LlenneiasWard Posted August 19, 2021 Posted August 19, 2021 Hi! I've been experiencing issues with FNIS when I try to run it with the Creature Pack. I use MO2. FNIS works properly when the Creature Pack is not installed. Context: One day I decided to run FNIS to update a new mod (GSposes SE), but I got the error (see the screenshot) and can't generate new FNIS files. Even retrying FNIS without the updated GSposes mod, the same error appears. My modlist has been stable for a month or two, and this suddenly happened. I use FNIS integrated into MO2, not into the overwrite. I don't use antivirus, and MO2 and FNIS are set to administrator privileges. I also tried to reinstall FNIS and the creature pack. Any help would be gladly appreciated. Thanks! modlist.txt
Grey Cloud Posted August 19, 2021 Posted August 19, 2021 1. This is LE tech support, SE has its own place. 2. Uninstall the regular FNIS if you are not using it. 3. Search for 'FNIS Error 53'.
Vader666 Posted August 19, 2021 Posted August 19, 2021 Uninstall FNIS in MO and install it, and the creature pack, manually. Or you could try to merge the folders of the creature pack and FNIS in the mods folder of MO, should have the same effect.
Grey Cloud Posted August 19, 2021 Posted August 19, 2021 13 minutes ago, Vader666 said: Uninstall FNIS in MO and install it, and the creature pack, manually. Or you could try to merge the folders of the creature pack and FNIS in the mods folder of MO, should have the same effect. Eh?
Vader666 Posted August 19, 2021 Posted August 19, 2021 Just now, Grey Cloud said: Eh? Installing any third party tool with MO has proven to be wonky in my expierences. Im quite suprised that it works at all since you run FNIS via MO which then prepares the file links for the execuatble. However you shouldn't be able to run FNIS, when its installed in MO, since MO hasn't made the links yet so the executable isn't where its supposed to be. Unless you tell MO to run FNIS where its actually stored, in the mods folder of MO, which means it doesn't run where its supposed to i guess ? The 2nd thing is more an experiment, should've made that clear. In another "FNIS dosen't work" thread it seemed that MO decided to not merge duplicated folders of FNIS, but to replace them. Which means if you install the creature pack after FNIS it completely replaces the folders which in the end leads to missing files. However, haven't tested that, might be complete BS.
Just Don't Posted August 20, 2021 Posted August 20, 2021 1 hour ago, Vader666 said: Im quite suprised that it works at all since you run FNIS via MO which then prepares the file links for the execuatble. I'm not. You can totally run FNIS through MO as any other executable if you configure it properly. 1 hour ago, Vader666 said: In another "FNIS dosen't work" thread it seemed that MO decided to not merge duplicated folders of FNIS, but to replace them. If you install FNIS and then the Creature Pack MO will ask you what you want to do with it, as both files share the same metadata (in short, they share the same folder name for the installation). You can rename the Creature pack to install it separately, you can merge both FNIS and Creature pack, or you can replace your initial FNIS install with the Creature pack, which sounds a lot like you comment. That's user error and nothing else, the message is there to explain what each setting does and to pick the proper one to complete the install process. FNIS Also has specific instructions (and several videos about it too) to make it work with MO. Recommending users to manually install FNIS or other programs/mods when they're using MO is counterproductive. These practices will likely lead to more issues (for example, a FNIS executable running outside of the MO vfs won't see any mods installed in MO, so you would also need to manually install animation mods? and probably the skeleton mods and so on, it really doesn't sound like a solid fix tbh).
Tlam99 Posted August 20, 2021 Posted August 20, 2021 1 hour ago, Vader666 said: since MO hasn't made the links yet so If one follows the instruction shown in the video, it does. Open data tab, find exe, right click and select "make executable" Voila, the link is there. The big drawback is, people don't invest time watching the video and set the path via the standard tab to create the executable link.
Vader666 Posted August 20, 2021 Posted August 20, 2021 8 minutes ago, Just Don't said: manually install FNIS 8 minutes ago, Just Don't said: a FNIS executable running outside of the MO And thats the difference. Install it manually, run it in MO. I always thought FNIS is searching for the behavior instrunctions in filepaths relative to the filepath of the executable i.e. the same folder. Which, if it would do that, installing FNIS in MO wouldn't work because you would have to run it via MO in the mods folder of MO, which doesn't get the instruction .txt files from the animation mods. So it appears that it is doing it different than i thought.
