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IdolM@ster Starlit Season Mod Thread


theredman

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Posted (edited)

@zecknor Can you describe what are the edits you've done for the mod? I'm not sure what change I am suppose to look out for. I see the mod loaded in my game that look similar to what yst0 did for v3.

 

 

Edit: Nevermind. It is not showing up for me either. I didn't realized creating a folder call "Disabled Mods" and moving unused mods to it, somehow still enables them in the game if left in the Paks directory. So once I move that folder out to the root of the game and using only your mod, the outfit is vanilla at default.

Edited by Sinyu
Posted (edited)
34 minutes ago, zecknor said:

Didn't mean anything mean by what I said. I just been stuck on trying to export my edits and haven't been successful. Got some help but I'm still not able to get my mods showing in game I dunno why.

If anyone is able to get my mods working please let me know what I did wrong.

Mod= SpringLoverTest.rar

Files= SK_chr_body_cos012_a_01.fbx가슴 노출.혼합 

123.png.1329ad1d0793fbfdee3000c2a9f03b42.png

Fixed the package path.
Then it comes out like this

 

.pak files path =  StarlitSeason\Content\Model\Character\...

 

prefix "StarlitSeason\Content" require

 

 

Edited by _mudai_
Posted
34 minutes ago, _mudai_ said:

123.png.1329ad1d0793fbfdee3000c2a9f03b42.png

Fixed the package path.
Then it comes out like this

 

.pak files path =  StarlitSeason\Content\Model\Character\...

 

prefix "StarlitSeason\Content" require

 

 

Is there a reason it has no colors and the animation is locked?

Posted (edited)
38 minutes ago, Sinyu said:

@zecknor Can you describe what are the edits you've done for the mod? I'm not sure what change I am suppose to look out for. I see the mod loaded in my game that look similar to what yst0 did for v3.

 

 

Edit: Nevermind. It is not showing up for me either. I didn't realized creating a folder call "Disabled Mods" and moving unused mods to it, somehow still enables them in the game if left in the Paks directory. So once I move that folder out to the root of the game and using only your mod, the outfit is vanilla at default.

I fixed the gaping hole under the skirt, however I don't know how to make breast, so it's prepared to take other people's nude mods later on and combine them.

Edited by zecknor
Posted (edited)
6 hours ago, zecknor said:

Anyone able to do an English translation of this with the exact programs they are using? I tried following it but got lost once i got to exporting the blender file back to the game. Does it need to be UE 4.24? If so where can I get it without making a UE account? I tried with a different version of UE and the settings were all different. Also for [Don't invert root bone] is it only for the first psk and don't do it for glamor psk?

 

How to Mod:

English ver: 

Below is JP version:

  Reveal hidden contents

Costume modding exporting and importing

IMcostumeedit1.png.833360e2908b255716c2778ede5d2c34.pngIMcostumeedit2.png.5ba719aa99218017d4e7958c68a4bd8e.pngIMcostumeedit3.thumb.png.7f9e95110f9a4c092cfd2b519d6ee27a.png

 

Changing hair color

625313819_IMhairmod.thumb.png.d62107da666c492b769073a6bf9ebb84.png'

 

Credits:  https://egg.5ch.net/test/read.cgi/game/1634377002/343

image.png.877ce85ea222ce065f9f602430bb2453.png

 

 I tried importing my own fbx that i exported from blender into my Unreal Editor 4.25.4 and it looks completely different.

  Reveal hidden contents

Tried creating a new empty level and improting the fbx and I get this window.

image.png.6f955f72b3c873e960d1d6d48a02d709.png

 

 

58 minutes ago, zecknor said:

Didn't mean anything mean by what I said. I just been stuck on trying to export my edits and haven't been successful. Got some help but I'm still not able to get my mods showing in game I dunno why.

If anyone is able to get my mods working please let me know what I did wrong.

Mod= SpringLoverTest.rar

Files= SK_chr_body_cos012_a_01.fbxChest Exposure.blend 

 

this tutorial is very helpful but I think we are missing some files in unreal, after exporting the fbx from blender you have to create the same files path like in the original game,

like this (content = game):

Spoiler

image.png.5a0dad30c2b8a5ec464578419ebee41f.png

image.png.f209ec8d83a909f7916b761647410db6.png

 

we also can see that in the game files the materials are in a separate folder, so in UE you have to create the folder material and move materials there

Spoiler

image.png.8e5a40f7835c77eace5c157445375885.pngimage.png.c09ec4bf4d356be7be2bdaebccfd033b.png

 

After that I noticed that every model uses the same skeleton:

Spoiler

image.png.2d2c347c3080cfcac5377685787b4da1.png

 

so I looked for it in the game files, created the same path, moved the skeleton there and renamed it to S_chr_body_base:

Spoiler

image.png.ca83aec70ca861ec070a90b5648903dd.pngimage.png.5624961f76905b5d2650f7f8d324cfe3.png

 

after that package your project for windows with "use pak file" disabled in settings, and before making the pak delete every files exept these 2, like this :

Spoiler

image.png.ccce528ca7bf633f8675ad71781cd61f.png

 

I made my pak with only these 2 files and it shows up in game but the character is stuck in T pose so i'm missing something else.

oh and yes this game use unreal 2.4 so you have to use 2.4

Edited by azerty96
Posted
3 minutes ago, zecknor said:

Is there a reason it has no colors and the animation is locked?

