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[Mod]Primae Noctis for Bannerlord


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Posted (edited)

AI art is nice since it is cheap and has no copyright. It's unfortunate about the fingers, eldritch extra limbs, and other sometimes nightmarish abominations it spits out.

 

 

_photorealistic medieval woman being groped and touched by men_ s-2102874869.png

Edited by Nibbler2345
Posted
3 hours ago, Nibbler2345 said:

AI art is nice since it is cheap and has no copyright. It's unfortunate about the fingers, eldritch extra limbs, and other sometimes nightmarish abominations it spits out.

 

 

_photorealistic medieval woman being groped and touched by men_ s-2102874869.png

I have access to Novel AI's Stable Diffusion generator. If you provide me some prompts, I could generate AI images for you.

Posted (edited)

Possible bug regarding new quest content:

 

Spoiler

I took a rival gang quest from a male NPC gang leader. I was surprised that he offered himself as the special reward, rather than a rival female. Guessing that's a bug given the otherwise hetero content?

 

Edited by SeranaUser
Posted

Crash upon entering an arena the first time. Fresh game after the gang gender update. The log mentions the gang quest.

 

Spoiler

- Exception
Exception information
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Source: PrimaeNoctisBLord
CallStack:
at PrimaeNoctisBLord.PNCoreReplacements.PNQuestModificationRivalGang.CondTargetIsQuestGiverAfterNonBetrayalSuccess()
at TaleWorlds.CampaignSystem.Conversation.ConversationSentence.RunCondition()
at TaleWorlds.CampaignSystem.Conversation.ConversationManager.GetSentenceOptions(Boolean onlyPlayer, Boolean processAfterOneOption)
at TaleWorlds.CampaignSystem.Conversation.ConversationManager.ProcessPartnerSentence()
at TaleWorlds.CampaignSystem.Conversation.ConversationManager.StartNew(Int32 startingToken, Boolean setActionsInstantly)
at TaleWorlds.CampaignSystem.Conversation.ConversationManager.SetupAndStartMissionConversation(IAgent agent, IAgent mainAgent, Boolean setActionsInstantly)
at SandBox.Conversation.MissionLogics.MissionConversationLogic.StartConversation(Agent agent, Boolean setActionsInstantly, Boolean isInitialization)
at TaleWorlds.MountAndBlade.Mission.OnAgentInteraction(Agent requesterAgent, Agent targetAgent)
at TaleWorlds.MountAndBlade.View.MissionViews.MissionMainAgentInteractionComponent.FocusStateCheckTick()
at TaleWorlds.MountAndBlade.View.MissionViews.MissionMainAgentController.OnPreMissionTick(Single dt)
at TaleWorlds.MountAndBlade.Mission.OnPreTick(Single dt)
at TaleWorlds.MountAndBlade.Mission.Tick_Patch1(Mission this, Single dt)
- Involved Modules
PrimaeNoctisBLord
Method: static System.Boolean PrimaeNoctisBLord.PNCoreReplacements.PNQuestModificationRivalGang::CondTargetIsQuestGiverAfterNonBetrayalSuccess()
Frame: CondTargetIsQuestGiverAfterNonBetrayalSuccess at offset 36 in file:line:column :0:0
Sandbox
Method: System.Void SandBox.Conversation.MissionLogics.MissionConversationLogic::StartConversation(TaleWorlds.MountAndBlade.Agent agent, System.Boolean setActionsInstantly, System.Boolean isInitialization)
Frame: StartConversation at offset 110 in file:line:column :0:0
Native
Method: System.Void TaleWorlds.MountAndBlade.View.MissionViews.MissionMainAgentInteractionComponent::FocusStateCheckTick()
Frame: FocusStateCheckTick at offset 405 in file:line:column :0:0
Method: virtual System.Void TaleWorlds.MountAndBlade.View.MissionViews.MissionMainAgentController::OnPreMissionTick(System.Single dt)
Frame: OnPreMissionTick at offset 240 in file:line:column :0:0

 

Posted

fresh start 1.9.0 game CTD during hideout when fighting the boss, the CTD happened immediate after dialog confirmation to fight and not duel the final boss.

