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OSA\Osex and SexLab\LoversLab installs


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Posted (edited)

I only had the 3BBB box checked, that is why I thought it froze up. I didn't have all 3 boxes checked. Then it shouldn't have CTD'd as I'm looking at the bird. So, if I'm doing that right, then what the hell am I doing wrong!

Edited by BDNelson
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Posted
Just now, BDNelson said:

I only had the 3BBB box checked, that is why I thought it froze up. I didn't have all 3 boxes checked. Then it shouldn't have CTD'd as I'm looking at the bird.

 

Nope. What's this bird you look at? If the game CTDs when you look at it, it might be a bad mesh. Has anyone made any comments about CTDs or freezes with this mod?

I'd check there first.

Posted (edited)

My temper is getting up there, I need to breath for a min. The bird is the final sword part, it is in the post of my CTD. It's part of the "Away" mod. Prior to this it worked great! You saw the pics of the sword.

Edited by BDNelson
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Posted (edited)

What's the mod that's causing the problem? Toys?

(Sorry I see you told me above - god I need to get my eyes tested...)

Edited by Bluegunk
Posted (edited)

No, "Away, Come Away". It's a weapons and armor with a quest mod. Been in my order since day 1. Never had a problem with it before. It has always worked before this run. I found an esp fix for it, never needed that before.

Edited by BDNelson
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Posted (edited)

Hmm. No idea why that should freeze or CTD. It looks a solid mod.  Did you get a .NetScriptFramework report from the CTD?

I guess it's probably a conflicting mod.

 

Have you run SSEEdit Conflict checker?

 

Edited by Bluegunk
Posted (edited)

This is how it was set when it crashed. Haven't seen the Falka armor at all. Ever. In any of my runs.

Edited by BDNelson
Posted (edited)

That log isn't the one to look for. .NetScriptFramework outputs a "Crash" txt file.  Here's a picture of the mod's set up page:

 

NetScriptCrash.jpg

 

And here's SSEEdit's conflict checker

 

Conflict tets.jpg

Edited by Bluegunk
Posted
4 minutes ago, BDNelson said:

This is how it was set when it crashed. Haven't seen the Falka armor at all.

 

I doubt any of that will crash your game. If it was going wrong you'd just get weird in-game results.

Posted (edited)

And it's Lakeview Avant Garden that's the culprit!!   (Stands back in shock).   It's a conflict on NavMeshes.

 

Do any of the events in Away Away go close to Lakeview?  Also, it's having a problem with USSEP, which is an almighty surprise. The two never co-conflict.

 

I guess there's another mod conflicting with Lakeview Avant Garden and LAG is blocking a crucial NavMesh for that conflicting mod.

 

That's where to start checking.  And yes, SSEEdit Conflict checker is your friend here.

Edited by Bluegunk
Posted (edited)

Quickest way to find out is disable Lakeview AG in your mods, then play the scene that had the CTD and see if the game works.

Edited by Bluegunk
Posted (edited)

Why can't I see it? PapUtil, where is it? Still haven't finished bodyslide. Goin out for a smoke, back in a min. I'm back! Like a BAD PENNY! LOL.

loadorder.txt

Edited by BDNelson
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Posted (edited)

If you disable Avant Gard, and your game works in Away scenes, then there is a conflict between the two. It may not even be directly obvious. And you have solved the problem.

 

Update:

I've just been looking at a video of the Away mod, and the rabbit looks like it heads out of Riverwood to Lake Ilinalta. Then the bird flies off along the lake. This is quite close to the Lakeview Avant Garden which does extend its influence out into the lake with a fishing jetty.

 

It's possible that's why the bird causes the CTD - because it can't plot the path (NavMesh) past Lakeview Avant Garden?

 

This might be the problem here.  I guess.

 

I'm just going to catch up on an episode of a series I'm watching. I'll check in frequently.

Edited by Bluegunk

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