DecaySociety22 Posted May 11, 2023 Posted May 11, 2023 Is anyone having an issue with the council not showing anything except the empire leader (i.e. no ministers?) Trying to figure out if I am able to finish hte one I was doing. From what I can see it looks like overall, while not expanded yet, this is working with the new version (correct me if I am wrong)
Gelatinous Nudes Posted May 11, 2023 Posted May 11, 2023 I have the same issue with a save game I started in 3.7: It looks like there just isn't a way to get the other council positions filled. Ended up starting a new save.
DecaySociety22 Posted May 11, 2023 Posted May 11, 2023 10 hours ago, Gelatinous Nudes said: I have the same issue with a save game I started in 3.7: It looks like there just isn't a way to get the other council positions filled. Ended up starting a new save. Yeah, I tried to, but it kept crashing. Probably going to wait until this and LV is updatd an then try again. While I'm here, does anyone know of a high limit trait increaser that works with this?
WoopoWoopo Posted May 12, 2023 Posted May 12, 2023 Got portraits working with the new version and stuff, wondering if you're playing with just the base portraits if there's any way to use the trait-specific species art as your leader portrait? It seems to not have every option just cycling through the phenotype options 1
BTR5 Posted May 12, 2023 Posted May 12, 2023 Have you thought about making a portrait of the reptilian races that is a lamia? 1
Calcifire Posted May 15, 2023 Author Posted May 15, 2023 Not gonna quote anyone specific as it would be too much, so I'm just gonna make some broad statements here... Updates will typically break your saves in most games that don't present themselves as a live service title. No the mod doesn't work with 3.8 yet, I'm still working on it. Now let's get into the news... They changed how the gfx files are read. pre 3.8, you had to overwrite the species class files completely, you couldn't just modify them. As of now the gfx files are moddable like you'd've expected them to have been 5 fucking years ago. ANYWAY, this is really great for mod compatibility. However, the Directors Cut will continue to be a replacer of vanilla portraits and be a mod breaker, BUT I'll be making the standalone Portrait Pack even more friendly, in an awesome way. That being said, the regular Portrait Pack has been updated for 3.8, so for people who use that, go ahead and check your new download. the DC version however, is still 3.7. This is unprecedented, so apologies for that. Not only is it hard to get these paragons to spawn and test, I've been playing a lot of Age of Wonders 4 (no lewd modding potential for that game, RiP). I'm also being a little ambitious as I've been uh... editing the vanilla localization files to make the dialogue fit the new lewder portraits better. Trait Pack is dependant on LV, so that isn't up to date yet either. I'll go ahead and post a teaser for y'all though. It's been a couple weeks since the DLC came out. Spoiler As of right now, once:: Azaryn(95%), Keides(15%), Gia'Zumon(0%), Vas the Gilded(100%), Kai-Sha(100%), and Q'la-Minder(25%) are all 100% done. I'll consider that enough content for an update. Hopefully I can get it done before Lithia pulls the trigger on LV. Once those 6 paragons are done, I want to try and mod in 2 custom paragons(shown above) before I finish out the full cast. I've also decided not to use any placeholder art for the renowned paragons that aren't finished yet, so you'll still see the vanilla paragons. ITS JUST A FUCK TON OF WORK. holy shit. 20 of these bastards. goddamn. so no ETA mang, sheeeet. 9
Armchair Posted May 15, 2023 Posted May 15, 2023 43 minutes ago, Calcifire said: I'll go ahead and post a teaser for y'all though. It's been a couple weeks since the DLC came out. Hide contents I love the space cat! I hope that you're not over-stressing yourself and losing track of time to compose the new portraits. It's only been six days since the DLC released! 1
Calcifire Posted May 15, 2023 Author Posted May 15, 2023 6 hours ago, Armchair said: I love the space cat! I hope that you're not over-stressing yourself and losing track of time to compose the new portraits. It's only been six days since the DLC released! I always start working after the announcement day. However, Paradox only gave me a two weeks notice this time around, lol. Usually I get 1 or 2 months head start. Plus, the time between DLCs was much shorter this time too. Is what it is. Yeah! The snake cat thing is fun. Like I said, Im editing dialogue too, so instead of coming out if cryo with a mystery box, I thought an organic computer pet would be more sci-fi fun. Imagine having to help you hard drive grow before you can read the data stored on it. Don't worry, the cat doesnt get sexy over time, but Keides will age up.
Calcifire Posted May 15, 2023 Author Posted May 15, 2023 20 minutes ago, juandeagles said: I love his chad chin I didnt want to go full handsome squidward, but he still might be his dad.
anbuagent12 Posted May 15, 2023 Posted May 15, 2023 Just wanted to say I really appreciate all the work you're doing for the lewd stellaris community. Everything you've made for it feels so integral now to my games that it feels wrong not playing with them. ❤️ 2
Xena781 Posted May 16, 2023 Posted May 16, 2023 On 11/23/2021 at 4:04 PM, Calcifire said: My plan is to provide 5 new species per content update(which is separate from Stellaris development and is my just my personal roadmap). As of now, 3 of them are done and ready to go. One of which is an elderitch horror species that was requested on a different thread. Robo Deathclaws will be included in this upcoming set, as well as a new aquatic species. It'll be ready when it's ready. If this is disappointing news, then here! Have a teaser for the new "zombie" gals in the spoiler bellow... Reveal hidden contents Until then... Hotfix for Stellaris version 3.2.0 is now live. Excited to see the Directors cut of this update when its ready. 1
hexacron Posted May 16, 2023 Posted May 16, 2023 I'm wondering if there's a way to get the portrait pack to work
Shane843 Posted May 16, 2023 Posted May 16, 2023 Is there a reason theres no longer a download for the Trait Pack?
