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Esp-fe or ESL mods


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Posted

It's very simple. There's a limited amount of space for ESPs/ESMs and a much larger amount of space for ESP-fes and ESLs.

This modding community has some amazing people in it. People who can't mod but would love to help the community. Lets get a page together and start adding mods wellknown and loved mods on the lovers lab that have ESP-fes and ESLs as options.. I know serial strip has an ESL that worked fine for me for example and there are a few anhimation mods I found fit into the light category.

If there's already a page that does it, point me to it.

Posted

Personally, I prefer to do my own esl-ifying. Now that Vortex has the "Could be light" flags right in the Plugins tab (no need for SSEEdit to find out) and even better, a button to click to actually change an eligible ESP to an ESPFE on the spot without ever leaving the Vortex Plugins tab (no need for SSEEdit to actually set the ESL flag), users can quickly and easily manage which plugins get esl-ified, and when they get flagged, and even revert (undo) the eslification (right on the Vortex Plugins tab) if problems arise.

 

So I guess I'm saying that a page listing ESL-plugin mods might not be of much use to Vortex users- if it can be light, we can quickly and easily make it light.

  • 1 month later...
Posted

Doesn't help much if there so many "Tutorials" for these programs with no real solution without nearly destroying your games. Some of us can barely understand how the hell to get these to work half the time so it would be great if we had a list of the mods at the ready without feeling like a caveman stuck in chrome-cyber-central.

Posted
23 hours ago, Skyfalleravis said:

it would be great if we had a list of (esl-ified/esl-ifyable) mods at the ready without feeling like a caveman stuck in chrome-cyber-central.

With literally thousands of mods available for SSE players, I doubt anyone has the time or energy to try to compile a list.

 

If you can't be arsed to use a simple mod manager like Vortex, you probably should not be modding the game.

 

Using Vortex to identify and flag Light Masters could not be easier or more intuitive, and requires no tutorial. It includes a flag on every plugin showing whether or not it is already a Light Master (either ESL or ESP-FE) and on those that are not already Light Masters, those that could be flagged as such without any FormID compaction (i.e. just by setting the ESL flag in its header.) Even better, if you decide that you want to esl-ify a particular plugin, you can simply double-click it to bring up the Details pane, then click the "Mark light" button to convert it to an ESP-FE instantly without having to run any scripts.

 

The Vortex image below shows several plugins with arrowhead flags, both solid and outlined. The solid ones are already ESL-ified, and the outlined ones could be flagged as such:

Vortex Light Flag.png

I do not know whether or not MO2 offers the same functionality because I'm too dumb to use it according to @Ashal and another troll.

 

My point is that you don't need anybody to make lists for you. Just use the same modding tools the rest of us use.

Posted
2 hours ago, Vyxenne said:

With literally thousands of mods available for SSE players, I doubt anyone has the time or energy to try to compile a list.

 

If you can't be arsed to use a simple mod manager like Vortex, you probably should not be modding the game.

 

Using Vortex to identify and flag Light Masters could not be easier or more intuitive, and requires no tutorial. It includes a flag on every plugin showing whether or not it is already a Light Master (either ESL or ESP-FE) and on those that are not already Light Masters, those that could be flagged as such without any FormID compaction (i.e. just by setting the ESL flag in its header.) Even better, if you decide that you want to esl-ify a particular plugin, you can simply double-click it to bring up the Details pane, then click the "Mark light" button to convert it to an ESP-FE instantly without having to run any scripts.

 

The Vortex image below shows several plugins with arrowhead flags, both solid and outlined. The solid ones are already ESL-ified, and the outlined ones could be flagged as such:

Vortex Light Flag.png

I do not know whether or not MO2 offers the same functionality because I'm too dumb to use it according to @Ashal and another troll.

 

My point is that you don't need anybody to make lists for you. Just use the same modding tools the rest of us use.



I'm sorry you've had issues with dickheads before. I used to use Vortex and loved it. I now use MO2 because the way it works means you are a lot less likely to break the game if you uninstall a mod. I do use Wrye Bash to ESL flag mods, which isn't as convenient as doing it in MO2 but is convenient enough.

My point is that it is actually hard to find a comprehensive list of mods that won't take up one of the 250 esp slots. I understand what you mean about it being a long list but 1. Loverslab already has a list tracking mods that have been converted to Special Edition which is necessarily going to be a longer list. 2. The search function on loverslab is terrible and people don't often mention in downloads that a mod is esl flagged or won't take up a slot. It would be nice to know which mods on Loverslab will not take up a slot.

Ultimately the community has to want a list like this and it seems it doesn't want it so fair enough. 

I felt you deserved a response though given I've seen you in a lot of mod support threads and consider you a great person. I don't agree with you here but I do see your perspective and I will leave this thread here to gather dust incase someone with the clout to pull it off decides to take inspiration from it.

