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Naked Defeat AE/SE


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Posted
10 minutes ago, Derangers said:

Я включил функцию использования насильников женщин и анимация не запускалась, но когда я ее выключаю, все работает стабильно и я нигде не застреваю.

Although I have animations for women.

 

might be the mod somehow thinks the atronach is a female human, hmm. have to test that myself with atronachs here.

can also be that the mod puts the atronach to the rapers. will have to check that too.

 

if it works for you now, leave it like that. might take some time until I make a patch. I cannot compile scripts atm ;( 

Posted

Thank you for helping me set up, now I can finally replace defeat, because for so many years it has already been a little so fed up, I wanted more scenarios of some kind of defeat and your mod gives it.

Posted

Tested public rape with 4-33. Later it was bad for me, so some versions it was disabled. Now is ok. But furniture not deleted after event. Had set it to be deleted in defeat menu, maybe it not work to this events.

In 4-32 had problems with FillHerUp Baka edition events after first defeat rape episode, it cause forever waiting with controls and game loading disabled same as sexlab animation is runing but sexlab clearning doesnot help. Dont think that 4-33 would be better with it, will report later.

Also in 4-32 had health lost during whipping events with God mod checked in mcm.

Posted
1 hour ago, crococat said:

Tested public rape with 4-33. Later it was bad for me, so some versions it was disabled. Now is ok. But furniture not deleted after event. Had set it to be deleted in defeat menu, maybe it not work to this events.

 

The furniture is only deleted when Naked Defeat placed it. In Public rape it can happen that the Mod finds a nearby furniture and then will use that one (for example the Pillories from POP).

When this happens next time check if the furniture was there before. Usually this also means that you are teleported a short distance to that preexisting furniture.

 

1 hour ago, crococat said:

In 4-32 had problems with FillHerUp Baka edition events after first defeat rape episode, it cause forever waiting with controls and game loading disabled same as sexlab animation is runing but sexlab clearning doesnot help. Dont think that 4-33 would be better with it, will report later.

 

this is a problem with FillherUp not respecting DHLP suspend events or any other compatibility check.

I will upload a compatibility patch for FHU Baka edition at some point, hope that patch also works for SE.

 

1 hour ago, crococat said:

Also in 4-32 had health lost during whipping events with God mod checked in mcm.

 

hm, thats weird. you should not even lose health (at least not much) from whipping even without godmode checked. will have a look later.

Posted

Some WIP news and updates:

 

New Features I am working on:

 

"Placeable Floor"

This is meant to improve immersion and prevent Sex scenes from floating or partially floating.

Why?
I noticed that especially out in the wild or in dungeons, for example in caves it can be very hard to find a suitable spot in time that is looking good for sex scenes.

I m a bit a a perfectionist when it comes to that and I HATE FLOATING!! :D

 

2021-12-03 16_32_31-Window.jpg

 

This is my prototype, basically a skyrim mesh that I made a bit wider. It will be placed at the spot where the player surrenders as additional ground support.

I m not sure if I will just make it an On/Off Option, allowing the debug key to remove it if not required.

 

I also plan on location based automation, placing it only outside and in caves.

Maybe I will make it a hotkey feature too. 

And of course I want to add different floor types, ideally suitable to the location, too.

 

I also hope that this improves how some furnitures look. and maybe the fur will be removed, we dont want to have it too comfortable for our defeated girls :D

Posted
1 hour ago, Nymra said:

The furniture is only deleted when Naked Defeat placed it. In Public rape it can happen that the Mod finds a nearby furniture and then will use that one (for example the Pillories from POP).

When this happens next time check if the furniture was there before. Usually this also means that you are teleported a short distance to that preexisting furniture.

It was placed by ND in jarl house in Winterhold after rape event with message about it in red colour. And PC was released from it as in defeat scenario. And it remains there after going out of building.

It was surely rape event becouse of warning mesages, but after it behave as defeat furniture event, but no message about enemies after release.

Posted (edited)
4 minutes ago, crococat said:

It was placed by ND in jarl house in Winterhold after rape event with message about it in red colour. And PC was released from it as in defeat scenario. And it remains there after going out of building.

It was surely rape event becouse of warning mesages, but after it behave as defeat furniture event, but no message about enemies after release.

 

hmm, weird. I will try to reproduce this since I could not find anything suspicious in my code, but I have 1 or 2 ideas why this might happen.

Does the furniture remain everytime when you are raped in a city? 

