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AAF Nuka Ride: A Porn Studio Mod


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Posted

This might be wrong place. All I know is it is an animation issue.. and this is the only mod I have that contains that. I just updated to windows 11. Now I get ctd on start menu.. and it keeps saying in buffout crash log that it is an EXCEPTION_ACCESS_VIOLATION that comes from DATA\MESHES\AnimTextData\ClipGeneratorData\. Now all this worked fine before windows 11. So I figured.. maybe their is an animation or two from Nuka Ride I need to update somehow..  That this: RCX = 0x0 means it is something it can't find. I have no idea.. Just guessing.. JB.. Do you have a clue?

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6F6DA6556 Fallout4.exe+0x66D556
...
RCX = 0x0
...
Callstack:
  Fallout4.exe+66D556 - [BGSCameraPath::Load + 0x6]
  Fallout4.exe+6717BC - [AnimTextData::LoadClipGeneratorData]

Posted

Fuck, this is fucking nuts.. I spent 20 minutes thinking that Gio is an abbreviation of Giovanni's name. It turns out it's all elementary, Watson. Respect to J.B.

Posted (edited)
21 minutes ago, Modtester 111 said:

This might be wrong place. All I know is it is an animation issue.. and this is the only mod I have that contains that. I just updated to windows 11. Now I get ctd on start menu.. and it keeps saying in buffout crash log that it is an EXCEPTION_ACCESS_VIOLATION that comes from DATA\MESHES\AnimTextData\ClipGeneratorData\. Now all this worked fine before windows 11. So I figured.. maybe their is an animation or two from Nuka Ride I need to update somehow..  That this: RCX = 0x0 means it is something it can't find. I have no idea.. Just guessing.. JB.. Do you have a clue?

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF6F6DA6556 Fallout4.exe+0x66D556
...
RCX = 0x0
...
Callstack:
  Fallout4.exe+66D556 - [BGSCameraPath::Load + 0x6]
  Fallout4.exe+6717BC - [AnimTextData::LoadClipGeneratorData]

 

Helpful if you upload the full crash log, but are you using Vortex?  The crash location isn't one I have seen related to this issue (which is a W11 + Vortex issue that affects both Torture Devices and KFT):

 

 

BTW, Simplest way to test is create a new profile (or whatever Vortex has to isolate a mod loadout), just enable TortureDevices and it's dependencies, Purge, and Deploy.  But I switched to MO2 and it's such a better mod manager experience for me, and the problem I had is gone.

 

Edited by dav42
Posted (edited)
12 minutes ago, Modtester 111 said:

I just figured out if I delete the animtextdata folder, the game works perfectly. No CTD..
That is very interresting Dav42. I shall check the link you sent out.

 

OK, That likely confirms it is the same issue.  If you want to experiment, try removing the <NUL> characters in this file in the Torture Devices mod:

 

Meshes\AnimTextData\ClipGeneratorData\2845536210.txt

image.png.886b435147bff32267ce02cfd575bbac.png

 

I don't have Vortex any more, but that's the only thing that I noticed that was odd compared to other files - but the other files are clearly a different format as well, so maybe this is normal and might be barking up the wrong tree here.

 

There are several posts in the TD thread, so far no one has figured it out.  BTW, are you on Steam or GOG?  These are the two known crash addresses for this issue:

Fallout4.exe+1B938F0 - OG + Steam + W11 + Vortex
Fallout4.exe+159ED40 - NG + Steam + W11 + Vortex

 

 

Edited by dav42
Posted (edited)


I’m on Windows 11, using Steam, Fallout 4 orginal (not next gen), and Vortex as my mod manager.

The game crashes consistently in the main menu, even with all mods disabled in Vortex.

The issue only goes away if the folder Data\Meshes\AnimationData is unavailable (either deleted, renamed, or otherwise inaccessible).

Every mod that uses this AnimationData folder seems to trigger the problem — especially mods like Torture Devices, but the issue is not isolated to just that mod.

The folder itself is empty, but it seems like Fallout 4 is trying to load or generate files there at startup, and something goes wrong — possibly a file access issue or permission error

  • I have:

    • Moved Steam and the game out of Program Files

    • Given full permissions to the entire install and mod folders

    • Run both Fallout 4 and Vortex as administrator

    • Disabled Controlled Folder Access in Windows Defender

      Still, the only thing that consistently prevents the crash is making the AnimationData folder unavailable. But that’s not a real fix, just a hack.

I suspect Fallout 4 is trying to generate or access animation files on startup, and something in Windows 11’s security model or Vortex’s symlink system is interfering. This doesn’t happen on Windows 10, where the exact same setup works fine.

Edited by Modtester 111
Posted
5 minutes ago, Modtester 111 said:

and something in Windows 11’s security model or Vortex’s symlink system is interfering

 

My understanding is it's only reading files from this folder, but yeah it's one of these issues.  MO2 is OK with it, but MO2 hooks the process and redirects reads to the mod folder through usvfs (which is basically an overlay filesystem) -- where as Vortex is using hard links in the actual game folder.

