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Devious Devices RC Fusion Girl 1.80 Conversion


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Posted

hello vaultbait

I have a question about the plugs.

 

I noticed that the plugs are not aligned with the fusion girl holes
can you tell me how to do it?

 

cordially

Posted
1 hour ago, leduss said:

hello vaultbait

I have a question about the plugs.

 

I noticed that the plugs are not aligned with the fusion girl holes
can you tell me how to do it?

 

In this conversion (Boceifus's) or in my update of wdaigle's FG+HHS conversion?

 

I haven't tried, as I just use the original CBBE/vanilla meshes for the plugs and vibrators, but presumably you could open the project in Outfit Studio, temporarily add a reference body, apply x/y/z offsets to the plug or vibrator mesh until you achieve the alignment you need, remove the reference body mesh, and re-save the project. If you want to overwrite the meshes without building them in BodySlide, then you could export each mesh directly from Outfit Studio as a NIF.

Posted
1 hour ago, vaultbait said:

 

In this conversion (Boceifus's) or in my update of wdaigle's FG+HHS conversion?

 

I haven't tried, as I just use the original CBBE/vanilla meshes for the plugs and vibrators, but presumably you could open the project in Outfit Studio, temporarily add a reference body, apply x/y/z offsets to the plug or vibrator mesh until you achieve the alignment you need, remove the reference body mesh, and re-save the project. If you want to overwrite the meshes without building them in BodySlide, then you could export each mesh directly from Outfit Studio as a NIF.

It's been a long time since I converted the devices for my game to FG, but I think I had to also repaint the appropriate bone to the plugs to anchor them where they belong. I think moving them without redoing the bone weights caused issues. But it's been a long time so please forgive me if I misremember. Also, of course, it's important not to blanket copy the bone weights but just to copy the one (or two?) weights necessary to get the plugs to move with the body properly.

Posted

Hi, I just uninstalled Devious Device and installed this one but some mods like real handcuffs... keep asking for Devious Device.ecm in vortex. 

Are they not compatible with this conversion?, i should revert back to the original one ?

 

Posted
19 hours ago, lee3310 said:

Hi, I just uninstalled Devious Device and installed this one but some mods like real handcuffs... keep asking for Devious Device.ecm in vortex. 

Are they not compatible with this conversion?, i should revert back to the original one ?

 

This mod is just a conversion of the meshes to the Fusion Girl body. You still need to install the Devious Devices mod in addition.

Posted
2 hours ago, vaultbait said:

 

This mod is just a conversion of the meshes to the Fusion Girl body. You still need to install the Devious Devices mod in addition.

i stand corrected thx

  • 4 months later...
Posted (edited)

I am uncertain if I did something wrong. I have FG and the RC8+ of this. When I save my preset and then select a Devious Devices outfit, it zeros out my sliders and shifts them around. Is it potentially because I have FG 1.88?

FG devious.png

FG nude.png

Edited by scrotusmaximus
Posted
2 hours ago, scrotusmaximus said:

Is it potentially because I have FG 1.88?

 

No, FG 1.88 should be fully compatible with conversions made for any FG version back to 1.75, so something else is going on in your case.

Posted
2 hours ago, vaultbait said:

 

No, FG 1.88 should be fully compatible with conversions made for any FG version back to 1.75, so something else is going on in your case.

looks like you are using the CBBE version

Posted
9 hours ago, vaultbait said:

 

No, FG 1.88 should be fully compatible with conversions made for any FG version back to 1.75, so something else is going on in your case.

Something else definitely was going on. ADHD was in full effect and I only downloaded RC8+ which...

 

7 hours ago, Dragonjoe69 said:

looks like you are using the CBBE version

I think caused Bodyslide to only read the original DD CBBE Files (●`・皿・)

Posted
3 hours ago, scrotusmaximus said:

Something else definitely was going on. ADHD was in full effect and I only downloaded RC8+ which...

 

I think caused Bodyslide to only read the original DD CBBE Files (●`・皿・)

 

DD (including RC8) comes with a CBBE conversion. If you're using FG and install the one of the current FG conversions for DD then you also need to remember to pick the correct ones in BodySlide when you build them. The game will end up using whichever set you build, or whichever set you built last if for some reason you built both sets.

  • 3 months later...
Posted

 

Ich stelle derzeit von cbbe auf FG um - bisher läuft eigentlich alle gut

 

nur bei dieser Konvertierung (RC8) habe ich ein Problem - ich habe kein Present auf den ich die Meshes "fixieren" kann - es werden

mir nicht mal die Standards wie "zero-slider" gezeigt.

 

auch die Texte hier in diesem tread geben mir keinen Aufschluss darüber was das Problem sein könnte.

ich bitte um Hilfe

Danke im voraus

 

capture_001_14102022_210444.png

Posted
3 hours ago, Miauzi said:

 

Ich stelle derzeit von cbbe auf FG um - bisher läuft eigentlich alle gut

 

nur bei dieser Konvertierung (RC8) habe ich ein Problem - ich habe kein Present auf den ich die Meshes "fixieren" kann - es werden

mir nicht mal die Standards wie "zero-slider" gezeigt.

