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The ongoing, ever-annoying : Mystery of the Golden Girl


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Posted
11 minutes ago, anjenthedog said:

yes. Overlay 10. I have no idea what that means.

 

Tenth overlay slot. You might not have it if you didn't change it in the .ini file.

 

EDIT:

Actually is seems its Ovl0 not Ov10, so it's Overlay slot 0. Number of available overlay slots can be changed in skee64.ini under

 

[Overlays/Body]

[Overlays/Hands]

[Overlays/Feet]

[Overlays/Face]

Posted
1 hour ago, belegost said:

 

Tenth overlay slot. You might not have it if you didn't change it in the .ini file.

 

EDIT:

Actually is seems its Ovl0 not Ov10, so it's Overlay slot 0. Number of available overlay slots can be changed in skee64.ini under

 

[Overlays/Body]

[Overlays/Hands]

[Overlays/Feet]

[Overlays/Face]

Yes, OVL 0 ... that lower case L and numeric 1 get confusing sometimes. (font issue)'

 

Hmm... My associated Skee64.ini values are as follows:

[Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]"
; Determines how many body overlays there should be
iNumOverlays=12 ; Default[6]
iSpellOverlays=1 ; Default[1]

[Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]"
; Determines how many hand overlays there should be
iNumOverlays=6 ; Default[3]
iSpellOverlays=1 ; Default[1]

[Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]"
; Determines how many feet overlays there should be
iNumOverlays=6 ; Default[3]
iSpellOverlays=1 ; Default[1]

[Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]"
; Determines how many face overlays there should be
iNumOverlays=18 ; Default[3] [23]
iSpellOverlays=1 ; Default[1]

 

Posted
20 hours ago, anjenthedog said:

well well...

 

1) I do not have any instates of "estrus" in my preset, but I did find one abnormality (so far)

   "overrides" : [
      {
         "node" : "Body [Ovl0]",
         "values" : [
            {
               "data" : -4607062,
               "index" : -1,
               "key" : 7,
               "type" : 3
            },
            {
               "data" : 1,
               "index" : -1,
               "key" : 8,
               "type" : 4
            },
            {
               "data" : "textures\\Actors\\character\\overlays\\default.dds",
               "index" : 0,
               "key" : 9,
               "type" : 2
            }
         ]
      },

 

the texture does not exist. Anywhere in fact.

 

So... hate to sound dumb but do I just delete or do I need to replace with a file I can't find? (please don't suggest that I use the Bethesda fixer... I'm offline to avoid the update)

 

Or... can I just use my "regular" female body texture (seen in part in my second snapshot in the original post), renamed of course to match the expected file, and copied over to the expected location? - EDIT: NOPE tried that. it "worked" BUT I was left with a diseased (afflicted) face, hands, and feet, normal body. (and no, I have no negative buffs that might result in a visible indicator of illness) Weird AF

 

 

 

textures\\Actors\\character\\overlays\\default.dds is inside RaceMenu.bsa. Unpack it and you'll find it.

 

That bolden body looks like:

- missing (body or overlay) texture

- corrupted (body or overlay) texture

- (body or overlay) texture has wrong file format. It's .dds, but it has to be the proper type. That BC5 or BC7. Some of formats don't work properly, because they don't contain vital info like alpha channel.

 

Posted
6 hours ago, Fotogen said:

 

textures\\Actors\\character\\overlays\\default.dds is inside RaceMenu.bsa. Unpack it and you'll find it.

 

That bolden body looks like:

- missing (body or overlay) texture

- corrupted (body or overlay) texture

- (body or overlay) texture has wrong file format. It's .dds, but it has to be the proper type. That BC5 or BC7. Some of formats don't work properly, because they don't contain vital info like alpha channel.

 

Thanks for the reply

 

So... iit turns out on second try, (adding my normal body texture to the defined location as "default.dds"), I looked long enough to realize thatt the "diseased" face and hands are/were some weird reuse of my normal body textures onto the face and hands.  I loaded it up again to fire a snapshot off so I could show it, and discovered that the "disease" was a combination of my back tattoo and various things like nipples and the vaginal area. it might be hard to tell from the snap below without saving and zooming into the areas but it is 100% the situation for this case (ie adding a "default.dds" (ie femalebody_1.dds as default.dds) to the overlays folder so it can be used)

Spoiler

ScreenShot642.jpg.85b38d102868b7b326c7ed1b63440734.jpg

The racemenu preset overlays section is screwed up, as well as likely other sections too. 

I'm going through all my presets to figure out where or which contributed, (she is the product of several "transforms" along the way), but something in her racemenu preset definition is definitely involved.

