27X Posted May 16, 2022 Posted May 16, 2022 Would strongly recommend adding support for KouLeifoh's Hipoly Head as it doesn't have the topology or weighting issues cotr does. 3
sgoodman Posted August 3, 2022 Posted August 3, 2022 On 5/16/2022 at 10:20 PM, 27X said: Would strongly recommend adding support for KouLeifoh's Hipoly Head as it doesn't have the topology or weighting issues cotr does. Yes but the goal was to have both body and head from Genesis8, an alternativ version of this body with HPH support is possible but will need a special handpaint for the head textures, This is not a big deal and should be easy to make, but HPH geometry have not enough detail in my opinion, an upgrade should be a good start
27X Posted August 3, 2022 Posted August 3, 2022 14 minutes ago, sgoodman said: Yes but the goal was to have both body and head from Genesis8, an alternativ version of this body with HPH support is possible but will need a special handpaint for the head textures, This is not a big deal and should be easy to make, but HPH geometry have not enough detail in my opinion, an upgrade should be a good start COTR produces samefaec manfaec compared to HPH, I have no idea where you assume it has "more detail". You can literally spot a COTR head from a distance because of the weighting and topology, particularly the gigantic forehead and chin, which are based on a male mesh and the sliders deform the mesh accordingly. There's also that part where HPH has way more verts than COTR so you're gonna have to explain what "more detail" is, because right now it's this: 1
TRX_Trixter Posted August 3, 2022 Posted August 3, 2022 (edited) 1 hour ago, 27X said: COTR produces samefaec manfaec compared to HPH, I have no idea where you assume it has "more detail". You can literally spot a COTR head from a distance because of the weighting and topology, particularly the gigantic forehead and chin, which are based on a male mesh and the sliders deform the mesh accordingly. There's also that part where HPH has way more verts than COTR so you're gonna have to explain what "more detail" is, because right now it's this: Another one "big specialist"? COtR - right now it's this: <sarcasm>Sliders? No never heard... </sarcasm> "forehead and chin, which are based on a male mesh and the sliders" O_o ??? This is direct port of Daz Genesis 7 Victoria FEMALE head sliders. Edited August 3, 2022 by TRX_Trixter
27X Posted August 3, 2022 Posted August 3, 2022 (edited) 3 hours ago, TRX_Trixter said: Victoria and Victoria's head morphs are originally derived from Michael. Edited August 3, 2022 by 27X
TRX_Trixter Posted August 4, 2022 Posted August 4, 2022 (edited) 14 hours ago, 27X said: and Victoria's head morphs are originally derived from Michael. And so what? Absolutely reasonable economy of time. In base it can be Michael head, Vladimir head, Papa Carlo head, horse head or even a qube. Only result is matter. Oftenly i'm not even start discussions like this, but i'm already tired to read your "highly expert thoughts" everywhere you can do this about COtR. As i can see you have some kind of "personal assburn" about COtR. Dont worry, its not lethal. Just dont use it. Little explanation for others about "particularly the gigantic forehead and chin" 1. HPH in generall is just a turbosmuthed vanilla head mesh Spoiler 2. Depends on 1 next comparsion will be uderstansable. COtR + Vanilla heads direct models comparsion Spoiler This and two my screenshots of COtR head in my post above - more then enought for explanation. Plus ~ 10-12 sliders only for chin and jaw form ajustment and sliders for forehead form ajustments in COtR. HPH - great refining of vanilla mesh. Good but not for all. COtR - port of DAZ like style head. Good but not for all. Nothing more nothing less. Use what you like and leave alone thing you dont like. P.S. Thats all from me about this "highly expert thoughts" Edited August 4, 2022 by TRX_Trixter 1
sgoodman Posted August 4, 2022 Posted August 4, 2022 (edited) COTR left, G8.1 mid, HPH right Spoiler As u said, they have around the same amount of geometry, and its true, but at the end COTR still look better, thats why i think HPH needs more details, for now this is a no match But an upgrade of HPH could maybe conflict with other mods i dont rly know Edited August 4, 2022 by sgoodman
27X Posted August 4, 2022 Posted August 4, 2022 Your assumption I'm mad about COR is wrong and your assumption that fact the head's topology doesn't skew to predefined morphology, particularly the forehead and chin is also wrong and the great part about that is you literally provided pics as to why. The vanilla head produces a greater degree of flexible builds and styles else cor would have been adopted over HPH particularly amongst asian modders, and it didn't. Reason being is you end up with an essentially predetermined face compared to vanilla. 2
