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Bunny's Ranch - A project from CPU


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Posted

Hello,

 

for fun I am starting (started a few weeks ago) a project for an adult gaming.

Modern times, you are in a desert not too far away on a highway and you have a small piece of land.

You build stuff, buy items, hire somebody, etc. to create some sort of brothel where there will be performers and customers (that should bring money) with some sexual animation.

 

The game is being developed with Unity (2020.3 right now) and will be fully open source.

I may buy stuff around to be used (music, assets, 3d models, etc.)

 

And I wish to have the game moddable so people can add their own stuff inside.

 

Do not expect a game where you have to do something to win, it will just to spend some time.

 

When I will do something I will post here.

Fell free to commend, give feedback, or even try a build for the game.

If you want to collaborate, just let me know.

 

Cheers,

CPU

Posted

Game area:

Game Area.jpg

 

The area is done with the Terrain component of Unity. Right now 8 different ground textures.

The road is a 3D object (a plane) with a specific texture.

 

All textures are 100% created by myself.

Posted

Day-night cycle

 



Morning

Time-morning.jpg

Noon

Time-noon.jpg

Evening

Time-evening.jpg

Night

Time-night.jpg

 

Normal 24 hours cycle. Including shiny sun and sparkling stars.

There is a moon, but it is just a sprite right now going opposite to the sun direction.

 

Time speed, right now, is one hour every 6 minutes. (It may change)

Posted

You have a phone (you show/hide with Tab key) that can be used to do stuff:

 

Main phone screen:



Phone-Main.jpg

 

App to buy items (already working):



Phone-Buy stuff.jpg

 

Posted

Cars that move (automatically, trying to avoid obstacles and respect traffic) on the highway:

 

 



Car1.jpg

 

Car2.jpg

 

Car3.jpg

 

The cars turn on the lights at night, honk if they got stuck in traffic or there is an obstacle in proximity (and they have to do an hard break.)

Car colors are randomized over the 3 models to give variations.

 

Car 3D models are from SketchFab and are on Creative Commons. I altered them a little to reduce the poly count and join parts.

In the credits of the game there are the links to the authors.

Posted

Delivery truck

 



Delivery truck.jpg

 

This truck is used every time you place an order, it will appear on one side of the road, drive respecting the traffic, go on the side road to your property, drop the items you bought (fully animated), and go back to the highway to disappear.

 

Base 3D Model is from SketchFab, modified a lot by myself. Textures are 100% done by me.

 

Posted

Body.



T-Pose

Body T-pose.jpg

 

Walk anim rigged

Body rigged.jpg

 

UV map

unknown.png

 

The body is done 100% by myself in Blender it is average poly (not low and not high)

Rigging is done with Mixamo and I added a few bones to do more advanced animations.

 

Face and body are done with the standard projection method of flat images. The face image was done by a friend with a small commission.

Body is far away from being completed, it is not yet used in game.

Posted

.....that ´s really a nice idea;-))?

->you may think about to get some models from DAZ there into it, then let me know it!? (in that case I could maybe help)

 

Posted
6 minutes ago, steelpanther24 said:

Sounds like a fun game.    I could build "Angel Ladies", a place I passed on the way to work, when I was out west.

 

Beatty, NV brothel 2134a | Angels Ladies, from the road ...

Later I will show the state of the art of the building system (that is already working.) Maybe with a small video

Posted
3 minutes ago, t.ara said:

.....that ´s really a nice idea;-))?

->you may think about to get some models from DAZ there into it, then let me know it!? (in that case I could maybe help)

 

 

I was considering using Daz.

I never used it before. I think next week I will look into it for real.

Posted
2 minutes ago, t.ara said:

Possible to let this become an online game with maybe 6-12 players in a lobby....later?

 

One step at time.

Right now just single player mode.

Posted

Fixed feet and chest weight paint and improved walk anim

 



image.png

 

Walk anim.gif

 

Posted

I kind of like the idea of sex modders deciding to do away with the base game entirely and just build their own platform to have fun in. Good luck.

