Apap Posted November 22, 2021 Posted November 22, 2021 Hey guys, I have a weird problem: I am using some clothing accesories that are allocated to slot 52 and noticed that there are few body armors (standard slot 32) that seem to have some sort of a conflict with the accesory, that does not allow equipping both at the same time - the moment you try equipping one, the other gets unequipped. I opened the affected armor and accessory in xEdit to check if there are any slot allocation conflicts but there were none: the armor does claim a few slots (body, forearms etc.) but 52 is not among them, and the accessory uses just the 52. Theoretically, there should be no reason for them to exclude each other. I remember having similar issues because of SOS in the past, but cleaning schlongified armors in the mod's menu did nothing to help with this issue. Does anyone know what else could be causing the issue? Something with the meshes maybe? Thanks in advance!
IBAGadget Posted November 22, 2021 Posted November 22, 2021 Is it actually unequipping the slot 52 clothing piece, or just hiding it? ie, when you equip the larger multi-slot armor, does it actually unequip the slot 52 article in your armor list? Or is it just not visible when you look at your character in 3rd person? If it's just not visible, it's because the game is assuming that the larger item, being multiple slots, is 'hiding' the slot-52-only item, so it doesn't render it. Devious Devices will do this sometimes - if you have that installed, check your DD MCM Devices Underneath tabs - you will probably find your 'missing' item there, showing as being hidden. change the device hider slot to 'Empty' and your item will appear again. I had this issue with some piercings as well as a thong that was layered underneath another pair of laced up booty shorts. The thong wasn't getting unequipped when I put the shorts on, but the otherwise visible straps were disappearing. My character's navel and nipple piercings would also disappear when I put on a transparent lace top, as they got registered as 'hidden' obviously, if your top is see through lace, large nipple and belly button piercings should still be visible.
Sgt. Marge Posted November 22, 2021 Posted November 22, 2021 (edited) 33 minutes ago, Apap said: Hey guys, I have a weird problem: I am using some clothing accesories that are allocated to slot 52 and noticed that there are few body armors (standard slot 32) that seem to have some sort of a conflict with the accesory, that does not allow equipping both at the same time - the moment you try equipping one, the other gets unequipped. I opened the affected armor and accessory in xEdit to check if there are any slot allocation conflicts but there were none: the armor does claim a few slots (body, forearms etc.) but 52 is not among them, and the accessory uses just the 52. Theoretically, there should be no reason for them to exclude each other. I remember having similar issues because of SOS in the past, but cleaning schlongified armors in the mod's menu did nothing to help with this issue. Does anyone know what else could be causing the issue? Something with the meshes maybe? Thanks in advance! Edit: IBAGadget beat me by 1 minute and has a more likely resolution Use nifscope to check the BSDismemberSkinInstance slots to see if they match the slot in armor? This thread below has a screen shot of what the program looks like / how to navigate there to look. https://forums.nexusmods.com/index.php?/topic/1303526-help-to-change-body-addon-slot-in-nifscope/ Theoretically if it's only defined as slot 32 in the esp file, and you see both 32 and 52 in the nif, you ought to be able to change the 52 to something else without too much trouble. Edited November 22, 2021 by Marg597
KoolHndLuke Posted November 23, 2021 Posted November 23, 2021 Yeah, the question is it actually unequipping the item or is it just hiding it?- like IBAGadget asked. I've been messing with slots awhile now and have noticed a couple of things. First, if it is just hiding the first, then making a quick save and then reloading real fast makes it appear as intended for me. Second, some armors that are supposed to occupy the exact same slots as others don't let you equip both pieces. Like one will work just fine with almost everything (Hide and Studded leather) while other's simply won't work. Haven't really given it a close look in Nifskope to see what's going on. One thing that a person noted in a thread once comes to mind as well.... and that's armor pieces have priority values assigned to them. The way I understand it is that the lower the priority, the more likely an armor or clothing piece won't show with other pieces assigned a higher value. Don't know how true this is since I haven't tested it.
Tlam99 Posted November 23, 2021 Posted November 23, 2021 Here, it's quite complicated https://forums.nexusmods.com/index.php?/topic/3822705-skyrim-guide-about-biped-slots-and-the-priority/ 2
RedMonika Posted November 23, 2021 Posted November 23, 2021 1 hour ago, Apap said: Hey guys, I have a weird problem: I am using some clothing accesories that are allocated to slot 52 and noticed that there are few body armors (standard slot 32) that seem to have some sort of a conflict with the accesory, that does not allow equipping both at the same time - the moment you try equipping one, the other gets unequipped. I opened the affected armor and accessory in xEdit to check if there are any slot allocation conflicts but there were none: the armor does claim a few slots (body, forearms etc.) but 52 is not among them, and the accessory uses just the 52. Theoretically, there should be no reason for them to exclude each other. I remember having similar issues because of SOS in the past, but cleaning schlongified armors in the mod's menu did nothing to help with this issue. Does anyone know what else could be causing the issue? Something with the meshes maybe? Thanks in advance! are you using devious devices? there is a hidden piece that takes up a slot. what armor are you having issues with?
