gregathit Posted December 24, 2012 Posted December 24, 2012 I have a strange problem. One animation keeps persisting something like 7-8 times out of 10. I tried swapping another animation and labeling it the persistent one but the old animation still plays' date=' now with the characters farther apart. Any ideas? [/quote'] Are you swapping the inis too? swapping the ini will fix the separation issue but this will not fix the same animation cycling. One thing you can try is to go over and grab Donkey's New and Improved animations pack and pull the LoversIdleAnimsPriority.esp and install it (make a backup of your previous one before overwriting!!!!!!!!). I altered the script so that there should be more variation to the dog positions. Link: http://www.loverslab.com/showthread.php?tid=184
mindgear Posted December 24, 2012 Posted December 24, 2012 Makes no difference. When I had this mod installed last year, I did the animation swap and it worked. What I notice is that the longer this mod is running the more it bugs over time. edit - nothing seems to work. New save, old save, clean save. The same animation persists about half the time. I'm too much of a dullard to get these mods to work. Too many variables. Thanks to all who helped.
gregathit Posted January 5, 2013 Posted January 5, 2013 Is v0.6 dropped? Did you bother to read the Orange text at the very top of the OP? Chase Roxand quit working on this quite a long time ago. The good news is Rylasasin has taken up where Chase left off: http://www.loverslab.com/showthread.php?tid=14793
kurisu7885 Posted January 8, 2013 Posted January 8, 2013 SO, it's not lining up for me. The animal plays, however, the dog is a few feet away humping air.
gregathit Posted January 8, 2013 Posted January 8, 2013 SO' date=' it's not lining up for me. The animal plays, however, the dog is a few feet away humping air. [/quote'] Then just use the 0-4 and 7-9 keys at the top of your keyboard and line them up. Lovers will save your adjustment in that saved game so you only have to fix that animation one time.
kurisu7885 Posted January 8, 2013 Posted January 8, 2013 SO' date=' it's not lining up for me. The animal plays, however, the dog is a few feet away humping air. [/quote'] Then just use the 0-4 and 7-9 keys at the top of your keyboard and line them up. Lovers will save your adjustment in that saved game so you only have to fix that animation one time. Well it turns out my version was out of date anyway. The link at the directory really should be updated.
Nuttybundy Posted January 24, 2013 Posted January 24, 2013 everything in this mod works great except that the dogs are mounting about ten feet behind the actress. The animations run perfectly aside from the extreme displacement. any ideas?
DogOnPorch Posted January 24, 2013 Posted January 24, 2013 There's a few updates in this section with larger kennels.
Nuttybundy Posted January 25, 2013 Posted January 25, 2013 Ah, I'm an idiot. I expected the numeric adjustment keys to move the actors a lot more. Fixed now!
DogOnPorch Posted January 25, 2013 Posted January 25, 2013 Hold the shift key down + number to move faster.
vashar Posted January 25, 2013 Posted January 25, 2013 Hold the shift key down + number to move faster. It's posts like this that give clear reasons to need a mid-thread "Thank" button!
DogOnPorch Posted January 26, 2013 Posted January 26, 2013 You're welcome. Another trick you can try for 'better fit' is to increase or decrease the scale of a creature or PC/NPC. Open the console using the ~ key and click on one of the dogs (for example) and try entering any variation of the following: setscale to 1.2 This will make a somewhat bigger dog. setscale to 0.9 This will make a smaller dog. I believe 2.0 is the biggest scale you can use. That would be a HUGE dog...but perhaps a proper sized ogre or brown bear. A bug that crops up on occasion is the 'dog speed bug' where your dog moves in slow motion. Open the console again, click on the dog and type: setav speed 50 Another bug that happens from time to time is the 'walking dog bug' where your dog walks in place not moving. In the console, click on the dog and type: update3d That should sort things out...works on a number of bugs involving animations.
BastianT Posted February 3, 2013 Posted February 3, 2013 Hi guys. I was using an old build of this and decided to update it, but now I cant interact with dogs. Notes says Instead, you must use the new \"invitation\" system, which works with all canines. I cant see how to do that edit: ok, nvm, I had to do the quest,. Now the problem is that my dog wont follow me, and doesnt react to an invitation. other dogs willdo.
DogOnPorch Posted February 3, 2013 Posted February 3, 2013 Hi guys. I was using an old build of this and decided to update it, but now I cant interact with dogs. Notes says Instead, you must use the new \"invitation\" system, which works with all canines. I cant see how to do that edit: ok, nvm, I had to do the quest,. Now the problem is that my dog wont follow me, and doesnt react to an invitation. other dogs willdo. Do you have the Dog Bone in your inventory?
Duchess_Gummybuns Posted February 11, 2013 Posted February 11, 2013 Any one have a clue why all the new dog meshs might be missing? I knew the data file for this mod looked a bit skimpy, but I have all the requirements.
fejeena Posted February 11, 2013 Posted February 11, 2013 What do you mean? are meshes not in your folder or didn't show up in game? Are this meshes in your folder? data\meshes\creatures\dog
Duchess_Gummybuns Posted February 11, 2013 Posted February 11, 2013 They are there. No textures, the dogs only have pink "faces."
fejeena Posted February 11, 2013 Posted February 11, 2013 OK are the textures in the folder? data\textures\creatures\dog
Duchess_Gummybuns Posted February 11, 2013 Posted February 11, 2013 They were some where, but not with dog. I don't know how I would have made that mistake. And while i had been waiting for the reply I found out I also have the common in game crach when entering the dog store basement. I vaugly remember a short & jumbled disscusion on a possible fix, but was unable to find it. Edit: Solved it. I appolagize for my inexperience, & thank you for your help.
fejeena Posted February 11, 2013 Posted February 11, 2013 I've Never heard of a basement crash. There is the Oblivion quest crash.( A Daedra enslaved you in front of a oblivion gate. game loads the indoor-cell and crash. Solution: take of all clothes before you go near the gate. The only problem in the LoversBitch basement are the small kennels, so the sex animations didn't play right (dogs are "flying". A wall collision problem). Solution: use a version with bigger kennel rooms (my useless LoversBitch mod or rylasasins LoversBitch .05b.03UO Unofficial Continuation.
Duchess_Gummybuns Posted February 11, 2013 Posted February 11, 2013 Could I perhaps have a link to both? :3
fejeena Posted February 11, 2013 Posted February 11, 2013 Do you mean the question seriously? 2 and 4 topics under this one. My mod http://www.loverslab.com/topic/13307-useless-loversbitch-mod/?do=findComment&comment=292589 rylasasins mod http://www.loverslab.com/topic/12545-loversbitch-05b03uo-unofficial-continuation/?do=findComment&comment=276250
Duchess_Gummybuns Posted February 17, 2013 Posted February 17, 2013 Lost my bloodhound gift. Whats his ID if I may as?
fejeena Posted February 18, 2013 Posted February 18, 2013 You can't lose your Bloodhound. If you take another dog out of your player kennels the Bloodhound is back in his kennel. If the Bloodhound is not back in his kennel then he is dead! (after 50 kottings he is essential) OK if you want ID Form ID: xx00D012 (your dog in the player kennel) Editor ID: xReaverHound The basement kennel room Bloodhound: Form ID: xx00ED7D Editor ID: xKennelBloodhound Name-Base: xMyReaverHound "Bloodhound" [CREA:xx00C93E]
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