TRX_Trixter Posted August 4, 2022 Posted August 4, 2022 1 hour ago, 27X said: Your assumption I'm mad about COR is wrong Really? Will see. Waiting for next comment when someone will say that he/she like COtR mor then HPH 1 hour ago, 27X said: your assumption that fact the head's topology doesn't skew to predefined morphology, particularly the forehead and chin is also wrong and the great part about that is you literally provided pics as to why. Direct lie. Its only your words, not my. I was talking about this On 8/3/2022 at 10:00 PM, 27X said: particularly the gigantic forehead and chin No its not. and this On 8/3/2022 at 10:00 PM, 27X said: which are based on a male mesh and the sliders deform the mesh accordingly. Based on males morphs? May be, and so what? Its can be based on horse head morphs if in result it gives what i whant - then base was good enought. Or you try to tell me that morphs make female head like male? Deffinitly no. 1 hour ago, 27X said: The vanilla head produces a greater degree of flexible builds and styles else cor would have been adopted over HPH particularly amongst asian modders, and it didn't. Reason being is you end up with an essentially predetermined face compared to vanilla. COtR has predefined general head morphology? Yes. Europeoid. I like this, many other people like this, Bethesda and Zenimax like this in all his CGI for TES Online. Asian modders dont like it? Yes, because its not asian morphology. Its absolutely normal. You dont like it? Its your right. No problem. Modders dont want to make NPC replacement packages with COtR? Its good. Why? This was not a target of this mod. Direct quotes from mod description page Quote Race Menu Addon for high quality Player Characters creation. Much more poligonal head models for males and females, tons of new RM sliders. Support all humanoid races except Khajiits and Argonians. (Old mod name - Charmers of the Reach) And next one Quote We create things from the point of view of our understanding of beauty. We do not compete with anyone and do not pretend to be better or more exclusive than others. If you do not like our mod - this is your right. We respect that. Only this. Nothing more and nothing less. COtR was created for people who like DAZ-style head mesh and this topic is about porting of whole DAZ body to Skyrim. Thats all what i can say here. Discussion is finished.
27X Posted August 5, 2022 Posted August 5, 2022 23 hours ago, TRX_Trixter said: No its not. Compared to the base head, it is. Also you don't get to tell me what my opinion is or how it's formed. Public mod, public use, public opinion.
weavergx Posted August 12, 2022 Posted August 12, 2022 (edited) On 12/10/2021 at 4:01 AM, joyjoy24 said: Reveal hidden contents Using macro for bodyslide batch processing 2021-12-10 05-57-02_1_1.mp4 50.07 MB · 0 downloads Hide contents 1555119750_2021-12-1007-29-56.mp4 262.07 MB · 0 downloads Daz to G8 SSE outfit Conversion Reveal hidden contents Hello, I'm having issues understanding on how to properly convert outfits -- I have watched several videos and looked at various threads but I think I'm just confusing myself even more at this point. Edited August 12, 2022 by weavergx
JohnyBungalow1 Posted August 27, 2022 Posted August 27, 2022 (edited) On 8/5/2022 at 1:12 AM, 27X said: Your assumption I'm mad about COR is wrong and your assumption that fact the head's topology doesn't skew to predefined morphology, particularly the forehead and chin is also wrong and the great part about that is you literally provided pics as to why. The vanilla head produces a greater degree of flexible builds and styles else cor would have been adopted over HPH particularly amongst asian modders, and it didn't. Reason being is you end up with an essentially predetermined face compared to vanilla. What are u even talking about, for God's sake? U can give everything any proportions, only ur skill matters. Imagine that the vanilla potato head was that bad and the fact that they couldn't fix the normals seams, that they made the shader that makes bodies and heads to use object space normal maps and turn off objects' normals (not normal maps). Normal maps rule in Skyrim modding, in reality the majority of vanilla head (or any mods) presets look unusable, horrible in other environments, cuz in the game, in RM sculpting, u don't really see what really is going on and what kind of abomination u create with every vile brush's move... cuz there are no normals! Only ENB's SSAO helps it for the most part. Basically this object space thing applies to COtR as well, but at least the default Genesis head looks better than vanilla presets, hence less motivation for people to change anything (this is my humble opinion on the motivations) I mean, here is the chair, now it reselmbes a face or a mask. But Genesis face's and body's topology is cleverer than Skyrim's cuz the topology follows some physiological features such as mimic wrinkles, while on vanilla popato head, the topology is basically only z and x axis lines, no diagonal lines whatsoever, actually catastrophically absurd topology, isn't usable for some sophisticated face animations of any sort. Edited August 27, 2022 by JohnyBungalow1
FokaLoka Posted September 2, 2022 Posted September 2, 2022 (edited) how to fix green face ? its in the "Face part" in racemenu Edited September 2, 2022 by FokaLoka
Pfuscher Posted November 29, 2022 Posted November 29, 2022 Really like this project, hoping for some future updates
Savior123 Posted January 29, 2023 Posted January 29, 2023 https://ibb.co/vsgkHkL Each time I place a outfit on my character, It looks likes this, any ideas why????