 

All the files are in the correct format. The only texture I've ever edited is her body to add a permanent tattoo. I've been using that femalebody_1.dds since ~may of 2019 with no issues (until issues started cropping up with the use of racemenu presets)

 

Here's her face zoomed in, you can clearly see the back tat overlaid onto her face, as well as her nipples (one prominent on the left side of her chin, and the labia painted onto her neck)

Spoiler

zoomed_on_face.jpg.7e0e9792e5af200bc44aaec574bdc4e4.jpg

 

The bizarre thing is that when she "gets up" after being in this condition, the correct textures will apply. You can see it happen (I don't know how to create a video). same for opening racemenu. Opening racemenu, you can literally see that racemenu "fixes" it as part of its initiation (presumably a re-rendering step).

 

This is her back tattoo as it is regularly

Spoiler

back_tattoo_as_viewed_normally.jpg.bcce603699a4186554d30ae56230cc07.jpg

 

Thanks for your help and patience everyone...

 

PS> I removed the fake default.dds and am back to the "normal" oddity of getting golden skin when loading a save with her sleeping or when donning garb to slot-32 for now. while I shake this out

Posted
6 hours ago, Fotogen said:

textures\\Actors\\character\\overlays\\default.dds is inside RaceMenu.bsa. Unpack it and you'll find it.

Thanks. I was so caught up in my own thoughts I almost missed that... So... How do I unpack a BSA?

 

I tried using 7zip (some article in a widenet search suggested using 7zip) but it responds with 

"Can not open file as archive"

 

Posted
3 hours ago, Fotogen said:

thanks. Sadly, dropping a copy of the default.dds into the overlays folder didn't alter her skintone slot-32 body upon loading while "in bed" Still as golden as ever on load. Still applies the correct slot-32 resource when she gets up or I fire up race menu.

 

I'm almost positive it's some corruption of the racemenu preset itself. I've tried removing the entire "overrides section, the ovl0 subsections, etc. (although yeah it could simply be some missing texture file, but I have no idea which it would be)

 

bangbang.gif.fa3e8245a667eef050cb774666918709.gif

 

The only thing that changed her body on load was faking default.dds with my femalebody_1.dds as "default.dds" but we've already seen what that produces... 

Posted

Ok,  here's the preset in full. the name is wonk but I put the A at front so it's easy to get to (I hate the racemenu file utilities....so...DOS)

A Sarah-gentle_short.jslot

 

*maybe* someone can see something out of sorts....I'm  cross-eyed from not knowing the way this stuff actually works. ( can get some of it, but the particulars are very fuzzy)

 

or maybe you just want the preset (lol another freaking chick preset big whoop). FYI if you do, she applies to a Nord CBBE-family foundation

(I have not included the details like her eyes or hair or body textures, but could if anyone cares....)

 

Posted

Line 2237:

 "skinOverrides" : [
      {
         "firstPerson" : false,
         "slotMask" : 4,
         "values" : [
            {
               "data" : "",
               "index" : 7,
               "key" : 9,
               "type" : 2
            }
         ]
      }
   ],

 

"data" is empty string.

 

Its named "skinOverrides" and you have problem with "skin".

Posted
16 minutes ago, Fotogen said:

Line 2237:

 "skinOverrides" : [
      {
         "firstPerson" : false,
         "slotMask" : 4,
         "values" : [
            {
               "data" : "",
               "index" : 7,
               "key" : 9,
               "type" : 2
            }
         ]
      }
   ],

 

"data" is empty string.

 

Its named "skinOverrides" and you have problem with "skin".

Fotogen, thank you for taking a look. very kind of you.

 

go figure. I understand the data values for sliders, (easy enough) but not for skins.  Closest I can think is something to do with the nose, but that doesn't seem to make any sense. (tried a variety of nose type textures, but I still get the golden skin. The only time I haven't is when I used her femalebody_1.dds disguised as default.dds, but then her hands and face textures got screwed up)

 

sheesh. I'm floundering. 

 

Posted

So here's a question... Is there some master "reference body" used by clothing and armor? 

 

I ask because one major symptom of this problem is that adding *any* slot-32 clothing or armor causes the golden skin to display.  Maybe it's not the preset but some jimmied "Master reference body" spec that keeps getting called and supplies the wrong content. It happens when adding or removing a slot-32 body piece (afaik, the ones needing a reference body)

 

Alternatively, is it possible that the racemenu body paints section is screwed up somehow? tbh, I have no idea why there are a baker's dozen "default" entries in the first place.

Spoiler

Racemenu_body-paint-subsection_pub.jpg.611e3662571ae486818383465be27e85.jpg

 

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