 

auch die Texte hier in diesem tread geben mir keinen Aufschluss darüber was das Problem sein könnte.

ich bitte um Hilfe

Danke im voraus

 

Hopefully I'm not getting too technical, but BodySlide will only associate body presets with outfits if they share a common SliderGroup. For the default FG presets that's the "Fusion Girl" SliderGroup, so the way most conversions address this is to add all their items to their custom SliderGroup and also to the "Fusion Girl" SliderGroup. The other DD RC8 conversion to modern FG versions, with HHS support, does it that way. You can find it here (only recommended if you also use the High Heel System for Fallout 4):

 

Posted
Vor 1 Stunde sagte vaultbait:

 

Hoffentlich werde ich nicht zu technisch, aber BodySlide wird Körper-Presets nur dann mit Outfits verknüpfen, wenn sie eine gemeinsame SliderGroup teilen. Für die standardmäßigen FG-Voreinstellungen ist dies die „Fusion Girl“ SliderGroup. Die meisten Konversionen gehen also damit um, indem sie alle ihre Elemente zu ihrer benutzerdefinierten SliderGroup und auch zur „Fusion Girl“ SliderGroup hinzufügen. Die andere DD RC8-Konvertierung auf moderne FG-Versionen mit HHS-Unterstützung macht es so. Sie finden es hier (nur empfohlen, wenn Sie auch das High Heel System für Fallout 4 verwenden):

 

 

 

ich habe ja die für die "DD RC8" benötigte Version herunter geladen

as you can see on the picture it shows an outfit from this conversion

"FG - DDRC RestrictiveCorsettLeatherBoots" - corresponding also appear in the group filter -> "FG - DeviousDevicesRC"


but not even the default Fusion-Girl presents (like zero-slider) are shown to me for selection

and of course FusionGirl (1.8) is installed - I've already generated the outfits of several mods with it


in the conversion you linked, I can link to the FG-Presents

but there is something quite wrong in the chest area:

while the clothing expands/bulges according to the selected present - the skin surface remains in a "zero position"

I read something about such an error a few hours ago while reading through the various pages on the FG template

but don't know exactly where and what the cause or the possible solution was


since I currently need a KG with a few installations for a few photos, I linked it first

I don't know yet whether I will use other DD devices

 

many thanks for your help

 

Spoiler

wie auf dem BIld zu erkenne ist zeigt es ja ein Outfit aus dieser Konversion

"FG - DDRC RestriktiveCorsettLeatherBoots" - entsprechen erschein ja auch im Gruppen-Filter -> "FG - DeviousDevicesRC"

 

aber nicht mal die Standard-Presente von Fusion-Girl (wie zero-slider) werden mir zur Auswahl angezeigt

und natürlich ist FusionGirl (1.8) installiert - ich habe die Outfits mehrerer Mods bereits damit generiert

 

bei der von ihnen verlinkten Konversion kann ich die Verknüpfung mit den FG-Presenten durchführen

aber da ist etwas ziemlich fehlerhaft im Brustbereich:

während sich die Kleidung entsprechend des gewählten Presentes ausdehnt/wölbt - bleibt die Hautoberfläche auf einer "zero-Position"

über so einen Fehler hatte ich vor wenigen Stunden beim Durchlesen der diversen Seiten zur FG-Vorlage etwas gelesen

weiss aber nicht mehr genau wo und was Ursache bzw. die mögliche Lösung war

 

da ich derzeit für ein paar Fotoaufnahmen einen KG mit ein paar Einbauten benötige habe ich es zunächst verknüpft

ob ich noch andere DD-Geräte einsetzen werde weiss ich noch nicht

 

 

Posted (edited)

My conversion wasnt 100% perfect, there are a few things in there I just dont know how to fix, I think vaultbait was working on some fixes, something with how the arms were not working right in some of the arm binders.  The plugs, they work for the most part until a scene happens and the texture of the plugs get stretched when legs spread, I have never been able to conquer that issue.

 

There were a few dresses too that look like they were made for a specific body slide preset when I did my conversion, meaning they came that way, and I have no idea how to fix those dresses to form to your shape.  Some things you can avoid by using Roggs DD manager.  

 

The RC8 comes with CBBE conversion, same as the original Devious Devices, you just need to make sure my conversion is under RC8 and batch build to the FG group in body slide.

 

I am no longer doing outfit conversions, but if anybody that knows how to fix those issues wants to take my conversion over and fix them go ahead.  I will alos post permission on the mod page.

 

 

 

 

Edited by Boceifus
Posted
13 hours ago, Miauzi said:

in the conversion you linked, I can link to the FG-Presents

but there is something quite wrong in the chest area:

while the clothing expands/bulges according to the selected present - the skin surface remains in a "zero position"

I read something about such an error a few hours ago while reading through the various pages on the FG template

but don't know exactly where and what the cause or the possible solution was

 

Which version did you use? The 1.2 download from the file page for that mod is indeed outdated (made for an older version of FG), but the comment I linked to has an attachment with an updated 1.3.4 version which should work with modern FG bodies.

Posted
Vaultbait sagte vor 3 Stunden:

 

Welche Version hast du verwendet? Der 1.2-Download von der Dateiseite für diesen Mod ist tatsächlich veraltet (erstellt für eine ältere Version von FG), aber der Kommentar, auf den ich verlinkt habe, hat einen Anhang mit einer aktualisierten 1.3.4-Version, die mit modernen FG-Körpern funktionieren sollte.

 

That's it - it fits - THANK YOU


body present is from raider-reform-school

Fallout4_J1LnCRsFou.jpg

Posted
5 minutes ago, Anonym0us2DF1CD said:

How do you get the heels to stand up like that? For me, it just clips through the ground.

 

Either set an appropriate heel offset for HHS yourself, or use the HHS-preconfigured conversion I linked above instead of this one.

  • 1 year later...
Posted
35 minutes ago, chabp said:

allo

your version of FG is it good with  NO  AWKCR ? I hope so'

See you  

 

I can't even begin to imagine any way that a clothing conversion would or could require AWKCR, since it has no associated plugin of its own in the first place.

 

Use a recent community RC of Devious Devices (current latest is RC9), which drops the AWKCR dependency used in the official release version.

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