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AAF Nuka Ride: A Porn Studio Mod


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Posted
15 minutes ago, Hober9 said:

Hi.

 

When i do playthroughs with v6.8 i find a problem when doing the supper at Apartment garden. If Norita go to the spot with the marker near the table, she is stuck, and when tennant ask her to do the dishes, she cannot answer. Now with v6.9 i  find the same. With first tennant i go around the problem same as in the past, but doing "Maid of Steel" this not works. So, i go around the problem this way. Before go to the marker and be stuck, i use a sex mod "AAF Sex Em Up" but perhaps another can work too, then open a chat with Larsen to ask for some private time with him. Then i go to the marker and i am stuck again, but after Larsen say about the dishes, he moves near Norita, so she can answer "yes sir" or whatever.

 

Greetings.

Are you playing with dialog camera disabled? When Larsen calls you, the camera focuses on him and then on you, to answer him. In any case, if you focus the camera on Larsen, you will see the options to answer him. It's just that I've done that part so many times, either testing or to play it, and never had a problem. It must be some dialogue or camera mod that is screwing up.

Posted

I'm not sure if this is where I'm supposed to post this so if I'm not I'm sorry. Does Nuka Ride 6.9 have a PRP patch? And where do I put it in my load order? I've tried to load Nuka Ride before PRP but when I do I get flickering in Nuka Town. I tried After PRP but then other places flicker like Kiddy Kingdom. I had it working where nothing was flickering before 6.9 but now I can't stop the flickering.

Posted
10 minutes ago, My_Angel,Chaos said:

I'm not sure if this is where I'm supposed to post this so if I'm not I'm sorry. Does Nuka Ride 6.9 have a PRP patch? And where do I put it in my load order? I've tried to load Nuka Ride before PRP but when I do I get flickering in Nuka Town. I tried After PRP but then other places flicker like Kiddy Kingdom. I had it working where nothing was flickering before 6.9 but now I can't stop the flickering.

No, PRP is not compatible with my mod. My mod edits a lot of stuff in Nuka World and, in addition, Atom Cat Garage. 

Posted

Hi, have you thought about adding botox lips to dolled up quest? i dont know if its possible but it kinda goes together with those type of woman. 

Posted
5 hours ago, dav42 said:

 

You can also do "sqv AAF_MainQuest" and look to see if the quest variable scale_actors_for_animations is true or false.  If it is true, then I think another INI (see JB's response on where to look) with a higher priority is overriding it, or it is another mod/plugin that is rescaling.

 

image.png.0217b4d817ace91657784462f6b5ea0c.png

This is making no sense.   Doing the "sqv AAF MainQuest"  both before and during the animation shows the scale set to false.  Also, there are no other settings in my AAF folder other than the ones already highlighted.  Checking the scale during the animation clearly shows him at 1.0.  I can change the scale during the animation, it works and the alignment looks good.   I'm starting to wonder if there is something that is carrying over from the previous version of AAF.  Do you know how this was managed with AAF 1.71?  Or have any other thoughts?

Posted (edited)
3 hours ago, JB. said:

It's practically the last quest and it's unavoidable. And in order not to catch anyone unawares, I put a person who helps the protagonist to get ready. I say this because the tattoo store won't be available at that time.

Well I think I just missed it, if you don't talk about your sister to the OB that part never came up.(and you don't get the true date with OB)

Anyway, just replayed the last mission and I got it working, thanks

Edited by Benjou1
Posted (edited)
2 hours ago, M1337X said:

Hi, have you thought about adding botox lips to dolled up quest? i dont know if its possible but it kinda goes together with those type of woman. 

It's in the immediate plans. I already have all the comments done and with voices xD so I have to introduce it before closing 6.9. Of course there are technical limitations but nothing that can't be solved with player input. These are said by Pack, Operators and Diamond City guards.

 

image.png.87e11de6e1d9c5cdcf9450e247f89f0a.png

 

 

 

 

Edited by JB.
Posted (edited)
2 hours ago, packprof said:

Or have any other thoughts?

