Z0mBieP00Nani Posted January 4, 2022 Posted January 4, 2022 For context, the way it appeared initially is from me attempting to run Nemesis mods alongside FNIS mods. This, actually series of messages, started appearing a little after the fact. The problem is it is apparently a false warning as nothing bad has ever happened and even after I have removed the Nemesis based mods the messages persist. What I would like to know is where this warning is being displayed or if there is a way to shut it off because it's kind of annoying seeing this series of messages pop up every time I load into Skyrim when I know full well nothing is wrong.
lisander68 Posted January 4, 2022 Posted January 4, 2022 8 minutes ago, Z0mBieP00Nani said: For context, the way it appeared initially is from me attempting to run Nemesis mods alongside FNIS mods. This, actually series of messages, started appearing a little after the fact. The problem is it is apparently a false warning as nothing bad has ever happened and even after I have removed the Nemesis based mods the messages persist. What I would like to know is where this warning is being displayed or if there is a way to shut it off because it's kind of annoying seeing this series of messages pop up every time I load into Skyrim when I know full well nothing is wrong. The message says that you have too many animations. Either you have way too many or it's a bug that got stuck in your memory when you removed Nemesis. Try checking if you don't have any animations left in the indicated folder.
myuhinny Posted January 5, 2022 Posted January 5, 2022 Keep in mind that pose mods are also added to your animation limit so it's best to uninstall them when not in use. Other then that I have no clue as I've never used nemesis before.
Grey Cloud Posted January 5, 2022 Posted January 5, 2022 Asking the obvious - Is this a new game or the same save? Have you run FNIS since removing Nemesis? Off topic - What ENB is that? Who does your roads?
Z0mBieP00Nani Posted January 5, 2022 Author Posted January 5, 2022 50 minutes ago, lisander68 said: The message says that you have too many animations. Either you have way too many or it's a bug that got stuck in your memory when you removed Nemesis. Try checking if you don't have any animations left in the indicated folder. I have checked all of the folders the error messages indicate. 30 minutes ago, myuhinny said: Keep in mind that pose mods are also added to your animation limit so it's best to uninstall them when not in use. Other then that I have no clue as I've never used nemesis before. I'll have to check that I guess. I don't use any pose mods anymore but I did try some out in the past. 29 minutes ago, Grey Cloud said: Asking the obvious - Is this a new game or the same save? Have you run FNIS since removing Nemesis? Off topic - What ENB is that? Who does your roads? This a new game started after the error messages initially started showing up. ENB is Patrician ENB Kaiju version As for the roads that would be two mods, first one is Real Roads and the second one is.. a texture mod that I don't remember the name of. I guess I could copy all of the road textures and put them into a private file but I think they are part of a larger texture pack, maybe Cathedral or something like that.. EDIT: "Tamrielic Textures 1 - Landscapes" that's where the roads are from. I was right it was from a larger texture pack.
Dorabella Posted January 5, 2022 Posted January 5, 2022 As he says @Grey Cloud obvious question : 1) Use FNIS XXL ? 2) DAR ? 3) Use limit animation fix ? More than a mistake, it seems to me there are too many animations .
Grey Cloud Posted January 5, 2022 Posted January 5, 2022 If there were too many animations it is very unlikely that the game would start. Are there are any warnings or errors in the FNIS output? Have you checked that you have not missed a dependency of Nemesis and left it installed? 12 hours ago, Z0mBieP00Nani said: series of messages What other messages? ---------- Thanks for the ENB/roads info. I tried the regular Patrician ENB last year. I liked it but it wasn't that different from the ENB I use (Bixie - see images in my blog). I already have the Tamrielic Textures, I'll have to check which texture mod I'm actually using.
Z0mBieP00Nani Posted January 5, 2022 Author Posted January 5, 2022 3 hours ago, Grey Cloud said: If there were too many animations it is very unlikely that the game would start. Are there are any warnings or errors in the FNIS output? Have you checked that you have not missed a dependency of Nemesis and left it installed? What other messages? ---------- Thanks for the ENB/roads info. I tried the regular Patrician ENB last year. I liked it but it wasn't that different from the ENB I use (Bixie - see images in my blog). I already have the Tamrielic Textures, I'll have to check which texture mod I'm actually using. I was very thorough when I uninstalled Nemesis and any mods that relied on it, going folder by folder, I also used a save cleaning tool on my game afterwords. The game starts and runs just fine, so I'm not sure what's going on there. I do use NVAC to get past some cell border CTDs but I think that mod may also prevent other kinds of crashes so I don't know about that one. I'll have to run FNIS and see what kinds of stats come up because I'm not sure from memory how many animations I have installed. You may notice how it mentions "defaultfemale.hxk" at the end of that message in the screen shot? Well there is one for males and first person and so on, so like 6 error messages like that in total, I think. I've gotten in the habit of clicking past them just so I can play the game, since I have been unable to remedy them so far. I'm actually having another problem as well at the moment and that is that SOS schlongs are not responding to angle inputs from SexLab, instead they always remain in a strait 90 degree angle. I'm starting to think that could be a skeleton issue though.
Grey Cloud Posted January 5, 2022 Posted January 5, 2022 48 minutes ago, Z0mBieP00Nani said: defaultfemale.hxk The file is in: Data\Meshes\actors\character\characters female and the male is: Data\Meshes\actors\character\characters What I would do is look there and move, say, the female file somewhere safe then replace it with the equivalent from the FNIS archive. Re-run FNIS and see what happens.
Z0mBieP00Nani Posted January 5, 2022 Author Posted January 5, 2022 4 hours ago, Grey Cloud said: The file is in: Data\Meshes\actors\character\characters female and the male is: Data\Meshes\actors\character\characters What I would do is look there and move, say, the female file somewhere safe then replace it with the equivalent from the FNIS archive. Re-run FNIS and see what happens. Replace and not over write? That matters?
Grey Cloud Posted January 5, 2022 Posted January 5, 2022 22 minutes ago, Z0mBieP00Nani said: Replace and not over write? That matters? No idea but it guarantees that it is a completely different file.
moody132 Posted January 5, 2022 Posted January 5, 2022 This is Dynamic Animation Replacer message. Somewhere there is version that increases a limit to 32k. I am using it for about 200h, no problems so far. I can send it to you if you want. I found it somewhere in DAR comments section on nexus i believe.
Z0mBieP00Nani Posted January 6, 2022 Author Posted January 6, 2022 4 hours ago, moody132 said: This is Dynamic Animation Replacer message. Somewhere there is version that increases a limit to 32k. I am using it for about 200h, no problems so far. I can send it to you if you want. I found it somewhere in DAR comments section on nexus i believe. I think I found a copy of the file you're talking about. I'll test it out and see what happens. EDIT: Yeah that fixed the issue. Thank you.
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