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[Mod]Primae Noctis for Bannerlord


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Posted (edited)

That's a known error I thought I fixed. Will upload a fix in a bit but note I have now added Harmony related stuff to dependencies, but I'm guessing everyone already has it. Also there might be some broken or unfinished stuff in this version but well, it's better than crashing each time a vassal gets married.

Edited by Nibbler2345
Posted
4 minutes ago, Nibbler2345 said:

That's a known error I thought I fixed. Will upload a fix in a bit but note I have now added Harmony related stuff to dependencies, but I'm guessing everyone already has it.

Sweet, I thought perhaps it was maybe because I was also running Houses of Caladria at the same time.  This is the first time I have this one thrown, and I playtest ALOT :D

Posted (edited)

Well that's a relatively new error and extremely specific to get since you need Traditional Claimants and some vassal has to get married and the king has to decline first.

Edited by Nibbler2345
Posted

Also just a general update, I may or may not be adding or polishing up existing any features soon because: maybe I should remake the entire relations system. After my recent playthrough I can say the relations system of bannerlord, as it is, is just bad and never does what I need it to do which is reflect your history with someone, and the Intimacy stat is also not much better, and to make actually good systems and events maybe I should just remake how relations work. I can just go to Vlandia and meet Elbet, who I've never met, and have 51 relations with her for some reason (probably because of clan head relations or something), which is more relations than I have with everyone in my family combined. Also I can have gotten a lover in year 1, never visited her for 10 years, destroy her caravan by accident (sorry, didn't realize it was yours), then liberate her town as a matching culture against foreign invaders, and as far as the game is concerned my relation with this person is 11, which doesn't tell us anything about how they should act or speak to you, when your relationship is actually extremely complex. What should happen is it remembers all of these events and code can estimate what your relation is like the next time you meet, and it should also track both positive and negative relations like in Fallout NV so relation 0 is not the same as gaining 100 relation and then losing 100 relation with a person. So in the previous example, your relationship and her reaction would probably end up being something like Mixed/Guarded+Not seen in a very long time.

 

And that's bad, because almost everything relies on the relations system, but then again maybe it's just another crazy idea I won't ever get to.

Posted

Something I would like to see that bannerlord completely fails at is relationships being noticed by others ie: If someone hates a guy and I do him a favor, it's gonna sour his relation with me. In PN, it would be cool to piss off other lords when you violate their women. Really, I just miss dueling and considering it's in the game already as a quest, I don't know why they didn't bother doing something more with it.

Posted
17 minutes ago, sweatler said:

Something I would like to see that bannerlord completely fails at is relationships being noticed by others ie: If someone hates a guy and I do him a favor, it's gonna sour his relation with me. In PN, it would be cool to piss off other lords when you violate their women. Really, I just miss dueling and considering it's in the game already as a quest, I don't know why they didn't bother doing something more with it.

I think we have that already, or at least had it recently? I would try to impregnate a woman after battle and my relationship would fall with both the woman and the head of her clan.

 

But I've also dabbled with True Noble Opinion and haven't played a lot lately so can't speak to the current pure version of PN.

Posted
14 hours ago, Nibbler2345 said:

Also just a general update, I may or may not be adding or polishing up existing any features soon because: maybe I should remake the entire relations system. After my recent playthrough I can say the relations system of bannerlord, as it is, is just bad and never does what I need it to do which is reflect your history with someone, and the Intimacy stat is also not much better, and to make actually good systems and events maybe I should just remake how relations work. I can just go to Vlandia and meet Elbet, who I've never met, and have 51 relations with her for some reason (probably because of clan head relations or something), which is more relations than I have with everyone in my family combined. Also I can have gotten a lover in year 1, never visited her for 10 years, destroy her caravan by accident (sorry, didn't realize it was yours), then liberate her town as a matching culture against foreign invaders, and as far as the game is concerned my relation with this person is 11, which doesn't tell us anything about how they should act or speak to you, when your relationship is actually extremely complex. What should happen is it remembers all of these events and code can estimate what your relation is like the next time you meet, and it should also track both positive and negative relations like in Fallout NV so relation 0 is not the same as gaining 100 relation and then losing 100 relation with a person. So in the previous example, your relationship and her reaction would probably end up being something like Mixed/Guarded+Not seen in a very long time.

 

And that's bad, because almost everything relies on the relations system, but then again maybe it's just another crazy idea I won't ever get to.

Yeah I use true noble opinion and true noble relationships because of this.  Combined opinion is based per person (vs clan) and then doing things has an effect on relationship.  So mercing and subsequently fucking there shit all up makes a faction hate the shit out of you.  In my mind they are both pretty necessary for a campaign.

 

I would like a vendetta system in PN, like, if your spouse gets gangbanged at Unqids hands, you can kill him and there is less of a relation hit with everyone... or something like that.  

Posted

Yeah that's the idea, so I may put other things on hold now (yet again :P ) and consider making this new system, because you can't make any such thing unless the game is remembering such events and has the ability to calculate how important they are, how good/bad they are, lessen the importance of some of them after 1/5/20 years, etc. There's not much point working on other things if I'm going to be minimizing use of the original relation system. Like the main thing I want to do with Harmony is make some "alternate quest resoutions and rewards" but it's gonna be a waste if I create them using the original relations system...

Posted (edited)
1 hour ago, Nibbler2345 said:

Yeah that's the idea, so I may put other things on hold now (yet again :P ) and consider making this new system, because you can't make any such thing unless the game is remembering such events and has the ability to calculate how important they are, how good/bad they are, lessen the importance of some of them after 1/5/20 years, etc. There's not much point working on other things if I'm going to be minimizing use of the original relation system. Like the main thing I want to do with Harmony is make some "alternate quest resoutions and rewards" but it's gonna be a waste if I create them using the original relations system...

