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Compatibility patch ESL - Prison Overhaul Patched with JK's Skyrim


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Posted

Compatibility patch ESL - Prison Overhaul Patched with JK's Skyrim

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This mod is an ESL-flagged ESP file that provides a conflict resolution and compatibility patch for the combination of Prison Overhaul Patched (POP) with JK's Skyrim.

 

This mod makes changes to Solitude, Whiterun, Windhelm, and Morthal to improve compatibility between POP and JK's Skyrim.

 

Requirements

 

This mod requires the SE version of Prison Overhaul Patched (POP) by @Inte

 

This mod requires JK's Skyrim by jkrojmal on Nexus Mods.

 


  • Submitter
  • Submitted
    11/03/2021
  • Category
  • Requires
    Prison Overhaul Patched SE, JK's Skyrim 
  • Regular Edition Compatible
    No

 

Posted

Nice! Thank you. Compatibility patching for cities etc is the most under appreciated thing on loverslab so you are doing a public service and it is appreciated.

 

With JKs Skyrim being so ubiquitous I am amazed there are not more. 
 

thank you

Posted
1 hour ago, sirgilly said:

Nice! Thank you. Compatibility patching for cities etc is the most under appreciated thing on loverslab so you are doing a public service and it is appreciated.

 

With JKs Skyrim being so ubiquitous I am amazed there are not more. 
 

thank you


You are quite welcome!

Posted
59 minutes ago, Debaster said:

Thanks for the conversion for all us dumb dumbs!

 

I am happy to help!

 

This patch is a work-in-progress that I have been using and improving for a while, and I am pleased that other folks can also benefit from it.

  • 2 years later...
Posted

Hello. I have a question about the creation of the patch. I'm thinking of creating POP patch for Cities of the North. To do that, do you only have to move the pillories or do you have to move anything else like markers etc?

Posted
29 minutes ago, GamerRB said:

Hello. I have a question about the creation of the patch. I'm thinking of creating POP patch for Cities of the North. To do that, do you only have to move the pillories or do you have to move anything else like markers etc?

 

Sorry, it's been a while since I made the patch. I think I disabled some overlapping things and moved some of the Zap furniture.

 

You can examine the ESP file in SSEEdit to see exactly what records I changed.

  • 1 year later...
Posted
On 5/2/2024 at 5:30 PM, Herowynne said:

 

Sorry, it's been a while since I made the patch. I think I disabled some overlapping things and moved some of the Zap furniture.

 

You can examine the ESP file in SSEEdit to see exactly what records I changed.

The modlist I am using has most of JK's skyrim as loose files and therefore the patch is missing a master, how could i work around this? Could i change the masters to each area as I encounter problems?

Posted
2 hours ago, Miss Sophia said:

The modlist I am using has most of JK's skyrim as loose files and therefore the patch is missing a master, how could i work around this? Could i change the masters to each area as I encounter problems?

 

Hmmm, I'm not sure that would work. This patch is based on the JK Skyrim all-in-one mod, but it sounds like your modlist is using individual JK city overhauls?

 

Unfortunately, I think this patch probably won't work with the individual JK city overhauls, because the FormIDs would all be different for JK's additions.

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