Spicycat Posted May 28, 2013 Posted May 28, 2013 View File This is a rescaled version of one of the skeletons that can be found at http://skyrim.nexusmods.com/mods/16712//? Basically, I went through the skeleton in nifskope along with the x117 skeleton, and changed all the scaling to match the x117 numbers. I ended up scaling the whole thing up a bit when I was finished, since it came out smaller than the original. This works perfectly fine with Children of the Sky, I dropped it in and my game hasn't crashed and I haven't found any clipping. It places the quiver on the hip, and theoretically should be compatible with ECE-CMS, although I can't figure out how to get that set up with a custom race. >_< But if someone wants to try, it should be as compatible as the normal XP32 skeleton with the Chesko modification is. Now with 100% less hovering! Also, there was what amounted to a second skeleton made out of data for arm dismemberment and disemboweling. I'm not sure why anyone would want to be disemboweled, but I adjusted that second skeleton to match. The hovering error in the first version was where I adjusted the scale and everything to match the dismemberment skeleton instead of the newly-resized main skeleton. Yay. Submitter Spicycat Submitted 05/28/2013 Category Modders Resources
uguu123 Posted May 28, 2013 Posted May 28, 2013 if not hard to explain, but what "+" on using it instead of skeleton from CotS-R2?
factoryclose Posted May 28, 2013 Posted May 28, 2013 I hope the belly skeleton is added in this file. but good work anyway! appreciate this! I'll test it.
PsychoMachina Posted May 28, 2013 Posted May 28, 2013 @Spicycat Try adjusting the z-position of the x117 Root Node. @Uguu123 This includes Chesko's belt-fastened quiers (the quiers are repositioned lower) and should work with Chesko's animation. (damn, some of my keyboard keys are broken)
Morrowind542 Posted May 30, 2013 Posted May 30, 2013 I'm sorry if this is a really stupid question, but where am I supposed to drop the file? Do I just drop it under "meshes/actor/character/character assets female" like the original skeleton you linked to goes, or does it go elsewhere?
Kaydence Posted July 25, 2013 Posted July 25, 2013 I'm sorry if this is a really stupid question, but where am I supposed to drop the file? Do I just drop it under "meshes/actor/character/character assets female" like the original skeleton you linked to goes, or does it go elsewhere? I second this question. I'm not sure where to drop it. I found two instances of that file name in the character folder.
rossignol Posted July 29, 2013 Posted July 29, 2013 Seems like there's no clear "how to" for those file, so I'll explain how to replace the skeleton here as well, so it can be found easily : The files you're looking for are located there : -Skyrim\Data\Meshes\actors\character\Oriental\x117\skeleton_female_x117.nif There's also one copy there : -Skyrim\Data\Meshes\actors\character\Character Assets Female\skeleton_female_x117.nif First of all : backup those files ! Once that's done, copy the new skeleton in the Oriental\x117\ directory, then rename it skeleton_female_x117.nif (delete or replace the old file). Then, run FNIS, making sure you check the "skeleton arm patch" and you're good to go. It worked with only replacing the skeleton in Oriental\x117\, but after testing, I also replaced the one in Character Assets Female\, just to be sure. Remember to run FNIS whenever you change a skeleton. Hope it helps.
Vein Posted August 3, 2013 Posted August 3, 2013 When I install this skeleton my character becomes tiny at "player.setscale 1.0", but in first person my character seems to be at the right height. Is there something I am doing wrong or can do to fix this?
rossignol Posted August 4, 2013 Posted August 4, 2013 Did you install the camera height fix from Cots ? You normally shouldn't need to use the command setscale with Cots. :/
Vein Posted August 4, 2013 Posted August 4, 2013 I don't use the camera fix normally since the height in 1st person scales accordingly but after using this skeleton I did try it to see if it would help resolve that problem. Unfortunately it made no difference.
rossignol Posted August 4, 2013 Posted August 4, 2013 Weird. Never had any issue like this one. Afraid I can't help, hope you find a solution soon. :/
Vein Posted August 4, 2013 Posted August 4, 2013 Thanks a bunch anyway! I'll post something if I find what is causing it.
KillZone009 Posted December 29, 2013 Posted December 29, 2013 Hello Everyone , I have a question wile using the Skeletonx117 the Followers Position is Off when the SexLab Defeat Starts and I don't know how to Adjust her Position , she is Positioned Ahead of where the Normal Adult Body Would be Sitting when the Animation Start's , Called Cowgirl or so , When It Starts basically she is sitting on the Male Chest doing the Animation , was just wondering how to fix it since I dint Notice it till she Actually got Knocked Down and the Anim started , I have a strong Follower who is Die Hard btw XD , Just thought I'd ask if there is a way to fix it cause it makes me wonder if something may be off in the skeleton that may affect Armor's and weapons later on for her , any Help with this will be Appreciated Greatly ^^
...0... Posted December 29, 2013 Posted December 29, 2013 Great work it also work with problem followers CoTS R2 there no longer adult size
SinPusher Posted May 31, 2014 Posted May 31, 2014 Hopefully someone sees this and can help. Can anyone confirm that this new skeleton is compatable with ECE? The skeleton is functional and matches the original x117 but causes the same horrid giant hipped amazon woman creature in the showracemenu with ECE. Big thanks to anyone that can help!
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