Apap Posted November 27, 2021 Author Posted November 27, 2021 (edited) On 11/22/2021 at 11:55 PM, IBAGadget said: Is it actually unequipping the slot 52 clothing piece, or just hiding it? ie, when you equip the larger multi-slot armor, does it actually unequip the slot 52 article in your armor list? Or is it just not visible when you look at your character in 3rd person? If it's just not visible, it's because the game is assuming that the larger item, being multiple slots, is 'hiding' the slot-52-only item, so it doesn't render it. Devious Devices will do this sometimes - if you have that installed, check your DD MCM Devices Underneath tabs - you will probably find your 'missing' item there, showing as being hidden. change the device hider slot to 'Empty' and your item will appear again. I had this issue with some piercings as well as a thong that was layered underneath another pair of laced up booty shorts. The thong wasn't getting unequipped when I put the shorts on, but the otherwise visible straps were disappearing. My character's navel and nipple piercings would also disappear when I put on a transparent lace top, as they got registered as 'hidden' obviously, if your top is see through lace, large nipple and belly button piercings should still be visible. It's indeed unequipping: the moment you put one piece, the other gets automatically marked as unequipped in the inventory view. On 11/22/2021 at 11:56 PM, Marg597 said: Edit: IBAGadget beat me by 1 minute and has a more likely resolution Use nifscope to check the BSDismemberSkinInstance slots to see if they match the slot in armor? This thread below has a screen shot of what the program looks like / how to navigate there to look. https://forums.nexusmods.com/index.php?/topic/1303526-help-to-change-body-addon-slot-in-nifscope/ Theoretically if it's only defined as slot 32 in the esp file, and you see both 32 and 52 in the nif, you ought to be able to change the 52 to something else without too much trouble. I just checked the armor in Nifskope but all of the instances have slot SBP_32_BODY allocated. I'll be double-checking if I haven't missed any just to be sure. It can't be the accessory as I have had it equipped with a different body armor before. On 11/23/2021 at 1:25 AM, RedMonika said: are you using devious devices? there is a hidden piece that takes up a slot. what armor are you having issues with? No devious devices in my run this time. The armor I'm currently having an issue with is Zaitama's Whore Brand, which is a Deathbrand replacer. Earlier I noticed the issue also on the Nightingale armor replacer from BD's Armor and Clothes Replacer mod Edited November 27, 2021 by Apap
Sgt. Marge Posted November 27, 2021 Posted November 27, 2021 (edited) 1 hour ago, Apap said: It's indeed unequipping: the moment you put one piece, the other gets automatically marked as unequipped in the inventory view. I just checked the armor in Nifskope but all of the instances have slot SBP_32_BODY allocated. I'll be double-checking if I haven't missed any just to be sure. It can't be the accessory as I have had it equipped with a different body armor before. No devious devices in my run this time. The armor I'm currently having an issue with is Zaitama's Whore Brand, which is a Deathbrand replacer. Earlier I noticed the issue also on the Nightingale armor replacer from BD's Armor and Clothes Replacer mod A couple more thoughts / shots in the dark: Are you using a custom race for your character? - Regardless if you are or aren't, one issue I've seen with equipping armors, if the race is missing from the Armor Addon section of the esp there will be issues although I don't recall if it just makes it so you can't equip it at all. The RNAM - Race field should say DefaultRace etc and then at the bottom in the Additional Races field there should be a bunch in there, including the race you are using. I found an armor once that was missing the Breton race from this section and adding it fixed the armor. Does it work in a completely new game? - If it works fine in a new game, you may have an invisible item on your character. - A caveat to this is something like a succubus race which may use a slot to display a tail or some such, in which case you may not want to go further until verifying if your custom race uses an armor slot for something - but if you aren't using a race that somehow uses an armor slot for a feature of the body, you can try the following **first make a backup copy of your current save files into another folder just in case!** - drop every single inventory item into a safe container (preferably a player house, if using Survival make sure it's a safe container with the MCM) - Quest items can't be dropped into containers, this is OK. - run console command player.removeallitems - try the "problem" item again. Basic things to double check when armor slots misbehave: - BSDismemberSkinInstance .nif file slots match Armor BOD2 - Biped Body Template - First Person Flags record in esp (Sometimes a nif doesn't have any slots defined, and that's OK) - Armor BOD2 - Biped Body Template - First Person Flags record matches Armor Addon BOD2 - Biped Body Template - First Person Flags (It's totally fine for the Armor Addon to list additional slots over and above what's listed in Armor, that just means that anything in those slots will be "hidden" but should remain on the character! However, the Slot listed under Armor must be listed under the same record in Armor Addon) - All appropriate Races are listed - Appropriate nif file is defined in the Armor Addon record (I've seen armor conversions that have gotten this wrong or are pointing to the wrong nif file) I just wanted to list all of that out as the basic things I'm aware of and try and check when weird 'stuff' happens with items getting unequipped or otherwise acting wonky. You may have already looked at that stuff, but it's also more for me listing it out to see if I can remember anything else. Perhaps someone can add to it if there's something I missed. I'm just a tinkerer with these things Edited November 27, 2021 by Marg597 clarifying removeallitems command
djimac74 Posted April 1, 2022 Posted April 1, 2022 Apap - did you get to the bottom of this? I have the same issue at the moment; Fur armor is showing as Slot 32 only in xEdit under Armor and under Slots 32, 34 and 38 under Armor Addon (which also matches the NIF correctly) but when looking at the slots it takes in SkyUI it shows 32 and 52 and therefore is unequipping undewear.