 

Totally!  Prison breakouts are one of my favorite things to do and I think that it would be low hanging fruit in terms of PN.  Let's see, we can rescue Caladog or Corein from this dungeon in Epicrotea... Who do I rescue?  If I know Corein might give me some nookie, I am totally picking her.  As it is, with the relationship bonus (with True Noble Relations) I am still picking Corein, to make the flirt minigame easier.  

Edited by gazukull
Posted
41 minutes ago, zzxcv1 said:

How can i raise charm? 

Defeating clan leaders and releasing them after battle will often get you around 3-5 Charm points early in the game. Joining a kingdom will give you a lot.

Posted (edited)

Don't know if anyone else is facing this problem, but the new update released about an hour ago causes me to CTD on daily gold change. Reverted back to the 1.8.0 version of the mod and it works fine again.

 

Edit: Forgot to add that this was tested on a new save.

Edited by Al2040
Posted
39 minutes ago, Al2040 said:

Don't know if anyone else is facing this problem, but the new update released about an hour ago causes me to CTD on daily gold change. Reverted back to the 1.8.0 version of the mod and it works fine again.

 

Edit: Forgot to add that this was tested on a new save.

The 1.9.0 beta? If I had to guess, it will probably break almost every mod I am currently running.  I am going to stick to 1.8.1 for the time being.

Posted

How does the arena work? I can't seem to do anything to downed enemies after each round, even with non-companions females in the match, I even have the tradition that stops people from protecting, but all that's doing is letting random people violate my companions instead.

Posted
On 8/23/2022 at 1:12 PM, SeranaUser said:

@Killeer

 

https://www.nexusmods.com/mountandblade2bannerlord/mods/1483?tab=posts

 

Marry Anyone has been updated to 1.8.0.


Haha, thank you. I tried the mod. I slowly build up my Noble Lady only army, no regular troops, reaching about 160 members and took my first castle before my game crap out lol. Will try again after full release :)

Also, @
Nibbler2345 saw this mod made it into Nexus too. Congrat!! Will try your mod again after MB full release. 

Posted (edited)
10 minutes ago, speedapple said:

How does the arena work? I can't seem to do anything to downed enemies after each round, even with non-companions females in the match, I even have the tradition that stops people from protecting, but all that's doing is letting random people violate my companions instead.

Having traits Honorable, Merciful, Generous, low lust, or bad attraction to that person decrease the chance, but who can say why it didn't work. Now that I'm requiring harmony I will add some better ways to trigger it soon.

 

Doing anything during a live mission is still extremely sketchy and glitchy but maybe I can designate some "PN hotkey" button on the keyboard, and then you can go near the downed fighter you want and press it and that will be your selection for after the battle.

Edited by Nibbler2345
Posted
24 minutes ago, Nibbler2345 said:

Having traits Honorable, Merciful, Generous, low lust, or bad attraction to that person decrease the chance, but who can say why it didn't work. Now that I'm requiring harmony I will add some better ways to trigger it soon.

 

Doing anything during a live mission is still extremely sketchy and glitchy but maybe I can designate some "PN hotkey" button on the keyboard, and then you can go near the downed fighter you want and press it and that will be your selection for after the battle.

A button or at least a text where you can chose to do something will be nice as the Stats Honorable, Merciful, Generous and so on you can not real control all and much more they are used for every minigame to Seduce a Lady to marry you or try to convince a lord to join your kingdom for that you can not lower them all or you will have huge Problems to build a Kingdom

Posted
29 minutes ago, Killeer said:


Haha, thank you. I tried the mod. I slowly build up my Noble Lady only army, no regular troops, reaching about 160 members and took my first castle before my game crap out lol. Will try again after full release :)

Also, @
Nibbler2345 saw this mod made it into Nexus too. Congrat!! Will try your mod again after MB full release. 

 

What game version are you playing? I'm going to try 1.9.0 but I had a pretty stable setup on 1.8.0 with MA and about 30 other mods and had taken about half the map. CTD was pretty rare for me on 1.8.0.

Posted
49 minutes ago, SeranaUser said:

 

What game version are you playing? I'm going to try 1.9.0 but I had a pretty stable setup on 1.8.0 with MA and about 30 other mods and had taken about half the map. CTD was pretty rare for me on 1.8.0.

Better you wait as 1.9.0 is not a small update even they write it is only a small Fix but read the Changelog they Touch near anything in Bannerlord . This update will break for sure 90% of the Mods out there . And most of the Mods you find on Nexus are not even update for 1.8.1 . I stay at 1.8.0 better to have a Stable game then trying to play Lottery with all this change until the updates calm down and Mods are able again to stay behind the Game Progress

Posted
2 minutes ago, GladiusVictorius said:

Better you wait as 1.9.0 is not a small update even they write it is only a small Fix but read the Changelog they Touch near anything in Bannerlord . This update will break for sure 90% of the Mods out there . And most of the Mods you find on Nexus are not even update for 1.8.1 . I stay at 1.8.0 better to have a Stable game then trying to play Lottery with all this change until the updates calm down and Mods are able again to stay behind the Game Progress

I may go back to 1.8.0. I'm figuring out Vortex and that makes adding and removing mods easier. I just figured that since most of my mods were broken when I went to 1.8.1, I might as well try 1.9.0 "PN only style" before going back to a mod-heavy 1.8.0.

Posted

I found a consistent crash with the new memories system which will be fixed soon, if anyone seems to be crashing when finishing quests or doing just about anything in 1.9.0.

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