 

You probably have a Papyrus script that is capturing the OnSceneInit event and adjusting scale, that would be my guess.  You can check your mods folder search for file ending in *.psc and the term setscale (if they provide source code it should reveal it, if they don't then it is harder).  The other approach is you can guess at mods and just start disabling it in your mod organizer until you find the culprit.  I don't know if you can see who is registered to receive events (like via logging or console commands), but there is a registration call made to AAF_API to register certain events that it can emit, there is OnSceneInit, OnAnimationStart (which guessing it fires for each animation stage?), and the "end/stop" events, and probably a few others I am not aware of.  The only other thing would be maybe an F4SE plugin, assuming someone has reverse engineered the necessary code hooks/calls then it could be done in C++ through F4SE as well.

 

It was mentioned earlier, but this might be one such mod that may be doing rescaling (yeah I downloaded it, it does appear that it does it via AAF events and does setscale, so if you have this maybe disable it):

 

 

image.png.5f3b336a4e4e198d6d15b1dd63dcf63d.png

Edited by dav42
Posted (edited)

This looks like maybe a missing mesh (it's in a few places along the way to Maxson's apartment, and to the right of the Operators entrance) or disabled reference?  Anyone else seeing this?

 

Spoiler

image.png.371447b2b713da71d17e7f82cfbfa9d4.png

 

 

And this one in Mrs. White's 2nd scene, Adolf is naked?  Not sure if that is intended:

Spoiler

image.png.6456b38dab0092684e33b436aa6ed877.png

 

Edited by dav42
Posted (edited)
2 hours ago, dav42 said:

 

You probably have a Papyrus script that is capturing the OnSceneInit event and adjusting scale, that would be my guess.  You can check your mods folder search for file ending in *.psc and the term setscale (if they provide source code it should reveal it, if they don't then it is harder).  The other approach is you can guess at mods and just start disabling it in your mod organizer until you find the culprit.  I don't know if you can see who is registered to receive events (like via logging or console commands), but there is a registration call made to AAF_API to register certain events that it can emit, there is OnSceneInit, OnAnimationStart (which guessing it fires for each animation stage?), and the "end/stop" events, and probably a few others I am not aware of.  The only other thing would be maybe an F4SE plugin, assuming someone has reverse engineered the necessary code hooks/calls then it could be done in C++ through F4SE as well.

 

It was mentioned earlier, but this might be one such mod that may be doing rescaling (yeah I downloaded it, it does appear that it does it via AAF events and does setscale, so if you have this maybe disable it):

 

 

image.png.5f3b336a4e4e198d6d15b1dd63dcf63d.png

That was it, Savage Cabbage's rescaling mod.  Funny thing is I don't even remember installing it.  Thanks for all your help!

Edited by packprof
Posted
1 hour ago, dav42 said:

This looks like maybe a missing mesh (it's in a few places along the way to Maxson's apartment, and to the right of the Operators entrance) or disabled reference?  Anyone else seeing this?

 

  Reveal hidden contents

image.png.371447b2b713da71d17e7f82cfbfa9d4.png

 

 

And this one in Mrs. White's 2nd scene, Adolf is naked?  Not sure if that is intended:

  Reveal hidden contents

image.png.6456b38dab0092684e33b436aa6ed877.png

 

I noticed the floating items.  That chair is used by the overboss before going to the clinic.  Did not notice an issue wilth Adolf the first time through.

Posted
3 minutes ago, osculim said:

@JB. Whenever face tints are removed some of it is left behind

 

Send me a picture, if you can, so I can see which one it is.

 

Just remember that I can't remove the LooksMenu facetints (the ones you set manually). I can only remove the ones that my mod put by script.

Posted
1 hour ago, dav42 said:

This looks like maybe a missing mesh (it's in a few places along the way to Maxson's apartment, and to the right of the Operators entrance) or disabled reference?  Anyone else seeing this?

