bigsmoke77 Posted December 18, 2022 Posted December 18, 2022 so if im understanding this correctly, all the mods installed in the bat will be ready to use with 1.4?
c0ffeeeee Posted December 20, 2022 Author Posted December 20, 2022 On 12/18/2022 at 3:41 PM, bigsmoke77 said: so if im understanding this correctly, all the mods installed in the bat will be ready to use with 1.4? Some mods listed in the lazy installer don't work for 1.4 yet, particularly animation patch
espresso116688 Posted February 4, 2023 Posted February 4, 2023 (edited) I found this in the installer. What happens to Animation patch? Do I need a 2FA on Gitgud? Edited February 4, 2023 by espresso116688
jackgoff69 Posted February 4, 2023 Posted February 4, 2023 5 hours ago, espresso116688 said: I found this in the installer. What happens to Animation patch? Do I need a 2FA on Gitgud? Download the newest versions of Gitgud and C0ffees Lazy Installer. Worked for me.
gamerking999 Posted February 5, 2023 Posted February 5, 2023 (edited) 22 hours ago, espresso116688 said: I found this in the installer. What happens to Animation patch? Do I need a 2FA on Gitgud? It seems like rimworld-animations-patch is no longer available. On the authors page (AbstractConcept) there is no project named rimworld-animations-patch. 17 hours ago, jackgoff69 said: Download the newest versions of Gitgud and C0ffees Lazy Installer. Worked for me. In the newest version of C0ffees Lazy Installer rimworld-animations-patch was moved to optional. Edited February 5, 2023 by gamerking999
kalebon Posted February 7, 2023 Posted February 7, 2023 having a problem being able to get the ideology addon and the MC mods.
jdcaz2003 Posted February 8, 2023 Posted February 8, 2023 (edited) There's a bug in the latest version where the first two Git calls are missing the local folder. They should read: Quote CALL :GitUpdate coffees-rjw-ideology-addons https://gitgud.io/c0ffeeeeeeee/coffees-rjw-ideology-addons.git CALL :GitUpdate rjw-mc https://gitgud.io/c0ffeeeeeeee/rjw-mc.git Also, Windows 11 seems to be ignoring the EXIT call at the end and trying to run all the stuff afterwards ~\_(`_`)_/~ Edited February 8, 2023 by jdcaz2003
dragoduval Posted February 8, 2023 Posted February 8, 2023 C0ffees-Lazy-Installer-Updater-2-6-23.bat Temporary fix, for those that dont want to correct it themselves.
c0ffeeeee Posted February 9, 2023 Author Posted February 9, 2023 41 minutes ago, dragoduval said: C0ffees-Lazy-Installer-Updater-2-6-23.bat 6.28 kB · 0 downloads Temporary fix, for those that dont want to correct it themselves. oops, my bad. It's been fixed 1
SohCahToa Posted February 20, 2023 Posted February 20, 2023 Does anyone have a load order they could share with us for the mods in this installer. It can take quite a lot of time to figure out all the dependencies, etc. Would be very helpful I think if we crowdsourced the most stable order.
coldheartzero Posted February 21, 2023 Posted February 21, 2023 (edited) On 2/19/2023 at 11:25 PM, SohCahToa said: Does anyone have a load order they could share with us for the mods in this installer. It can take quite a lot of time to figure out all the dependencies, etc. Would be very helpful I think if we crowdsourced the most stable order. Updated again- Something in the mod list updated, not sure and it's throwing errors now, HOWEVER, it doesn't seem to effect game play to much except for when a trade caravan shows up. Then the game grinds to almost a halt until they leave. I haven't updated RJW since like the day before I made this post originally but it seems to be causing issues now as well, but since I've not updated RJW it's still working fine for me. Word of advice, use Rimpy and always make local copies of your mod files so if they update it doesn't screw up your game, and don't manually update unless you MUST if the game is already working good. Updated, if you're using this and discover your pawns standing around to often, check their inventory and make them drop the added baggage. Every once in a while I found some of my pawns just standing, (there activity was listed as standing). I could make them do stuff but then they'd go back to standing. I don't know what prompted me to do it but I made them drop all the added crap they were carrying. Not clothes or their weapons, just the added crap. They'd then pick it up and put the stuff away and go back to normal. After close to 30 hours in my current play I've had to do this maybe 4 times to get them back on track. I think it might be an issue with pick up and haul or who knows. Just an FYI if you're experiencing this as well. Load order, for like RJW and it's various bits and bobs, or a full game setup with lots of bells and whistles? Here's a mod list/load order that doesn't throw any errors in the game. In rimpy it will give a couple of warnings but it's fine. Make sure you delete all the shit out of the local low folder, run the game as vanilla once, then use this mods. Big mod lists like this need a clean install. It does NOT throw any errors for me. You'll need all xpacs, and I've tweaked the load order a bit beyond what the auto sort has done. Mainly because the sized apparel etc wasn't working right. The game will be extremely hard at the beginning if you play like I do, this mod pack is meant more for late game max point raids. I THINK I have dire raids in this pack. If you don't want to use the mods themselves, you can still load the xml and see how I've got RJW set up. Or just open the XML in notepad or something. Everything works, but occasionally it looks like there are 2 sets of tits superimposed over each other. I can't figure that one out but as it sits right now the load order is the only way to get everything to work. exported.xml Edited February 27, 2023 by coldheartzero updated stuff part duh
Toastofftheundead Posted February 22, 2023 Posted February 22, 2023 Im having some problems trying to make this work, when i try to run the installer it will either do nothing, give me errors such as "fatal: expected flush after ref listing" "fatal: early EOF fatal: fetch-pack: invalid index-pack output" "fatal: the remote end hung up unexpectedly" or no error or progress at all and just moving onto the next y/n question. not sure if im missing something obvious here. i have no clue about coding and such so im mostly going of the instructions. i did install the Git thing from the provided link but i dont know if or what i have to do with it afterwards since launching it just gives a mostly empty seperate command window
