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[Mod]Primae Noctis for Bannerlord


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Posted (edited)

Quick question. I am running PN with CE, CE+, SG, SadSun, Burning Empires, & the Euro map.

 

I'm not sure if it's a conflict, or I'm just doing something wrong. I have no option to talk to captives about claiming the PN right in the talk to prisoner dialogue options.

 

I get the one day left to claim it message, but haven't found the dialogue.

 

Can someone point me in the right direction?

 

[Edit]

 

I'm on 1.80 with PN 1.80 stable.

Edited by Draconatis
Posted

Enjoying this mod a lot.  Shows real promise.  Having said that, ran into a couple of Null Reference crashes.  Thought I'd share the community crash reports for you reference and use.  BTW, running the following:

e1.9.0

Harmony 2.2.2.88

ButterLib 2.2.4.2747

Women in Calradia 2.5.0.2747

Arrange Marriage for Family v1.8.0.2747

Helmet Hair Cover Continued Plus v2.2.0.1

Hot Butter v0.0.3.2747

Character Reload v1.9.0.0

Primae Noctis v1.9.0.2747

OnGovernorChangedWorkAround e1.0.7.2747

 

 

crashreport_PN_AfterSiegeDefenseLoss.html crashreport_PrimaeNoctisBLord.html

Posted
2 hours ago, Nibbler2345 said:

If you want that option you have to go into one of the CE configurations and disable prisoner dialog or something, don't remember exactly.

 

Thanks, I found it. It's in the Captor section of the CE options.

 

Unfortunately, this disables all the captive dialogue. Just leaving the set free option.

 

Is there any hope of getting this to play nice with the CE captivity dialogue in a later release?

Posted
2 hours ago, nubeedubeedu said:

Enjoying this mod a lot.  Shows real promise.  Having said that, ran into a couple of Null Reference crashes.  Thought I'd share the community crash reports for you reference and use.  BTW, running the following:

e1.9.0

Harmony 2.2.2.88

ButterLib 2.2.4.2747

Women in Calradia 2.5.0.2747

Arrange Marriage for Family v1.8.0.2747

Helmet Hair Cover Continued Plus v2.2.0.1

Hot Butter v0.0.3.2747

Character Reload v1.9.0.0

Primae Noctis v1.9.0.2747

OnGovernorChangedWorkAround e1.0.7.2747

 

 

crashreport_PN_AfterSiegeDefenseLoss.html 94.68 kB · 1 download crashreport_PrimaeNoctisBLord.html 93.35 kB · 1 download

Same problem for both which should be fixed in the latest version.

 

49 minutes ago, Draconatis said:

 

Thanks, I found it. It's in the Captor section of the CE options.

 

Unfortunately, this disables all the captive dialogue. Just leaving the set free option.

 

Is there any hope of getting this to play nice with the CE captivity dialogue in a later release?

If you don't see any option then the 24h time probably ran out. We've tried getting the dialogue to coexist but no one knows why the awful dialog system in this game works the way it does.

Posted
4 hours ago, Nibbler2345 said:

They currently act as lovers. Haven't finished polishing that system yet.

Uploading a fix.

So i suppose that the concubines doesn't change, i wanted to add certain character to the concubines of the king(ai) xD

Posted

They don't change them now but they might in the future if they get too old or something. There would be an influence cost and relations hit with everyone involved and family possibly so it would all need to be polished up.

Posted
10 hours ago, Nibbler2345 said:

Uploading a fix.

That was fast, thanks for the great job!
As a sugestion. when you ask an npc if she want to be protected in the arena it would be nice if you do as she said and get relation+ or get the option to deny that and lose it.

I woul also like to ask if there is an option to change the randomized stats that you get at the begining, the pop up said that you could speak to a certain person but if it is an npc i dont know who or where it is.(changing the main character stats or that of other npcs could be good for roleplay purposes).

Posted (edited)
On 10/15/2022 at 2:55 PM, Nibbler2345 said:

If you want that option you have to go into one of the CE configurations and disable prisoner dialog or something, don't remember exactly.

No that dont work have try that in the past it give you then full Vanilla Talk. Maybe you can find a way that your Mod overwrite that part of the CA Mod as your Mod offer something to do with the Prisoners CA nothing that you can not do after you are out of the after combat talk. CA offer only to strip the Lord (can be done even after in the Prision Window) the Capture the Lord without doing nothing and the set Free Lord option so real nothing that a player need at that point  your Mod can take that part there is nothing more that CA overwrite there so at least we can use the After Battle claim if we dont want the Lords as Prisoners and do the CE stuff after on the World map in the Prisioner Window

 

Edit have test it now again if i disable CA Prisoner overwrite ingame in the Mod option and then shut down the game and start again PN option to claim appear but only 1 Time and not after battle but when you are again on the world map and go to your Prision Window then talk to the Woman and you can Claim her 1 Time. The Problem now is you can use that option only 1 Time after nothing show up again even you capture the Woman again and much worst all CA option dont show up anymore so you can do absolute nothing any more with your Prisoners apart to let them free

Edited by GladiusVictorius
Posted
1 hour ago, zzxcv1 said:

My wife has a lover but that character doesn't exist, atleast i can't find him in the enciclopedia, a bug perhaps?

 

Is the lover a noble? Notable? Wanderer?

 

I've not played for a bit, but IIRC you can't find a notable by an encyclopedia text search, but have to find them in person to access the entry? I might be wrong.

