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How Many Quest Mods


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Posted

It's a funny thing, in all my years playing Skyrim (since release), I have never installed a Quest Mod, but now I want to try four out and want to run them all in the same Game. I hear though that Quest Mods can really put the pressure on the Game's performance and stability, is this correct?

 

I would like to install:

 

Beyond Reach

Vigilant

Maelstrom

Hel Rising

 

I currently run about 300 Mods and my Game is rock steady and running consistently over 50fps (usually around 57ish). Roughly around 10% of the Mods I use are stabilizers and frameworks.  Then there's a mix of graphics (including a Weather Mod), immersion (low on scripts), in game Quest fixes, Combat, some extra NPC's, sound files, alchemy, landscape...I have tried to stay away from large overhauls and large scripts, preferring scripts that only fire for short spaces of time.

 

Does anyone here install multiple Quest Mods? How does it effect your Games performance?

 

Plus one more question, for anyone using Maelstrom, I took a peek at what happens, can a Dovah who doesn't use any Magic at all play it?

Posted

I would not say I have any great experience, but the larger taxing issues are scripts that run constantly and high quality textures if your computer cannot handle them. Too many NPCs in a single area can also lead to problems though that usually tangles into one of the other two issues.

 

I would imagine most quest mods are going to use scripts called as needed and not constantly running. Armor or weapons added might have texture issues or grand royale battles, but someone more familiar with those mods in particular would have to comment. All in all, I would expect quest mods to be among the lesser taxing mods as long as they don't have rogue scripts or break other vanilla quests with bad editing.

Posted
16 minutes ago, karlpaws said:

I would not say I have any great experience, but the larger taxing issues are scripts that run constantly and high quality textures if your computer cannot handle them. Too many NPCs in a single area can also lead to problems though that usually tangles into one of the other two issues.

 

I would imagine most quest mods are going to use scripts called as needed and not constantly running. Armor or weapons added might have texture issues or grand royale battles, but someone more familiar with those mods in particular would have to comment. All in all, I would expect quest mods to be among the lesser taxing mods as long as they don't have rogue scripts or break other vanilla quests with bad editing.

Thank you karlpaws :) ...I just didn't want to blow my Game on loading, but it sounds like it will be fine :) ...I certainly have some wriggle room at this time, given my fps and general Game behaviour, looking at the Quest Mods I'm wanting, they all appear to have a good rep going by the comments, etc...and all seem to tick on the boxes that you mention as no problem :) ...I feel  much more comfortable adding them all in one hit now :)

Posted
On 8/17/2021 at 5:18 AM, InsolentTedium said:

Vigilant

Maelstrom

Hel Rising

This 3 would go without a problem biggest reason 2 of them are from the same Author, i had them myself plus interesting npc in one save, which ads allot content and quests and a few locations. What you would have to look out for when installing content mods is that they don't alter the same locations or, if they do, this alterations won't conflict with each other. Prime example vigilant alters a burned building in vanilla skyrim, Interesting npc does the same, but where vigilant just ads a quest objective and an enemy, Inpc just adds a quest objective and a chest. If however both would add a chest in the same location, this could become a problem. So as long as you are sure Quest mods don't overwrite each other, there shouldn't be much of a problem ?

 

 

Ps: vigilant, Maelestrom and Hel are awesome , have fun with them =D

Posted

Not noticed any major problems, occasional long load bug but think that has always been there if you play a save long enough, with Beyond Skyrim - Bruma, Falskaar, Beyond Skyrim - Reach, Wrymstooth and now Vigilant and Maelstrom (not started playing those yet but have installed)

 

Beyond Skyrim - Reach was quite good, bit dark but think that was sorta what they were aiming for

Posted

I currently run over 1200 Mods (1024 Plugins) and I have no major problems except that I'm 90hrs into my playthrough and I barely did anything and still have 100+ quests in my log. I'm Level51 and I still haven't visited Solstheim even though I wanted to do it for a long while. There definitely comes a point where there is too much to do in Skyrim.

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