magitsu Posted December 2, 2021 Posted December 2, 2021 (edited) 3 hours ago, joyjoy24 said: But the mouth should not be always opened, I use random emotions and this is not happening, sometimes the mouth opens but it doesn't last long He might be referring to some teeth being shown by default instead of the mouth being fully closed (seeing only lips). That seems to be due to lack of enough different mouth shapes / sliders. Edited December 2, 2021 by magitsu
joyjoy24 Posted December 2, 2021 Author Posted December 2, 2021 (edited) oh I see what he mean now, thank you; Its not about the lack of slider, but like you said, the mouth on the face is a bit open by default, can use some sliders ingame to close it but this is not a good solution for sure, I would like to fix that Spoiler 2021-12-02 22-43-00.mp4 Edited December 2, 2021 by joyjoy24 2
Cph3n Posted December 3, 2021 Posted December 3, 2021 (edited) On 12/2/2021 at 10:04 PM, joyjoy24 said: @synapse123 Speckled Big For TitKit UNP https://drive.google.com/file/d/1ct7tEM8THjhPNsQWwCq4h_LxeBuoYWjp/view?usp=sharing Thank you! U were right, converting outfits was easy? Looking forward to that neck gap fix ❤️ Spoiler Edited December 3, 2021 by synapse123
ArchangelSlatanic Posted December 3, 2021 Posted December 3, 2021 1 hour ago, synapse123 said: Thank you! U were right, converting outfits was easy? Looking forward to that neck gap fix ❤️ how did you converted other parts of body? I am talking about hands feet and others
zenonthez07 Posted December 3, 2021 Posted December 3, 2021 Thanks for porting this body to Skyrim. The only thing about the body I noticed that's somewhat distracting is the lack of 3D nipples on the mesh. Perhaps you can graft on one of the DAZ Genesis 8 nipple kits since they use the same UVs. Otherwise great work and I'll be keeping an eye on this project to see how it develops.
Cph3n Posted December 3, 2021 Posted December 3, 2021 (edited) 8 hours ago, ArchangelSlatanic said: how did you converted other parts of body? I am talking about hands feet and others For that outfit, I really just didn't convert them cuz they're covered in gloves. But from what I understood, just replace the steps wherein joyjoy24 "deletes the hands and feet and renames the body" to like "deleting everything except the feet or hands and then renaming the feet or hands, whichever ur converting". I'm pretty sure most outfits have gloves or if they do show the hands, they're usually just overlaying? Look at this shoe: Disclaimer: I'm a noob in outfit studio ? Someone correct me if I'm wrong plsss Spoiler Edited December 3, 2021 by synapse123 1
magitsu Posted December 4, 2021 Posted December 4, 2021 (edited) Here's something where someone else might get stuck after the first outfit conversion guide video. Is this user error and fixable in the outfit studio, or does it require nifskope etc. for expanding the partition to include the head like in the example Night Mistress skin/adding the missing head trishape? (https://www.patreon.com/posts/pumpkini-bhunp-57885465 bottom one) High heels conversion was somehow easy enough for me to figure out. Some slider+apply (then some move and increase/decrease mesh volume if there's clipping) and most importantly the partition(s) needed to be 37 feet instead of 32 body which the G8 FEET FOR HEELS v0.1.nif got assigned by default when imported. Edited December 4, 2021 by magitsu 1
joyjoy24 Posted December 4, 2021 Author Posted December 4, 2021 Yeah well see; i know for the feet partition, but idk about the neck part of the head, i think in the next updates i would put this neck part with the face, i cant merge it if I want to keep the UVmap from both part ''intact", But I can use both for the femalehead.nif, should have 2 "femalehead.tri" after this, and this also can fix the gap under the face. This is also why it's not nessessary to convert outfits now, things can change 1
magitsu Posted December 4, 2021 Posted December 4, 2021 (edited) True, The problems that we've presented can be representative of future users' problems. But they don't need to be turned into tutorials if like you said, the idea is to prevent them from even happening by changing things. It's probably best to just treat everything as moving pieces and just experiment. The different steps will converge towards something more permanent. I was able to fix the missing necks with just adding a new 30 SBP_30_HEAD partition to the imported FemaleHead1 in the outfit studio. So it's good enough for me now. Outfits aren't my priority either from now on. Edited December 4, 2021 by magitsu 1
joyjoy24 Posted December 4, 2021 Author Posted December 4, 2021 (edited) Spoiler Some tats Edited December 4, 2021 by joyjoy24 2
GoldenRain Posted December 4, 2021 Posted December 4, 2021 How safe is it to assume that future updates will NOT require a NEW game?
AWHA2 Posted December 5, 2021 Posted December 5, 2021 @joyjoy24 hypothetically, what would happen if one were to use this as a body replacer for all NPCs? Would it make the game crash?
