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CTD after about 2-5 min


argus46

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Posted

Hi guys well things certainly have me confused to get me to post here.. But I'm at my wits end I've run loot cleaned mods with tesVedit run wrye bash. Gairly Certain I've got all patches for mods to work together .disabled problem mods that i thought might be the issue. still getting crashes early game. I've looked at similar threads and noticed they were asked for load order and payrus logs so here they are. My papyrus log seems like its error city for some reason no idea if that's anyway near normal kinda doubt it. Also one fairly Consistent crashing point is when i select different animations in sexlab defeat. one thread said to move it way down to just above skeleton but that didn't help. Any help would be appreciated guys. Yes i know load order is somewhat degenerate but here that's adorable.

load order loot.txt Papyrus.2.log

Posted

uff, where to start ?

 

"CTD after about 2-5 min"

Sounds at first like a memory issue.

Check if you have a SKSE.ini and check if that will make your game a bit more stable.

If not, you also need crash fixes v12 (you will need it anyways sooner or later, because of the vanilla string limit in savegames, also minimum for memory allocation)

 

I comment directly on your LO:

 

Spoiler

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     Wyrmstooth.esp
  7  7     ApachiiHairMales.esm
  8  8     hdtHighHeel.esm
  9  9     ApachiiHair.esm
 10  a     ApachiiHairFemales.esm
 11  b     SexLab.esm
 12  c     TERAArmors.esm
 13  d     SPIKE.esm => ohoh, if you need that you have an issue
 14  e     Schlongs of Skyrim - Core.esm => would move that one above SexLab.esm
 15  f     WM Flora Fixes.esp
 16 10     SPERG.esm
 17 11     ZaZAnimationPack.esm
 18 12     SexLabAroused.esm
 19 13     Skyrim - Utility Mod.esm => would move that one below DDaixc
 20 14     paradise_halls.esm
 21 15     dcc-soulgem-oven-000.esm
 22 16     Devious Devices - Assets.esm
 23 17     Devious Devices - Integration.esm
 24 18     Shrouded Lair.esm
 25 19     ITortureFramework.esm
 26 1a     Devious Devices - Expansion.esm
 27 1b     Devious Devices - Contraptions.esm
 28 1c     Unofficial High Resolution Patch.esp => needs to be below the plugins it patches
 29 1d     HighResTexturePack01.esp
 30 1e     HighResTexturePack02.esp
 31 1f     HighResTexturePack03.esp
 32 20     DSerArcheryGameplayOverhaul.esp => don't forget to activate the FNIS patch for it
 33 21     RaceMenuPlugin.esp
 34 22     FNIS.esp
 35 23     RaceMenuMorphsUUNP.esp
 36 24     DSHg - UpdateDG.esp
 37 25     SOS - B3lisario UNP Addon.esp
 38 26     DSHg - Hats.esp
 39 27     UIExtensions.esp
 40 28     AnubAnimObj.esp
 41 29     RaceMenu.esp
 42 2a     SOSRaceMenu.esp
 43 2b     UndeadFX.esp
 44 2c     Death Mountain part2.esp
 45 2d     Complete Alchemy & Cooking Overhaul.esp
           CL NettlebaneOrg.esp
 46 2e     paradise_halls_SLExtension.esp
 47 2f     DarkTower.esp
 48 30     Skyrim Immersive Creatures.esp
 49 31     DeadlyDragons.esp
 50 32     Pahe_Dwarven_Devious_suits.esp
 51 33     DSHg - DragonPriest Masks.esp
 52 34     Helgen Reborn.esp => I wonder how well that goes together with DCL?
 53 35     DSHg - Helmets.esp
           ApachiiHairStyles.esp
 54 36     MilkModNEW.esp
 55 37     MilkMod_MilkPumpsFancy.esp
 56 38     Skyrim Immersive Creatures - DLC2.esp
 57 39     Deviously Cursed Loot.esp
 58 3a     Devious Lore.esp
 59 3b     Cloaks.esp
 60 3c     Immersive Wenches.esp
 61 3d     Deadly Wenches.esp
           ApachiiHairStylesELVES.esp
 62 3e     Bijin Wives.esp
           RichMerchants.esp
 63 3f     FNISSexyMove.esp
 64 40     Remodeled Armor - Vanilla Replacer - Dawnguard.esp
 65 41     SLALAnimObj.esp
 66 42     Remodeled Armor - Vanilla Replacer.esp
 67 43     SLAnimLoader.esp
 68 44     SOS - Smurf Average Addon.esp
 69 45     SOS - VectorPlexus Muscular Addon.esp
 70 46     SOS - VectorPlexus Regular Addon.esp
 71 47     Pahe_Immersive_Creature fixes patch.esp
 72 48     SexLab TDF Aggressive Prostitution.esp
 73 49     pahe-tdf-patch.esp
