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[Mod]Primae Noctis for Bannerlord


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Posted

Another experimental idea I am adding right now

 

image.png.af14cb0aa9fc30587797ee9fe18441a9.png

 

This might be tough as I may want to add it to the base game conversations like when you meet someone for the first time... haven't decided yet. I also haven't figured out how to edit those in a satisfactory way yet.

Posted
5 hours ago, Nibbler2345 said:

I actually got rid of the physical portion of the stats even from the classes because it just never made sense with how the characters look in game. If it's not going to be reflected on the character model, it's just adding dissonance to say that for example someone is extremely beautiful or fat but when you look at them are they aren't. The base game functions for polling a character's model to tell if they are "big or small" or anything in between still seem to be broken to this day in the base game engine. The physical stats are now fixed based on the person's race + slight randomness from a random value that is unique to them. The effect is about the same, but the end goal was to completely remove these stats from the bloating the save file (15 stats x 1500 heroes on average) and instead derive them from data that is already there.

 

I am hyped 💪🏾💪🏾💪🏾

Posted

yeah, removing the randomized physical stats sounds like a good decision, especially when it saves save file storage. If the new physical stats are now fixed based on race(culture?) among other things, would there be conflicts when playing this mod with custom cultures, like the ones from Overhaul mods like Calradia Expanded Kingdoms or The Valkyrie? The Valkyrie pairs especially well with this mod, since it adds an all female kingdom lol, so I'd like it if it stays compatible. 

 

The Obsession mechanic sounds really cool if implementable, since it gives your character some personality

Posted

Doesn't seem like much but all of the foundation behind the scenes has been completed, now I just need to play the game and get some feeling of what to add and where.

 

image.jpeg.b85aed5227ef10df448a48c43b76e48d.jpeg

 

 

I have never done a playthrough in Khuzait lands, so now I will go over there and annoy their womenfolk.

Posted
10 hours ago, Nibbler2345 said:

Doesn't seem like much but all of the foundation behind the scenes has been completed, now I just need to play the game and get some feeling of what to add and where.

 

image.jpeg.b85aed5227ef10df448a48c43b76e48d.jpeg

 

 

I have never done a playthrough in Khuzait lands, so now I will go over there and annoy their womenfolk.

They're super fun to play as - Khuzait.
You can just play as a Ghengus Khan-like horde, with all respective perks and traits.

Posted

I just noticed that I made this extremely complicated memory system but didn't actually make anything to do with it except very minor effects, so I guess I'll add this as well.

 

 

image.jpeg.58cf6c09064dd290deeed47360391438.jpeg

Posted
12 hours ago, Nibbler2345 said:

I just noticed that I made this extremely complicated memory system but didn't actually make anything to do with it except very minor effects, so I guess I'll add this as well.

 

 

image.jpeg.58cf6c09064dd290deeed47360391438.jpeg

For many, the most anticipated release of 2024 (I hope)!

Posted (edited)

I think fetishes and preferences is a good start, especially if you cover the popular ones and then add a bannerlord spin.

 

These type of things seem to exist in other erotic text based rpg games.

 

Will you be adding a sex interaction menu? It'd be cool if scenes were like your flirting game but with more engine scenes. Eg using in character dialog window? Also hot butter scenes!

 

I think if you allow players to choose different options during intimate scenes that makes it feel like a gameplay loop it'd be cool. Eg if you want to focus on relationship you can focus on outercourse options, you want to make a bastard then PIV without pulling out, humiliate them with giving to troops or doing anal. Then fetishes can get tied in affecting both parties. Eg if receiver likes anal then they won't be humiliated but enjoy it etc. Then later on you can add stuff like pleasure mechanics, skills to unlock, fetishes to learn, learning partner preferences etc.

 

The end result should be making players feel like they have more choices, more engaging and less of a one and done button click as the dice is rolled feeling?

 

Lastly don't forget you can make scenes more interactive. Eg using a battle scene to spawn in gang bangers you have to defend against or maybe you have to chase down your prey to claim (the release and claim option inspired.)

Edited by thelastminotaur
Posted
On 9/18/2024 at 11:56 AM, Nibbler2345 said:

Another experimental idea I am adding right now

 

image.png.af14cb0aa9fc30587797ee9fe18441a9.png

 

This might be tough as I may want to add it to the base game conversations like when you meet someone for the first time... haven't decided yet. I also haven't figured out how to edit those in a satisfactory way yet.

love the idea, looking forward to seeing how it plays

Posted

I don't like the relationship system or ways to interact with people in this game still to this very day and I feel there's no good way to interact with anyone still, so the last thing I will add from my current playthrough before doing a release is the "impress him/her" system, the idea behind this being to actually give a way to gain relationship with people you want to through long term goals, when doing quests for them is too random to actually increase the relationship in any reasonable way. So depending on their personality they will have some desired "challenge" to impress them which when fulfilled gives a lot of relationship score.

