aravis7 Posted September 1, 2021 Posted September 1, 2021 Physical Characteristics Framework View File The goal of this mod is to help mod makers creating quests/dialogue mods to understand the physical characteristics of the player, beyond the simple gender and race conditions offered in the base game. The mod itself is a very lightweight plugin that does nothing on its own, it just provides an MCM menu that you can fill with all the physical characteristics of your player ( everything that can be directly seen by other NPCs and does not change over time like clothing, etc...). The mod will translate your choices to global variables that can be used by mod makers in dialogues, quests, events etc... For exemple, it makes possible for NPCs to address your character by his/her hair color, or to have a different approach toward you depending on your attractiveness, etc... I've seen a few options like this in some mod's MCM, but I think it's probably better to have a unified system that everyone can use, so users don't have to fill plenty of different menus and mod makers don't have to reinvent the wheel everytime or to clutter their main menus. I've included a list of variables for interested modders, it will probably grow over time and suggestions depending on the time I have and if the framework is actually used or not. Feel free to do everything you want with this mod (modify, redistribute in your own mod etc...), as long as you don't create too many different versions, since the goal is to have a unified system in the end. Have fun creating mods. Submitter aravis7 Submitted 09/01/2021 Category Modders Resources Requires Special Edition Compatible Yes 2
Gräfin Zeppelin Posted September 1, 2021 Posted September 1, 2021 This is an excellent idea and I hope some mods will make use out of this. 2
LinksSword Posted September 1, 2021 Posted September 1, 2021 i already see some potential use in other mods such as YPS immersive fashion, Or Sexlab Hormones 2
Balgin Posted September 1, 2021 Posted September 1, 2021 I could see this either working very well with YPS or conflicting as it seems to do some of the same things. 1
Szlordrin Posted September 1, 2021 Posted September 1, 2021 Would be cool to see integration with Apropos, could literally describe your character, instead of "{ACTIVE} pulled {PRIMARY}'s hair" it could read " "{ACTIVE} pulled {PRIMARY} {COLORHAIR} {LENGTHHAIR}" would be cool to see. 3
DayTri Posted September 2, 2021 Posted September 2, 2021 Nice idea. The skin color cracks me up though lol, 1. white, 2. brown, 3. blue... blue... there is no black, but #3 in the list is blue lol
lcewolf Posted September 2, 2021 Posted September 2, 2021 I always wanted something like this. I hope YPS immersive and Sexlabs Survivor
aravis7 Posted September 3, 2021 Author Posted September 3, 2021 (edited) On 9/1/2021 at 11:12 PM, Balgin said: I could see this either working very well with YPS or conflicting as it seems to do some of the same things. I don't know this mod very much but it seems to do a lot of things, the goal here is to have a very lightweight plugin with maximum compatibility, that you can easily use as a dependancy without having to worry too much. This mod will never modify anything except his own variables. @Daytri: I've modified the variable for those who only want to use pcf_skincolor, but there is also a pcf_skintone slider that you can use to determine how dark/clear the skin is. Edited September 3, 2021 by aravis7
Papitas Posted September 3, 2021 Posted September 3, 2021 (edited) Hi. I made a mod that lets you change your appearance by training and I will totally support this project. This is what my mod is capable of: Max Sick Gains - Demo.mp4 (by the way, does someone know where I can upload my video with no hassles? I'm not feeling like creating an account at Red Gifs just for uploading one single file) I made my mod so it is quite easy for modders (me included) to make addons and integrations of all kinds. I've seen the variables you have setup and right now there's nothing more I could ask for. I really hope this project gains track. Edited September 3, 2021 by Papitas 4
aravis7 Posted September 4, 2021 Author Posted September 4, 2021 @Papitas Thanks for the support and good luck for the project : ) This is also something I've wanted for quite some time, if you're using bodyslide sliders don't forget you can also do it for males thanks to HIMBO.
d90Arts Posted September 5, 2021 Posted September 5, 2021 21 hours ago, aravis7 said: @Papitas Thanks for the support and good luck for the project : ) This is also something I've wanted for quite some time, if you're using bodyslide sliders don't forget you can also do it for males thanks to HIMBO. Nice job with this, its something I've felt like we've needed for a long time. Hopefully people will start to adopt it. I could see it being something great for dialogue driven mods like Babo dialogue or even used for some quest mods just to have a real quick easy way to make it more immersive (Like how Thief lets you set your character's breast size.)
