zecknor Posted October 31, 2021 Posted October 31, 2021 4 hours ago, _mudai_ said: Sorry.. Didn't mean anything mean by what I said. I just been stuck on trying to export my edits and haven't been successful. Got some help but I'm still not able to get my mods showing in game I dunno why. If anyone is able to get my mods working please let me know what I did wrong. Mod= SpringLoverTest.rar Files= SK_chr_body_cos012_a_01.fbxChest Exposure.blend
zecknor Posted October 31, 2021 Posted October 31, 2021 (edited) Jello boob physics I call it Bounce More Plus (Literally everyone's is jello even if it's flat.) Bounce More Plus.7z Credit: Anon in 5ch Original link below https://dotup.org/uploda/dotup.org2633889.7z.html Edited October 31, 2021 by zecknor 4
Sinyu Posted October 31, 2021 Posted October 31, 2021 (edited) @zecknor Can you describe what are the edits you've done for the mod? I'm not sure what change I am suppose to look out for. I see the mod loaded in my game that look similar to what yst0 did for v3. Edit: Nevermind. It is not showing up for me either. I didn't realized creating a folder call "Disabled Mods" and moving unused mods to it, somehow still enables them in the game if left in the Paks directory. So once I move that folder out to the root of the game and using only your mod, the outfit is vanilla at default. Edited October 31, 2021 by Sinyu
_mudai_ Posted October 31, 2021 Posted October 31, 2021 (edited) 34 minutes ago, zecknor said: Didn't mean anything mean by what I said. I just been stuck on trying to export my edits and haven't been successful. Got some help but I'm still not able to get my mods showing in game I dunno why. If anyone is able to get my mods working please let me know what I did wrong. Mod= SpringLoverTest.rar Files= SK_chr_body_cos012_a_01.fbx가슴 노출.혼합 Fixed the package path. Then it comes out like this .pak files path = StarlitSeason\Content\Model\Character\... prefix "StarlitSeason\Content" require Edited October 31, 2021 by _mudai_
zecknor Posted October 31, 2021 Posted October 31, 2021 34 minutes ago, _mudai_ said: Fixed the package path. Then it comes out like this .pak files path = StarlitSeason\Content\Model\Character\... prefix "StarlitSeason\Content" require Is there a reason it has no colors and the animation is locked?
zecknor Posted October 31, 2021 Posted October 31, 2021 (edited) 38 minutes ago, Sinyu said: @zecknor Can you describe what are the edits you've done for the mod? I'm not sure what change I am suppose to look out for. I see the mod loaded in my game that look similar to what yst0 did for v3. Edit: Nevermind. It is not showing up for me either. I didn't realized creating a folder call "Disabled Mods" and moving unused mods to it, somehow still enables them in the game if left in the Paks directory. So once I move that folder out to the root of the game and using only your mod, the outfit is vanilla at default. I fixed the gaping hole under the skirt, however I don't know how to make breast, so it's prepared to take other people's nude mods later on and combine them. Edited October 31, 2021 by zecknor
azerty96 Posted October 31, 2021 Posted October 31, 2021 (edited) 6 hours ago, zecknor said: Anyone able to do an English translation of this with the exact programs they are using? I tried following it but got lost once i got to exporting the blender file back to the game. Does it need to be UE 4.24? If so where can I get it without making a UE account? I tried with a different version of UE and the settings were all different. Also for [Don't invert root bone] is it only for the first psk and don't do it for glamor psk? How to Mod: English ver: Below is JP version: Reveal hidden contents Costume modding exporting and importing Changing hair color ' Credits: https://egg.5ch.net/test/read.cgi/game/1634377002/343 I tried importing my own fbx that i exported from blender into my Unreal Editor 4.25.4 and it looks completely different. Reveal hidden contents Tried creating a new empty level and improting the fbx and I get this window. 58 minutes ago, zecknor said: Didn't mean anything mean by what I said. I just been stuck on trying to export my edits and haven't been successful. Got some help but I'm still not able to get my mods showing in game I dunno why. If anyone is able to get my mods working please let me know what I did wrong. Mod= SpringLoverTest.rar Files= SK_chr_body_cos012_a_01.fbxChest Exposure.blend this tutorial is very helpful but I think we are missing some files in unreal, after exporting the fbx from blender you have to create the same files path like in the original game, like this (content = game): Spoiler we also can see that in the game files the materials are in a separate folder, so in UE you have to create the folder material and move materials there : Spoiler After that I noticed that every model uses the same skeleton: Spoiler so I looked for it in the game files, created the same path, moved the skeleton there and renamed it to S_chr_body_base: Spoiler after that package your project for windows with "use pak file" disabled in settings, and before making the pak delete every files exept these 2, like this : Spoiler I made my pak with only these 2 files and it shows up in game but the character is stuck in T pose so i'm missing something else. oh and yes this game use unreal 2.4 so you have to use 2.4 Edited October 31, 2021 by azerty96 1
_mudai_ Posted October 31, 2021 Posted October 31, 2021 3 minutes ago, zecknor said: Is there a reason it has no colors and the animation is locked? I don't know about that.. I try unpack and merge(prev version). but there was no change.
