Nibbler2345 Posted December 3, 2024 Author Posted December 3, 2024 (edited) Rather than axing features, i will rather allow them to be turned off in the config or managed in the console. For instance deleting memories (which I think takes a decent amount of space) or other very obscure data that's being saved like decision history of unimportant people. Edited December 3, 2024 by Nibbler2345
GladiusVictorius Posted December 3, 2024 Posted December 3, 2024 4 hours ago, dudeofculture said: There has been some discussion about long save times. I haven't experienced such even I've played like 30 game years and the original character is a grand father. I think my save time takes under 5 secs (so little anyway that I don't pay attention).  I suspect the fact some people have enormous save time must be related to other mods (if it is related to mods). I hope you don't plan to axe features just because complains not proved to be because of this mod  My mods: Harmony Butterlib UIExtenderEx MCMv5 Hot Butter Primae Noctis KLBShacles Detailed character Creation Detailed character Creation Additional sliders VBody Primae is not the cause of the long save times i have a lot of Mods and my Save times was 1 Minute after i add Primae for my male run with the same Mods before my Save times are still 1 Minute and i have so much content and Mods that i start with something like 5000 and 50+ chunks on a new start what ever that is
qeqrer123 Posted December 4, 2024 Posted December 4, 2024 When I flirt someone the intimacy level rises normally, but the relationship always fall down regardless of whether the flirt succeeds or fails.
Ivar the Bonerless Posted December 5, 2024 Posted December 5, 2024 On 12/3/2024 at 10:20 PM, GladiusVictorius said: and i have so much content and Mods that i start with something like 5000 and 50+ chunks on a new start what ever that is do you have any mods that add more companions to the game (as in increase the variety of randomly spawned companions by adding modded ones) or mods that increase the maximum amount of wanderers allowed to exist at the same time? Sounds stupid, but I think my issues with the increasing saving times are somehow caused by wanderers. I had a playthrough where I removed the vanilla limit of spawnable wanderers and the loading times got insane really quick (5+ min). In my current playthrough I did not increase the vanilla wanderer limit, but 2 of my mods increase the variety of wanderers. I'm at 60 chunks rn and it takes about 1:20 min to save the game. So the increase in saving times isn't as insane as in that earlier playthrough, but if I play long enough, it will probably still go there 💀  I may be entirely wrong, but I'm really grasping at straws here trying to figure out why I'm having these saving time issues while others, who also play with greatly increased NPC counts because of Overhaul mods or similar mods, don't have continiously increasing saving times.Â
GladiusVictorius Posted December 5, 2024 Posted December 5, 2024 (edited) 8 hours ago, Ivar the Bonerless said: do you have any mods that add more companions to the game (as in increase the variety of randomly spawned companions by adding modded ones) or mods that increase the maximum amount of wanderers allowed to exist at the same time? Sounds stupid, but I think my issues with the increasing saving times are somehow caused by wanderers. I had a playthrough where I removed the vanilla limit of spawnable wanderers and the loading times got insane really quick (5+ min). In my current playthrough I did not increase the vanilla wanderer limit, but 2 of my mods increase the variety of wanderers. I'm at 60 chunks rn and it takes about 1:20 min to save the game. So the increase in saving times isn't as insane as in that earlier playthrough, but if I play long enough, it will probably still go there 💀  I may be entirely wrong, but I'm really grasping at straws here trying to figure out why I'm having these saving time issues while others, who also play with greatly increased NPC counts because of Overhaul mods or similar mods, don't have continiously increasing saving times. Yes i have a lot of Comapnion Mods and they all add new Companions to the Game and the limit is disable so i can play with an entire army of Companions like 200 or more.But that dont cause any Problem i actual have ingame an 200 Day Campain and something like 400 Companions in my Team and waiting in Taverns the loading and saving time are still around 1 Minute.I think your Problem is that you have some dirty Companion Mod 2023 there was a bug ingame that clone your companion infinite times it was fixed at the end of 2023 but many Companion Mods use Files from before that fix so the game have again that Bug or at least try to create that Clones and that can lead to very long loading times and much more to Brutal saving Times.I make very attention to mods normal and try to use only Mods that was write after 2023 when it come to add things like Companions Edited December 6, 2024 by GladiusVictorius
Nibbler2345 Posted December 6, 2024 Author Posted December 6, 2024 (edited) Could probably figure it out if I add some performance checking commands, like "see different parts of the mod and how much save data they're taking up" but actually I don't have the game installed at the moment, because it's very large and I'm out of hdd space at the moment... Edited December 6, 2024 by Nibbler2345
Kanne85 Posted December 13, 2024 Posted December 13, 2024 SO I started a kingdom. Â I have conquers rights and Maternus but can not enact Arena rights (nobles). Am I missing something?