Posted
2 hours ago, zzxcv1 said:

My wife has a lover but that character doesn't exist, atleast i can't find him in the enciclopedia, a bug perhaps?

Are you using even Captivity?As that Mod create sometimes NPCs that dont have an encyclopedia entry and Pregnant Woman random or become Lovers. Even some other Mod that add new NPCs can have that Problem they insert the NPCs wrong ingame so they are there but have no entrys

Posted
6 hours ago, GladiusVictorius said:

Are you using even Captivity?As that Mod create sometimes NPCs that dont have an encyclopedia entry and Pregnant Woman random or become Lovers. Even some other Mod that add new NPCs can have that Problem they insert the NPCs wrong ingame so they are there but have no entrys

No, i don't use captivity and maybe it could be the militia bandit mod? maybe? it's the only one that creates npc to be the hero of the group

 

 

Posted

"This is a Bannerlord mod, mostly text based, focused around playing as a male character in long campaigns. There is almost no content for playing as a female so I recommend using CE for that. I'm aiming for balance, immersion, and a very long and slow buildup playing as a male character. "

 

So, what is this?

 

Is there some kind of description somewhere?

Posted (edited)
On 10/17/2022 at 1:27 PM, AthelstanDied said:

"This is a Bannerlord mod, mostly text based, focused around playing as a male character in long campaigns. There is almost no content for playing as a female so I recommend using CE for that. I'm aiming for balance, immersion, and a very long and slow buildup playing as a male character. "

 

So, what is this?

 

Is there some kind of description somewhere?

It added Sexual acts to the game in Text form.When you beat a Party with a female Lord leading it you can Rape her after in exchange for her Freedom.In the Arena downed Woman can be even raped it happen random,As King you can set laws for your Kingdom that affect mostly what can/must do Womans in your Kingdom (Mostly Sexual things) Warwifes is a option to get Peace with other Kingdoms cheaper 1 Lady from your Kingdom can send to the other Country for some time to work as Whore for them and then you can flirt with all Womans ingame to become Lovers but it dont do much more then that at the moment after you have a Lover you have a chance to have Sex with them when you go again to the Place where they life and there are many other things in this direction in the Mod to long to write everything so if you like to not be always the nice Guy what you are in Vanilla this Mod is for you if you dont like it and want a Children Friendly Medieval Game this Mod is not for you 

Edited by GladiusVictorius
Posted (edited)
On 10/17/2022 at 7:27 AM, AthelstanDied said:

"This is a Bannerlord mod, mostly text based, focused around playing as a male character in long campaigns. There is almost no content for playing as a female so I recommend using CE for that. I'm aiming for balance, immersion, and a very long and slow buildup playing as a male character. "

 

So, what is this?

 

Is there some kind of description somewhere?

 

1I would rather let people explore and discover rather than list out a huge list of spoilers / marketing info. But I've added a huge list of stuff to the mod frontpage now.

 

On 10/18/2022 at 6:07 PM, zzxcv1 said:

Is Fraternization II available? It doesn't appear in enact tradition

 

No and I may get rid of that one and possibly others due to not having good ideas for it. There's not much difference between 1 and 2. First thing I'd like to do is get 1 base tradition set for each kingdom and polish up ones like concubinage.

Edited by Nibbler2345
Posted
1 hour ago, Nibbler2345 said:

 

1I would rather let people explore and discover rather than list out a huge list of spoilers / marketing info. But I've added a huge list of stuff to the mod frontpage now.

 

 

No and I may get rid of that one and possibly others due to not having good ideas for it. There's not much difference between 1 and 2. First thing I'd like to do is get 1 base tradition set for each kingdom and polish up ones like concubinage.

 

Maybe Fraternization II can be that they can't refuse or something like that? idk

Posted

Hi there -- I've been really enjoying this mod, thank you so much for making it. I have, however, been encountering a crash that I think is related to the Fraternization tradition (although maybe I'm just using incompatible mods, I'm not sure).

Here's my modlist: (I'm on 1.9.0)

Quote

Harmony
Butterlib
UIExtenderEx
MCM v4
Captivity Events
Default Captivity Events
Primae Noctis
Fourberie
Cultured Start
Agriculture Estate




And here's the crashlog. I don't really know how to read it, but I thiiiink that in this game, and the previous one I tried, the crash only occurred after the Fraternization tradition was passed.

crashreport.html

Posted (edited)

Today the last magior Mod Update for that i was waiting think Tomorrow i can Final make the step to 1.9.0 hope you have done a lot of new dirty stuff so i can revenge the double rape of my Wife :) oh and if you need some Idea Companions have a lot of Room for nasty and not so consent stuff and own Clan Rules for the time until you have a Kingdom will be nice.And punishment for Woman that dont follow the laws will be even nice as i Have Liena in every Play trough she refuse the Kingdom Rules or why she love her Husband or dont want to get Pregnant (By the way in my actual run she refuse the laws why she dont want get Pregnant but after every Battle that she loose and that are a lot she offer herself to the enemy so she have now 6 Bastards and in the info screen is write that all other Lords want her why she is easy to have :) Wtf for my Country not but for the Enemy such things must be Punish :) ) and even a Castle break in same as Prison break will be nice to Rape then the daughter of some Lord as Revenge or only for Fun that can be even in peace times

 

Edited by GladiusVictorius

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