Posted

it became more complex just because people want to passe the limit  , using bashed patch , using esl , anything -fe . just to have more and more junk in the game . Hoping loot will keep the right L-O , and fighting hours and days to make the game stable ( or just reinstalling all every Wednesday and praying it will work this time ) .

 

isn't it more easy to use ck or xEdit to put together all mods same categories , to remove junk from game to keep it running . it would be more useful to make a guide for each feature of those software . or more simply how to use the search web engine . ( oups i forgot that a lot of us does not know how to read ) .

 

anyway you have a limit with the amount of scripts , animations , meshes , textures , game engine , and your PC specs . ( forgot about the brain sanity ) .

 

sorry for my negative attitude , you are more than welcome to make any guide or help . and you can make and start a topic like a compatibility tracking topic starting with your own list of esp/esl/fe mods and anyone that wish to add to it . ( without asking opinions on the matter ) .

in the tech thread .

 

i am sure it will be useful for a lot of users .

Posted

I wrote something else, but changed my mind, so now I can look like a completely different sort of idiot!  ?

 

I think @Farsh-nuke has a point; LL search is abominable, and it'd be nice if LL (and Nexus) just had a flag in their download section, "Can be ESLified" or "ESL included".  Even more so if one could search and filter out the non-ESL search results.  I just recently discovered the search flags on Nexus, and am happier with filtering out translations (because I'm so ignorant I only speak English) and VR-only.

 

It's a bit annoying to get your hopes up with something or another - because I don't think we'd be on this forum if we didn't each have a whole lot of "OOOH SHINY NEW MOD!!!" - then find out "Nope, not gonna fit" or "Make some hard choices about whether you prefer this mod to others you already have".  Whether it's easy to ESLivate or not, you don't know until you download it and try it yourself, which is a waste of time and possibly bandwidth if it doesn't work out.

 

Posted
23 minutes ago, qalavix said:

I wrote something else, but changed my mind, so now I can look like a completely different sort of idiot!  ?

 

I think @Farsh-nuke has a point; LL search is abominable, and it'd be nice if LL (and Nexus) just had a flag in their download section, "Can be ESLified" or "ESL included".  Even more so if one could search and filter out the non-ESL search results.  I just recently discovered the search flags on Nexus, and am happier with filtering out translations (because I'm so ignorant I only speak English) and VR-only.

 

It's a bit annoying to get your hopes up with something or another - because I don't think we'd be on this forum if we didn't each have a whole lot of "OOOH SHINY NEW MOD!!!" - then find out "Nope, not gonna fit" or "Make some hard choices about whether you prefer this mod to others you already have".  Whether it's easy to ESLivate or not, you don't know until you download it and try it yourself, which is a waste of time and possibly bandwidth if it doesn't work out.

 


And at least on the nexus I found you can do advanced search and just put under description "esl" to find esl tagged mods (of course you also find mods where the creator explains that they will never make an esl for whatever reason) that does miss out on mods that don't need as esp or esm slot like the security overlays mods lol It its however better

Posted
22 hours ago, qalavix said:

it'd be nice if LL (and Nexus) just had a flag in their download section, "Can be ESLified" or "ESL included".  Even more so if one could search and filter out the non-ESL search results.

I think this is a great idea! Of course, as Farsh-nuke pointed out, such a search would miss a lot of mods.

Posted
30 minutes ago, Vyxenne said:

[...]Of course, as Farsh-nuke pointed out, such a search would miss a lot of mods.

IF the flagging could be completed and required for SE mods - a large and stinking IF - then it wouldn't miss mods that you wanted to (or were willing to) install.

Posted

There's no reason to use the bashed patch "merge" function anymore, all mods it could merge are eligible for being ESLs. The only possible exception is if you are over the 4095 plugin esl limit, in addition to the 254(253?) plugin esp/esm limit.

 

I use the "SetESL" script in xEdit. Just start xedit with the -PseudoESL command line parameter and load all your mods, then select all (ctrl-a), right click -> apply script and pick "SetESL", it'll run for a few moments and then you can press Ctrl-S to save any modified plugins.

 

xEdit can also compactify formids in a plugin to transform esps that are normally not eligible for the esl flag, however in almost all cases you SHOULD NOT do this, and should merge them with something like merge plugins instead, this is because if there's ever an update for the plugin you'll not be able to install it, even if you "recompact" the update it's possible new forms were added in a "hole" in the original plugin, and if so even with re-compaction your game will crash after updating.

 

In principle it should be possible to write a tool that does the compaction but keeps track of what it moved, and can compact updates in a compatible way. Nobody has done that yet though.

 

In general anything that setESL sets as ESL is safe to just set the ESL flag on, the only possible exception I have heard of is "Sunder and Wraithguard - Editable Vault Cell (Cell Bug Workaround)" but I think the author may be mistaken about how the bug he's patching works even in that case.

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