 

 

 

Posted

Do you know what.. I just checked.. I don't even have symlink on. It's all hardlink deployment. Thanks for the tip there. I was barking up the wrong tree.-_- It seems to be after something called BGSCameraPath according to some of the buffout logs.. Is that generated? naaah.. Probably not. This one is gonna be difficult.. 

Posted
3 minutes ago, Modtester 111 said:

Do you know what.. I just checked.. I don't even have symlink on. It's all hardlink deployment. Thanks for the tip there. I was barking up the wrong tree.-_- It seems to be after something called BGSCameraPath according to some of the buffout logs.. Is that generated? naaah.. Probably not. This one is gonna be difficult.. 

 

Well the full Buffout log you provided is the same crash address for the ClipGeneratorData issue (which looking as disassembly of the game it (Fallout4+1B938F0) is iterating over the folder: Meshes\AnimTextData\ClipGeneratorData\ via SDirectory2 class (so I think it is just trying to fetch the list of files in the folder).

 

If you can post the one for BGSCameraPath, that might help as well.  But yeah welcome to Windows 11, 24H2 seems to still have a number of reported issues and I pinned my windows update to 23H2 channel and had the 1st issue above with Vortex.

 

 

Posted
9 minutes ago, Modtester 111 said:

Here it is.. Rought welcome to windows 11 alright. Very dissappointing.. New computer and everything.. :/ And the top 5 game I wanted that pc for is the one having issues with it. 

 

Yeah this is the same issue, call stack:

    [ 0] 0x7FF6EAFA38F0      Fallout4.exe+1B938F0 -> 306612+0xB0    mov eax, [rcx+0x0C]   <-- BSResourceNiBinaryStream::BSResourceNiBinaryStream
    [ 1] 0x7FF6EAA209CF      Fallout4.exe+16109CF -> 215427+0x5F    lea rcx, [rbp+0x3C8]   <-- lambda (think of a codeblock in a foreach loop)
    [ 2] 0x7FF6EAA238B8      Fallout4.exe+16138B8 -> 874178+0x88    mov rcx, [rsp+0x78]   <-- BSResource::EntryDBBase<>::DirectoryForEachStream<> (this is the iterator)
    [ 3] 0x7FF6EAA1E6F7      Fallout4.exe+160E6F7 -> 641901+0x67    xor r15d, r15d             <-- AnimationClipDataSingleton::ProcessEvent, this is looking at folder: BSResource::ID::ID(char*)(local_88,"Meshes\\AnimTextData\\ClipGeneratorData\\");

 

Best I can tell, and I don't fully understand C++ disassembly (C is much easier), is up in the DirectoryForEach code it is calling SDirectory2::Next and it's returning a null pointer (which I believe is going to be the filename from the folder) and that is causing the crash because BSResourceNiBinaryStream is what's reading the actual file.

 

Why it's doing that, no idea.  But it does perhaps point to some weird permissions issue, but I went and looked at permissions and don't recall seeing anything unusual but maybe I didn't look at the folder or folders above it.  The weird thing is why this folder and nothing else has issues, I wouldn't think Vortex is doing anything special with permissions for this folder.

 

 

Posted
25 minutes ago, Modtester 111 said:

Here it is.. Rought welcome to windows 11 alright. Very dissappointing.. New computer and everything.. :/ And the top 5 game I wanted that pc for is the one having issues with it. 

 

By the way, not everyone on Windows 11 + Vortex runs in this problem, so to me it is a Windows issue but what it is I don't know.  I had no issues on one computer but had issues on another computer, both Windows 11 w/ Vortex at the time.  So it really leads me to believe something specific to Windows configuration.

Posted

dav42! You are my new hero! You solved the issue for me. " But it does perhaps point to some weird permissions issue".. I ended up doing tons of things.. Giving all sort of premisions to everything in the fallout 4 folder. But it still had this forced "read only" thing on the animtextdata folder.. So I ended up doing this in cmd, and powerchell: 
 

cmd:: 
attrib -r "C:\Games\Steam\steamapps\common\Fallout 4\Data\Meshes\AnimTextData" /S /D

PowerShell : 
Get-ChildItem -Path "C:\Games\Steam\steamapps\common\Fallout 4\Data\Meshes\AnimTextData" -Recurse | ForEach-Object { $_.Attributes = 'Normal' }

That solved the issue. Yeah, they still are marked read only. But apperantly that is only visually, because it works! It no longer crashes. Thank you so much!!!! :D

Posted (edited)
7 minutes ago, Modtester 111 said:

dav42! You are my new hero! You solved the issue for me. " But it does perhaps point to some weird permissions issue".. I ended up doing tons of things.. Giving all sort of premisions to everything in the fallout 4 folder. But it still had this forced "read only" thing on the animtextdata folder.. So I ended up doing this in cmd, and powerchell: 
 

cmd:: 
attrib -r "C:\Games\Steam\steamapps\common\Fallout 4\Data\Meshes\AnimTextData" /S /D

PowerShell : 
Get-ChildItem -Path "C:\Games\Steam\steamapps\common\Fallout 4\Data\Meshes\AnimTextData" -Recurse | ForEach-Object { $_.Attributes = 'Normal' }

That solved the issue. Yeah, they still are marked read only. But apperantly that is only visually, because it works! It no longer crashes. Thank you so much!!!! :D

 

OK, interesting, so you basically removed Read only on the folder tree + files, and PowerShell one is the same thing but removes system and hidden as well as read only?  Do you need to run both or is it either one should fix it?