GladiusVictorius Posted December 13, 2024 Posted December 13, 2024 (edited) There is a small Arena Bug if i play as Female and win against a Woman in the Arena i get the text for male Winners i cant resit that Woman and fuck her and cum deep in her Pussy.  And one other thing in my Male run i have a Children in my Encyclopedia that have no entry i can not interact or look from ho it is or anything else,it must be a Children from one of the NPC Woman that i fight in the Arena but not a Noble or Companion maybe from the bandit Mod that add Female Fighters to the game,Until that point i dont had sex with other Woman so im relative sure its from the arena Edited December 13, 2024 by GladiusVictorius
Ivar the Bonerless Posted December 14, 2024 Posted December 14, 2024 On 12/13/2024 at 10:59 AM, Kanne85 said: SO I started a kingdom. Â I have conquers rights and Maternus but can not enact Arena rights (nobles). Am I missing something? You need to have at least 500 influence (and enough money) to spend to implement that tradition. Otherwise it won't show up in under available traditions.
Kanne85 Posted December 14, 2024 Posted December 14, 2024 3 hours ago, Ivar the Bonerless said: You need to have at least 500 influence (and enough money) to spend to implement that tradition. Otherwise it won't show up in under available traditions. Thank you Â
Ivar the Bonerless Posted December 20, 2024 Posted December 20, 2024 Just got this crash:Â https://report.butr.link/CD0F15 Â Â When trying to "ignore this exception and attemp to continue" via the Better Exception Window (some crashes can simply be ignored thanks to this) the game kept freezing again instantly and the same crash come up
Nibbler2345 Posted December 21, 2024 Author Posted December 21, 2024 Are those two in some weird place? I believe what's happening is for some reason the game can't seem to find a home settlement for the child, which is a required part of the create hero function of the base game, but it is also creating the child anyway before it fails, so then your crash report is in a different function and crashing because there is a new hero with no character data assigned to it.
Ivar the Bonerless Posted December 21, 2024 Posted December 21, 2024 (edited) 16 hours ago, Nibbler2345 said: Are those two in some weird place? Caladog was in a city without a party, Veraghid had a party and was walking around. So nothing unusual there. I even imprisoned her via command, so she wouldn't lead a party, but the same crash happened. Veraghid is a "young subject Caladog decided to break in", so same faction and culture.  I managed to load an older savefile and save the game again right before her child is born, the same crash happened again. When a day switches, the red message pops up, then the game still runs for like one second, during with I can still open the encyclopedia. But when continuing, the game crashes. In Veraghid's encyclopedia there simply was no child, but she was no longer "visibly pregnant". There also was no "child has been born to..."-message. When using the "attempt to continue", the game runs for like half a second before crashing again. I cllicked that like 30 times until half a day passed and then checked the encyclopedia again. Still no child and she was no longer pregnant. So the error occured, no child was born, but the crash still happens -_- Classic Bannerlord moment xD I tried using the "delete pregnancy for Wanderer" PN-command with the cheat engine before the day changes, but it simply says "No match found".  I "fixed" the problem by simply killing Veraghid via command before she could give birth to a bug 🙂  Edited December 21, 2024 by Ivar the Bonerless
dudeofculture Posted December 21, 2024 Posted December 21, 2024 Could it be that neither Caladog clan or Veraghid clan have any tiefs? Since Caladog is also the king of Battania then Battania leader has no tiefs and then what is sonsidered as the capital? Â It could also happen that country has no towns or any tiefs. In the latest patches clans have two weeks time to find a new kingdom to join or they are deleted
Ivar the Bonerless Posted December 21, 2024 Posted December 21, 2024 2 hours ago, dudeofculture said: Could it be that neither Caladog clan or Veraghid clan have any tiefs? Since Caladog is also the king of Battania then Battania leader has no tiefs and then what is sonsidered as the capital? Â It could also happen that country has no towns or any tiefs. In the latest patches clans have two weeks time to find a new kingdom to join or they are deleted No, Battania still has fiefs, the crash occured on day 242 of the campaign, luckily Caladog didn't fuck up anything to already lose everything this early xD And I have many modded clans and such which don't have fiefs or belong to any kingdom, and they never caused any issues with children from PN. I really don't get why this specific child is bugged, many other lords that "educated" a newly 18 year old female had children with them without issue. I had a similar crash in an earlier campaign, when a (modded) female notable was pregnant after a village raid. Her child caused a crash, but I could remove her pregnancy via the console and the PN command "remove pregnancy for wanderer". This command seemed to also work for this notable. But like I said in my earlier post, that command did not work on this noble lady.