Papitas Posted September 5, 2021 Posted September 5, 2021 21 hours ago, aravis7 said: @Papitas Thanks for the support and good luck for the project : ) This is also something I've wanted for quite some time, if you're using bodyslide sliders don't forget you can also do it for males thanks to HIMBO. I already did it. It works for men and women, but there seems to be a slight problem: HIMBO armors aren't yet on the same quality level as women armor. Most men don't look as they are supposed to look when using armor. They mostly look as you wanted only when naked (some sliders seem not to work, but I need to thoroughly test it before reporting that bug to the mod creator). Women armor are far more advanced and technically well known, so you just plug and play and They Just Work©. I expect this problem to eventually go away thanks to HIMBO 4 being an effective replacement for SOS and being widely adopted, but in the meantime there's nothing I can do. My mod works as expected; it's the armors the ones that aren't doing their job. By the way, I would also like to use your framework for a future mod. I hope many people adopt it. That would make our games a more cohesive experience.
kreiste Posted September 10, 2021 Posted September 10, 2021 On 9/6/2021 at 4:29 AM, Papitas said: HIMBO armors aren't yet on the same quality level as women armor. Would you mind elaborating on this? Are you referring to the vanilla refits or any specific HIMBO armors? I'd like to know if there anything I can do from my side. 1
Papitas Posted September 10, 2021 Posted September 10, 2021 1 hour ago, kreiste said: Would you mind elaborating on this? Are you referring to the vanilla refits or any specific HIMBO armors? I'd like to know if there anything I can do from my side. Yep. I'm sure the refits don't work as expected and I suspect some sliders for the nude body as well, but haven't yet tested the later. I'm need to compile detailed info on things that don't seem to work as expected so I can give you valid feedback (I'll do that later, of course. I also want HIMBO to be better than it already is), but right on top of my head I can think some things that don't work if working programatically, ie. altering body morphs using NiOverride.SetMorphValue(): Biceps morphs just don't work on the refits, but work well with the nude body. It seems some waist sliders don't work in either nude or refits, but I need to thoroughly test that to tell you which ones. Some slider values at 100 don't get saved to your preset xml because it seems 100 is their default value. I found two particular ones: ArmsFore and TorsoLower. I took note of those because I wanted to eventually report them, but I didn't know if that was actually an issue per se, because my mod loads the slider values directly from the xml file and I may be the only person in the world who cares about that xD Anyway, I solved that issue easily by just using 99 in my presets instead of 100. As I said, these things fail only when creating zeroed bodies with "generate body morphs" enabled so you can modify them in game using scripts. It seems these are non issues if you build your body as usual in Bodyslide. And I know for sure it's not my code because I use the exact same algorithm for both men and women, but it doesn't ever fail for women. In fact, I found some of those issues by saving to files the values I was applying because I thought it was my fault when I saw men were not looking right; but the numbers I got told me my calculations and morph settings were right. Right now my priority is to alpha test my mod and bring it to a publishable version, so I will take me a few months before I can tell you exactly what isn't working and show you pics of how they look in Bodyslide and the game with and without clothing.
