatible for your Game. So in this case your Sexlab version and your Sexlab creature version are wrong.

Skyrim SE 64bit: 1.5.97.0
Your version number tells me that you have good old SE so you need the Framework for SE,not for LE and not for AE which is another kind of mess. (Thanks Todd.)

 

Ps:And every other mod you ever put in your game should be SE too except someone tells you otherwise but that is only true for individual mods. Rule of Thumb: Don't

Posted

Hmm so thats quite interesting- seems like ive been able to remove all the warnings at least and is somewhat more fixed, but problem still being im t-posing but being able to move as normal

Posted

So FNIS doesn't give you any kind of warning anymore and you did sorted your mods and did checked the first 3 Checkboxes in FNIS?

Remember Skyrim version 1.5.97 needs Sexlab Version 163.

Posted

So this if the first time you've installed FNIS? 

 

If so, I recommend watching an installation video or reading through a guide on how to do it correctly for the mod manager you are using.  You may not have the output properly set up and so the game can't "find" where the files are  (FNIS knows but Skyrim does not if not installed correctly). 

 

If you've worked with FNIS before then ignore my comment. 

Posted
On 2/7/2022 at 8:26 PM, LostArchitect said:

Hmm so thats quite interesting- seems like ive been able to remove all the warnings at least and is somewhat more fixed, but problem still being im t-posing but being able to move as normal

Legendary Edition animations will cause t-pose. Go through your mod list and remove all LE mods.

 

FNIS will only warn about incompatible animations if they are NEW. If the animations are just replacing existing animations, then there will be no compatibility warnings.

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