Posted

So why Unity instead of Unreal?  I ask because I am thinking about doing the same thing as you.  I thought I had decided on Unreal because of the C++ interface.  Now, you have me wondering about that decision.

Posted
1 hour ago, fishburger67 said:

So why Unity instead of Unreal?  I ask because I am thinking about doing the same thing as you.  I thought I had decided on Unreal because of the C++ interface.  Now, you have me wondering about that decision.

 

I am way more familiar with Unity than Unreal.

And I know quite well C#, so I can develop way faster.

Posted
4 hours ago, fishburger67 said:

So why Unity instead of Unreal?  I ask because I am thinking about doing the same thing as you.  I thought I had decided on Unreal because of the C++ interface.  Now, you have me wondering about that decision.

 

I have investigated use of Unreal vs Unity in my job, and we opted for Unity for most of our client facing environments.   Unity has made some strides in catching up with Unreal in terms of graphics quality, though Unreal still rules for in depth complex graphics/programing  (Unity is like FO4, while Unreal is like RDR 2).   However, Unity is much much easier to learn for beginners, as the learning curve is not as steep.  

 

At least that is the  feedback from community programmers (NOT Game designers, as I still work in an organization ran by people who think video games are for "kids"....btw I retire in 4 years) is that Unity is our best option.  

 

Just my unrequested opinion of course.

Posted
9 minutes ago, steelpanther24 said:

 

I have investigated use of Unreal vs Unity in my job, and we opted for Unity for most of our client facing environments.   Unity has made some strides in catching up with Unreal in terms of graphics quality, though Unreal still rules for in depth complex graphics/programing  (Unity is like FO4, while Unreal is like RDR 2).   However, Unity is much much easier to learn for beginners, as the learning curve is not as steep.  

 

At least that is the  feedback from community programmers (NOT Game designers, as I still work in an organization ran by people who think video games are for "kids"....btw I retire in 4 years) is that Unity is our best option.  

 

Just my unrequested opinion of course.

Thanks so much for the recommendation.  Always best to get advise from real users.  I have written millions of lines of C++ and Java code and spent lots of time with CK, but the dynamics of a video game is new to me.

Posted
1 minute ago, fishburger67 said:

Thanks so much for the recommendation.  Always best to get advise from real users.  I have written millions of lines of C++ and Java code and spent lots of time with CK, but the dynamics of a video game is new to me.

 

 

Unity should be no issue for you then, but.........my Visual Basic has come in more handy for me .    My C++ is ancient (took C in college my freshman year....1994.....meaning, you will find Unity easy to use, esp in the scripting.   However, you may be a bit frustrated when building sprites (for others reading this, sprites are things like gun smoke, or smoking coming from a cig.)     That is where the asset library comes in handy...it is also why many games have the same "smoke", because everyone uses a well built sprite.

Posted
9 minutes ago, steelpanther24 said:

 

 

Unity should be no issue for you then, but.........my Visual Basic has come in more handy for me .    My C++ is ancient (took C in college my freshman year....1994.....meaning, you will find Unity easy to use, esp in the scripting.   However, you may be a bit frustrated when building sprites (for others reading this, sprites are things like gun smoke, or smoking coming from a cig.)     That is where the asset library comes in handy...it is also why many games have the same "smoke", because everyone uses a well built sprite.

I'll keep that in mind.  Like CPU, I expect to buy assets because I have no Blender experience.  Actually, learning Blender might be my next endeavor.  I recently learned that there are nearly zero Skyrim animations to portray romantic stuff like laying by a fire,  laying a head on a shoulder, caressing a face and the like.

Posted
8 minutes ago, fishburger67 said:

I'll keep that in mind.  Like CPU, I expect to buy assets because I have no Blender experience.  Actually, learning Blender might be my next endeavor.  I recently learned that there are nearly zero Skyrim animations to portray romantic stuff like laying by a fire,  laying a head on a shoulder, caressing a face and the like.

 

 

Sweet, hey..how about you buy the mocap system :).     

 

https://shop.motionshadow.com/products/shadow

 

 

Just kidding..  I would love to get this though......  It is right next to buying a  3d printer.  

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