Just Don't Posted August 20, 2021 Posted August 20, 2021 4 minutes ago, Vader666 said: And thats the difference. Install it manually, run it in MO. Yeah but why? The VFS is generated when you launch an executable through MO. Does it work? yeah. Are you installing things out of the intended way because you think it won't work otherwise? apparently, yes. Onto the specific issue (since it hasn't been already addressed other than Grey Cloud recommending to search for that error code), this error is mentioned in the description itself. Quote Error 53 (File not found): You probably have an incomplete installation -> Re-Install FNIS Behavior. If the problem persist then then this can be caused by an AntiVirus program giving a false positive (WebRoot and SuperAntiSpyware have caused a lot of trouble in the past). Deactivate your AV during FNIS installation. I would start by doing a reinstall, checking if any AV or antimalware program could be interfering and/or running exes as admin (long time since I don't need to do that, but it's also a common recommendation you can find in the FNIS description).
LlenneiasWard Posted August 20, 2021 Author Posted August 20, 2021 1 hour ago, Vader666 said: And thats the difference. Install it manually, run it in MO. I always thought FNIS is searching for the behavior instrunctions in filepaths relative to the filepath of the executable i.e. the same folder. Which, if it would do that, installing FNIS in MO wouldn't work because you would have to run it via MO in the mods folder of MO, which doesn't get the instruction .txt files from the animation mods. So it appears that it is doing it different than i thought. Out of desperation, I attempted to install FNIS into my Skyrim directory, and run it with MO with a copy of FNIS and the creature pack on my MO mods. It works, though I have no idea why. Perhaps it is similar to the logic why MO users should install a copy of SKSE into both the MO mods and the Skyrim directory. Your help is much appreciated. Cheers.
Vader666 Posted August 20, 2021 Posted August 20, 2021 17 minutes ago, LlenneiasWard said: ...MO users should install a copy of SKSE into both the MO mods and the Skyrim directory. Im pretty sure you shouldn't install SKSE in MO at all.
Tlam99 Posted August 20, 2021 Posted August 20, 2021 I always install it via mo. Like the recommendation from the skse team says. 2nd part direct. If one uses mo, then everything possible should be handled via mo. Otherwise one can never be sure about what is loaded. Installing two copies, why ?
LlenneiasWard Posted August 20, 2021 Author Posted August 20, 2021 41 minutes ago, T-lam said: I always install it via mo. Like the recommendation from the skse team says. 2nd part direct. If one uses mo, then everything possible should be handled via mo. Otherwise one can never be sure about what is loaded. Installing two copies, why ? I already know it's wrong, as the STEP guide I've followed for years says so. But it worked for some reason.
wildcoun Posted October 2, 2021 Posted October 2, 2021 I have exactly the same Problem. Just adding new GLPoses and now I get the same error. Just deaktivate your windows real time Antivirus. A new update from windows is messing with FNIS
LlenneiasWard Posted October 13, 2021 Author Posted October 13, 2021 On 10/2/2021 at 11:36 PM, wildcoun said: Just deaktivate your windows real time Antivirus. A new update from windows is messing with FNIS Is that so? I'll try to implement that next time. Thanks. Frick windows update.
LlenneiasWard Posted October 15, 2021 Author Posted October 15, 2021 On 10/2/2021 at 11:36 PM, wildcoun said: I have exactly the same Problem. Just adding new GLPoses and now I get the same error. Just deaktivate your windows real time Antivirus. A new update from windows is messing with FNIS Hello, I just tried what you said and my problem is entirely fixed. Thank you again.
viceroy contrax Posted December 7, 2021 Posted December 7, 2021 On 10/2/2021 at 11:36 AM, wildcoun said: I have exactly the same Problem. Just adding new GLPoses and now I get the same error. Just deaktivate your windows real time Antivirus. A new update from windows is messing with FNIS Hallelujah! Cannot believe this issue is actually fixed. Thanks so much for commenting. This finally fixed characters not animating and just idling during scenes. Thank you thank you thank you.
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