Herowynne Posted November 4, 2021 Posted November 4, 2021 Compatibility patch ESL - Prison Overhaul Patched with JK's Skyrim View File This mod is an ESL-flagged ESP file that provides a conflict resolution and compatibility patch for the combination of Prison Overhaul Patched (POP) with JK's Skyrim. This mod makes changes to Solitude, Whiterun, Windhelm, and Morthal to improve compatibility between POP and JK's Skyrim. Requirements This mod requires the SE version of Prison Overhaul Patched (POP) by @Inte This mod requires JK's Skyrim by jkrojmal on Nexus Mods. Submitter Herowynne Submitted 11/03/2021 Category Adult Mods Requires Prison Overhaul Patched SE, JK's Skyrim Regular Edition Compatible No 2
sirgilly Posted November 4, 2021 Posted November 4, 2021 Nice! Thank you. Compatibility patching for cities etc is the most under appreciated thing on loverslab so you are doing a public service and it is appreciated. With JKs Skyrim being so ubiquitous I am amazed there are not more. thank you 3
Herowynne Posted November 4, 2021 Author Posted November 4, 2021 1 hour ago, sirgilly said: Nice! Thank you. Compatibility patching for cities etc is the most under appreciated thing on loverslab so you are doing a public service and it is appreciated. With JKs Skyrim being so ubiquitous I am amazed there are not more. thank you You are quite welcome!
Debaster Posted November 6, 2021 Posted November 6, 2021 Thanks for the conversion for all us dumb dumbs! 1
Herowynne Posted November 6, 2021 Author Posted November 6, 2021 59 minutes ago, Debaster said: Thanks for the conversion for all us dumb dumbs! I am happy to help! This patch is a work-in-progress that I have been using and improving for a while, and I am pleased that other folks can also benefit from it. 1
GamerRB Posted May 2, 2024 Posted May 2, 2024 Hello. I have a question about the creation of the patch. I'm thinking of creating POP patch for Cities of the North. To do that, do you only have to move the pillories or do you have to move anything else like markers etc?
Herowynne Posted May 2, 2024 Author Posted May 2, 2024 29 minutes ago, GamerRB said: Hello. I have a question about the creation of the patch. I'm thinking of creating POP patch for Cities of the North. To do that, do you only have to move the pillories or do you have to move anything else like markers etc? Sorry, it's been a while since I made the patch. I think I disabled some overlapping things and moved some of the Zap furniture. You can examine the ESP file in SSEEdit to see exactly what records I changed.
Miss Sophia Posted May 23, 2025 Posted May 23, 2025 On 5/2/2024 at 5:30 PM, Herowynne said: Sorry, it's been a while since I made the patch. I think I disabled some overlapping things and moved some of the Zap furniture. You can examine the ESP file in SSEEdit to see exactly what records I changed. The modlist I am using has most of JK's skyrim as loose files and therefore the patch is missing a master, how could i work around this? Could i change the masters to each area as I encounter problems?
Herowynne Posted May 23, 2025 Author Posted May 23, 2025 2 hours ago, Miss Sophia said: The modlist I am using has most of JK's skyrim as loose files and therefore the patch is missing a master, how could i work around this? Could i change the masters to each area as I encounter problems? Hmmm, I'm not sure that would work. This patch is based on the JK Skyrim all-in-one mod, but it sounds like your modlist is using individual JK city overhauls? Unfortunately, I think this patch probably won't work with the individual JK city overhauls, because the FormIDs would all be different for JK's additions.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now