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[Mod]Primae Noctis for Bannerlord


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Posted

SO I was doing a little test today. I always read in the log , that when a female commander is taken prisioner, the capture has his way with her. But when I play as a female, and get captured, they always just leave me be. Can this be changed? Its kinda unfair to the others ( or me) that I am the only one not being takken advantage of

 

Posted
18 hours ago, Kanne85 said:

SO I was doing a little test today. I always read in the log , that when a female commander is taken prisioner, the capture has his way with her. But when I play as a female, and get captured, they always just leave me be. Can this be changed? Its kinda unfair to the others ( or me) that I am the only one not being takken advantage of

 

the modder stated that he made this mod for a male playthrough and he didn't check what happens as a female. nor will he spare the time to optimize the mod for a female playthrough.

 

i have no modding experience so idk how to change it.

Posted
42 minutes ago, coomer11 said:

the modder stated that he made this mod for a male playthrough and he didn't check what happens as a female. nor will he spare the time to optimize the mod for a female playthrough.

 

i have no modding experience so idk how to change it.

I did read that. Its too bad that he wont change it. It would be awesome

Posted
7 hours ago, Kanne85 said:

Sorry for all the quastions, but I really enjoy this... So there are no "videos" for taking a woman in the arena?

iirc, the modder wrote somewhere that too much videos is boring or something like this.

Posted (edited)
12 hours ago, coomer11 said:

the modder stated that he made this mod for a male playthrough and he didn't check what happens as a female. nor will he spare the time to optimize the mod for a female playthrough.

 

i have no modding experience so idk how to change it.

I've been examining the mod under the hood because its very interesting and it looks like its because it specifically checks for being the player character in the AI decision-making for capture. Which is not the case for marriage so a faction leader will use a player female if those conditions are met. 

 

I don't know if it would break something to change it but given it interacts with the release system too it might

 

Edit: For my own science I edited it and yes it did indeed cause a crash

Edited by Bob82
Posted (edited)

I've been really enjoying this mod, I love the idea, it really helps to enhance the game.

 

Continue on a similar vein as above, I just, I have a question if anyone may know...
I'm playing as a female character... who well "is able to get other females pregnant" with other mods, but I was wondering if there was any option that I could continue that type of gameplay within PN so that when I capture female commanders and nobles, I can claim my prize.

Are there any options to make the game/mod think I'm male so I can partake in the best parts of this mod?

Edited by HyenaDingo
Posted
On 8/24/2024 at 6:23 AM, Nibbler2345 said:

I have a huge amount of work to do at the moment and unfortunately PN has low priority so don't expect much for some time...

If you need cash, feel free to open a patron. I'm sure there would be a bunch of us wanting to support development.

Posted
2 hours ago, thelastminotaur said:

If you need cash, feel free to open a patron. I'm sure there would be a bunch of us wanting to support development.

Yes please. Especially if you try to make it work while playing as a female 😍

Posted
16 hours ago, Bob82 said:

I've been examining the mod under the hood because its very interesting and it looks like its because it specifically checks for being the player character in the AI decision-making for capture. Which is not the case for marriage so a faction leader will use a player female if those conditions are met. 

 

I don't know if it would break something to change it but given it interacts with the release system too it might

 

Edit: For my own science I edited it and yes it did indeed cause a crash

I just wish that i could be possible for us, that play as femle, to being able to be used when captured like all the others. Thats not fair, on so many levels 🤣

Posted (edited)

PN should happen to you if you are female and captured and the AI lord wants to do it, the only thing is you won't get any special message or anything. It will just be a normal message in the bottom left.

 

I add everything to the mod while playing, and to add female stuff I would have to play as a female, which I might do someday, but I'm already way behind on stuff I planned to do recently. Female playthrough is not high priority.

 

Also, I have a fanbox but all of these sites like LL and nexus have a lot of certain rules about linking to offsite payment whatevers so I rarely bother to talk about that.

Edited by Nibbler2345
Posted (edited)
1 hour ago, Nibbler2345 said:

PN should happen to you if you are female and captured and the AI lord wants to do it, the only thing is you won't get any special message or anything. It will just be a normal message in the bottom left.