azerty96 Posted October 31, 2021 Posted October 31, 2021 (edited) 25 minutes ago, zecknor said: Is there a reason it has no colors and the animation is locked? 18 minutes ago, _mudai_ said: I don't know about that.. I try unpack and merge(prev version). but there was no change. the no color is caused by missing materials, like I said here, you have to put materials in the right place in UE to make colors and texture works: 18 minutes ago, azerty96 said: we also can see that in the game files the materials are in a separate folder, so in UE you have to create the folder material and move materials there : Reveal hidden contents don't forget to delete them from your files before making the pak, if you leave them here the character will be white because the game will load the materials of your pak instead of the original ones, only leave these 2 files in your pak : 18 minutes ago, azerty96 said: after that package your project for windows with "use pak file" disabled in settings, and before making the pak delete every files exept these 2, like this : Reveal hidden contents For the locked animation I don't know neither, my mod make the character stuck in this pose too Edited October 31, 2021 by azerty96 1
Saltlapse Posted October 31, 2021 Posted October 31, 2021 2 hours ago, azerty96 said: I made my pak with only these 2 files and it shows up in game but the character is stuck in T pose so i'm missing something else. oh and yes this game use unreal 2.4 so you have to use 2.4 2 hours ago, _mudai_ said: I don't know about that.. I try unpack and merge(prev version). but there was no change. 2 hours ago, azerty96 said: the no color is caused by missing materials, like I said here, you have to put materials in the right place in UE to make colors and texture works: don't forget to delete them from your files before making the pak, if you leave them here the character will be white because the game will load the materials of your pak instead of the original ones, only leave these 2 files in your pak : For the locked animation I don't know neither, my mod make the character stuck in this pose too In Blender make sure to rename the armature object to "Armature" instead of the default model name it gets, UE4 uses the armature object as the first root bone: Make sure to assign the skeleton to the mesh and place it in correct folder in UE4, then delete it from mod pak: The easiest way to check which files are needed for your mesh in UE4, is to save the original uasset with umodel (Save Packages, not export), then open that uasset with AssetEditor (https://github.com/kaiheilos/Utilities). All the files listed must be assigned to the mesh in UE4 and placed in correct folders (skeleton, materials, etc): The only files that should be in your model are the ones you directly modified like mesh and textures. Delete the skeleton and materials, we just have them in UE4 so that the model knows where to load them from in the game's data. 4
yst0 Posted November 1, 2021 Posted November 1, 2021 I wasn't thinking of looking into it from below. chr_body_cos012v4.pakchr_body_cos012v4.sig Spoiler I tried it, but it is still difficult for beginners. A compromise will be needed. 7
_mudai_ Posted November 1, 2021 Posted November 1, 2021 https://gamebanana.com/mods/331278 This mod adjusts the body line and skirt length But I only want to adjusts the skirt length. I unpackted it and compared it with the original file with AssetEditor, but I don't konw the values related to the clothes. Can someone know that?
Sinyu Posted November 1, 2021 Posted November 1, 2021 @yst0 v4 is perfect now. I wonder if you will go v5 and remove the panties and use the nude you made for it? haha. ? If anyone else need some more ideas on outfit adjustments (or if yst0 is still up to it, since I've been asking a lot already). Here's some more idea examples: Spoiler There is the black version that shared similar designs. Hopefully it is some ideas you may enjoy. It is just many of the same concept of making use of transparency. As always, thanks for creating the mods!
hogehogege Posted November 1, 2021 Posted November 1, 2021 28 minutes ago, _mudai_ said: https://gamebanana.com/mods/331278 This mod adjusts the body line and skirt length But I only want to adjusts the skirt length. I unpackted it and compared it with the original file with AssetEditor, but I don't konw the values related to the clothes. Can someone know that? skirt_mod.7z 5
_mudai_ Posted November 1, 2021 Posted November 1, 2021 26 minutes ago, hogehogege said: skirt_mod.7z 429.42KB · 5 다운로드 Thanks!
