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FULL GENESIS 8 Body (BHUNP Based)


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  • 2 months later...
On 5/16/2022 at 10:20 PM, 27X said:

Would strongly recommend adding support for KouLeifoh's Hipoly Head as it doesn't have the topology or weighting issues cotr does.

Yes but the goal was to have both body and head from Genesis8, an alternativ version of this body with HPH support is possible but will need a special handpaint for the head textures, This is not a big deal and should be easy to make, but HPH geometry have not enough detail in my opinion, an upgrade should be a good start

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14 minutes ago, sgoodman said:

Yes but the goal was to have both body and head from Genesis8, an alternativ version of this body with HPH support is possible but will need a special handpaint for the head textures, This is not a big deal and should be easy to make, but HPH geometry have not enough detail in my opinion, an upgrade should be a good start

 

COTR produces samefaec manfaec compared to HPH, I have no idea where you assume it has "more detail". You can literally spot a COTR head from a distance because of the weighting and topology, particularly the gigantic forehead and chin, which are based on a male mesh and the sliders deform the mesh accordingly. There's also that part where HPH has way more verts than COTR so you're gonna have to explain what "more detail" is, because right now it's this:

 

 

deoouzs-ed36b880-879b-41ce-9e15-6bcdf2c6


 

 

 

 

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1 hour ago, 27X said:

 

COTR produces samefaec manfaec compared to HPH, I have no idea where you assume it has "more detail". You can literally spot a COTR head from a distance because of the weighting and topology, particularly the gigantic forehead and chin, which are based on a male mesh and the sliders deform the mesh accordingly. There's also that part where HPH has way more verts than COTR so you're gonna have to explain what "more detail" is, because right now it's this:

 

 

deoouzs-ed36b880-879b-41ce-9e15-6bcdf2c6


 

 

 

 

 

Another one "big specialist"? COtR - right now it's this:

 

31693360-1582222350.png.3e9e80472bb57b79eb027b946a07eaae.png2.png.df43bb718064ad8a3876ea221afacc63.png

 

<sarcasm>Sliders? No never heard... </sarcasm>

 

"forehead and chin, which are based on a male mesh and the sliders"  O_o ??? This is direct port of Daz Genesis 7 Victoria FEMALE head sliders.

Edited by TRX_Trixter
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14 hours ago, 27X said:

 

and Victoria's head morphs are originally derived from Michael.

And so what? Absolutely reasonable economy of time. In base it can be Michael head, Vladimir head, Papa Carlo head, horse head or even a qube. Only result is matter.

Oftenly i'm not even start discussions like this, but i'm already tired to read your "highly expert thoughts" everywhere you can do this about COtR. As i can see you have some kind of "personal assburn" about COtR. Dont worry, its not lethal. Just dont use it.

 

Little explanation for others about  "particularly the gigantic forehead and chin"

 

1. HPH in generall is just a turbosmuthed vanilla head mesh

Spoiler

image.jpeg.b3a06e14bef08d5553933ca38ac689ed.jpeg

 

2. Depends on 1 next comparsion will be uderstansable.

 

COtR + Vanilla heads direct models comparsion

Spoiler

 

image.png.fcd194c2c74fc30adc53b29ddd461522.png

 

 

image.png.d406121f6b29c751d2adebb378a3e4ba.png

 

This and two my screenshots of COtR head in my post above - more then enought for explanation. Plus ~ 10-12 sliders only for chin and jaw form ajustment and sliders for forehead form ajustments in COtR.

 

HPH - great refining of vanilla mesh. Good but not for all.

COtR - port of DAZ like style head. Good but not for all.

 

Nothing more nothing less.

 

Use what you like and leave alone thing you dont like. 

 

P.S.

