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Skyrim Bouncing Boobs Final WHERE CAN I GET THIS!!!


Guest Jenova23

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Posted

If you have 3dmax isn't it as simple as importing that animation attached to bbp skeleton then re-export that animation again then convert it to hkx format ??

 

I don't have 3dmax so i can't try the above. How is TBBP skeleton so differ then the latest xpms 32 bbp ??

 

or export like bvh then import that bvh and retarget that armature to the bvh file and see if that fixes it.

Posted

If you have 3dmax isn't it as simple as importing that animation attached to bbp skeleton then re-export that animation again then convert it to hkx format ??

 

I don't have 3dmax so i can't try the above. How is TBBP skeleton so differ then the latest xpms 32 bbp ??

 

or export like bvh then import that bvh and retarget that armature to the bvh file and see if that fixes it.

 

First Answer: No it's not that simple. Well, in an abstract way, it probably is, but it's pretty tedious and there are compatibility issues. cherry's bbp has several errors when loading into 3ds max and tbbp is just fucking goofy. I've never gotten it to work in Max.

 

TBBP is different in that it's broken. Without going into the specifics, the latest xpms fixes a long standing problem with it among other things.

Posted

Are you sure about the first one ??

 

 

 

 

If only blender could do it i would have fixed this myself. all it require is reimporting this file in 3dmax with either BBP or TBBP skeleton make sure the breast are no acting on these skeleton bones so usually copy bone names should suffice then export this file directly to hkx like 3dmax can..

 

I don't have 3dmax and not planning on getting it, this program refuses to work on my pc and i already wasted to much time making it work.

Posted

Are you sure about the first one ??

 

 

 

 

If only blender could do it i would have fixed this myself. all it require is reimporting this file in 3dmax with either BBP or TBBP skeleton make sure the breast are no acting on these skeleton bones so usually copy bone names should suffice then export this file directly to hkx like 3dmax can..

 

I don't have 3dmax and not planning on getting it, this program refuses to work on my pc and i already wasted to much time making it work.

i downloaded that idle but has no bounche with my bbp skeleton

Posted

no only the animation currently play because i could not import breast skeleton in blender. that is why i said if i had 3dmax working i could have fixed this myself. someone who has 3dmax can easily fix this, someone with blender can't.

Posted

i already tried 3dmax it never worked on my pc

 

please read the topic above your again.

 

 

I don't have 3dmax and not planning on getting it, this program refuses to work on my pc and i already wasted to much time making it work.
Guest Jenova23
Posted

Any Progress on getting this converted to tbbp?

  • 1 month later...
Posted

heh i read it to fast and didnt notice what u were saying actually.. have u tried formating? or downloading a lighter version of 3dsmax?

 

3dsmax is an absolute piece of shit program. It's basically 1999 technology that's been squished into a wrapper so that it'll work on todays hardware. it is an unstable, buggy pain in the ass and IMO is not worth using for anything other than learning how to use it because your employer is standardized on it.

 

If you want to do real skyrim mesh modding, either use blender or cinema4d. Even with all the translative crap you have to do to make cinema4d models work in skyrim, it's still way more doable than learning or trying to use 3dsmax. And besides all that, the c4d interface is actually something you'd expect from a program in 2013.

 

So... max wouldn't work for him. Big surprise. Try to fix it? fuck that. 

  • 1 month later...
Posted

 

heh i read it to fast and didnt notice what u were saying actually.. have u tried formating? or downloading a lighter version of 3dsmax?

 

3dsmax is an absolute piece of shit program. It's basically 1999 technology that's been squished into a wrapper so that it'll work on todays hardware. it is an unstable, buggy pain in the ass and IMO is not worth using for anything other than learning how to use it because your employer is standardized on it.

 

If you want to do real skyrim mesh modding, either use blender or cinema4d. Even with all the translative crap you have to do to make cinema4d models work in skyrim, it's still way more doable than learning or trying to use 3dsmax. And besides all that, the c4d interface is actually something you'd expect from a program in 2013.

 

So... max wouldn't work for him. Big surprise. Try to fix it? fuck that. 