 

I don't know about that..

 

I try unpack and merge(prev version). but there was no change.

Posted (edited)
25 minutes ago, zecknor said:

Is there a reason it has no colors and the animation is locked?

18 minutes ago, _mudai_ said:

 

I don't know about that..

 

I try unpack and merge(prev version). but there was no change.

 

the no color is caused by missing materials, like I said here, you have to put materials in the right place in UE to make colors and texture works:

18 minutes ago, azerty96 said:

we also can see that in the game files the materials are in a separate folder, so in UE you have to create the folder material and move materials there

 

  Reveal hidden contents

image.png.8e5a40f7835c77eace5c157445375885.pngimage.png.c09ec4bf4d356be7be2bdaebccfd033b.png

 

don't forget to delete them from your files before making the pak, if you leave them here the character will be white because the game will load the materials of your pak instead of the original ones, only leave these 2 files in your pak :

18 minutes ago, azerty96 said:

after that package your project for windows with "use pak file" disabled in settings, and before making the pak delete every files exept these 2, like this :

  Reveal hidden contents

image.png.ccce528ca7bf633f8675ad71781cd61f.png

 

For the locked animation I don't know neither, my mod make the character stuck in this pose too

Edited by azerty96
Posted
2 hours ago, azerty96 said:

I made my pak with only these 2 files and it shows up in game but the character is stuck in T pose so i'm missing something else.

oh and yes this game use unreal 2.4 so you have to use 2.4

 

2 hours ago, _mudai_ said:

 

I don't know about that..

 

I try unpack and merge(prev version). but there was no change.

 

2 hours ago, azerty96 said:

 

the no color is caused by missing materials, like I said here, you have to put materials in the right place in UE to make colors and texture works:

 

don't forget to delete them from your files before making the pak, if you leave them here the character will be white because the game will load the materials of your pak instead of the original ones, only leave these 2 files in your pak :

 

For the locked animation I don't know neither, my mod make the character stuck in this pose too

In Blender make sure to rename the armature object to "Armature" instead of the default model name it gets, UE4 uses the armature object as the first root bone:

ue4blenderarmature.jpg.ddd34be5c01474e7ddf2e6c0b37879d1.jpg

 

Make sure to assign the skeleton to the mesh and place it in correct folder in UE4, then delete it from mod pak:ue4skeleton.jpg.3e54c837d97207a90df618c4cf876b9a.jpg

 

The easiest way to check which files are needed for your mesh in UE4, is to save the original uasset with umodel (Save Packages, not export), then open that uasset with AssetEditor (https://github.com/kaiheilos/Utilities). All the files listed must be assigned to the mesh in UE4 and placed in correct folders (skeleton, materials, etc):

ue4asseteditor.jpg.52530e001b445d49b3380c4ad237de9e.jpg

The only files that should be in your model are the ones you directly modified like mesh and textures. Delete the skeleton and materials, we just have them in UE4 so that the model knows where to load them from in the game's data.

Posted

@yst0 v4 is perfect now. I wonder if you will go v5 and remove the panties and use the nude you made for it? haha. ?

 

 

If anyone else need some more ideas on outfit adjustments (or if yst0 is still up to it, since I've been asking a lot already). Here's some more idea examples:

 

Spoiler


image.thumb.png.459c50c4bcf7b4f0a0f6a55540ea5283.png

 

image.thumb.png.a5c55775b16bd586a499dbf52fa65101.png

 

image.thumb.png.6c6be6120c611ed03ac812935abe4df0.png

 

There is the black version that shared similar designs.

image.thumb.png.d4d5372fa7ce31af9a220cec36a7842d.png

 

Hopefully it is some ideas you may enjoy. It is just many of the same concept of making use of transparency. :)

 

As always, thanks for creating the mods!

 

Posted

The value to make the skirts 2x longer actually looks quite good on some of the dresses.

Spoiler


image.thumb.png.6843cc61e1e37399a194fbd121e9527d.png

 

image.thumb.png.e5effc048f73d34bce14a102b145d631.pngimage.thumb.png.38b7690208ec74884eb677d3e0f1329a.pngimage.thumb.png.4f14bf01dbd50e35b917d253ef42b819.pngimage.thumb.png.ab28c749dc4bf93439af8a104b82e71e.pngimage.thumb.png.a9221c02951330936cca77b52e0c6794.png

image.thumb.png.45bdcc39f1f4ab795d3e58b72c187507.png

 

Of course, it does make some other outfit a total mess. xD

Posted
56 minutes ago, zecknor said:

I tried adjusting the pak path mentioned earlier to no success. I'm sort of stuck on what I am doing wrong. The mod simply won't show in game even after double checking the path.