Apap Posted April 15, 2022 Author Posted April 15, 2022 On 4/1/2022 at 8:21 AM, djimac74 said: Apap - did you get to the bottom of this? I have the same issue at the moment; Fur armor is showing as Slot 32 only in xEdit under Armor and under Slots 32, 34 and 38 under Armor Addon (which also matches the NIF correctly) but when looking at the slots it takes in SkyUI it shows 32 and 52 and therefore is unequipping undewear. Hi, sorry but I didn't manage to figure it out unfortunately. I tinkered around the issue for a while but as I was almost finished with my playthrough at the time I decided it's not worth the hassle.
IBAGadget Posted April 15, 2022 Posted April 15, 2022 Are you guys running SOS? SOS uses Slot 52 for Schlongs, and will automatically attach it to your body covering armor. The MCM for SOS does have a 'de-schlongify armor' feature, but it's not a check once and forget it. It will re-schlongify your armor everytime you fast travel, change cells, what have you, so you constantly need to go into the MCM and de-schlongify, or resign yourself to not ever using an armor/clothing/accessory that uses slot 52. SOS Lite doesn't do this, but also doesn't have the range of funtionality that SOS does.
Neodarkside Posted April 17, 2022 Posted April 17, 2022 The only thing I know about slot 32 and 52 is SOS related. Armor generally takes up 32/52, but if you go into the armor and Schlongify the armor, its only 32. So with The Amazing World of Bikini Armor, in order to use Bottom bikini's you need to schlongify the torso armor in SOS under the Player setting. This changes the torso armor to ONLY use slot 32, then you can equip the bottom Bikini armor into slot 52.
Sumthang Posted April 24, 2022 Posted April 24, 2022 I was having the same problem with SOS installed. Oddly enough, SOS would take up slot 52 when I had 'schlongify armor' turned OFF, and would free it up when I checked the box. I ended up editing the slot for the accessory I wanted in Nifskope and SSEEdit.
Jinroh Posted April 24, 2022 Posted April 24, 2022 Had this problem with the Stalhrim armor from koffman despite not having issues with any of the other TAWOBA armors from Sunjeong remastered version. I fixed it by equipping the schlong and activating revealing and I was able to equip the thongs/bottoms that were part of the set.
djimac74 Posted April 26, 2022 Posted April 26, 2022 On 4/15/2022 at 2:19 PM, Apap said: Hi, sorry but I didn't manage to figure it out unfortunately. I tinkered around the issue for a while but as I was almost finished with my playthrough at the time I decided it's not worth the hassle. Neither did I, I just changed all underwear to slot 49 (in xEdit and NIF) to cirumvent the issue. Thanks for replying though ?
OsmelMC Posted April 26, 2022 Posted April 26, 2022 This is what I know: The Slot 52 is reserved for Schlong and Panties that means that any other item not related with those two things using that Slot is probably wrong. By the way the slot 49 is also used for Schlongs and Panties but is preferred for Skirts, Pants and Chastity Belts Knowing that is usual that some body armour or dresses using the slot 32 also affect the slot 52 and 49. Is intentionally done to make sure of remove those items on the slot 52 since the last equipped item will override or remove any other armor at the same slots. That is easy to change on the ESP file with just remove the slot 52 from the Armor and his ArmorAddon's. But take in consideration that remove it is harmless when is there just to keep the panties unequipped, in case the slot on the ArmorAddon be attached to one of the partitions on the NIF file then that partition will get permanently hidden. The partitions can be easily changed with the BodySlide or the NifSkope to another slot like the slot 32. By the way, keep the panties of the skimpy armor's with him on partition settled to the slot 52 can be good idea and have his own advantages like be able of hide the panties of the armor in the game whenever you want with just equipped on special item made just with that objective in mind. But that's another subject.
hewhowatches8 Posted May 10, 2023 Posted May 10, 2023 If you're reasonably adept with xEdit, you can also add the SOSRevealing keyword (or something like that, I forget) from the SOS Core ESM file. Of course, that would require making SOS the master of whatever mod you use, so it would be best to create a patch instead.
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