 

i have 3ds max 2014 and yes it's really difficult and buggy only if you don't put 100000000  hours to learn it, also export importing thing i lose part of the body that's crazy to work with that it need too much time,  but anyway better than cinema 4D there is Zbrush for sculpting and MUDBOX for until 8K or 12K painting.

 

for who want to test 3ds max 2014 trial version for free (to open nif files, nifskope will soon make a nif plugin for 2014 version too, 2012 is the last one with nif plugin for now ) http://www.autodesk.com/products/autodesk-3ds-max/free-trial

Posted

That just looks really off, UNPB-BBP is way better.

 

haha, everyone uses the body he likes. I could say that my body is the best. it's not that well, it's about the body and this should be not only for the lady body, animation compatible for all!

 

german \ deutsch !

 

haha , jeder benutzt den körper den er mag . ich könnte auch sagen daß mein körper der beste ist . darum geht es auch nicht , es geht darum das diese animation kompatibel für alle körper und nicht nur für den lady body , sein sollte !

 

Posted

 

 

heh i read it to fast and didnt notice what u were saying actually.. have u tried formating? or downloading a lighter version of 3dsmax?

 

3dsmax is an absolute piece of shit program. It's basically 1999 technology that's been squished into a wrapper so that it'll work on todays hardware. it is an unstable, buggy pain in the ass and IMO is not worth using for anything other than learning how to use it because your employer is standardized on it.

 

If you want to do real skyrim mesh modding, either use blender or cinema4d. Even with all the translative crap you have to do to make cinema4d models work in skyrim, it's still way more doable than learning or trying to use 3dsmax. And besides all that, the c4d interface is actually something you'd expect from a program in 2013.

 

So... max wouldn't work for him. Big surprise. Try to fix it? fuck that. 

 

 

 

i have 3ds max 2014 and yes it's really difficult and buggy only if you don't put 100000000  hours to learn it, also export importing thing i lose part of the body that's crazy to work with that it need too much time,  but anyway better than cinema 4D there is Zbrush for sculpting and MUDBOX for until 8K or 12K painting.

 

for who want to test 3ds max 2014 trial version for free (to open nif files, nifskope will soon make a nif plugin for 2014 version too, 2012 is the last one with nif plugin for now ) http://www.autodesk.com/products/autodesk-3ds-max/free-trial

 

 

Looks like it but i want to ask . . . is that the same interface as prev? Have they done the same thing they've done in the past and that is to add a few features to last years version?

  • 4 weeks later...
Posted

 

you look at the times, quite new to nexus!

http://skyrim.nexusmods.com/mods/42960

42960-1-1380206754.jpg

 

Please say that's compatible with tbbp otherwise the author is a tease!

 

 

 

which is again only compatible with the LADY BODY!

it looks insanely good, but all other body go again empty-handed!

 

german \ deutsch !

 

das ist auch wieder nur kompatibel mit dem LADY BODY !

es sieht wahnsinnig gut aus , aber alle anderen körper gehen wieder einmal leer aus !

Posted

it's not the fact it only works with lady body, its the fact the animations and bone rigging is to a system completely different than that of bbp/tbbp, making it incompatible with everything else

Posted

it's not the fact it only works with lady body, its the fact the animations and bone rigging is to a system completely different than that of bbp/tbbp, making it incompatible with everything else

 

I know, "lady body" and this "body skeleton" form a unit that skeleton is built completely different, it has more bones!

the lady body already in oblivion was a maverick, he was already there compatible with anything.

 

german \ deutsch !

 

ich weiß , "lady körper" und dieses "körper skelett "bilden eine einheit , daß skelett ist völlig anders aufgebaut , es hat mehr knochen !

der lady körper war schon in oblivion ein außenseiter , er war schon da mit nichts kompatibel .

Posted

What so special about lady body that renaming the bones name to fit TBBP or BBP will not function ?? Even if it has more bones you can still make these for TBBP by copy the those bones names directly into TBBP or BBP skeleton. and then fix it with blender.

 

Just saw that file on nexus, and if someone was spending so much getting all this worked out for lady body i wonder why they did they not do something like this for TBBP or BBP who are actually more used.

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