 74 4a     The Paarthurnax Ultimatum.esp
 75 4b     SexLabTools.esp
 76 4c     SkyUI.esp
 77 4d     Uncle Sheo.esp
 78 4e     DSHg - UpdateDB.esp
 79 4f     SPERG.esp
 80 50     SPERG-CACO-Integration-Patch.esp
 81 51     BeautifulVampires.esp
 82 52     AmazingFollowerTweaks.esp
 83 53     Immersive Weapons.esp
 84 54     ElementalArrows.esp
 85 55     Schlongs of Skyrim.esp
 86 56     Bijin NPCs.esp
 87 57     Remodeled Armor - Vanilla Replacer - Dragonborn.esp
 88 58     PuppetMaster.esp
           Immersive Wenches -Apachii hairs- Patch.esp
           Moar Deadly Wenches.esp
 89 59     HN66_NAILS4ALL.esp
 90 5a     DSHg - Hoods.esp
 91 5b     PAH_HomeSweetHome.esp
 92 5c     Immersive Patrols II.esp
 93 5d     PAH_AndYouGetASlave.esp
 94 5e     ThaneWeaponsReborn.esp
 95 5f     Bloodworm.esp
 96 60     CHPZ-the-shrouded-lair-expansion.esp
 97 61     DeviousFollowers.esp
           UndyingCompanions.esp
 98 62     Bijin Warmaidens.esp
 99 63     Hateful Wenches.esp => I recommend to deactivate the wandering hateful wenches, they can cause a lot of clusterfucks on the roads (spawning endless undead depending un your MCM settings)
100 64     pahe_lakeview_manor_cell.esp
101 65     SimpleSlavery.esp
102 66     ForgottenCity.esp
103 67     SOS - Shop.esp
104 68     SlaveTrainer.esp => you are using PAHE already which is far superior, remove Slave Trainer to prevent clusterfucks
105 69     paradise_halls_farengars_study.esp
106 6a     FNISspells.esp
107 6b     paradise_halls_fellglow_slave_camp.esp => appears pretty buggy, use PAH-HSH to sell slaves
108 6c     Modern Brawl Bug Fix.esp
109 6d     Shrouded Lair.esp
110 6e     My Home Is Your Home.esp
111 6f     My Home Is Your Home dialogue patch.esp
112 70     Apocalypse - The Spell Package.esp
113 71     Devious Devices - Equip.esp
114 72     The_Sinister_Seven.esp
115 73     LustmordVampireArmor.esp
116 74     TDF Aroused Rape.esp
117 75     H2135HalloweenOutfit2019.esp
           Headbomb's Better Sorting - Ammo.esp
           Headbomb's Better Sorting - Books.esp
           Headbomb's Better Sorting - Potions (Weightless).esp
           Headbomb's Better Sorting - Food (Weightless).esp
           Headbomb's Better Sorting - Ingredients.esp
           Headbomb's Better Sorting - Miscellaneous.esp
           Headbomb's Better Sorting - Soul Gems (Ranked).esp
           Headbomb's Better Sorting - Spells.esp
118 76     MilkModNEW HF.esp
           MilkModNEW Sanbox.esp
           MilkModNEW ZaZ Sanbox.esp
           SPERG Better Sorting.esp
119 77     Breast Size Scaling for NPCs.esp
120 78     Vivace.esp
121 79     Toccata.esp
122 7a     Lets Tie You Up.esp => don't use this on PAHE controlled NPC, actually not needed if display model is installed, not needed with Puppetmaster
123 7b     dcc-dm2.esp => if the PAH-HSH MCM fails move display model above: 91 5b     PAH_HomeSweetHome.esp
124 7c     Aradia Devious Expansion.esp
125 7d     SexLabDefeat.esp => disable NPC-NPC action and check if that makes your game more stable. Before activating defeat make sure SL is loaded first and SLAL animations are registered already. Safest way is to do at least one save/reload cycle in LAL before activating SLdefeat so it can register anything SL related without problems.
126 7e     XPMSE.esp
127 7f     Alternate Start - Live Another Life.esp
128 80     Pahe_AltStartLAL.esp
129 81     Bashed Patch, 0.esp => needs to be rebuild every time you change something on the LO

=> if you have multiple replacers for something, be careful with a bashed patch, because it will just mix them up and the result might not what you wanted. To prevent that either exclude replacers from bashed patch during creation, or move replacers below bashed patch.

I marked green what might gets messed up in a bashed patch.

 

 

additionally: make sure MME plugins are sorted right, if they aren't in the right order they can make your game unstable

 

Basically you need to create a stable base game before using probably unstable mods for experiments. If you don't have a stable base setup you will never be sure what causes CTD/glitches/bugs and the like.

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