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3 hours ago, gborogboro said:

Haha lol, have exacly the same bug. Plus after defeat enemys still hostile (even the sporned ghosts). Everytime they "defeat me a second time" funny things happen e.g. teleporting in air or fall under the ground :D 

 

8 hours ago, Derangers said:

I have a problem with the new version of the mod, that when I lose a fight or give up, ghosts always appear and there is always interaction only with them, I rolled back to the previous version of the mod there is no such problem.

 

I uploaded version 4.31, should fix that problem. sorry

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3 hours ago, Nymra said:

 

 

I uploaded version 4.31, should fix that problem. sorry

Hi, I am using version 4.31 but after losing a fight I just get the guards defeat you but dont want to rape you and sometimes the ghosts take advantage of your situation message but then nothing happens and they start trying to kill me again repeating the cycle. Not sure if its just me or if its still not fixed but hope you can help. 

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On 11/24/2021 at 5:06 AM, Nymra said:

might not be enough. from what I read save game corruption can happen when installing Form 43 ESP on Skyrim SE (and then uninstalling it again...) 

but naked defeat can be shut town 100% so if you did not test the mod first (like you always should) and installed it on an important save and do not want to lose gametime, just disable it in MCM and be done with it. SE has not the same ESP limit problem as LE, so...

In the foreseable future the ESP will be Form 43 tho. 

 

Manual cleaning removed it fine for me.

 

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On 11/23/2021 at 10:06 AM, Nymra said:

might not be enough. from what I read save game corruption can happen when installing Form 43 ESP on Skyrim SE (and then uninstalling it again...) 

but naked defeat can be shut town 100% so if you did not test the mod first (like you always should) and installed it on an important save and do not want to lose gametime, just disable it in MCM and be done with it. SE has not the same ESP limit problem as LE, so...

In the foreseable future the ESP will be Form 43 tho. 

 

 

I'd say it's a given you're going to do damage to your subsequent savegames by removing mods and altering your load order mid-playthru regardless of form version.  I did this plenty of times in LE before SE even existed.  Savegame cleaners to the rescue!...sometimes ;)

 

I'm always looking for more info on the 43/44 form thing.  Do you remember where you read about the save game corruption?  I'd like to give it a read.  Thanks!

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5 hours ago, skymodx said:

Hi, I am using version 4.31 but after losing a fight I just get the guards defeat you but dont want to rape you and sometimes the ghosts take advantage of your situation message but then nothing happens and they start trying to kill me again repeating the cycle. Not sure if its just me or if its still not fixed but hope you can help. 

 

where does this happen? if you get defeated close to a city this can happen (when a wandering guard is nearby). I am working on better situational awareness of the mod to prevent that but it will take time still.

 

also please upload a papyrus.log file of the situation and tell me where it happens in skyrim.

 

to test go to redorans retreat or swindlers den and see if the mod works inside the dungeon as intended

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3 hours ago, 4nk8r said:

 

I'd say it's a given you're going to do damage to your subsequent savegames by removing mods and altering your load order mid-playthru regardless of form version.  I did this plenty of times in LE before SE even existed.  Savegame cleaners to the rescue!...sometimes ;)

 

I'm always looking for more info on the 43/44 form thing.  Do you remember where you read about the save game corruption?  I'd like to give it a read.  Thanks!

 

I abuse my current mainprofiles save file since months now, adding and removing mods nonstop, merging ESPs, rebuilding patches, installing and uninstalling even script heavy mods and the save still lives. its really crazy, haha. Reinstalled Naked Defeat like 2 dozen times too (I am on LE).

 

I never had savegame corruption ever on LE, but I started reading about it when ppl complained about it on SE. 

sadly, I cannot find the thread again that contained a lengthy discussion of two self proclaimed veteran mod users in a subreddit or something. On of them was adamant that form 43 on SE is prone to corrupt saves when uninstalled, the other one was adamant it cannot be :D
there was no resolution of the matter, too.  

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1 hour ago, BeefyJackal said:

For some reason, every time I try to surrender to an enemy, I get a "NAKED DEFEAT OnlyAnimals: we want to be HERE" message and the attacker just keeps attacaking me.