 

  Reveal hidden contents

image.png.371447b2b713da71d17e7f82cfbfa9d4.png

 

 

And this one in Mrs. White's 2nd scene, Adolf is naked?  Not sure if that is intended:

  Reveal hidden contents

image.png.6456b38dab0092684e33b436aa6ed877.png

 

Those floating things don't appear in the Creation Kit, but they do appear ingame. Something tells me that if I make the pre-combines again they won't be there anymore.

 

Adolf's outfit: One of the accessories he wears shares the same slot as the shirt/pants. I'll double check it.

Posted
41 minutes ago, packprof said:

That was it, Savage Cabbage's rescaling mod.  Funny thing is I don't even remember installing it.  Thanks for all your help!

Thank you for confirming this. I'll have to put it on my list of incompatible mods.

Posted
13 minutes ago, JB. said:

Those floating things don't appear in the Creation Kit, but they do appear ingame. Something tells me that if I make the pre-combines again they won't be there anymore.

 

Adolf's outfit: One of the accessories he wears shares the same slot as the shirt/pants. I'll double check it.

I also see that in the game floating sunglasses.

Posted
21 minutes ago, JB. said:

Those floating things don't appear in the Creation Kit, but they do appear ingame. Something tells me that if I make the pre-combines again they won't be there anymore.

 

Yeah this is a bit weird, I did turn off precombines and they were still there (although it's possible I forgot how to turn off precombines, lol).  The reference is 060506e6 (06 is DLCNukaWorld), but what's odd is in CK it is not in the same location as rendered in game.  It's also flagged as initially disabled.  In any case this is just some weirdness thought I would mention, there is also a floating light in the sky where Shank is.

Posted
1 minute ago, Vi-Heart said:

Will the lips and tanned skin be avaible for both path's?

Yes, what I want to achieve is that the next update, the lip, skin and other services should be available for Nora as well, with the condition that she has already completed the surgery quest.

 

It should only be necessary to approach Dr. Crocker and he should explain the steps to you.

 

Just remember that for technical reasons I cannot do these things by script. It's the player who will have to do it manually and then inform my mod.

 

The services are:


Skin tanning
Botox for lips
Platinum hair

 

 

Posted
1 hour ago, Vi-Heart said:

is this part of the mod cause also floating stuff to clean face in the green house. x (I had to ask daddy's permission to check this x'D)

 

That's because of Commonwealth Slavers. Unless you're using the Whore House, it's not really worth having it active in your load order anymore.

Posted (edited)
On 2/8/2025 at 8:59 AM, JB. said:

MariRin, reflum001, savantladylilith, Waity6taity, clockw0rkh3art, and so many users for the constant flow of ideas and comments.


Yay! Great Master JB metioned me here! Thank you!

btw I just started your mod with Norita (although I had old Norita saves). So I came with another ideas and you gonna hate me for these. The 1st idea is to make tan system. Since I read that you have plans to make bimbo features like tanned skin and blonde hair. I want to suggest that Norita could get tan when she works on farm, or when she sunbathing at small pond in apartments. 2nd is that when Norita works on farm she also gets GetDirty overlays with +1 tier (e.g. she was clean tier, after picking crops became soiled tier)

Edited by Waity6taity
Posted
26 minutes ago, Waity6taity said:


Yay! Great Master JB metioned me here! Thank you!

btw I just started your mod with Norita (although I had old Norita saves). So I came with another ideas and you gonna hate me for these. The 1st idea is to make tan system. Since I read that yoy have plans to make bimbo features like tanned skin and blonde hair. I want to suggest that Norita could get tan when she works on farm, or when she sunbathing at small pond in apartments. 2nd is that when Norita works on farm she also gets GetDirty overlays with +1 tier (e.g. she was clean tier, after picking crops became soiled tier)

OMG! How did I miss this?! 🥰🥰

 

Thank you so much JB. Anything I have, you know it yours to do with as you will.

 

Thanks for the recognition, but really, you've created an absolute masterpiece here.

 

And with the latest version, I know I've said it before, but I really appreciate that you've made multiple ways to get things done and other things optional to appeal to the disparate tastes of your audience!

 

 

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