Posted
1 hour ago, gazukull said:

Quick question, does the 1.8.0 version of PN have all the new stuff in it?  Same as the 1.9.0 version currently?

Nope. I can't update 1.8.0 anymore. All updates only go to the most current patch.

 

56 minutes ago, zzxcv1 said:

It would be cool to have a law the same as "Conqueror Rigths" but for nobles

There should be, in the traditions menu, but it's pretty expensive, and only a king may pass it.

Posted
29 minutes ago, Nibbler2345 said:

Nope. I can't update 1.8.0 anymore. All updates only go to the most current patch.

 

There should be, in the traditions menu, but it's pretty expensive, and only a king may pass it.

Oh, sorry then, i'm doing a playtrough as a vassal and didn't know, thanks

Posted
7 hours ago, Nibbler2345 said:

Nope. I can't update 1.8.0 anymore. All updates only go to the most current patch.

 

There should be, in the traditions menu, but it's pretty expensive, and only a king may pass it.

i can understand that you dont want to spent time to update the Mod for an outdate version but not sure if im the only one that have Problems with 1.9.0 until now on Nexus from 70 Mods i use only 1 was update to 1.9.0 all the rest stay at 1.8.0 (near most of them) and the rest stay at 1.8.1 much more as this Mod and many other need now harmony and from the Mod page i can see that it dont Work right in 1.9.0 and need an update but seams that many Modders dont want to upgrade there Mods any more as TW write that we are close to the final release so they prefer to wait

Posted (edited)

Harmony seems to be working on 1.9.0, but maybe not for all mods. It is working fine for me. But I see you can't use all the other mods yet. Still, there's no way for me to update 1.8.0, because I will have to downgrade bannerlord (42 GB download) and then upgrade again (84 GB download) and it will wreck my internet rate for the month. :P

 

I would try to find a modlist for 1.9.0 that works as fast as possible because: The fixed cavalry finally, they fixed charge damage, they added new horses and changed horse tiers, they changed the economy somewhat and drops as well along with other stuff.

Edited by Nibbler2345
Posted
57 minutes ago, Nibbler2345 said:

Harmony seems to be working on 1.9.0, but maybe not for all mods. It is working fine for me. But I see you can't use all the other mods yet. Still, there's no way for me to update 1.8.0, because I will have to downgrade bannerlord (42 GB download) and then upgrade again (84 GB download) and it will wreck my internet rate for the month. :P

 

I would try to find a modlist for 1.9.0 that works as fast as possible because: The fixed cavalry finally, they fixed charge damage, they added new horses and changed horse tiers, they changed the economy somewhat and drops as well along with other stuff.

All things that in my Game was always Working thanks to Mods to be true there is absolute nothing in this last Updates that give me something more or new

Posted

new game using beta 1.9.0, game will CTD when traditions are activated and completed in kingdom, this problem has been happening throughout 1.9.0 updates...

Posted
12 hours ago, Nibbler2345 said:

Harmony seems to be working on 1.9.0, but maybe not for all mods. It is working fine for me. But I see you can't use all the other mods yet. Still, there's no way for me to update 1.8.0, because I will have to downgrade bannerlord (42 GB download) and then upgrade again (84 GB download) and it will wreck my internet rate for the month. :P

 

I would try to find a modlist for 1.9.0 that works as fast as possible because: The fixed cavalry finally, they fixed charge damage, they added new horses and changed horse tiers, they changed the economy somewhat and drops as well along with other stuff.

Yeah I am really wanting to jump over to try all the new stuff.  I am sadly waiting on some mods that my mods are depending on to upgrade.  The body replacers specifically, I could not have Improved Garrisons for a while lol.  I usually don't take a fief for like 30 years in most playthroughs.

Posted (edited)
On 10/11/2022 at 9:56 AM, Nibbler2345 said:

AI art is nice since it is cheap and has no copyright. It's unfortunate about the fingers, eldritch extra limbs, and other sometimes nightmarish abominations it spits out.

