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[Mod]Primae Noctis for Bannerlord


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Posted

This mod does look very awesome, honestly am considering getting Bannerlord just to play it. Are there any other particularly good Bannerlord mods of a similiar theme? 

Posted
On 3/2/2024 at 11:19 PM, Nibbler2345 said:

That's the type of thing that was supposed to happen, but there's not enough roleplaying elements in this game to build off of. Also, there's no way for one kingdom to defile someone from another unless they are already at war, so...

Maybe something to do with war scores, outlawing/making a clan become rebel faction etc etc

Like maybe empire could get "vestal virgins" who if defiled during a war will mark a enemy clan as enemies even outside wars?

  • 4 weeks later...
Posted

To follow up on an old post, it looks like the custom menus are in fact loading but they're scaled in such a way that the actual image is off screen, with just blank space showing up where the actual menu gets displayed. You can most easily see this at the lawspeaker, where only a sliver of the actual image will show up to the left hand of the menu box. I'm trying to re-scale the custom menus to actually show up properly (screen resolution doesn't seem to have any effect) but I'm struggling to figure out an image scale that works; any suggestions?

Posted
On 4/13/2024 at 3:43 AM, Nibbler2345 said:

It seems to work. Note you must be at least level 3 to seduce anyone.

ok thx. Now how about save corruption that this mod do ?

now i get same results  with last ver. of mod on 1.2.9
stdin/stdout stops after LoadContext::Load Strings completed in 0.002 seconds.
right before "LoadContext::resolve objects block" stage
Then it was 388 days
now 228 cuz i add calradia at war ( more NPC - faster save dies i think)

  • 3 weeks later...
Posted (edited)

Cool mod
Wish flirting persisted after you became a lover with NPCs
P.S. also 1.2.7 crashes for me when I click on my child's from the Noctis acts

Edited by yadaweg666
  • 3 weeks later...
Posted (edited)

Hi, mod is awesome, but I need few answers:

1. How to break up with a lover? Game show me that I can have only a specific amount of lovers.

2. How to edit stats? I mean EDIT not reroll.

Edited by Tiaxxxx
want to add something more instead of creating second comment
Posted
On 4/28/2024 at 5:39 AM, temnoota said:

ok thx. Now how about save corruption that this mod do ?

now i get same results  with last ver. of mod on 1.2.9
stdin/stdout stops after LoadContext::Load Strings completed in 0.002 seconds.
right before "LoadContext::resolve objects block" stage
Then it was 388 days
now 228 cuz i add calradia at war ( more NPC - faster save dies i think)

So... playing and using this mod will crash the game with time or something?

Posted

I've been playing with this mod for the past several days and it great! 

 

I did have a question about the claiming of female arena participants from the player. What affects the chance for the player character to claim a female arena participant (with both Arena Rights and Holmgang in effect)? 

Posted
On 6/5/2024 at 1:54 PM, temnoota said:

it breaks save after around a year in game time. They just not load.

The main problem I always had with this mod even on previous versions pre-gamerelease was, that the longer the campaign went on, the longer each savefile took to save. Loading took quite a while, too, but never as exponentionally long as saving. After playing for a while saving the game took 10+ minutes, which made playing basicly impossible. I think I never played till 388+ days, since I always stopped playing that campaign because of the atrocious saving times. 

Is this basicly the same problem that you were describing, simply in a stage before the ultimate gamebreaking bug? I also played with lots of mods like Calradia at War that add more NPCs.

So this mod seems to be unplayable as of now, since it's main functions are designed for a longer campaign, which becomes impossible if the mods kills the savefiles after a certain time

Posted
3 hours ago, Ivar the Bonerless said:

before the ultimate gamebreaking bug

i dont get slow saving
For me its still <5 sec. With 278 active mods in MO

Posted
18 hours ago, temnoota said:

i dont get slow saving
For me its still <5 sec. With 278 active mods in MO

wierd, that was always the one major issue I had with this mod. Perhaps it's a problem caused by the "Better Save and Load" mod I use, although I doubt that, since someone else here already complained about the same problem with saving times. But nevermind my wierd saving times, the mod apparently still seems to break the save file after a certain amount of days. So it still makes the game basicly unplayable for longer campaigns, right?

 

Posted
On 6/2/2024 at 10:03 PM, Devalion said:

I've been playing with this mod for the past several days and it great! 

 

I did have a question about the claiming of female arena participants from the player. What affects the chance for the player character to claim a female arena participant (with both Arena Rights and Holmgang in effect)? 