kreiste Posted September 13, 2021 Posted September 13, 2021 @Papitas I just checked on my end that all of my biceps sliders are working as intended. They alter the size of biceps just fine. I checked all of the waist-related and waist-adjacent sliders; they work fine as well. Yes, some sliders are set to 100 by default on Weight 1; otherwise they would look super odd. I know it may seem irrelevant but unlike female heads, the neck size difference between weight 0 and weight 1 is massive on male heads. If I don't set these sliders at 100 by default on weight 1; the proportion of the overall body will look super weird. I suppose the solution might be to uncap the sliders limit to 200? Note that I'm not even sure if that would look right either. I noticed female body doesn't do this save for the seams area (wrist/ankle/neck hole) because female neck size difference is so abysmal you can practically run the same slider values on both left/right side but it's not quite possible with men body. (unless of course, I changed the neck size on male head but that would lead to people harassing me again for incompatibilities lol) By "Generate body morphs" I assume you meant the tickbox on the bottom left "Build Morphs"? That would create the tri file needed for the race menu sliders to function (and to an extent, OBody as well). 1
Papitas Posted September 14, 2021 Posted September 14, 2021 14 hours ago, kreiste said: By "Generate body morphs" I assume you meant the tickbox on the bottom left "Build Morphs"? That would create the tri file needed for the race menu sliders to function (and to an extent, OBody as well). Yep. That's when things seem to fail. I haven't tested if there are race menu sliders that fail, but when I'll do my testings I'll start with that. Maybe I should use another NiOverride function or something. I don't know. I've seen OBody and turns out my mod does similar things, I think... at least for NPCs. Have you had reports on HIMBO not working correctly with OBody? How do I contact you once I made my testings? PM, new topic...? Whatever I find in my thorough testings, I will tell you if I was wrong and basically slandering you by doing things wrong on my side xD, or I'll tell you which body morphs are not properly working when dynamically setting them at game time.
kreiste Posted September 18, 2021 Posted September 18, 2021 @Papitas I've recommended OBody to everyone who wanted randomized individual body shape for their male NPCs (and to that extent, female NPCs as well) and I have yet to see anyone returning to me with complaints. I also personally uses OBody myself and have yet to see any problems and it works as I expected (granted, I haven't done an extended playthrough since I'm still building my load orders). If you're on discord, I'm mostly on r/skyrimmods server but I'm also present in Ousnius' and Sairion (OStim) server if you need immediate response. I usually check this site like,...once a week ? 2
Papitas Posted September 19, 2021 Posted September 19, 2021 7 hours ago, kreiste said: If you're on discord, I'm mostly on r/skyrimmods server but I'm also present in Ousnius' and Sairion (OStim) server if you need immediate response. I usually check this site like,...once a week ? xD I answer you here so everyone sees it. OK, here's the deal: I didn't even need to do deep tests for finding the issue. I just downloaded some presets made by others, took a glance at OBody's code and tested HIMBO sliders in RaceMenu Both HIMBO and my code were working alright all along. IT WERE MY EYES THE ONES THAT DIDN'T PROPERLY WORK ALL ALONG xD So... SORRY FOR SPREADING MISINFORMATION AND MAKING YOU WASTE YOUR TIME LOOKING FOR BUGS THERE WERE NEVER THERE Everything turned out to be an optical illusion. Let me show you: The armored biceps looks smaller indeed, but these images can be supeimposed to clearly see both arms are exactly the same. Here's the other thing that fooled my eye. I expected this: But got this: That's why I told you some waist sliders didn't apparently work. But I tested waist sliders with my code, RaceMenu sliders and generating the body using Bodyslide. In those three cases I got the same result. Then... I just remembered that's business as usual with Bodyslide! (at least, mine xD) It seems to have a lower field of view than Skyrim and your presets always look more wide than they are actually in game xD When I compared presets made by others with mine, I corroborated things looked way different in game than in Bodyslide, so... Everything is alright. My mod is fully compatible with HIMBO right off the bat. Thanks for your patience! 1
kreiste Posted September 25, 2021 Posted September 25, 2021 Glad to hear that and thank you for checking ^^ 1
Szlordrin Posted January 17, 2022 Posted January 17, 2022 On 9/1/2021 at 6:12 PM, DayTri said: Nice idea. The skin color cracks me up though lol, 1. white, 2. brown, 3. blue... blue... there is no black, but #3 in the list is blue lol I was thinking more along the lines of "dark, tan, pale, smooth, dimpled - or ice cold, if you were say a vampire"
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