Sinyu Posted November 1, 2021 Posted November 1, 2021 The value to make the skirts 2x longer actually looks quite good on some of the dresses. Spoiler Of course, it does make some other outfit a total mess. xD
zecknor Posted November 1, 2021 Posted November 1, 2021 (edited) I tried adjusting the pak path mentioned earlier to no success. I'm sort of stuck on what I am doing wrong. The mod simply won't show in game even after double checking the path. Most likely doing something wrong in UE. SpringLover.rarSpringLover UE file.rar Edited November 1, 2021 by zecknor
zecknor Posted November 1, 2021 Posted November 1, 2021 4 hours ago, yst0 said: I wasn't thinking of looking into it from below. chr_body_cos012v4.pak 7.98 MB · 77 downloads chr_body_cos012v4.sig 419.43 kB · 72 downloads Reveal hidden contents I tried it, but it is still difficult for beginners. A compromise will be needed. Could you also make the version without the chest piece there updated with this transparent bottom? Thanks
_mudai_ Posted November 1, 2021 Posted November 1, 2021 56 minutes ago, zecknor said: I tried adjusting the pak path mentioned earlier to no success. I'm sort of stuck on what I am doing wrong. The mod simply won't show in game even after double checking the path. Most likely doing something wrong in UE. SpringLover.rar 5.45 MB · 7 downloads SpringLover UE file.rar 50.52 MB · 4 downloads Fixed the packaging path and repack But the result is the same as the black model above.
zecknor Posted November 1, 2021 Posted November 1, 2021 25 minutes ago, _mudai_ said: Fixed the packaging path and repack But the result is the same as the black model above. Thanks, most likely because i did not make the glamor version which is what it needs to know what to morph into? I simply wanted to get the process of importing the mods into the game first.
zecknor Posted November 1, 2021 Posted November 1, 2021 (edited) @zai_I'm not sure why but when the nude models are further from the camera they make an outline on the nipples/areola which look really bad, is there a way to fix this? Spoiler Edited November 1, 2021 by zecknor
Saltlapse Posted November 1, 2021 Posted November 1, 2021 6 hours ago, zecknor said: I tried adjusting the pak path mentioned earlier to no success. I'm sort of stuck on what I am doing wrong. The mod simply won't show in game even after double checking the path. Most likely doing something wrong in UE. SpringLover.rar 5.45 MB · 12 downloads SpringLover UE file.rar 50.52 MB · 9 downloads 5 hours ago, zecknor said: Thanks, most likely because i did not make the glamor version which is what it needs to know what to morph into? I simply wanted to get the process of importing the mods into the game first. Your mod folder is packed wrong. It should be modname_P\StarlitSeason\Content\Model modname_P is what you run unrealpak on. That content folder should be from the saved/cooked folder in unreal project files. Also glamor morph isn't needed to get a working model, the characters will just all have the same breast size without it. Try making a model import without it first if you don't understand. If skin is black in game, then your materials are set up wrong. The material slots have to be in the same order as the original models, you can see this order in umodel by pressing M. Fix it in blender/unreal. 2
H00K4h Posted November 1, 2021 Posted November 1, 2021 Is there any way to make character's eyes lit? I tried by editing material parameters such as emissive ones but it didn't work at all.
zecknor Posted November 1, 2021 Posted November 1, 2021 (edited) 12 hours ago, Saltlapse said: Your mod folder is packed wrong. It should be modname_P\StarlitSeason\Content\Model modname_P is what you run unrealpak on. That content folder should be from the saved/cooked folder in unreal project files. Also glamor morph isn't needed to get a working model, the characters will just all have the same breast size without it. Try making a model import without it first if you don't understand. If skin is black in game, then your materials are set up wrong. The material slots have to be in the same order as the original models, you can see this order in umodel by pressing M. Fix it in blender/unreal. For some reason even though "MI_chr_body_cos012_a_01_maskA" was in my blender file it didn't import into the UE from the fbx. So do i simply create it myself and rename it as it is? After that how do i put it into the mesh in the right order? Spoiler I randomly pressed some buttons and it allowed me to change my material slot to 14, then i put them 1 by 1 in order, but i have no idea how I did that lol. Spoiler I was successfully able to get the models into the game with color, just missing a head and physics now, was I suppose to use the model with a head instead of the headless model? lol Spoiler SpringLover UE file.rarChest_Exposure.blend Joke mod because of my failed import: Spoiler Headless dancer.rar Edited November 1, 2021 by zecknor 4
Sinyu Posted November 2, 2021 Posted November 2, 2021 @zecknor Good to see at least you are making progress! One step at a time as they say. ? @yst0 Another nice update addition. ?
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