BDNelson Posted December 10, 2021 Author Posted December 10, 2021 (edited) I only had the 3BBB box checked, that is why I thought it froze up. I didn't have all 3 boxes checked. Then it shouldn't have CTD'd as I'm looking at the bird. So, if I'm doing that right, then what the hell am I doing wrong! Edited December 10, 2021 by BDNelson added content
Bluegunk Posted December 10, 2021 Posted December 10, 2021 Just now, BDNelson said: I only had the 3BBB box checked, that is why I thought it froze up. I didn't have all 3 boxes checked. Then it shouldn't have CTD'd as I'm looking at the bird. Â Nope. What's this bird you look at? If the game CTDs when you look at it, it might be a bad mesh. Has anyone made any comments about CTDs or freezes with this mod? I'd check there first.
BDNelson Posted December 10, 2021 Author Posted December 10, 2021 (edited) My temper is getting up there, I need to breath for a min. The bird is the final sword part, it is in the post of my CTD. It's part of the "Away" mod. Prior to this it worked great! You saw the pics of the sword. Edited December 10, 2021 by BDNelson added content
BDNelson Posted December 10, 2021 Author Posted December 10, 2021 I know. I'm just so close and I just can't seem to be able to finish this.
Bluegunk Posted December 10, 2021 Posted December 10, 2021 (edited) What's the mod that's causing the problem? Toys? (Sorry I see you told me above - god I need to get my eyes tested...) Edited December 10, 2021 by Bluegunk
BDNelson Posted December 10, 2021 Author Posted December 10, 2021 (edited) No, "Away, Come Away". It's a weapons and armor with a quest mod. Been in my order since day 1. Never had a problem with it before. It has always worked before this run. I found an esp fix for it, never needed that before. Edited December 10, 2021 by BDNelson added content
Bluegunk Posted December 10, 2021 Posted December 10, 2021 (edited) Hmm. No idea why that should freeze or CTD. It looks a solid mod. Did you get a .NetScriptFramework report from the CTD? I guess it's probably a conflicting mod.  Have you run SSEEdit Conflict checker?  Edited December 10, 2021 by Bluegunk
BDNelson Posted December 10, 2021 Author Posted December 10, 2021 (edited) I went there 1st. I don't know SSEEdit well enough to know what "Conflict checker" is. Is that in some pop-up menu somewhere? NetScriptFramework.log.txt Edited December 10, 2021 by BDNelson
BDNelson Posted December 10, 2021 Author Posted December 10, 2021 (edited) This is how it was set when it crashed. Haven't seen the Falka armor at all. Ever. In any of my runs. Edited December 10, 2021 by BDNelson
Bluegunk Posted December 10, 2021 Posted December 10, 2021 (edited) That log isn't the one to look for. .NetScriptFramework outputs a "Crash" txt file. Here's a picture of the mod's set up page:   And here's SSEEdit's conflict checker  Edited December 10, 2021 by Bluegunk
Bluegunk Posted December 10, 2021 Posted December 10, 2021 4 minutes ago, BDNelson said: This is how it was set when it crashed. Haven't seen the Falka armor at all. Â I doubt any of that will crash your game. If it was going wrong you'd just get weird in-game results.
BDNelson Posted December 10, 2021 Author Posted December 10, 2021 Maybe this one? Crash_2021_12_9_21-47-45.txt
Bluegunk Posted December 10, 2021 Posted December 10, 2021 I was looking at that NetScriptFramework log you sent over and idly searched Google.  This Reddit Page makes for interesting reading: https://www.reddit.com/r/skyrimmods/comments/q4jfmv/skyrimseexe264109_unhandled_native_exception/  The note about the Papyrus Util Script might be worth following up. Is your mod Papyrus Util still loading pretty much last in your load order?  Worth a check.
Bluegunk Posted December 10, 2021 Posted December 10, 2021 1 minute ago, BDNelson said: Maybe this one? Crash_2021_12_9_21-47-45.txt 55.84 kB · 0 downloads  That's the one...
Bluegunk Posted December 10, 2021 Posted December 10, 2021 (edited) And it's Lakeview Avant Garden that's the culprit!!  (Stands back in shock).  It's a conflict on NavMeshes.  Do any of the events in Away Away go close to Lakeview? Also, it's having a problem with USSEP, which is an almighty surprise. The two never co-conflict.  I guess there's another mod conflicting with Lakeview Avant Garden and LAG is blocking a crucial NavMesh for that conflicting mod.  That's where to start checking. And yes, SSEEdit Conflict checker is your friend here. Edited December 10, 2021 by Bluegunk
Bluegunk Posted December 10, 2021 Posted December 10, 2021 (edited) Quickest way to find out is disable Lakeview AG in your mods, then play the scene that had the CTD and see if the game works. Edited December 10, 2021 by Bluegunk
BDNelson Posted December 10, 2021 Author Posted December 10, 2021 (edited) Why can't I see it? PapUtil, where is it? Still haven't finished bodyslide. Goin out for a smoke, back in a min. I'm back! Like a BAD PENNY! LOL. loadorder.txt Edited December 10, 2021 by BDNelson added content
Bluegunk Posted December 10, 2021 Posted December 10, 2021 1 minute ago, BDNelson said: Why can't I see it? loadorder.txt 11.31 kB · 0 downloads  See what, please? Lakeview Avant is in there. Away is called Echtra.esp. Â
Bluegunk Posted December 10, 2021 Posted December 10, 2021 (edited) If you disable Avant Gard, and your game works in Away scenes, then there is a conflict between the two. It may not even be directly obvious. And you have solved the problem.  Update: I've just been looking at a video of the Away mod, and the rabbit looks like it heads out of Riverwood to Lake Ilinalta. Then the bird flies off along the lake. This is quite close to the Lakeview Avant Garden which does extend its influence out into the lake with a fishing jetty.  It's possible that's why the bird causes the CTD - because it can't plot the path (NavMesh) past Lakeview Avant Garden?  This might be the problem here. I guess.  I'm just going to catch up on an episode of a series I'm watching. I'll check in frequently. Edited December 10, 2021 by Bluegunk
BDNelson Posted December 10, 2021 Author Posted December 10, 2021 (edited) It's an skse plugin! It's in there. I thought PapUtil was an esp, sorry. Edited December 10, 2021 by BDNelson added content
Bluegunk Posted December 10, 2021 Posted December 10, 2021 Oh sorry! I thought you were looking for something else. Lol. Have a look at my reply above - I have a suspicion this is what's going on.
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