Most likely doing something wrong in UE.

image.png.e15508eb17d5d5f1218f281e0da2f4de.png

SpringLover.rar 5.45 MB · 7 downloads SpringLover UE file.rar 50.52 MB · 4 downloads

 

path.PNG.a39258492269e6b0c77f673d33f885e5.PNG

Fixed the packaging path and repack

 

1-1.PNG.cdeb331823b7c833e6349938a1c62c30.PNG

 

1-2.PNG.9e3616c0c225be3876f754d38af7f87d.PNG

 

1-3.PNG.bc96afa52ae954acdd2bdafc9007d44a.PNG

 

1-4.PNG.25ac3de0f479851a34dea1a6ec8a3f9d.PNG

 

But the result is the same as the black model above.

Posted
25 minutes ago, _mudai_ said:

 

path.PNG.a39258492269e6b0c77f673d33f885e5.PNG

Fixed the packaging path and repack

 

1-1.PNG.cdeb331823b7c833e6349938a1c62c30.PNG

 

1-2.PNG.9e3616c0c225be3876f754d38af7f87d.PNG

 

1-3.PNG.bc96afa52ae954acdd2bdafc9007d44a.PNG

 

1-4.PNG.25ac3de0f479851a34dea1a6ec8a3f9d.PNG

 

But the result is the same as the black model above.

Thanks, most likely because i did not make the glamor version which is what it needs to know what to morph into? I simply wanted to get the process of importing the mods into the game first.

Posted (edited)

@zai_I'm not sure why but when the nude models are further from the camera they make an outline on the nipples/areola which look really bad, is there a way to fix this?

Spoiler

image.png.44a8337858c34e16e74b087c393559d4.png

image.png.3e6add763e92ef76ca6bba5e4addd74c.png

 

Edited by zecknor
Posted
6 hours ago, zecknor said:

I tried adjusting the pak path mentioned earlier to no success. I'm sort of stuck on what I am doing wrong. The mod simply won't show in game even after double checking the path.

Most likely doing something wrong in UE.

image.png.e15508eb17d5d5f1218f281e0da2f4de.png

SpringLover.rar 5.45 MB · 12 downloads SpringLover UE file.rar 50.52 MB · 9 downloads

 

5 hours ago, zecknor said:

Thanks, most likely because i did not make the glamor version which is what it needs to know what to morph into? I simply wanted to get the process of importing the mods into the game first.

Your mod folder is packed wrong. It should be modname_P\StarlitSeason\Content\Model

modname_P is what you run unrealpak on. That content folder should be from the saved/cooked folder in unreal project files.

 

Also glamor morph isn't needed to get a working model, the characters will just all have the same breast size without it. Try making a model import without it first if you don't understand. If skin is black in game, then your materials are set up wrong. The material slots have to be in the same order as the original models, you can see this order in umodel by pressing M. Fix it in blender/unreal.

imasmaterialorder.jpg.3eff80808a68aa079433bff6dcd79d7e.jpg

Posted

Is there any way to make character's eyes lit?

I tried by editing material parameters such as emissive ones but it didn't work at all. 

Posted (edited)
12 hours ago, Saltlapse said:

 

Your mod folder is packed wrong. It should be modname_P\StarlitSeason\Content\Model

modname_P is what you run unrealpak on. That content folder should be from the saved/cooked folder in unreal project files.

 

Also glamor morph isn't needed to get a working model, the characters will just all have the same breast size without it. Try making a model import without it first if you don't understand. If skin is black in game, then your materials are set up wrong. The material slots have to be in the same order as the original models, you can see this order in umodel by pressing M. Fix it in blender/unreal.

imasmaterialorder.jpg.3eff80808a68aa079433bff6dcd79d7e.jpg

For some reason even though "MI_chr_body_cos012_a_01_maskA" was in my blender file it didn't import into the UE from the fbx. So do i simply create it myself and rename it as it is? After that how do i put it into the mesh in the right order?

Spoiler

image.png.e8f43207d823e623f391977beb90fd44.pngimage.png.7e16417b46f0cfb40064537506b71687.png

I randomly pressed some buttons and it allowed me to change my material slot to 14, then i put them 1 by 1 in order, but i have no idea how I did that lol.

Spoiler

image.png.db7c60f6733a0100910b45e4f1549b08.png

 

I was successfully able to get the models into the game with color, just missing a head and physics now, was I suppose to use the model with a head instead of the headless model? lol
 

Spoiler

image.thumb.png.8f032e04a33b9a73038f12ab96d66aff.png

image.png.f27c6719b5c04c058fbe8616c22437fe.png

image.png.23ba8aae0ca25caac2198b4370e6ba5a.pngimage.png.ec3903ac4a1941f74e225db284816ac8.png

SpringLover UE file.rarChest_Exposure.blend

 

Joke mod because of my failed import: 

Spoiler

image.thumb.png.ca200d0a1e5b0cd857b3e4ac4c1c3452.png

Headless dancer.rar

Edited by zecknor

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