It's pretty random, it seems to kinda depend on some of the PN traits your character starts with, but you really have no control over it. The author originally had plans to implement something there, but for now this mod is kinda discontinued, until he finds his motivation again to continue this mod. Taleworlds modbreaking updates and their general disregard for modders aren't healthy for the motivation of modders

Posted
On 6/7/2024 at 9:42 AM, Ivar the Bonerless said:

wierd, that was always the one major issue I had with this mod. Perhaps it's a problem caused by the "Better Save and Load" mod I use, although I doubt that, since someone else here already complained about the same problem with saving times. But nevermind my wierd saving times, the mod apparently still seems to break the save file after a certain amount of days. So it still makes the game basicly unplayable for longer campaigns, right?

 

 

I think alot of that comes from what other mods you are using.  For instance, more companions for my tavern will spawn new wanderers like weekly.  That combined with PN history of all heroes will cause massive saves.

 

I generally try to stay away from any mods that create large amounts of excess heroes.  I am currently on 1.2.9 and actually have pretty good save times with a ton of mods, but also pretty good hardware too.

Posted (edited)
On 6/9/2024 at 2:38 PM, gazukull said:

I generally try to stay away from any mods that create large amounts of excess heroes.

So I tried it out with a heavily modded campaign and just let time pass until day 230, the save times never increased. So simply removing the mods that spawned more wanderers fixed the wierd save times I struggled with for so long... fuck me lmao

 

But regarding this:

On 4/28/2024 at 12:39 AM, temnoota said:

now i get same results  with last ver. of mod on 1.2.9
stdin/stdout stops after LoadContext::Load Strings completed in 0.002 seconds.
right before "LoadContext::resolve objects block" stage
Then it was 388 days
now 228 cuz i add calradia at war ( more NPC - faster save dies i think)

 

I tried loading a save at day 150, 180 and 230, it loaded just fine but after just waiting around for a short while I always get this crash on all of the saves:

https://report.butr.link/28FEF9

 

EDIT: I found out that the Diplomacy mod somehow caused this. Starting a campaign with Diplomacy installed somehow always caused this crash. Starting a campaign and then adding Diplomacy on the ongoing campaign works fine though. So as of now, my playthrough works fine, except for some minor crashes

 

 

Edited by Ivar the Bonerless
Posted
On 6/14/2024 at 2:01 PM, Ivar the Bonerless said:

So I tried it out with a heavily modded campaign and just let time pass until day 230, the save times never increased. So simply removing the mods that spawned more wanderers fixed the wierd save times I struggled with for so long... fuck me lmao

 

But regarding this:

 

I tried loading a save at day 150, 180 and 230, it loaded just fine but after just waiting around for a short while I always get this crash on all of the saves:

https://report.butr.link/28FEF9

I'm out of ideas here what is causing this, the report doesn't even show any involved mods (the cheats mod is always mentioned, although it does nothing. I got the same exact report when removing the cheats mod)

 

 

 

Have you tried just better exception windowing past those errors?  Whenever I get an error (usually from a bastard from a minor clan) I just hit ignore and continue along my way to conquest.  

  • 2 weeks later...
Posted

How can I drop lovers? I have just literally ruined my playthrough because I didn't realize there was a lover limit and I went and fucked random merchant women and now I'm all filled up....

  • 2 weeks later...
Posted

Are Fraternization II and Maternus II implemented? I have all the prerequisites done, but they don't show up.

 

I hope someday the creator comes back and updates the mod. I've played the past 200 hours of BL with the mod and I can't play any other way. I'd be happy to donate if it was ever updated.

 

I've been playing the Dramalord mod, and it really complements the PN mod. 

 

Also Gazukull if you read this, A++ on the Kult mod. Its supremely amazing, thanks for making it!

 

Posted
On 7/12/2024 at 11:03 PM, Devalion said:

 

Also Gazukull if you read this, A++ on the Kult mod. Its supremely amazing, thanks for making it!

 

Thanks dude.  I appreciate it.  Just posted an update with new t6 Khuzait hero armor yesterday 💪🏾💪🏾

Posted

Wow, those outfits look great! All the little details with the mesh fabric and the tassels on the helmet look really good. I've been using the Guardians of the Nile mod as well, since it compliments the Kult mod, and its really good. I checked out the "Dreams of Desire" mod since it looks like a good partner to both of those mods, but unfortunately it doesn't have an English translation, so there are little boxes over many of the overworld units/armor/weapons. 

 

I looked into using the "New Race" mod to inject some fantasy races into my game, but it seems it doesn't play well with the Carbonbody mod. I could have loaded the order wrong though. 

 

Looking forward to what is next for the Kult mod though, good stuff!

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