Thats all from me about this "highly expert thoughts"

Edited by TRX_Trixter
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COTR left, G8.1 mid, HPH right

Spoiler

Sans titre.png

Sans titre1.png

As u said, they have around the same amount of geometry, and its true, but at the end COTR still look better, thats why i think HPH needs more details, for now this is a no match 

Sans titre2.png

 

But an upgrade of HPH could maybe conflict with other mods i dont rly know

Edited by sgoodman
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Your assumption I'm mad about COR is wrong and your assumption that fact the head's topology doesn't skew to predefined morphology, particularly the forehead and chin is also wrong and the great part about that is you literally provided pics as to why.

 

The vanilla head produces a greater degree of flexible builds and styles else cor would have been adopted over HPH particularly amongst asian modders, and it didn't. Reason being is you end up with an essentially predetermined face compared to vanilla.

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1 hour ago, 27X said:

Your assumption I'm mad about COR is wrong

Really? Will see. Waiting for next comment when someone will say that he/she like COtR mor then HPH :)

 

1 hour ago, 27X said:

your assumption that fact the head's topology doesn't skew to predefined morphology, particularly the forehead and chin is also wrong and the great part about that is you literally provided pics as to why.

 

Direct lie. Its only your words, not my. I was talking about this

 

On 8/3/2022 at 10:00 PM, 27X said:

particularly the gigantic forehead and chin

 

No its not.

 

and this

 

On 8/3/2022 at 10:00 PM, 27X said:

which are based on a male mesh and the sliders deform the mesh accordingly.

 

Based on males morphs? May be, and so what? Its can be based on horse head morphs if in result it gives what i whant - then base was good enought. Or you try to tell me that morphs make female head like male? Deffinitly no.

 

1 hour ago, 27X said:

The vanilla head produces a greater degree of flexible builds and styles else cor would have been adopted over HPH particularly amongst asian modders, and it didn't. Reason being is you end up with an essentially predetermined face compared to vanilla.

COtR has predefined general head morphology? Yes. Europeoid. I like this, many other people like this, Bethesda and Zenimax like this in all his CGI for TES Online. Asian modders dont like it? Yes, because its not asian morphology. Its absolutely normal. You dont like it? Its your right. No problem.

 

Modders dont want to make NPC replacement packages with COtR? Its good. Why? This was not a target of this mod. Direct quotes from mod description page

 

Quote

Race Menu Addon for high quality Player Characters creation. Much more poligonal head models for males and females, tons of new RM sliders. Support all humanoid races except Khajiits and Argonians. (Old mod name - Charmers of the Reach)

 

And next one

 

Quote

We create things from the point of view of our understanding of beauty. 
We do not compete with anyone and do not pretend to be better or more exclusive than others.
If you do not like our mod - this is your right. We respect that.

 

Only this. Nothing more and nothing less.

 

COtR was created for people who like DAZ-style head mesh and this topic is about porting of whole DAZ body to Skyrim.

Thats all what i can say here. Discussion is finished.

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On 12/10/2021 at 4:01 AM, joyjoy24 said:
  Reveal hidden contents

 Using macro for bodyslide batch processing

 

 

 

 

 

  Hide contents
  Reveal hidden contents

1986050748_SkyrimSE2021-12-1008-53-48.png.739d0566943f3499ef70e357bfa3eae8.png790651529_SkyrimSE2021-12-1009-21-12.png.1ea6a46b8687a3e4ee3416b1c2dae5bb.png

 

Hello, I'm having issues understanding on how to properly convert outfits -- I have watched several videos and looked at various threads but I think I'm just confusing myself even more at this point. 

Edited by weavergx
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  • 2 weeks later...
On 8/5/2022 at 1:12 AM, 27X said:

Your assumption I'm mad about COR is wrong and your assumption that fact the head's topology doesn't skew to predefined morphology, particularly the forehead and chin is also wrong and the great part about that is you literally provided pics as to why.

 

The vanilla head produces a greater degree of flexible builds and styles else cor would have been adopted over HPH particularly amongst asian modders, and it didn't. Reason being is you end up with an essentially predetermined face compared to vanilla.