 

I add everything to the mod while playing, and to add female stuff I would have to play as a female, which I might do someday, but I'm already way behind on stuff I planned to do recently. Female playthrough is not high priority.

 

Also, I have a fanbox but all of these sites like LL and nexus have a lot of certain rules about linking to offsite payment whatevers so I rarely bother to talk about that.

I have been captured like 50 times, and nothing happens. It just says in orange text that I have been captured.

 

But other than that, this is great work. Tou should have someone to help you. And make sure you dont stress yourself. Thats not good for you ❤️

 

And another ? I also installed CE and it says in integrations something about law and stats if this is installed, but I have to make sure the extention is checked in the launcher. Is that a build in extension, or do I have to aske the ones behind CE where to get it?

Edited by Kanne85
Posted

 

11 hours ago, Nibbler2345 said:

PN should happen to you if you are female and captured and the AI lord wants to do it, the only thing is you won't get any special message or anything. It will just be a normal message in the bottom left.

 

I add everything to the mod while playing, and to add female stuff I would have to play as a female, which I might do someday, but I'm already way behind on stuff I planned to do recently. Female playthrough is not high priority.

 

Also, I have a fanbox but all of these sites like LL and nexus have a lot of certain rules about linking to offsite payment whatevers so I rarely bother to talk about that.

 

 

It looks like this part under AiMaybeClaimsDefeatedHero prevents it from occurring for combat. They'll consider you due to AIWillingToClaim but they'll never actually pick you. 

 

if (new PNDeciderAI().AiWillingToClaim(characterObject, characterObject2, ref reasons, 1f) && !defeatedHero.IsHumanPlayerCharacter)

 

The arena and marriage work because they're using different logic but the main thing getting in the way of combat seems to be the release mechanic

Posted
6 hours ago, Bob82 said:

 

 

 

It looks like this part under AiMaybeClaimsDefeatedHero prevents it from occurring for combat. They'll consider you due to AIWillingToClaim but they'll never actually pick you. 

 

if (new PNDeciderAI().AiWillingToClaim(characterObject, characterObject2, ref reasons, 1f) && !defeatedHero.IsHumanPlayerCharacter)

 

The arena and marriage work because they're using different logic but the main thing getting in the way of combat seems to be the release mechanic

I wish I knew how to try and change it myself, but I cant even find where those words are 😅

Posted (edited)
29 minutes ago, Nibbler2345 said:

I have fixed it on my end however everything is still broken right now so I can't release.

Is there a way to un brake it?

 

But really no rush. Life is a priority.

Edited by Kanne85
Posted
3 hours ago, Nibbler2345 said:

I have fixed it on my end however everything is still broken right now so I can't release.

Out of curiosity how did you end up doing it? I played around with it for a bit and couldn't get it to stop crashing on a loss

Posted

I have a problem with the mod.

 

When playing the game on Vanilla, skills and perks affect combat, such as diminished or improved damage (Which is, well, normal).

 

But when Primae Noctis is enabled, these perks aren't applied (For example, going hitting a mountain bandit with a base spear on the body, based on my tests, deals roughly 40 damage, and then there is a damage reduction of 8-12 qualified as "Perks and effects".

 

With Primae Noctis, this whole part doesn't work at all.

 

This can be especially damaging when charging an enemy on horseback, since the amount of damage a horse ramming will do will not be improved by skills whatsowever.

 

I thought the issue was the luck system in combat, but disabling didn't change anything at all.

 

Honestly, I am thinking about disabling the mod in its entirety at that point...

