tamai Posted August 8, 2021 Share Posted August 8, 2021 (edited) My Knowledge (you can skip) I have very beginner knowledge when it comes to anything scripting, I know how to compile scripts and have only made a few activator and key press scripts anyway that's my knowledge lol Why? (you can skip) What im trying to learn really is trying to change the default values for some of my most used mods that don't update so this way I don't have to refill the values every time i start a new game. Question I want to edit the default values for a mod called Better Vampires, I read that you didn't even need to edit the scripts and you could go into the global variables in the .esp and just edit it there, however when i do that it doesn't apply the changes when load it in game? Anyway idea why that would be? does setsliderdialogdefaultvalue mean like the on start value when you load the menu? Edited August 8, 2021 by tamai fixed Link to comment
Seijin8 Posted August 8, 2021 Share Posted August 8, 2021 8 minutes ago, tamai said: global variables in the .esp and just edit it there, however when i do that it doesn't apply the changes when load it in game? Anyway idea why that would be? Because they are already set. You can use the console to do it though. Link to comment
tamai Posted August 8, 2021 Author Share Posted August 8, 2021 1 hour ago, Seijin8 said: Because they are already set. You can use the console to do it though. the whole point is not to use the mcm menu I want to set the default values to my preference upon starting a new game Link to comment
Seijin8 Posted August 8, 2021 Share Posted August 8, 2021 2 hours ago, tamai said: I read that you didn't even need to edit the scripts and you could go into the global variables in the .esp and just edit it there, however when i do that it doesn't apply the changes when load it in game? Anyway idea why that would be? I answered the question you asked. 2 hours ago, tamai said: does setsliderdialogdefaultvalue mean like the on start value when you load the menu? If the value you select falls within the min/max set elsewhere in that script, then yes. Otherwise it gets ignored. Link to comment
tamai Posted August 8, 2021 Author Share Posted August 8, 2021 (edited) 1 hour ago, Seijin8 said: I answered the question you asked. If the value you select falls within the min/max set elsewhere in that script, then yes. Otherwise it gets ignored. I answered the question you asked. am i not allowed to ask anyomre questions? you may of answered it but you're being vague the whole point of me explaining "my knowledge" was to let anyone know that I dont have the knowledge to understand without a good explanation; which yours was not very helpful (sorry) Because they are already set. You can use the console to do it though. What console? How do i unset them? What does that even mean? If the value you select falls within the min/max set elsewhere in that script, then yes. Otherwise it gets ignored. So you're saying that i have to change the global and also any references in the script as well? Edited August 8, 2021 by tamai Link to comment
Scrab Posted August 8, 2021 Share Posted August 8, 2021 (edited) The Value of a Variable is baked into the savegame when that variable is first loaded and after that can only be changed directly through script, not through re-declaration of the default value To change a value in an existing game, you change the value through the MCM. Thats what the thing is there for If you want the default value of the option to change when starting a new game, you go into the .psc of that Script and usually at the very top there should be a (long) list with Variables typed like this: [int/float/bool/string] Property [weird name] = [value] Auto (+ Hidden) (+ Conditional) Whatever stands in [value] will be the Options default value when the Menu is first initialized, thats the Value you want to change to whatever you want the default value to be. If there is no "= [Value]" the Value will be [0 / 0.0 / false / ""] respectively, make sure that the initial Value isnt set in some OnConfigInit Event though If the author uses Global Variabales (why ever anyone would build their entire Menu with GlobalVar Objects), you need to check at which GlobalVariable the Property points at and change the Value of that Global The Option you want to edit in your startpost has nothing to do with the default Option of that Value, ideally you want to match it with the default value of your script as its the vaue the menu displays (after the first time you edit that value, this default value will become the value represented by that option) Edited August 8, 2021 by Scrab 1 Link to comment