 

which version?

if its 4.30 update to 4.31 and try again

Edited by Nymra
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13 minutes ago, Nymra said:

 

which version?

if its 4.30 update to 4.31 and try again

It should be 4.31. I just found this mod yesterday and wanted to try it out. I'm away from my pc atm so I can't check for certain. I'm using the old Defeat aswell but the option for the player to be a victim is disabled, so it shouldn't have a conflict, but I'm not sure. Either way it also says that some ghost is watching me, but I don't have creatures framework installed.

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First of all, many thanks for all the work you keep putting into this, Nymra! ?

 

Trying out 4.31 SE right now and noticed that with combat stripping and critical defeat through stripping on, you can be critically defeated when you change into werewolf form. As the transformation strips you, whatever chances for a combat strip defeat you have set in the MCM can obviously trigger, not just with stripping from a hit during combat. No idea if that's a known bug or maybe even intended behaviour, but thought you might like to know.

I'm not using the vanilla werewolves, BTW, but Growl along with Sexlab Werewolves, maybe that's also a factor.

 

Thanks again and keep rockin'.

 

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2 hours ago, Starbrow65 said:

First of all, many thanks for all the work you keep putting into this, Nymra! ?

 

Trying out 4.31 SE right now and noticed that with combat stripping and critical defeat through stripping on, you can be critically defeated when you change into werewolf form. As the transformation strips you, whatever chances for a combat strip defeat you have set in the MCM can obviously trigger, not just with stripping from a hit during combat. No idea if that's a known bug or maybe even intended behaviour, but thought you might like to know.

I'm not using the vanilla werewolves, BTW, but Growl along with Sexlab Werewolves, maybe that's also a factor.

 

Thanks again and keep rockin'.

 

 

oh, this is special indeed and a problem I did not think about.

Combat Strip works like this:

- when there is an item equiped it has a chance to be stripped
- but when you are naked and are hit you are automatically "critically" defeated.

 

I think this rarely comes into play since fighting naked usually is no winning chance anyway, but with Werewolf Form ofc this is different.

I will see if I can detect the form change and adjust combat strip accordingly, to just treat you as if you were wearing armor, just without stripping it. 

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3 hours ago, BeefyJackal said:

It should be 4.31. I just found this mod yesterday and wanted to try it out. I'm away from my pc atm so I can't check for certain. I'm using the old Defeat aswell but the option for the player to be a victim is disabled, so it shouldn't have a conflict, but I'm not sure. Either way it also says that some ghost is watching me, but I don't have creatures framework installed.

 

The ghosts say this when they appear: "Some ghosts witnessed your misheap and decided to take advantage of the situation." in red text in the left corner.

try the ESP patch I uploaded further up, I am also working on this tonight so maybe it goes away with the next patch anyway.

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On 11/28/2021 at 10:55 PM, Nymra said:

I updated the whipquest and everything around it, so check the new version that is released next week and see if that improves whipmarks for you. also double check if you have the whipmarks even installed in your version (in the texture folder), maybe I fucked up and did not put them in some version.

Update on whipmarks not appearing:

 

The issue is finally fixed in 4.31. Just updated the mod and then got captured and whipped, the marks appeared. 

Thanks a lot, i've been bothered by this for a long time. Glad to see it finally fixed. And i was using your 4k textures so i defiantly had them in the folder. I could apply them via slave tats too but for some reason ND didnt want to apply those whipmarks. 

 

Also lemme know if you need some male voice actors, i'll try to create some voices according to your lines. 

 

One small suggestion, i love the guard punishment effect but i have to disable it for most of the time as it kind of interferes with POP. Like when PC gets taken out to pillory/cage/town march, the guard punishment still scans and updates the exposure causing punishment to trigger during a POP quest. So some kind of check to see of POP is already running a quest to avoid that conflict would be great.

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19 minutes ago, RPTR_VT said:

Update on whipmarks not appearing:

 

The issue is finally fixed in 4.31. Just updated the mod and then got captured and whipped, the marks appeared. 

