TheRightDoorIsNotTheLeft Posted January 2, 2022 Posted January 2, 2022 I'm not talking about having lots of armor, weapon, or texture mods. What I really mean is having a bunch of Sex Lab mods, maybe some framework mods and others quest mods. It seems that sometimes the NPCs sort of stand there, like they need to wake up. It could always be just "one of my mods", but I wonder if there's any truth to that, like the hidden thought bubble of an NPC says "Make up your mind! Which mod am I supposed to be hooked up to? Am I supposed to sandbox during specific hours? Am I supposed to defend you? Am I supposed to train slaves? Make up your mind!"
donttouchmethere Posted January 2, 2022 Posted January 2, 2022 Usually the user gets confused before the AI has even a chance ? Are you sure Skyrim has an AI? ? My followers alway only ask for new schoes ?????
fishburger67 Posted January 2, 2022 Posted January 2, 2022 2 minutes ago, TheRightDoorIsNotTheLeft said: I'm not talking about having lots of armor, weapon, or texture mods. What I really mean is having a bunch of Sex Lab mods, maybe some framework mods and others quest mods. It seems that sometimes the NPCs sort of stand there, like they need to wake up. It could always be just "one of my mods", but I wonder if there's any truth to that, like the hidden thought bubble of an NPC says "Make up your mind! Which mod am I supposed to be hooked up to? Am I supposed to sandbox during specific hours? Am I supposed to defend you? Am I supposed to train slaves? Make up your mind!" Yes you can. NPC activity is based on packages. Packages change based on criteria but sometimes it takes minutes for the game engine to catch up. If you suspect this, open the console, click on the NPC in question and type evaluatepackage then exit the console.
TheRightDoorIsNotTheLeft Posted January 2, 2022 Author Posted January 2, 2022 1 minute ago, fishburger67 said: Yes you can. NPC activity is based on packages. Packages change based on criteria but sometimes it takes minutes for the game engine to catch up. If you suspect this, open the console, click on the NPC in question and type evaluatepackage then exit the console. I learned something today. Thanks!
Arizona_Steve Posted January 7, 2022 Posted January 7, 2022 I think the AI in Skyrim is pretty confused, even in the vanilla game without any mods being present.
Guest Posted January 7, 2022 Posted January 7, 2022 10 hours ago, Arizona_Steve said: I think the AI in Skyrim is pretty confused, even in the vanilla game without any mods being present. How exactly does the AI work? I know it's something the game engine evaluates continuously (is that the correct word? Lets refer to "it" instead ?). It must at least be every couple of second due to how exactly NPC AI packages trigger in game. Further more, how large area or cells does "it" handle? Does it evaluate every AI package in whole of Skyrim? I'd like to think no, but then again, how does it now when and where to place forexample these groups of merchants from the mod Immersive Patrols 2 if it didn't evaluate all packages? One day they are at whiterun. Next day in Markarth and so on. Does it evaluate packages in different stages filtered by days first for example? Agg.... so many questions
fishburger67 Posted January 8, 2022 Posted January 8, 2022 14 hours ago, Thor2000 said: Further more, how large area or cells does "it" handle? Does it evaluate every AI package in whole of Skyrim? I'd like to think no, but then again, how does it now when and where to place forexample these groups of merchants from the mod Immersive Patrols 2 if it didn't evaluate all packages? One day they are at whiterun. Next day in Markarth and so on. Does it evaluate packages in different stages filtered by days first for example? The game evaluates packages in the loaded area.
Harvald Posted January 8, 2022 Posted January 8, 2022 Think about tweaking your skyrim ini like this https://www.nexusmods.com/skyrim/articles/1153/ and the decision will be faster.
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