Honestly, would be a good change in my opinion, depending on the generation, the simplistic nature of a image can actually enhance the experience, or you can be hyper detailed and make one for each place, using the same seed you just edit the last part of your prompt to say background: forest or background: desert.

About the extra limbs and such, a local install of SD with all the bells and whistles could clean that with either img2img or impainting, of course if you got at least a 1070 nvidia card to run it, I use novelai more for the textgen but I won't deny their imagegen is very nice too.

 

Was generating images for my textgen history, this one reminded me to BN:

Spoiler

1474766251_Medievalclothesabusecowboyshotsubmissivefemaletwomenstandingslave1girl2boysNSFWnudeclothedmalenudefemalelongs-1522019911.png.32a8381f336713ec1a043a3d4e82cab3.png

 

Edited by Algene
Posted

Yeah main reason I'm not too worried about images is they almost never match the characters in the game, so they are just random images of mysterious people for some reason. Silhouettes and obscured shapes and stuff are nice but I can't really get the AI to seem to make any.

Posted
1 hour ago, Algene said:

Honestly, would be a good change in my opinion, depending on the generation, the simplistic nature of a image can actually enhance the experience, or you can be hyper detailed and make one for each place, using the same seed you just edit the last part of your prompt to say background: forest or background: desert.

About the extra limbs and such, a local install of SD with all the bells and whistles could clean that with either img2img or impainting, of course if you got at least a 1070 nvidia card to run it, I use novelai more for the textgen but I won't deny their imagegen is very nice too.

 

Was generating images for my textgen history, this one reminded me to BN:

  Hide contents

1474766251_Medievalclothesabusecowboyshotsubmissivefemaletwomenstandingslave1girl2boysNSFWnudeclothedmalenudefemalelongs-1522019911.png.32a8381f336713ec1a043a3d4e82cab3.png

 

Please for the love of god give me your prompts and weights :D

Posted
1 hour ago, Nibbler2345 said:

Yeah main reason I'm not too worried about images is they almost never match the characters in the game, so they are just random images of mysterious people for some reason. Silhouettes and obscured shapes and stuff are nice but I can't really get the AI to seem to make any.

What about seeing only the backs/asses of the girl's? You can get pretty consistent backshots with {from the back} and {ass focus}, also specifying the negative prompt looking at viewer.

Posted

Does each kingdom have a predetermined start with laws and traditions or is it randomized? If there is a predetermined start what is it for every kingdom?

Posted
33 minutes ago, zzxcv1 said:

Does each kingdom have a predetermined start with laws and traditions or is it randomized? If there is a predetermined start what is it for every kingdom?

Mostly or entirely predetermined. Southern Empire has milk sharing, Aserai have concubinage, Sturgians let arena victors have their fun, Battanians have traditional claimants, etc.

Posted

Getting a bug with the fool around options. Has only happened to me so far when receiving oral from it but after it finishes you can no longer adjust the time, it just always runs at regular speed. You can fix it by save+exit and reloading though.

Posted

When i try to create a new kingdom in the empire the game crash in the dialogue option after inserting the new kingdom name(speaking to the governor of your city), is this something on mi end or a bug of the mod? i started a new game with console cheats using just harmony-butterlib-uiextender-MCM-PN-hotbutter and it still happen, aside of that the game also crash after joining the western empire as mercenary(seems to be related to the tradition of rewarding troops)

Posted
11 hours ago, zzxcv1 said:

Another thing, how does concubinage work in the AI? does the concubines of the king change over time or something?

They currently act as lovers. Haven't finished polishing that system yet.

2 hours ago, Aenixx said:

When i try to create a new kingdom in the empire the game crash in the dialogue option after inserting the new kingdom name(speaking to the governor of your city), is this something on mi end or a bug of the mod? i started a new game with console cheats using just harmony-butterlib-uiextender-MCM-PN-hotbutter and it still happen, aside of that the game also crash after joining the western empire as mercenary(seems to be related to the tradition of rewarding troops)

Uploading a fix.

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