  • 2 weeks later...
Posted (edited)

Not sure if anyone's been playing this recently, but the "Wait with someone" option seems to be broken in the latest patch. With Better Exception Window, I got the following for the errors - 

 

Inner exception callstack:
   at PrimaeNoctisBLord.PNTextAdventures.PNInquiries.ShowSimpleHeroChooser(List`1 choices, Action`1 affirmativeSelectionCallback, String affirmativeText, String negativeText, Int32 maxSelectable, String windowText, String descText, Boolean useCivilianPortrait, Func`2 heroStringFunc)
   at PrimaeNoctisBLord.PNTextAdventures.PNAdventureFocusOnHer.ConsChooseWaitWithSomeoneOption(MenuCallbackArgs args)
   at TaleWorlds.CampaignSystem.GameMenus.GameMenuOption.RunConsequence(MenuContext menuContext)
Outer exception callstack:
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at TaleWorlds.Library.Common.InvokeWithLog(MethodInfo methodInfo, Object obj, Object[] args)
   at TaleWorlds.Library.ViewModel.ExecuteCommand(String commandName, Object[] parameters)
   at TaleWorlds.GauntletUI.Data.GauntletView.OnCommand(String command, Object[] args)
   at TaleWorlds.GauntletUI.BaseTypes.Widget.EventFired(String eventName, Object[] args)
   at TaleWorlds.GauntletUI.BaseTypes.ButtonWidget.HandleClick()
   at TaleWorlds.GauntletUI.BaseTypes.ButtonWidget.OnMouseReleased()
   at TaleWorlds.GauntletUI.EventManager.MouseUp()
   at TaleWorlds.GauntletUI.UIContext.UpdateInput(InputType handleInputs)
   at TaleWorlds.ScreenSystem.ScreenManager.Update_Patch1()

 

Editing to add that I know you're working on a newer version / overhaul, but I figured I'd post this anyways in case there was a quick fix

Edited by Druidik
Posted

I need help trying to get this mod to work for it just crashes when loading. I have tried downgrading to the version it pops up with 1.1.1.1 still crashes and even the latest version but yet it still crashes I have even uninstalled the whole game and reinstalled it but still alas still crashing and even a integrity check of files could not fix so now I am completely stumped on what I am doing wrong  

Posted

I don't get any crash on the Wait With Someone option.

 

The stuff I wanted to add ended up being a lot more difficult than I thought it would be, so I have no idea when the update will be done.

Posted
4 hours ago, Nibbler2345 said:

I don't get any crash on the Wait With Someone option.

 

The stuff I wanted to add ended up being a lot more difficult than I thought it would be, so I have no idea when the update will be done.

Its fine. Just knowing that you have not abandoned it is a relief

 

15 hours ago, Druidik said:

Not sure if anyone's been playing this recently, but the "Wait with someone" option seems to be broken in the latest patch. With Better Exception Window, I got the following for the errors - 

 

Inner exception callstack:
   at PrimaeNoctisBLord.PNTextAdventures.PNInquiries.ShowSimpleHeroChooser(List`1 choices, Action`1 affirmativeSelectionCallback, String affirmativeText, String negativeText, Int32 maxSelectable, String windowText, String descText, Boolean useCivilianPortrait, Func`2 heroStringFunc)
   at PrimaeNoctisBLord.PNTextAdventures.PNAdventureFocusOnHer.ConsChooseWaitWithSomeoneOption(MenuCallbackArgs args)
   at TaleWorlds.CampaignSystem.GameMenus.GameMenuOption.RunConsequence(MenuContext menuContext)
Outer exception callstack:
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
   at TaleWorlds.Library.Common.InvokeWithLog(MethodInfo methodInfo, Object obj, Object[] args)
   at TaleWorlds.Library.ViewModel.ExecuteCommand(String commandName, Object[] parameters)
   at TaleWorlds.GauntletUI.Data.GauntletView.OnCommand(String command, Object[] args)
   at TaleWorlds.GauntletUI.BaseTypes.Widget.EventFired(String eventName, Object[] args)
   at TaleWorlds.GauntletUI.BaseTypes.ButtonWidget.HandleClick()
   at TaleWorlds.GauntletUI.BaseTypes.ButtonWidget.OnMouseReleased()
   at TaleWorlds.GauntletUI.EventManager.MouseUp()
   at TaleWorlds.GauntletUI.UIContext.UpdateInput(InputType handleInputs)
   at TaleWorlds.ScreenSystem.ScreenManager.Update_Patch1()

 

Editing to add that I know you're working on a newer version / overhaul, but I figured I'd post this anyways in case there was a quick fix

I have not seen the wait with someone interaction. Where is that?

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