sasha8948 Posted March 24, 2023 Posted March 24, 2023 Im having some problems trying to make this work, when i try to run the installer it will either do nothing, give me errors such as: Updating rjw-master... .git not found in /rjw-master/. Would you like to DELETE /rjw-master/ and reinstall correctly for auto-update? [IAMSURE/n]:
chvgr Posted March 24, 2023 Posted March 24, 2023 5 hours ago, sasha8948 said: Im having some problems trying to make this work, when i try to run the installer it will either do nothing, give me errors such as: Updating rjw-master... .git not found in /rjw-master/. Would you like to DELETE /rjw-master/ and reinstall correctly for auto-update? [IAMSURE/n]: just agree IAMSURE -> Enter
Hydroxybutyric Posted April 15, 2023 Posted April 15, 2023 On 2/21/2023 at 7:25 AM, coldheartzero said: Updated again- Something in the mod list updated, not sure and it's throwing errors now, HOWEVER, it doesn't seem to effect game play to much except for when a trade caravan shows up. Then the game grinds to almost a halt until they leave. I haven't updated RJW since like the day before I made this post originally but it seems to be causing issues now as well, but since I've not updated RJW it's still working fine for me. Word of advice, use Rimpy and always make local copies of your mod files so if they update it doesn't screw up your game, and don't manually update unless you MUST if the game is already working good. Updated, if you're using this and discover your pawns standing around to often, check their inventory and make them drop the added baggage. Every once in a while I found some of my pawns just standing, (there activity was listed as standing). I could make them do stuff but then they'd go back to standing. I don't know what prompted me to do it but I made them drop all the added crap they were carrying. Not clothes or their weapons, just the added crap. They'd then pick it up and put the stuff away and go back to normal. After close to 30 hours in my current play I've had to do this maybe 4 times to get them back on track. I think it might be an issue with pick up and haul or who knows. Just an FYI if you're experiencing this as well. Load order, for like RJW and it's various bits and bobs, or a full game setup with lots of bells and whistles? Here's a mod list/load order that doesn't throw any errors in the game. In rimpy it will give a couple of warnings but it's fine. Make sure you delete all the shit out of the local low folder, run the game as vanilla once, then use this mods. Big mod lists like this need a clean install. It does NOT throw any errors for me. You'll need all xpacs, and I've tweaked the load order a bit beyond what the auto sort has done. Mainly because the sized apparel etc wasn't working right. The game will be extremely hard at the beginning if you play like I do, this mod pack is meant more for late game max point raids. I THINK I have dire raids in this pack. If you don't want to use the mods themselves, you can still load the xml and see how I've got RJW set up. Or just open the XML in notepad or something. Everything works, but occasionally it looks like there are 2 sets of tits superimposed over each other. I can't figure that one out but as it sits right now the load order is the only way to get everything to work. exported.xml 11.68 kB · 41 downloads don't use common sense
coldheartzero Posted April 23, 2023 Posted April 23, 2023 On 4/15/2023 at 2:04 PM, Hydroxybutyric said: don't use common sense I have a bad habbit of not taking my own advice when I made a new mod set up. I hate transferring files over to the local folder and then deleting them all or updating them etc every time I want to make an new set up. I also tend to forget, a lot. Rimworld is a great game, but the hoops you gotta go through to start a new mod list and make your game work correctly each time is, so unfun at this point I actually haven't played since I finished game/mod list I posted above. Been thinking of a Astra Militarum or whatever it's called, warhammer 40k play through. Watched a video about the Tau a few days ago and it's got me wanting to play them in Rimworld, I just don't feel like dealing with Rimworld right now.
S7JISKS6X8Y1IOAB7L0A Posted May 17, 2023 Posted May 17, 2023 (edited) I will die, where is the download button? Why cannot you keep atleast downloading simple. AND LINUX or PYTHON SUPPORT PLEASE. Edited May 17, 2023 by COALROCK8642
cptkorea Posted May 20, 2023 Posted May 20, 2023 On 5/17/2023 at 11:52 AM, COALROCK8642 said: I will die, where is the download button? Why cannot you keep atleast downloading simple. AND LINUX or PYTHON SUPPORT PLEASE. How is this not simple? I outlined the download link in red in this screenshot.
alex359 Posted May 31, 2023 Posted May 31, 2023 (edited) Since alternative solutions might lag behind on updates, I've tried making a complementary python program for linux and similar that grabs the git links from the latest lazy installer file in the folder. It shouldn't need to be updated unless i messed up something, so the only file that needs to be downloaded to update in case is coffee's. How to use: 1.place C0ffees-Lazy-Installer-Updater-...bat and LazyUpdater.py in Rimworld/mods folder 2.open a terminal and type python LazyUpdater.py update should proceed automatically optionally modify C0ffees-Lazy-Installer-Updater.bat in a text editor Please let me know if you think there's an error or something that can be corrected. Many thanks to @c0ffeeeee for the continued support to the community and @Techno665 from which I took inspiration for my own program LazyUpdater.zip Edited May 31, 2023 by alex359 1
DreaM MakeR Posted July 1, 2023 Posted July 1, 2023 returning to play again , thank you for this utility 1
Azrail Posted July 9, 2023 Posted July 9, 2023 You have no idea how much I appreciate this installer, it truly saves so much time. Thank you so much. 3
sim64k Posted July 11, 2023 Posted July 11, 2023 Please remove Hazzer's git for S16 Extension since it's almost 2 years old. Newest version can be found here: https://gitgud.io/sim64k/s16s-extension.git @c0ffeeeee 4
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now