 

She has the cruel personality archetype and being a gang leader has the level 1 "power" admiration type which is impressed by a small sum of weapon skills.

 

 

image.png.02f6a956eae0b0560e51f00ae5c37d5a.png

Posted
2 hours ago, Nibbler2345 said:

I don't like the relationship system or ways to interact with people in this game still to this very day and I feel there's no good way to interact with anyone still, so the last thing I will add from my current playthrough before doing a release is the "impress him/her" system, the idea behind this being to actually give a way to gain relationship with people you want to through long term goals, when doing quests for them is too random to actually increase the relationship in any reasonable way. So depending on their personality they will have some desired "challenge" to impress them which when fulfilled gives a lot of relationship score.

 

She has the cruel personality archetype and being a gang leader has the level 1 "power" admiration type which is impressed by a small sum of weapon skills.

 

 

image.png.02f6a956eae0b0560e51f00ae5c37d5a.png

Do the NPCs always demand an improvement (no matter how good MC actually is) or do they demand specific level of expertise (fixed stat)?
I ask, because maxed-out character is already impressive but may not improve at all/easily.

Posted (edited)

You just have to meet the total value. But it's unlikely you can impress everyone because they want different things, even with cheating, I mean one of the challenges for a chaste target is for you to "Have no bastard children or lovers" so... that's gonna be hard to impress. 

 

Also I will probably release a small update soon, even though a lot of stuff is still unfinished, I don't know how much of it I will actually finish.

Edited by Nibbler2345
Posted

I just had one final good idea... before a large army battle, you should get to discuss the enemy captains and negotiate/bet with your buddies about who gets what prisoner, but it sounds complicated or buggy so who knows if I will actually do this...

Posted
On 10/4/2024 at 12:19 AM, Nibbler2345 said:

I just had one final good idea... before a large army battle, you should get to discuss the enemy captains and negotiate/bet with your buddies about who gets what prisoner, but it sounds complicated or buggy so who knows if I will actually do this...

Might be kind of hard but if you manage to do it and the person gets the prisoner they want it would be awesome. There aren't really that many good ways of raising relation with companions in base game

Posted
On 10/4/2024 at 8:19 AM, Nibbler2345 said:

I just had one final good idea... before a large army battle, you should get to discuss the enemy captains and negotiate/bet with your buddies about who gets what prisoner, but it sounds complicated or buggy so who knows if I will actually do this...

I was thinking about that idea, having a vague concept of what is hard and time consuming while developing such functionality.
Correct me if I am wrong, but it is easier to do math calculations of various parameters and just make things happen - than implementing crashfree discussion with NPCs, agreeing to something, making menus/menu choices etc.

What I have in mind is that each lord has his preferences (one may even want male prisoner because of political reason more than female for banging).
So, after the battle the game could calculate victory/effort points. The character having the most points will select prisoner he wants.
Now two options:
1. Each male having the next biggest score will select one female.
2. Each female has her "worth" deducting from male's points pool (thew one who just took prisoner for points). And the game recalculates again who has the biggest # of points. So total victor could take all females while guy who was alone and fell in first X minutes will have zero females.

So no need to programming AGREEING to anything and it produces LESS menus :) Actually only MC selects anything, the rest is calculated.
OFC you are boss/pro here and I can't wait to see what do you implement actually!

And, once again, I kindly suggest some kind of nemesis system. So NPC on MC or MC on NPC or (optionally) NPC on NPC could wage a nemesis war. Either by winning a battle, winning a tournament or by seduce attempt, or even duel (the one who wins, bangs) - the victor will be able to bang loser's woman. With an option to retaliate and even fight for death. Hiring male wanderers to infiltrate and bang other lord's women sound nice too :) Ofc NPCs could do the same.

Posted

Well I accidentally made the same gender able to marry and had some king marriage claim some dude by accident, so I think it's time to abandon this cursed save and release a beta version...

Posted
On 10/3/2024 at 11:19 PM, Nibbler2345 said:

I just had one final good idea... before a large army battle, you should get to discuss the enemy captains and negotiate/bet with your buddies about who gets what prisoner, but it sounds complicated or buggy so who knows if I will actually do this...

One idea...not sure how hard it would be to implement...

If a named male character knocks her unconscious, he gets her.

Otherwise (if knocked unconscious by a female or regular soldier) a bidding/points system.

Posted

How to edit starting quirk? I want to be breeder-romantic :)

Possible bug, I am happy for, is that after asking for gossip the actual renown number does not decrease :)

Posted

"Took care for" does not produce any other entry (gossip or encyclopedia).
My MC banged around 10 women vaginally via flirt, none of them got pregnant (he's breeder) and none of them came (so bad lover :().

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