And do you have any mods that spawn zap furniture throughout skyrim? there are not many that do so afaik. 

Edited by Nymra
Posted

Furniture was deleted - after launching game again it diappeared, maybe it takes more time. Just tried again and made scrinshots. This time furniture was deleted after some time.

Quote

000.thumb.jpg.013a1bf9d9ed6fad1885f416940fb287.jpg

 

Posted

Loving the mod! Quick question though. Does your mod cause a lot of stress on the papyrus? I'm not saying it's this mod. Since I have no idea how scripts work. But I've had to create 5 new characters since istalling 2 new mods (Yours and the new CBPC) because after like 30 minutes of gameplay, all of my scripts get a 10 minute delay and eventually break. Since I haven't downloaded anything else new, I just have to ask the authors. I know that the new CBPC has some issues with some users.

Posted
1 hour ago, BeefyJackal said:

Loving the mod! Quick question though. Does your mod cause a lot of stress on the papyrus? I'm not saying it's this mod. Since I have no idea how scripts work. But I've had to create 5 new characters since istalling 2 new mods (Yours and the new CBPC) because after like 30 minutes of gameplay, all of my scripts get a 10 minute delay and eventually break. Since I haven't downloaded anything else new, I just have to ask the authors. I know that the new CBPC has some issues with some users.

 

I would be very interested to know if you an narrow this down to Naked Defeat, because I am not experiened enough to say what exactly is stressfull for papyrus and what not and how to avoid.

I for myself use Naked Defeat since 8 months now on a continuous profile and have not noticed any script lag that I could track down to my mod.

 

To find this out you can do this:

Make sure you have latest Naked Defeat Version installed (4.33)

 

Step 1 - Start 1 new character WITHOUT Naked Defeat but WITH CBPC and see if the problem is gone

Step 2 - Start 1 new character WITH Naked Defeat but WITHOUT CBPC and see if the problem is gone

Step 3 - (verification) Start 1 new character WITHOUT Naked Defeat and WITHOUT CBPC and see if the problem is gone

 

Also I suggest activating Papyrus.log and see if some mods cause stackdumps or spam alot of errors or other messages

 

only this way you can check which mod is the problem. In such cases it is of utmost important to only change ONE Variable at once (two mods -> two variables...)

feel free to report back your findings.

Posted
1 hour ago, Nymra said:

 

I would be very interested to know if you an narrow this down to Naked Defeat, because I am not experiened enough to say what exactly is stressfull for papyrus and what not and how to avoid.

I for myself use Naked Defeat since 8 months now on a continuous profile and have not noticed any script lag that I could track down to my mod.

 

To find this out you can do this:

Make sure you have latest Naked Defeat Version installed (4.33)

 

Step 1 - Start 1 new character WITHOUT Naked Defeat but WITH CBPC and see if the problem is gone

Step 2 - Start 1 new character WITH Naked Defeat but WITHOUT CBPC and see if the problem is gone

Step 3 - (verification) Start 1 new character WITHOUT Naked Defeat and WITHOUT CBPC and see if the problem is gone

 

Also I suggest activating Papyrus.log and see if some mods cause stackdumps or spam alot of errors or other messages

 

only this way you can check which mod is the problem. In such cases it is of utmost important to only change ONE Variable at once (two mods -> two variables...)

feel free to report back your findings.

Thanks for your input, I'll try to enable the logs tomorrow. On a side note. Are you taking on requests? I just thought it might be cool to see the "captors" around you start masturbating while the player/follower is in a scene. And I also found a small problem (might be on my end though) that when me and my follower get assaulted, the follower sometimes starts to play the peeing animation, alone, away from everyone. I have it enabled and I imagine only the captors should do the peeing. And does the pee have any textures on default, or do I need to install anything for it.

Thanks in advance.

Posted
6 minutes ago, BeefyJackal said:

Thanks for your input, I'll try to enable the logs tomorrow. On a side note. Are you taking on requests? I just thought it might be cool to see the "captors" around you start masturbating while the player/follower is in a scene.

 

I m not planning on adding specators or anything similar soon. masturbating guys around the scene can be achieved with Spectator Crowds Ultra Edition. 

6 minutes ago, BeefyJackal said:

And I also found a small problem (might be on my end though) that when me and my follower get assaulted, the follower sometimes starts to play the peeing animation, alone, away from everyone. I have it enabled and I imagine only the captors should do the peeing.