 

By the way, this probably explains why MO2 has no issues, because it is capturing the system calls for opening the file (and equivalents) and re-writing paths to pick up from MO2 folders.

Edited by dav42
Posted

Unsure if both are needed. The "read only" - box didn't change after my cmd command. So I assumed it didn't work, and just went right to powershell, hoping that would do it. The marker didn't change after that either, so I thought my commands didn't do anything. So I activated the game, to see if the new buffout crash log would give me more intel.. But behold, no crash. I restarted my computer, changed ini files, switched profiles, deployed mods.. Wanted to see if it the solution was permanent. It was.. I was so delighted! This has been a rough couple of hours! But u dav42.. U made this day a happy one. Thanks again! :)

Posted (edited)
11 minutes ago, Modtester 111 said:

Unsure if both are needed. The "read only" - box didn't change after my cmd command. So I assumed it didn't work, and just went right to powershell, hoping that would do it. The marker didn't change after that either, so I thought my commands didn't do anything. So I activated the game, to see if the new buffout crash log would give me more intel.. But behold, no crash. I restarted my computer, changed ini files, switched profiles, deployed mods.. Wanted to see if it the solution was permanent. It was.. I was so delighted! This has been a rough couple of hours! But u dav42.. U made this day a happy one. Thanks again! :)

 

Yeah read-only attribute doesn't exist on folders, only files.  It's always been this way on Windows, I guess they think it should be done through an access control list (cacls) for folders.  It might come back if you purge/deploy again, I almost wonder if the problem starts up where Vortex stores the mods.  Maybe next weekend I'll take my old PC and install FO4 + Vortex and see if I can get reproduce it (but I'm not switching back to Vortex), it's a fresh W11 Home install.

 

What's odd is as far as I know neither 7z and zip store read only permissions, so not sure how it is getting there and the vanilla game doesn't have a loose Data\Meshes folder at all, it's all BA2 archives in the Data folder and ESMs.

 

The other joy of Windows 11 is the constant Explorer crashes, and explorer freezes (believe that is caused by indexing).  It's basically the modern Windows ME and Windows 8.

Edited by dav42
Posted

Seeing as this is a mod of no practical combat, or very little, what would be the best place to put perk points? Anyone give some ideas, would be grateful for the input.

Posted
On 5/3/2025 at 1:16 PM, izzyknows said:

Ahhh... I don't use start me up! It caused me to many issues in the past in testing mods.

But, yeah, I figured it was to prevent Norita dialogue. The connection is weird. But then again start me up can cause some really weird issues with messing up the proper loading of mods. LOL

👍

thanks for pointing this out!  My load screen before the main menu went from around 50 seconds to a minute down to 5 seconds!!!  Who knows how many of the random crashes I had that did not seem to make sense were an issue with start me up as well.

Posted
1 hour ago, Mimirue17 said:

thanks for pointing this out!  My load screen before the main menu went from around 50 seconds to a minute down to 5 seconds!!!  Who knows how many of the random crashes I had that did not seem to make sense were an issue with start me up as well.

did you just disable start me up redux? is that why ive been experiencing crashes T_T

Posted
2 hours ago, Dreizza said:

Seeing as this is a mod of no practical combat, or very little, what would be the best place to put perk points? Anyone give some ideas, would be grateful for the input.

i just put endurance at first bc i had to run around a lot

Posted
2 hours ago, brownraisin said:

did you just disable start me up redux? is that why ive been experiencing crashes T_T

no I uninstalled start me up redux and installed skk fast start instead.   I typically play as 'Nora' anyways so its a fine way to skip all the fluff opening and start exiting the vault.

Posted

Does anyone know how to disable the camera effect that appears when you equip one of the necklaces that modifies your walking animation? (When I put one of those necklaces on, the camera switches sides when I stand still and zooms in really far.)

Posted

My grandma is invisible, I need help!!

 

in game.....lol ok. I've been doing the search/look for each time i need to talk to grandma. Are there any mods that specifically pertain to grandma? or does she have her own bodyslide? I'm a bit confused here.

Posted
2 hours ago, aitorr0º said:

Does anyone know how to disable the camera effect that appears when you equip one of the necklaces that modifies your walking animation? (When I put one of those necklaces on, the camera switches sides when I stand still and zooms in really far.)

 

Install this.

Standing Female Animation replacer fix-22351-1.7z

Posted
1 hour ago, reuel25 said:

My grandma is invisible, I need help!!

 

in game.....lol ok. I've been doing the search/look for each time i need to talk to grandma. Are there any mods that specifically pertain to grandma? or does she have her own bodyslide? I'm a bit confused here.

No idea. If it helps, she's wearing the same clothes as Desdemona.

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