EdinMG Posted December 5, 2021 Posted December 5, 2021 @joyjoy24 If you don't mind my asking, what's the source of the bodysuit tattoo ? It would be awesome to have that tattoo for CBBE and my Dunmer Lady would be very happy.
joyjoy24 Posted December 5, 2021 Author Posted December 5, 2021 @GoldenRain No need to start a new game @AWHA2 Not mean for that, never tryed, care with that you can broke your game @EdinMG Those maps are not compatible with body like Cbbe or anything, this is why I made this body, you can handpaint a classic skin with some blender skills but with tattoos like that, this is a real nightmare. Sorry you cant
EdinMG Posted December 5, 2021 Posted December 5, 2021 Oh no...I'm not asking you to do anything, not at all, what I meant was, where did you found the tattoo design, did you found in a google search, in a specific site, did you made it yourself ? ...etc. I can do some things in Photoshop, so that's why I've asked for the tattoo source.
joyjoy24 Posted December 5, 2021 Author Posted December 5, 2021 Yeah I know dont worry, I will send you a link in dm so you can digg, you can theorically paint with photoshop but you will have hard seams, also streches, I recommend you to try blender for this type of work
joyjoy24 Posted December 5, 2021 Author Posted December 5, 2021 (edited) Spoiler The gap between the face and the neck is fixed, and I found a good way to replace/convert expressions, some bad looking expressions should be fixed for the next updates Edited December 5, 2021 by joyjoy24 4
HENRY_OLDMAN Posted December 7, 2021 Posted December 7, 2021 Might be stupid but may I ask why the texture of new races' female shows in Racemenu all broken? I've checked the load order to make sure nothing overwrites it. here's the screenshot below Thanks for your work any way enb2021_12_7_12_57_57.bmp
magitsu Posted December 7, 2021 Posted December 7, 2021 (edited) Vanilla clothes have the old body reference textures attached. So they need to be converted with Outfit Studio. Or you need to use other clothes (ideally converts from BHUNP). At the moment you need to do it yourself, there's that video (BHUNP to G8) in the beginning to walk you through the steps. If the body texture itself looks like that without clothes, then just save and reload. Edited December 7, 2021 by magitsu 1
HENRY_OLDMAN Posted December 7, 2021 Posted December 7, 2021 2 hours ago, magitsu said: Vanilla clothes have the old body reference textures attached. So they need to be converted with Outfit Studio. Or you need to use other clothes (ideally converts from BHUNP). At the moment you need to do it yourself, there's that video (BHUNP to G8) in the beginning to walk you through the steps. If the body texture itself looks like that without clothes, then just save and reload. Much thanks
joyjoy24 Posted December 8, 2021 Author Posted December 8, 2021 (edited) Spoiler Looking Good ? Spoiler Edited December 9, 2021 by joyjoy24 4
magitsu Posted December 9, 2021 Posted December 9, 2021 (edited) Ok, here's a small guide to help deciding whether you need to download each and every texture package: Aisling: slight pink-orange hue (still realistic), probably the least moles, file size 2x compared to rest but not sure whether it can be seen in the quality Angharad: small stubble from a recent shave "down under", small horizontal scar which has healed in left shoulder, some moles which make the skin look quite realistic Aya: Dark skin version of what looks quite similar to Angharad, has the usual problems of dark skin vs. Skyrim lighting but if you need a darker skinned char this is probably it Dalila: No hair or shaving marks in sight, heavy freckle patterns between breasts and neck, hands and legs (likely the most realistic ginger hair person's body) Dalila Judy: Tats all over the previous one, e.g. the spider web over left breast (screens here, the 2 first: https://www.loverslab.com/topic/180570-full-genesis-8-body-bhunp-based/?do=findComment&comment=3594827 ), lower quality than the other tat textures, they look more like jpeg quality than svg vectors. Evie: no pubes or stubble from shaving, leg rear parts show shaving detail but no hair grown back yet, less moles than Angharad, a bit reddish/irritated look for the skin (just shaved or sunburn) Lynelle: fair skin, basically no flaws, which imo makes it look unrealistic but it might be an exact match to a virtual doll maker's preference Medea Tats: Very pale base, sharp looking tattoos, butterfly over butt, contoured line drawing under/between the breasts, garter type two lines + tacky poem on the right leg, full left sleeve woman tat + triangle shape, what might be an illuminati logo on the back of the neck (3rd picture in the previous link) Medea Tats Alt: goes for Japanese style tattoos, basically everything down from under the breasts is tattooed + right sleeve, looses the smaller tats for bigger, no tacky poem, top back flowerish looking big (3 bottom pics in the previous link) Tambrae: Purple base with pink highlights, visual reference: Avatar movie or Liara from Mass Effect, less micro details than in others aka more plasticky ZhangXiu: Asian aka yellowish base skin, landing strip pubes ZhangXiu ALT+TATS: Asian, but less yellowish, with full body tattoo like in the mod preview pictures, covers even more than Medea Tats alt, tat quality is best or 2nd best My pick: Angharad You can also google Genesis 8 + Tambrae (etc.) to see some quick screenshots of the original G8 texture packs. Edited December 9, 2021 by magitsu 1
AWHA2 Posted December 9, 2021 Posted December 9, 2021 On 12/5/2021 at 10:53 AM, joyjoy24 said: @AWHA2 Not mean for that, never tryed, care with that you can broke your game Only one way to know ?
magitsu Posted December 9, 2021 Posted December 9, 2021 (edited) joyjoy24: G8 BODY BHUNP outfit convertion.nif isn't included in 0.6 like it was in 0.5. So are you supposed to use the femalebody_0 or 1 nifs from meshes\!COR\Body as the BHUNP->G8 outfit conversion reference textures? Or GENESIS 8 BODY and GENESIS 8 BODY X2 from the Bodyslide zip? My current guess is that the Genesis 8 Body is the right one for outfit conversion (X2 with more details would be more appropriate for topless). Am I right? So basically Genesis 8 Body for outfit conversion reference and X2 is just for building the Genesis 8 Body X2 in the bodyslide instead of the 8 Body? Edited December 9, 2021 by magitsu
joyjoy24 Posted December 10, 2021 Author Posted December 10, 2021 Spoiler Using macro for bodyslide batch processing 2021-12-10 05-57-02_1_1.mp4 Spoiler 1555119750_2021-12-1007-29-56.mp4 Daz to G8 SSE outfit Conversion Spoiler 2
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