 

I will only work on followers again when patreons vote for it. until then it has only low priority, sorry. I have tons of other stuff I want to fix first since it jumps into on me in my own game all the time (and I dont use followers myself, so they dont annoy me as much,. hehe)

6 minutes ago, BeefyJackal said:

And does the pee have any textures on default, or do I need to install anything for it.

Thanks in advance.

 

what do you mean with texture? the pee effect itself (drops from the pee guys) should work on almost all of the scenes. I think I forgot it on one of the scenes...

If it does not show up for you I might have messed up, in this case you can try installing my Nymra SLAL pack (just the ESP would suffice)

Posted
19 minutes ago, Nymra said:

 

I m not planning on adding specators or anything similar soon. masturbating guys around the scene can be achieved with Spectator Crowds Ultra Edition. 

 

I will only work on followers again when patreons vote for it. until then it has only low priority, sorry. I have tons of other stuff I want to fix first since it jumps into on me in my own game all the time (and I dont use followers myself, so they dont annoy me as much,. hehe)

 

what do you mean with texture? the pee effect itself (drops from the pee guys) should work on almost all of the scenes. I think I forgot it on one of the scenes...

If it does not show up for you I might have messed up, in this case you can try installing my Nymra SLAL pack (just the ESP would suffice)

Do you mean the Forced Foreplay, or the other one? 

Posted
46 minutes ago, BeefyJackal said:

Do you mean the Forced Foreplay, or the other one? 

 

both should use the same ESP, but in doubt Nymras SLAL Pack

Posted
49 minutes ago, Heynsen said:

Can you choke someone from behind or while they are sleeping in this version like SL Defeat or BF Defeat?

 

no, this mod is centered around player beeing defeated.

but you can use those mods alongside naked defeat if you want to overwelm NPC, just disable "NPC rapes player" in SL Defeat. 

Posted
2 minutes ago, Nymra said:

 

no, this mod is centered around player beeing defeated.

but you can use those mods alongside naked defeat if you want to overwelm NPC, just disable "NPC rapes player" in SL Defeat. 

Oh ok! Thank you for the quick reply!

Posted

Hi Nymra,

 

Really like how the mod is coming...great work so far and looking forward to how it progresses?

 

A question about the Rodeo scenario... I assume it is random?

Or do you put it into the library settings page as a possible outcome?

 

 

Posted (edited)
4 minutes ago, Marauderrr said:

Hi Nymra,

 

Really like how the mod is coming...great work so far and looking forward to how it progresses?

 

thank you so much! glad to hear :D

 

4 minutes ago, Marauderrr said:

A question about the Rodeo scenario... I assume it is random?

Or do you put it into the library settings page as a possible outcome?

 

in MCM > Defeat there is a "scenario chance"

but currently there are 3 scenarios, so rodeo will not always be selected.
Even with scenario chance 100% you will only 33% of times have rodeo (other scnearios are yoke and cuffs)

 

But I will soon add a debug slider for testing like I did with the punishments. 

Edited by Nymra
Posted (edited)

For some reason I'm unable to change the Debug/Surrender Hotkey off of K, which sucks because i use IJKL for movement because of my lefthandedness

 

Edit: Nvm my idiot self forgot to enable the mod ingame lol

Edited by F0xiiNat0r
Posted

Would you consider adding something like Defeats "all down" feature?

It triggered Defeat scenarios only if the pc and follower are in bleedout state.

 

Danke für die Arbeit die du in den Mod steckst!

Posted
20 minutes ago, bopmop said:

Would you consider adding something like Defeats "all down" feature?

It triggered Defeat scenarios only if the pc and follower are in bleedout state.

 

only as a patreon feature, meaning I am putting stuff like that to vote on for my patreons of what I do next.

I do that with all features that I do not need or use myself.

But it is regularly requested, so I am quite confident that we get to that at some point!

 

20 minutes ago, bopmop said:

Danke für die Arbeit die du in den Mod steckst!

 

gerne :D
danke fürs feedback!

Posted

Hi Nymra, I just wanted to say many thanks for this mod. I had trouble with it the first time it was installed. Basically, nothing would happen. I installed the mod right after starting a new game. For whatever reason, the mod worked fine. I'm chalking it up to SSE being SSE. Anyway, I wish you the best in your endeavors with this mod. 

 

My Best

Posted (edited)

Thank you for the great mod! I have a suggestion: could you please add an option to the MCM to have clothes / armor destroyed (removed) instead of just unequipped during combat?

Edited by Grumbrum

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