Calcifire Posted May 16, 2023 Author Posted May 16, 2023 1 hour ago, Shane843 said: Is there a reason theres no longer a download for the Trait Pack? Just a slip up on my end. Dunno why someone would care atm. It's not like it works with 3.8, but its back now.
WoopoWoopo Posted May 17, 2023 Posted May 17, 2023 12 hours ago, hexacron said: I'm wondering if there's a way to get the portrait pack to work You can download it just fine still, but it won't replace vanilla portraits and they'll be in their own categories for species type, which if the AI generates using them they only have a name list of like... 5-10 names so there'll be some confusion but if you don't mind that it still works as a mod, mostly. Otherwise, wait for update
hexacron Posted May 17, 2023 Posted May 17, 2023 8 hours ago, WoopoWoopo said: You can download it just fine still, but it won't replace vanilla portraits and they'll be in their own categories for species type, which if the AI generates using them they only have a name list of like... 5-10 names so there'll be some confusion but if you don't mind that it still works as a mod, mostly. Otherwise, wait for update Sorry, was tired. I mean, to work as a replacement pack.
Ardghal Posted May 17, 2023 Posted May 17, 2023 Hi, can anyone help me? Somehow those portraits arent working, even regular version. What have I done wrong? Modlist and order: Spoiler Result - no new portraits: Spoiler How can I make this mod work?
Calcifire Posted May 18, 2023 Author Posted May 18, 2023 21 hours ago, Ardghal said: Hi, can anyone help me? Somehow those portraits arent working, even regular version. What have I done wrong? Modlist and order: Reveal hidden contents Result - no new portraits: Reveal hidden contents How can I make this mod work? Try a fresh instal. files from older versions of the mod will cause problems. Besides, I havent updated the Directors Cut to Stellaris 3.8 so just wait. Its not ready yet.
Ardghal Posted May 18, 2023 Posted May 18, 2023 2 hours ago, Calcifire said: Try a fresh instal. files from older versions of the mod will cause problems. Besides, I havent updated the Directors Cut to Stellaris 3.8 so just wait. Its not ready yet. Still not working, even after reinstalling the game and whole mod folder. Guess I will try to wait for Directors Cut, I cant find the problem with regular pack.
Al_banehra Posted May 20, 2023 Posted May 20, 2023 a small tiny note if you download the trait pack and the game do not detect it there is a small typo in the version in the .mod file just fix it like this before: supported_version="3.8 .*" after: supported_version="3.8.*"
Astralbody13 Posted May 21, 2023 Posted May 21, 2023 does the trait pack not appear in the mod manager in 3.8?
Calcifire Posted May 22, 2023 Author Posted May 22, 2023 On 5/20/2023 at 10:29 AM, Al_banehra said: a small tiny note if you download the trait pack and the game do not detect it there is a small typo in the version in the .mod file just fix it like this supported_version="3.8.*" Easy fix. I've added it to the downloads, but like I've said. Until lustful void comes to 3.8 I'm holing my breath.
Bloodly Posted May 22, 2023 Posted May 22, 2023 On 5/15/2023 at 5:24 AM, Calcifire said: Not gonna quote anyone specific as it would be too much, so I'm just gonna make some broad statements here... Updates will typically break your saves in most games that don't present themselves as a live service title. No the mod doesn't work with 3.8 yet, I'm still working on it. Now let's get into the news... They changed how the gfx files are read. pre 3.8, you had to overwrite the species class files completely, you couldn't just modify them. As of now the gfx files are moddable like you'd've expected them to have been 5 fucking years ago. ANYWAY, this is really great for mod compatibility. However, the Directors Cut will continue to be a replacer of vanilla portraits and be a mod breaker, BUT I'll be making the standalone Portrait Pack even more friendly, in an awesome way. That being said, the regular Portrait Pack has been updated for 3.8, so for people who use that, go ahead and check your new download. the DC version however, is still 3.7. This is unprecedented, so apologies for that. Not only is it hard to get these paragons to spawn and test, I've been playing a lot of Age of Wonders 4 (no lewd modding potential for that game, RiP). I'm also being a little ambitious as I've been uh... editing the vanilla localization files to make the dialogue fit the new lewder portraits better. Trait Pack is dependant on LV, so that isn't up to date yet either. I'll go ahead and post a teaser for y'all though. It's been a couple weeks since the DLC came out. Hide contents As of right now, once:: Azaryn(95%), Keides(15%), Gia'Zumon(0%), Vas the Gilded(100%), Kai-Sha(100%), and Q'la-Minder(25%) are all 100% done. I'll consider that enough content for an update. Hopefully I can get it done before Lithia pulls the trigger on LV. Once those 6 paragons are done, I want to try and mod in 2 custom paragons(shown above) before I finish out the full cast. I've also decided not to use any placeholder art for the renowned paragons that aren't finished yet, so you'll still see the vanilla paragons. ITS JUST A FUCK TON OF WORK. holy shit. 20 of these bastards. goddamn. so no ETA mang, sheeeet. This is a case where I don't want 'replacement' I want 'additional'.
juandeagles Posted May 22, 2023 Posted May 22, 2023 12 hours ago, Bloodly said: This is a case where I don't want 'replacement' I want 'additional'. Wouldn't that be an entirely new mod rather than a portrait mod? 1
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