Nibbler2345 Posted December 22, 2024 Author Posted December 22, 2024 (edited) 10 hours ago, Ivar the Bonerless said: Caladog was in a city without a party, Veraghid had a party and was walking around. So nothing unusual there. I even imprisoned her via command, so she wouldn't lead a party, but the same crash happened. Veraghid is a "young subject Caladog decided to break in", so same faction and culture.  I managed to load an older savefile and save the game again right before her child is born, the same crash happened again. When a day switches, the red message pops up, then the game still runs for like one second, during with I can still open the encyclopedia. But when continuing, the game crashes. In Veraghid's encyclopedia there simply was no child, but she was no longer "visibly pregnant". There also was no "child has been born to..."-message. When using the "attempt to continue", the game runs for like half a second before crashing again. I cllicked that like 30 times until half a day passed and then checked the encyclopedia again. Still no child and she was no longer pregnant. So the error occured, no child was born, but the crash still happens -_- Classic Bannerlord moment xD I tried using the "delete pregnancy for Wanderer" PN-command with the cheat engine before the day changes, but it simply says "No match found".  I "fixed" the problem by simply killing Veraghid via command before she could give birth to a bug 🙂   It crashes after a second because she creates someone with no character object, and the game attempts to update everyone every "hour" including that invalid kid, so that part's normal. The question is why is she creating a kid with no character object. Maybe you could attempt to send me your save file although I'm not sure it would load because it sounds like you use a lot of mods I don't have but just possibly. Edited December 22, 2024 by Nibbler2345
dudeofculture Posted December 22, 2024 Posted December 22, 2024 11 hours ago, Ivar the Bonerless said: I had a similar crash in an earlier campaign, when a (modded) female notable was pregnant after a village raid. Her child caused a crash... Â To my experience if neither the mother nor the father has 'family' (has a family name), it will create a crash sooner or later. That's why those cases should lead to 'will be raised in anonymity' if the child is born. To say it the other way, the child should have at least one noble parent. Â That's one reason why additional mods, which create kids, can cause crashes with PN. Â I don't use any other child creating mods with PN, so I don't really have crashes (because of PN anyway)
bastag Posted January 7, 2025 Posted January 7, 2025 (edited) Here's my ass obsession file that is just copied from Nibbler's breast obsession and slightly altered. Feel free to use and edit however you wish. Â To install, put the file in the Data\Obsession\Defaults folder in the PN module where the Breast file is. Â Buttock.txt Edited January 7, 2025 by bastag swapped armor value condition from leg to torso for better triggering 2
Nibbler2345 Posted January 7, 2025 Author Posted January 7, 2025 Interesting. Maybe I should actually finish that system... it was 80% done but the ending isn't finished, if you notice there's ultimately no payoff at the end. Unfortunately your file will be incomplete if I update it. 1
bastag Posted January 7, 2025 Posted January 7, 2025 Updates are always good. Your template was easy to play around with. Keep up the good work 1
Marcolino 748 Posted January 13, 2025 Posted January 13, 2025 Hi. I am not sure if it is only with me but, irrespective of the start I choose ( Normal, Breeder, Primal, etc), my character always has the same stats which are older preference+ and foreign- Is there anything I can do to change that? In the older versions of this mod we could reroll the stats but this is not the case anymore
Nibbler2345 Posted January 13, 2025 Author Posted January 13, 2025 That's odd... I'll have to check that. By the way, your race has a small effect on some stats as well. 1
Marcolino 748 Posted January 14, 2025 Posted January 14, 2025 Hi Nibbler  In full disclosure, I am playing with BannerKings Cultures Expanded (BKCE). What I have managed to see after testing is that the only way to change the stats from my post above) is to choose another race. If I chose sturgia or battania (actually their equivalent on BKCE) then my stats change to mature-- and foreign+  On previous versions of PN, also playing with BKCE, and this never had happened.Â
Nibbler2345 Posted January 14, 2025 Author Posted January 14, 2025 I'm not having that issue of having the wrong preferences for my chosen class so I'm not sure, I'd ask for the save file so I can figure it out but I don't think I'm gonna be able to run it if it has too many mods in it...
Marcolino 748 Posted January 14, 2025 Posted January 14, 2025 It may also be that I upgraded the game version to 1.2.12
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