Thanks a lot, i've been bothered by this for a long time. Glad to see it finally fixed. And i was using your 4k textures so i defiantly had them in the folder. I could apply them via slave tats too but for some reason ND didnt want to apply those whipmarks. 

 

that is indeed strange, since it worked for me before and after the change. I just moved the function that applies the tats to another part of the instead of a quest stage, so maybe the quest was working different on SE but who knows... Skyrim stuff -.-
glad it works now :D

 

19 minutes ago, RPTR_VT said:

 

Also lemme know if you need some male voice actors, i'll try to create some voices according to your lines. 

 

I am really split right now, on the one hand I like the robot voice option that we have now that adds suitable voicelines to ingame actors.

On the other hand I really hate dialogue since it is so repetetive and writing complex dialogue will not only be alot of work but also put gigabytes of new BSA files in the game.

So I indeed think about making my own script base voicing, which will result in less voice types, but more variety and acting. I actually do it myself too, but all help is appreciated.

I will see that I get around to you when I make a decision on this. thank you :) 

 

19 minutes ago, RPTR_VT said:

 

One small suggestion, i love the guard punishment effect but i have to disable it for most of the time as it kind of interferes with POP. Like when PC gets taken out to pillory/cage/town march, the guard punishment still scans and updates the exposure causing punishment to trigger during a POP quest. So some kind of check to see of POP is already running a quest to avoid that conflict would be great.

 

try 4.31. I added the modevent that POP sends out.

Basically it should suspend Public Rape for the duration of the arrest.

I made only one quick test but that was not conclusive because well... like in every other playthrough the arrest scene broke...

Feel free to report back if it works now.

If not, try turning the mod on/off , or, if you have the time, make a clean reinstall of Naked Defeat (for some unknown reason in my games only clean reinstall makes a mod register newly added modevents -,.-)

 

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15 hours ago, Nymra said:

 

The ghosts say this when they appear: "Some ghosts witnessed your misheap and decided to take advantage of the situation." in red text in the left corner.

try the ESP patch I uploaded further up, I am also working on this tonight so maybe it goes away with the next patch anyway.

Turns out I somehow still managed to download the 4.30 version. 4.31 seems to be working without issues. Thank you for making a great mod!! 

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40 minutes ago, BeefyJackal said:

Turns out I somehow still managed to download the 4.30 version. 4.31 seems to be working without issues. Thank you for making a great mod!! 

 

and when we write this I already release a 4.32 version, hehheeh.

thx for reporting back, have fun in the dungeons :D

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14 hours ago, Nymra said:

try 4.31. I added the modevent that POP sends out.

Basically it should suspend Public Rape for the duration of the arrest.

I made only one quick test but that was not conclusive because well... like in every other playthrough the arrest scene broke...

Feel free to report back if it works now.

If not, try turning the mod on/off , or, if you have the time, make a clean reinstall of Naked Defeat (for some unknown reason in my games only clean reinstall makes a mod register newly added modevents -,.-)

Well i guess its about time my PC gets sent to jail. I'll let you know if any issue arises.

I'll be testing on 4.32 though since that's the latest patch

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7 minutes ago, Derangers said:

Sometimes when I lose, the scene doesn't start for me and the character starts doing so, and I also play for the summoner and when I lose, sometimes it happens that the atronach manages to kill the enemy and the scene also doesn't start and I have to load.
I have defeat, but all the settings are turned off.

 

papyrus.log

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19 minutes ago, Derangers said:

 

thx.

hmm, I will double check my script, it should still continue even in this situation.

Do you use the latest version of the mod? 

 

regarding the atronach. This basically should not happen, all NPC get added to the same faction. Some NPC packages might override this, sadly (very aggressive). Is the Atronach a special follower or just summoned with a spell? 

 

Also also it seems the mod wanted to play an aggressive scene with 2 actors and supressed MF, so I guess it wanted to use an FF animation but found 0 animations for it. 
You could remove all tags from the "Custom Tags" section in the MCM > Library" and try again

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Я включил функцию использования насильников женщин и анимация не запускалась, но когда я ее выключаю, все работает стабильно и я нигде не застреваю.

Although I have animations for women.

Edited by Derangers
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