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[WHAT ARE] the mods used in this video?


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Posted

Greetings!

Recently I came across this video:

Dwarven sex machine on TNAFlix

(Also here: Skyrim Succubus)

 

Pretty sure this has something to do with the SL Framework!

Could you please tell what mods were possibly used to make this video?

I am completely new to Skyrim mods. I only installed mods for Oblivion back in 2007 I guess - and that was so much easier!

 

Is the list below somewhat comprehensive or am I missing something?

 

The Elder Scrolls V: Skyrim Legendary Edition 1.9.32.0.8;

FNIS & SexLab for Skyrim LE;

Mod Organizer 2.4.1 for SLE;

 

Estrus Chaurus+

Estrus Chaurus Dwemer Addon for SLE (the culprit??)

Billyy's SLAL Animations

More Nasty Critters SLAL Edition

+

Devious Devices Assets

Devious Devices - Integration

SexLab Aroused Redux Version 28b for SLE

Bodyslide and Outfit Studio for SLE and UUNP

(the last one incorporates UUNP, right?)

 

ZaZ Animation Pack not needed?

 

 

 

Posted

Yeah not going to look at the video but from the List you are listing. you miss a ton of mods. Never modded Oblivion but i can't say how easy or hard it was, maybe i installed 10 mods for this one..

But Skyrim modding is not hard, it's just reading, reading and learn how to use the tools you are given. That said Mod Manager, Bodyslide and SSEdit are the 3 you will at least know how to use, later one a bit less then the other if you are just throwing mods into your game without altering them a little. But SSEdit is still an important tool regardless.

 

What you are missing:
Almost everything important, Aside from the Framework, i guess you just forgot to list it.

More Nasty gives you a List of Mods you need to use it for example and i see not one of them listed except mnc, probably the framework too if you not missed it in the download files.

 

Suggested Load Order:
SexLab.esm
SexlabAroused.esm
CreatureFramework.esm
SkyUI.esp
UIExtensions.esp (needed for SexLabTools)
FNIS.esp
(All other .esp mods here)
MoreNastyCritters.esp
SLAnimLoader.esp
 

 

Apart from this mods, you are just at the start of making your modlist ready for the stuff you want to do.

 

This Blog is perfect for you, when you are going to mod the Legendary Edition. Read it and try to go by it step by step, take it slowly and try somethings out. You will need time, not only to mod the game but also to understand how to troubleshoot your mods, you will most likely crash sometimes and have maybe major bugs at the start while you are modding.

To lessen that i reccomend you this:
Install everything Sexlab Framework related LAST. Before you even touch the nastys, see that you  mod your skyrim with none sex stuff until you are statesfied with what you got. If you just want to play vanilla story with sex or even just sex, just see that you got at least everything related to stabilize your game, this you will likely find in the blog (long time i read it.)

Get you the npc replacers and body mods and maybe some other stuff you want beforehand. Then test everything out. does it work?  Looks right? Do you crash while in combat or entering a cell with many npcs, like an Inn or a major town.

If that works without an issue, start building your naughty list.

Start with the Framework and its dependency's, maybe install one Animationpack but you don't really need that for testing.

Go to the game and try it, alternative start is your best friend with that as you spawn directly in a cell where you can test things out.

Use sexlabs Debugspell to start a sex scene, maybe spawn an npc for that. For that tip in the console Help and the name of an npc like Lydia or Nazeem.

When the animations work, quit the game and start the real work. Trigger Mods for scenes like defeat, romance or SLEn so you don't need to use the debug spells, you should later never use them. More Animation Packs and maybe the effect mods or something.

When everything works and you walk around doing stuff again, combat, talking maybe do one or two npc´s and again enter major citiys and crowded places. Then i would start with the creature stuff, get you Hentai creatures to test them in the starting cell, see if the meshes are right, if you maybe crash when a specific one spawns, look at one or two animations for them (not really for everyone of course, just one or two to see if the framework works right.)

 

Will take Time my friend, but once you are done with it, you will have no problem altering your modlist later on as you will know which mods you should look out for and what could be the cause of crashes. Most causes are scripts and wrong meshes for example. Thats why spawning monsters in the cell is a good way to see if creatures might be wrongly installed.

 

Posted

Whoa, Gukahn! Thank you for your thorough guideline! It appears accomplishing this mission would take days if not weeks! In tough situations like this I always try to find a pre-configured software pack first - which I could later tweak to my needs (standing on the shoulders of giants, you know). Building such a colossal construction from scratch in the course of holidays under way would certainly exhaust me even though I'm kind of used to this type of assignments when time isn't the limiting factor!

 

Meanwhile, I've downloaded the SKYGS pack based on SLE from PL.

 

The lists of the included mods an plugins are huge:

 

 

Spoiler

For some weird reason, I cannot seem to be able to insert images from Imgur so instead I will post a couple links to the albums:

 

The list of the mods in SKYGS

The list of the plugins in SKYGS

 

There is no way to export the lists via MO in a readable format, the CSV is ugly.

 

I also used the handy SKYGSTools utility to install BHUNP (ended up with crashes to desktop) and replace it with UUNP and some custom armor pack.

 

Now I'm going to append the Dwemer Addon and see if it works. There are alternative AIO-packs out there but let's do it one by one!

 

Anyway, Gukahn, I wish you and all the nice people here a Happy New Year! Stay alive and -  bringing up the Feb. 4, '22 reference - even if the Light is about to Die - Stay Human!

Posted

You are very much welcome but even if you do want to use a premade Modlist, i still recommend you read the guide and find you one for bodyslide too.

I never used a Modpack so i can't give much inside in them, but i am sure that you will at least need to make your own bodyslide preparations for outfits and bodys. Don't worry with that, it takes maybe half an hour to learn what you really need to know for basics like making cloths fit your preferred bodyshapes  : )

 

Thanks, i wish you a happy new year too, despite not getting the reference ?

Posted

You really don't want to use a pre made pack because it likely won't have everything you want, has some things you don't and might have some things that conflict with things you want that are not included.  You'll need to know how things work to determine that, so you're better off knowing what you're doing from the start.

 

What I would advise is not trying to do it all at once.  Get Sexlab working. It should include a basic spell for starting animations, or get the Matchmaker mod for a little more control. That's a basic mod, nothing to setup and with it, or some other mod you pick you can make sure Sexlab is working.

 

Then get the SL Anim Loader mod, that lets you install the other animations packs. Collections might be a better word. Also simple, you shouldn't have to do much to make that work.

 

Then, once the simple stuff is done, get the animal / creature part working, which is mostly just reading and following MadMansGun's guides for MNC.  That should be easy, as long as you read the directions and follow along.

 

Devious Devices can be added after that. Bodyslide only is needed if you want to start working with a body that doesn't fit with the armor or clothing mods you use.  It is mostly visual, as far as I know, and doesn't have any mechanical effect on whether things work or not.  You can wear an armor that you haven't fixed in bodyslide, it just won't show up in game right.

 

Also, are you Russian? It looked like some of the mods in that screenshot you posted have the RUS tag in them, and if you're not using a russian copy of Skyrim might also lead to problems.  Probably just words you cannot read, but something to watch for when getting mods from a site.

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