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Bunny's Ranch - A project from CPU


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Posted
5 hours ago, CPU said:

Interaction between NPCs and the phone.

Playing anims and using BlendShapes.

 

Ok with that much traffic...it is defiantly not outside Beatty NV.    Clearly not enough bikers.   What is cool is that you got that phone device to work. 

Posted
1 minute ago, steelpanther24 said:

 

Ok with that much traffic...it is defiantly not outside Beatty NV.    Clearly not enough bikers.   What is cool is that you got that phone device to work. 

 

Apps on the phone right now are:

  • clock (used to sleep, in future it will predict the weather also)
  • music (to play different music tunes, also custom ones from mod (custom music is the only possible mod right now))
  • Build (to place parts of building (blueprints) and then build)
  • Store (to buy building materials and tools, already implemented 5 materials and one tool)
  • Resizer (temporary app I showed in the demo, maybe it will be a real one)

I will add more in future.

Posted

Made the movement smoother.

Added the ability to build ceils and fixed the ability to build floors.

Added Stairs mesh and prefab (not yet buildable, and you cannot really go over it)

 

image.png

Posted

Ready to build after placing the blueprints...

image.png

Posted

Forgot to post some progresses I did on the cars:

 

Basic 3d modeling setup (Blender reference images)

unknown.png

Posted

A few modeled cars rendered in Unity

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  • 4 weeks later...
Posted

Project is suspended.

Not enough interest to continue developing.

Posted
13 hours ago, CPU said:

Project is suspended.

Not enough interest to continue developing.

 

Not worthwhile to keep going as a learning exercise?  I would like to build a Chernobyl walk through and game where you are the reactor operator the night of the fateful accident.    Mainly, I want to do it because it will (or should) hone my skills for scripting third and fourth order equations (or long linear equations).      In any event, I am/was interested to see how fast you were making progress. 

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