Guest Posted October 5, 2021 Posted October 5, 2021 Maybe this has already been answered in other previous posts, even so I take a risk haha I would like to know for you which is the best body for fallout 4, compatible with the animations of the lab, their physics, clothes, armor, accessories such as tattoos, piercing, etc. And in the same way, what is, in short, the best body of fallout 4?
Nuka Cherry Posted October 5, 2021 Posted October 5, 2021 Fusion Girl, for the animations, and it is getting a decent amount of conversions for the latest version, just make sure your FG clothing mods matches the more recent FG (1.75+) and not the earlier 1.45 version.
Jellyfish505 Posted October 5, 2021 Posted October 5, 2021 4 hours ago, zarza said: Maybe this has already been answered in other previous posts, even so I take a risk haha I would like to know for you which is the best body for fallout 4, compatible with the animations of the lab, their physics, clothes, armor, accessories such as tattoos, piercing, etc. And in the same way, what is, in short, the best body of fallout 4? Personally I go with CBBE on the basis it has a huge amount of supporting mods but I think which body is actually better is just a matter of preference.
izzyknows Posted October 6, 2021 Posted October 6, 2021 Have to go with CBBE, since it's far more supported and all animation packs work with is just fine, regardless of the mods boiler plate. The only thing you loose is morphing privet parts... and limited clothing/armor options. But in the end, it's personal preference.
ralfetas Posted October 6, 2021 Posted October 6, 2021 My opinion... FG have a good skeleton, the body looks nice and they have support for the nasty stuff, and the people that use it are passionate about it, so expect good conversions and support. CBBE simple, don´t see why use this, unless you want to keep stuff more vanilla as possible. CBBE TWB, the quantity of sliders are incredible, you can do any body you want, really, any body that you think you can make with TWB. For physics, 3bbb, i don´t have much experience with FG, but for what i see FG have a more realistic physics, but could be just a impression.
kziitd Posted October 6, 2021 Posted October 6, 2021 For the average person, the hips and breasts can be big enough, so it's the same no matter what. For people who are engaged in art professional work like me, FG is close to real people. It can be classified as one kind of resources with all 3A realistic style games. CBBE is just a large Barbie doll. It is a model level with SIMS. In the era when skyrim and fallout4 were released, the hardware level of computer products could not guarantee the stable frame number of high-quality models in the game, So CBBE took the lead. As for CBBE's biggest advantage is the number of clothes, which is particularly regrettable. The most popular clothes like vtaw, which comes from higher quality DAZ model resources, unless they are exposed a lot, CBBE's own human body does not play much role, and a few sliders also limit the shape and style of clothes. But it doesn't matter. Anyway, most people only focus on hips and breasts.
South8028 Posted October 6, 2021 Posted October 6, 2021 I don't like any. All bodies in fo4 are teenage boys, compensated by the size of boobs and puffed up asses, to the best of the players' imagination. There is no female skeleton, but there are meshes pulled out of skyrim and adapted for the fo4 skeleton. As a result. Anatomically non-feminine hip position, wolf neck and shoulders slouching quarterback. A minimum of information on the vanilla head and a single skeleton from bethesda made assembling a normal female body for fo4 an almost unrealistic task. But you can get used to it. And then cbbe will do for those players who need to dress up dolls, fg will do for those who need to fuck athletes.
rjrc Posted October 6, 2021 Posted October 6, 2021 CBBE + True Wasteland Body . And OCBPC for physics. As said by ralfetas you can make any body you like with TWB, muscular, petite, barbie doll or natural... For texture FSM https://www.loverslab.com/topic/171099-fsm-body-textures-redux-extreme-backup-of-deleted-mods-from-nexusmods/?tab=comments#comment-3425550 I tried FG but i don't like its body, kind of androgynous to me, although i have no spent much time trying to tweak FG presets. It depends on your tastes. I chose CBBE because FSM is very nice and all outfits/mods are supported
Gameplayer Posted October 7, 2021 Posted October 7, 2021 I suppose it is pretty clear which body Im supporting, It works with Animations too and well its got full physics too.