tamai Posted August 8, 2021 Author Share Posted August 8, 2021 17 minutes ago, Scrab said: The Value of a Variable is baked into the savegame when that variable is first loaded and after that can only be changed directly through script, not through re-declaration of the default value To change a value in an existing game, you change the value through the MCM. Thats what the thing is there for If you want the default value of the option to change when starting a new game, you go into the .psc of that Script and usually at the very top there should be a (long) list with Variables typed like this: [int/float/bool/string] Property [weird name] = [value] Auto (+ Hidden) (+ Conditional) Whatever stands in [value] will be the Options default value when the Menu is first initialized, thats the Value you want to change to whatever you want the default value to be. If there is no "= [Value]" the Value will be [0 / 0.0 / false / ""] respectively, make sure that the initial Value isnt set in some OnConfigInit Event though If the author uses Global Variabales (why ever anyone would build their entire Menu with GlobalVar Objects), you need to check at which GlobalVariable the Property points at and change the Value of that Global The Option you want to edit in your startpost has nothing to do with the default Option of that Value, ideally you want to match it with the default value of your script as its the vaue the menu displays (after the first time you edit that value, this default value will become the value represented by that option) Yes I am only doing this on a newly saved games so that wont be an issue for me thanks im going to try to read this over and over until i understand it ill just keep poking around and see if I get all this right thanks!!~ One thing though, if i change the script value then does that also mean i have to change the global? Link to comment
Scrab Posted August 8, 2021 Share Posted August 8, 2021 10 minutes ago, tamai said: One thing though, if i change the script value then does that also mean i have to change the global? I dont understand what global you mean If the MCM Structure is as I described it with [type] Property [name] = [value] Auto (...) Then this Property IS the "global" A GlobalVariable is another thing, an Object in the .esp that stores a Number and in the MCM script would be referenced with GlobalVariable Property [Name] Auto and if that is the case, then youd have to change the GlobalVariabel object in the esp. To figrue out which you need to first find out which GLobalVariable this Name is pointing to though, which you do by looking for the MCM Script and checking the Properties 1 Link to comment
̖̪. Posted August 9, 2021 Share Posted August 9, 2021 (edited) On 8/8/2021 at 8:53 AM, tamai said: I answered the question you asked. am i not allowed to ask anyomre questions? you may of answered it but you're being vague the whole point of me explaining "my knowledge" was to let anyone know that I dont have the knowledge to understand without a good explanation; which yours was not very helpful (sorry) Because they are already set. You can use the console to do it though. What console? How do i unset them? What does that even mean? If the value you select falls within the min/max set elsewhere in that script, then yes. Otherwise it gets ignored. So you're saying that i have to change the global and also any references in the script as well? 1) Just ignore them... they are just sad idiots and they always answer in stupid way so u dont understand Thats like half of LL... 2) If You want to change Global Variable in Skyrim You need to open Console, You do it by pressing "~" on Your Keyboard then in Console You can type commands You want Game to execute, to change Global Variable You type: Set <GlobalName> to <New Value> In place of <GlobalName> You need to type Name of Variable You want to change in Place of <New Value> You need to type new value... as name says :)... so for example: Set Cookies to 5 im 99% sure there is no Global Called "Cookies" in Skyrim... but u can try ^_^ anywaa... This Command will try to set Cookies Value to 5 ( but will fail because there is no Global with that name ) About Your question... I was never using Better Vamipres but if You want to edit some values When You change values in Creation Kit they may get overwrited by Scripts when game Loads... Thats why its pointless to change them in CK for example when i make my mods i always have Starting value for all Globals = 0 and then in Scripts OnInit i change their values... so editing my Globals in CK will not change a thing... I'm gonna ask You question... Do You know names of Global Variables You want to change?... If You do have names of Globals You want to change, use my "mini tutorial" how to edit Global Variables in game If You DONT have names of Global You want to change... Quote my msg ( because u can't ping me xD - its rly difficult to ping me here ) and ill give u little longer way but we will search for Globals with other program and then You will edit them in game //Edit: Its best if You join here: -> discord.gg/CDkcv22 Just type to any Cardinals or to me and ill try to help u ^_^... atm. i don't have Skyrim installed... but we will try on ur Skyrim ( with ScreenShare if possible ) Edited August 9, 2021 by -̒̈́̕?̖̪̼?̒̈́̕??̒̈́̕?- 1 Link to comment