What are u even talking about, for God's sake? U can give everything any proportions, only ur skill matters. 
Imagine that the vanilla potato head was that bad and the fact that they couldn't fix the normals seams, that they made the shader that makes bodies and heads to use object space normal maps and turn off objects' normals (not normal maps). Normal maps rule in Skyrim modding, in reality the majority of vanilla head (or any mods) presets look unusable, horrible in other environments, cuz in the game, in RM sculpting, u don't really see what really is going on and what kind of abomination u create with every vile brush's move... cuz there are no normals! Only ENB's SSAO helps it for the most part. Basically this object space thing applies to COtR as well, but at least the default Genesis head looks better than vanilla presets, hence less motivation for people to change anything (this is my humble opinion on the motivations)
I mean, here is the chair, now it reselmbes a face or a mask.
But Genesis face's and body's topology is cleverer than Skyrim's cuz the topology follows some physiological features such as mimic wrinkles, while on vanilla popato head, the topology is basically only z and x axis lines, no diagonal lines whatsoever, actually catastrophically absurd topology, isn't usable for some sophisticated face animations of any sort. 

image.png

image.png

Edited by JohnyBungalow1
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  • 2 months later...
  • 2 months later...

Я не приближался особо к проекту, лишь два раза, пытался получить что-то близкое к моему мнение "неплохо",но меня всегда отпугивал BHUNP.Не текстура,не Ведьмы предела.Только сам BHUNP.

Но и общая картина не понятна лично для меня,с такой красотой,нужно настолько перелопатить и сам Скай,что бы подобная красота вписалась в мир,потянул ли бы движок Ская ? Я про размах возможностей...В конце концов технологии отображения картинки и симуляцию более продвинутой физики и взаимодействия с окружающим миром платформы. Я хз. 

Всё это печально.

Остаётся лишь надеятся,что подобная красота \ творчество так же явится хотя бы в Шестые Свитки.Надеюсь моддинг будет так же открыт до самого ядра,а не как к примеру с "киберпанком 2077".


Высокомерие еще не одну тысячу модов погубит и это не первая и не последняя платформа для широкого размаха моддинга - война ,даже в среде модов, никогда не меняется и не закончится.Всегда будут жертвы.Малые.Крупные.Великие.

COTR.Victoria.DEM ...Сколько еще ?!

Человек предрасположен как ломать и разрушать, а так же, возводить и ценить.

 

Я уже не помню откуда эта фраза.

"Она слишком хороша для этого мира."

Edited by zer02
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  • 3 weeks later...
  • 2 weeks later...
  • 1 month later...
  • 2 weeks later...
On 4/17/2023 at 8:53 AM, TRX_Trixter said:

I think soon we will see new release of this mod. Just be patient :)

I look forward to it.  I have played a lot of games with DAZ based models(usually static renders, but sometimes animations) and like the look(with the exception of how clothing interacts interacts in the female breast area sometimes).  I know you may have touched on it in the previous comments of this post, but since I have a lot of 3BA stuff in my current game, how will clothing/armors work with this body?  I.E. what clothing/armor mods will be available?  Ia it body-slide compatible at all?  Does the body work with various physics mods yet, or is it planned to work with smb etc later?

 

Looks really good.

 

~Wulf

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  • 7 months later...

It's available again here for now: https://drive.google.com/drive/folders/1OINVZ06F1ju-Js11y6JBfR84JpeggZn9?usp=sharing

 

Main deficiency for future development: Mouth geometry as described earlier in this thread (default ok, with expressive facial anim not great), availability of clothes conversions

 

Previous guide describing which texture pack to pick (also in google drive named as texturesdescribed.txt): https://www.loverslab.com/topic/180570-full-genesis-8-body-bhunp-based/?do=findComment&comment=3600723

(I didn't upload Dalila Judy as its tats were too low res to be worth bothering)

 

Some clothes mods which should work: Backsteppo PEDress SMP BHUNP, NIngguang Lingerie BHUNP SE

Edited by magitsu
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