BathroDwayne Posted February 2, 2023 Posted February 2, 2023 anyone mind reuploading the file, all links on the internet to it are dead 1
BathroDwayne Posted February 8, 2023 Posted February 8, 2023 i am once again asking for ur upload speed for a 10gb esoteric mod for all 5 people who use it
zer02 Posted February 14, 2023 Posted February 14, 2023 (edited) Я не приближался особо к проекту, лишь два раза, пытался получить что-то близкое к моему мнение "неплохо",но меня всегда отпугивал BHUNP.Не текстура,не Ведьмы предела.Только сам BHUNP. Но и общая картина не понятна лично для меня,с такой красотой,нужно настолько перелопатить и сам Скай,что бы подобная красота вписалась в мир,потянул ли бы движок Ская ? Я про размах возможностей...В конце концов технологии отображения картинки и симуляцию более продвинутой физики и взаимодействия с окружающим миром платформы. Я хз. Всё это печально. Остаётся лишь надеятся,что подобная красота \ творчество так же явится хотя бы в Шестые Свитки.Надеюсь моддинг будет так же открыт до самого ядра,а не как к примеру с "киберпанком 2077". Высокомерие еще не одну тысячу модов погубит и это не первая и не последняя платформа для широкого размаха моддинга - война ,даже в среде модов, никогда не меняется и не закончится.Всегда будут жертвы.Малые.Крупные.Великие. COTR.Victoria.DEM ...Сколько еще ?! Человек предрасположен как ломать и разрушать, а так же, возводить и ценить. Я уже не помню откуда эта фраза. "Она слишком хороша для этого мира." Edited February 14, 2023 by zer02
JafK1 Posted April 17, 2023 Posted April 17, 2023 Anybody mind sharing these files here or in dms? I would be really grateful.
TRX_Trixter Posted April 17, 2023 Posted April 17, 2023 8 hours ago, JafK1 said: Anybody mind sharing these files here or in dms? I would be really grateful. I think soon we will see new release of this mod. Just be patient 2
wulfy1 Posted May 1, 2023 Posted May 1, 2023 On 4/17/2023 at 8:53 AM, TRX_Trixter said: I think soon we will see new release of this mod. Just be patient I look forward to it. I have played a lot of games with DAZ based models(usually static renders, but sometimes animations) and like the look(with the exception of how clothing interacts interacts in the female breast area sometimes). I know you may have touched on it in the previous comments of this post, but since I have a lot of 3BA stuff in my current game, how will clothing/armors work with this body? I.E. what clothing/armor mods will be available? Ia it body-slide compatible at all? Does the body work with various physics mods yet, or is it planned to work with smb etc later? Looks really good. ~Wulf
magitsu Posted December 5, 2023 Posted December 5, 2023 (edited) It's available again here for now: https://drive.google.com/drive/folders/1OINVZ06F1ju-Js11y6JBfR84JpeggZn9?usp=sharing Main deficiency for future development: Mouth geometry as described earlier in this thread (default ok, with expressive facial anim not great), availability of clothes conversions Previous guide describing which texture pack to pick (also in google drive named as texturesdescribed.txt): https://www.loverslab.com/topic/180570-full-genesis-8-body-bhunp-based/?do=findComment&comment=3600723 (I didn't upload Dalila Judy as its tats were too low res to be worth bothering) Some clothes mods which should work: Backsteppo PEDress SMP BHUNP, NIngguang Lingerie BHUNP SE Edited December 5, 2023 by magitsu 1
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