tamai Posted August 9, 2021 Author Share Posted August 9, 2021 (edited) 8 hours ago, -̒̈́̕?̖̪̼?̒̈́̕??̒̈́̕?- said: 1) Just ignore them... they are just sad idiots and they always answer in stupid way so u dont understand Thats like half of LL... 2) If You want to change Global Variable in Skyrim You need to open Console, You do it by pressing "~" on Your Keyboard then in Console You can type commands You want Game to execute, to change Global Variable You type: Set <GlobalName> to <New Value> In place of <GlobalName> You need to type Name of Variable You want to change in Place of <New Value> You need to type new value... as name says :)... so for example: Set Cookies to 5 im 99% sure there is no Global Called "Cookies" in Skyrim... but u can try ^_^ anywaa... This Command will try to set Cookies Value to 5 ( but will fail because there is no Global with that name ) About Your question... I was never using Better Vamipres but if You want to edit some values When You change values in Creation Kit they may get overwrited by Scripts when game Loads... Thats why its pointless to change them in CK for example when i make my mods i always have Starting value for all Globals = 0 and then in Scripts OnInit i change their values... so editing my Globals in CK will not change a thing... I'm gonna ask You question... Do You know names of Global Variables You want to change?... If You do have names of Globals You want to change, use my "mini tutorial" how to edit Global Variables in game If You DONT have names of Global You want to change... Quote my msg ( because u can't ping me xD - its rly difficult to ping me here ) and ill give u little longer way but we will search for Globals with other program and then You will edit them in game //Edit: Its best if You join here: -> discord.gg/CDkcv22 Just type to any Cardinals or to me and ill try to help u ^_^... atm. i don't have Skyrim installed... but we will try on ur Skyrim ( with ScreenShare if possible ) Yea he wasnt very helpful, after i said that he basically called me an idiot and saying there was no helping me at all.. so I had to get a mod to remove what he said since it was really just insulting since as i said im a beginner i need to learn somehow its not stupid to want to learn and try to figure things out. wow thanks for all the help and I seee, so definitely changing it at script level is the way to go then but I am kind of stuck when it comes to better vampires i may have to speak with the author since his script isnt compiling for me x_x so even if i figured it out i cant really do anything about it but its okay there are other mods i want to change. But if this is something you know maybe you can help me I have the source files for skyui5.1sdk, bettervampires and skse.... but im still gettting this compiling error any idea what this might be? and yes i know the names which are Basically everytime i create a new game i have to set up the MCM settings and move the widget bloodmeter to the perfect spot eachtime so i am basically so tired of doing it since i forget the values that make it jsut right x_x also thanks again for the help! Edited August 9, 2021 by tamai Link to comment
̖̪. Posted August 10, 2021 Share Posted August 10, 2021 22 hours ago, tamai said: and yes i know the names which are Basically everytime i create a new game i have to set up the MCM settings and move the widget bloodmeter to the perfect spot eachtime so i am basically so tired of doing it since i forget the values that make it jsut right x_x also thanks again for the help! Have You tried: ( in Console - in game ) Set BetterVampiresBloodMeterX to <newValue> Set BetterVampiresBloodMeterY to <newValue> In place of new Value You need to type value You want to have... However You also talking about Widgets... You mean like UI Elements on Your Screen? are those two values X and Y for UI Widget on Screen? If You change Global Variables in Console thats not gonna change anything in game unless You call Widget to update... So i have question... do You have access to BetterVampires Source Files?... If You don't have it You will have to decompile them ( in order to recompile them ) You can decompile PEX to PSC with -> https://www.nexusmods.com/skyrim/mods/35307/ 1) decompile PSC files 2) open BetterVampires Widget Script ( that will be the one that extends SKI_WidgetBase ) 3) Search for Function that change X/Y position for Widget IF You dont have function for that in Widget Mod You can create one... it will look like this: Open spoiler to copy / paste Code !... 4) create new Scritp ( you can attach it to Quest or ObjectReference or anything You want ) 5) create Reference to Widget Script inside Your script 6) call ChangeXY from Your Script It will look like this: ( You dont need to create X and Y Variables, they comes from Ski_WidgetBase Script !... ) Code You can find in Spoiler !... Click to make it Bigger !... //Edit: LoversLab is broken... Why i can't change Picture Size? @Ashal @CPU That was removed or LL have Lags?... I'm unable to click Picture to change its size... Spoiler ; Thats what You need to find in BetterVampires Widget ; ; Or create if there is no Function like this ; Function ChangeXY( int newX, int newY ) X = newX Y = newY Paren.OnWidgetReset() EndFunction ; ============================================= ; ; Thats Your own Script ; SKI_WidgetBase Property BetterVampires_Widget Auto Event OnInit() BetterVampires_Widget.ChangeXY( 500 , 500 ) ; this line will change widget position to 500 px for X and Y EndEvent ; remember to re-compile and overwrite better vampires PEX !... Can You describe more detailed what You trying to do with Better Vampires?... Because first you were talking about Global Varaibles and now You talking about Widgets... so plz describe what u trying to do as detailed as u can ^_^ Link to comment
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