Electricdive Posted October 15, 2021 Posted October 15, 2021 On 10/6/2021 at 1:18 PM, kziitd said: For the average person, the hips and breasts can be big enough, so it's the same no matter what. For people who are engaged in art professional work like me, FG is close to real people. It can be classified as one kind of resources with all 3A realistic style games. CBBE is just a large Barbie doll. It is a model level with SIMS. In the era when skyrim and fallout4 were released, the hardware level of computer products could not guarantee the stable frame number of high-quality models in the game, So CBBE took the lead. As for CBBE's biggest advantage is the number of clothes, which is particularly regrettable. The most popular clothes like vtaw, which comes from higher quality DAZ model resources, unless they are exposed a lot, CBBE's own human body does not play much role, and a few sliders also limit the shape and style of clothes. But it doesn't matter. Anyway, most people only focus on hips and breasts. CBBE based body mods like CBBE+TWB or CBBE3bA from SSE has that giant advantage of having many seperate sliders that yield the best fine tuning when building a custom body, extra clothing avability is just a bonus, not the main cause of using those, In my opinion.You can pretty much create many types of body with CBBE+TWB combined currently, shape wise. That freedom of creating just the type of the body you like and tweak it plus having soo many outfits, outweight whatever other bodies offer versus the cbbe+ bodies.
Cornoholio Posted October 16, 2021 Posted October 16, 2021 Hm, classic CBBE might not be the best-looking thing, but offers by far the most options and universal compatibility. Unfortunately CBBE isn't always CBBE as far as presets go, or at least that's what I found: DD for fo4 for instance will only accept a quaint few presets, as will some other clothing mods. I'm still working out why that is... if you want full AAF functionality CBBE is the simplest option. To me it seems that it's rather like skyrim and the new BHUNP body-files: looks phantastic, requires a shitload of work to get running and compatibility is limited. If you're running the game for screenshot-quality and impressive images you can go with it (together with a ton of lighting options and retextures), but if you just want a smooth and fluid gameplay that doesn't look as shitty as vanilla does go with the CBBE route. My old rig won't handle full HD options anyway, so I usually use a general retex that limits the load and focus on those things being 2k or 4k that I actually look at: my char, my guns, my armor.
South8028 Posted October 19, 2021 Posted October 19, 2021 Experimenting, I sewed fg's ass to cbbe's torso. Because the vertices of the fg ass mesh are more literate. The zones of influence deform the mesh less when tilting, bending. But the shoulder mesh cbbe is definitely better than fg. Likewise, it deforms less on folds than fg and works better with morphs. 1 + 1 = 1 more or less normal body. I slightly adjusted the weights. I froze the zero shape of the fg ass under cbbe, and made the fg shape as a separate slider. This greatly facilitates the fitting of the garment. I put on clothes from cbbe, copied bones, defined sliders and clothes with cbbe are ready immediately under zaz.I do not use this body, I have another, but I will try to play with this. With aaf it works exactly the same as fg, there is no difference and another plus that it uses uv from cbbe.
Guest Posted October 20, 2021 Posted October 20, 2021 I started using FG since i never could fully solve the freaking knee problem. FG does not have that problem. Sure, you lose some clothing but at one point i asked myself, do i really need sexy clothing? No, not really. Since i strive for more realistic scenarios, in Fallout you would not run around in sexy clothing anyway. But overall, i like the FG body actually more than CBBE. I would say its like the advanced version of bodies. But everyone should use what one likes. I am not judging.
Neodarkside Posted October 27, 2021 Posted October 27, 2021 Honestly, build your own. I took one of the CBBE presets and tweaked sliders until I had the look I wanted, then made the preset and ran bodyslide and changed all outfits to use that look. The "BEST" body is always going to be a huge opinion. I've seen peoples best or favorite body's and I'm like... um... have you SEEN the human body? Pretty sure someone would like at mine and go, "yeah, not for me" so Honestly, look around, see whats out there and honestly play with Bodyslide until it fits your preferred type
Guest Posted October 27, 2021 Posted October 27, 2021 On 10/5/2021 at 12:24 PM, zarza said: Maybe this has already been answered in other previous posts, even so I take a risk haha I would like to know for you which is the best body for fallout 4, compatible with the animations of the lab, their physics, clothes, armor, accessories such as tattoos, piercing, etc. And in the same way, what is, in short, the best body of fallout 4? I use KziitdFusionGirlSkin. 1.30. A LL.
Cornoholio Posted October 29, 2021 Posted October 29, 2021 I use my own FG preset these days... for me FG has worked far better than CBBE.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.