kalepf22 Posted May 10, 2021 Posted May 10, 2021 Ok so, hi. Can you enlighten me about a few things. First if a mod on the left is selected but is not selected on the right. That means the mod isn't active or not? Next, I'm having trouble with physics not working with the ks hairdos mod, the hairdos mod works but if I enable physics mod the game crashes to desktop. Next, not every conflicting mod is necessarily truly conflicting right? it just means it adjusts something in the same area so to say? Next I'm getting some error on the ENB so I'm not sure if every part of the ENB is even working, I'm using Falkonian ENB, and after apllying it the game does look better, however I've also been installing other mods so I can't be sure if it's some other mod. Altho I'd like to be positive and think it's the enb next I'm getting this error during character creating or upon loading a game? Have I not installed the skse correctly? Also my special edition is an older version so how do i know which version of skse i need? what do I do without changing the actual game version The upper error is also visible during character creation, and the racemenu works but has some $ symbols and stuff so it's prolly not working fully as it should. Also there's certain parts where there are mismatching pupil textures so idk what to do about that? I only have one eye mod as far as I know. Improved Eyes Skyrim I think. so wth? Next I'd like to have some sexy clothes during my starting playthrough so is there something I can do to make them appear in my inventory without using the console? MMM look at that shiny wet juicy... sorry I'm getting off track. So anyway what I want to know is how do I when installing a mod, know what the actual file is inside the game world, like what item it replaces, so I can spawn that item? and how do I spawn it? Also no jiggle physics work on my mods, probably because skse isn't working? or? Also also I have a piercing mod installed (schaken mods nipple piercing) but I don't know how to make it visible. Also wondering which mod is everyone using to add tattoos to the body? This would be my whole mod list (i don't know how to export it as a list) so if you see something sketchy or not advised do tell me please. Thanks everyone and sorry to be a bother
RW311 Posted May 10, 2021 Posted May 10, 2021 On the first question, If you are not going to activate the esp (right panel) you should not activate the mod in the left panel unless you know why you are doing that. Left panel is like your data folder and the right panel is the esp/m/l that needs to be activated to make the mesh or scripts in the left panel work correctly so don't do one and not the other you will many times end up with bugs. SKSE is not installed correctly, looks like neither is finis. Should not be any mods in unmanaged section except base game and dlc, unless there is some very specific reason for it to be there but finis will probably not work like that. Check the tutorials in this forum you just need to fix some of the common install mistakes with mo2 and then you should be ok.
Grey Cloud Posted May 10, 2021 Posted May 10, 2021 This is LE tech support, SE has its own section. https://www.loverslab.com/topic/136543-mod-organizer-2-other-tools-from-zero-to-hey-sexlab-is-working/ You need to do a lot of reading. If you have not mastered the basics of your mod manager then you are not going to get far modding Skyrim. The eye mismatch is because he is blind in the right eye.
Just Don't Posted May 10, 2021 Posted May 10, 2021 49 minutes ago, kalepf22 said: First if a mod on the left is selected but is not selected on the right. That means the mod isn't active or not? For the most part yes. It means that mod plugin won't be active in your loadorder. But as it is active in the left side, other assets from that mod could still be used (for example if the mod replaces vanilla textures or meshes, or if it comes with a dll, etc.). To ensure your mods are in use you need to enable it in the left panel and also in your loadorder (if the mod contains a plugin or master). And to disable a mod the recommended way is to do it in the left side, that way no files from that mod will be used in your game. 49 minutes ago, kalepf22 said: Next, I'm having trouble with physics not working with the ks hairdos mod, the hairdos mod works but if I enable physics mod the game crashes to desktop. Check the requirements for HDT-SMP. Also try SMP physics in other items or in bodies to confirm SMP itself is working properly. 49 minutes ago, kalepf22 said: Next, not every conflicting mod is necessarily truly conflicting right? it just means it adjusts something in the same area so to say? Conflict in the case of MO means two mods are providing the same files. That can be as harmless as two mods fighting to provide a chair model or as troublesome as two mods providing different versions of a skeleton or dll. You need to check which files are in conflict and act accordingly. 49 minutes ago, kalepf22 said: Next I'm getting some error on the ENB so I'm not sure if every part of the ENB is even working, I'm using Falkonian ENB, and after apllying it the game does look better, however I've also been installing other mods so I can't be sure if it's some other mod. Altho I'd like to be positive and think it's the enb I've only seen these error lines while using old ENB presets. I would check if there are any more recent versions of that preset, contact the author (or check the comments in case other users know) about how to fix that. Worst case scenario you keep the preset as it is (if you say it does look like it's working) or switch to a different one if you find another one you like. 49 minutes ago, kalepf22 said: next I'm getting this error during character creating or upon loading a game? Have I not installed the skse correctly? Also my special edition is an older version so how do i know which version of skse i need? what do I do without changing the actual game version You need to install SKSE, but also start the game with the SKSE executable that you'll find in the list of executables in MO (in your other screenshots it's pointing to the default executable "Skyrim Special Edition"). 49 minutes ago, kalepf22 said: Also there's certain parts where there are mismatching pupil textures so idk what to do about that? I only have one eye mod as far as I know. Improved Eyes Skyrim I think. so wth? That's a variation of the available eyes. 49 minutes ago, kalepf22 said: I'd like to have some sexy clothes during my starting playthrough so is there something I can do to make them appear in my inventory without using the console? Try AddItemMenu. First launch you receive a misc. object from this mod. Activate it once and you'll be able to pick a way to access an in game list of all the mods adding items to your game. When you select a mod in the list a container is opened with copies of all the items from said mod. I always use the spell tome, once you learn it you have a permanent power to access this list. 49 minutes ago, kalepf22 said: Also no jiggle physics work on my mods, probably because skse isn't working? or? Most likely. Check that you're starting the game with the SKSE executable in MO, that your SKSE install was done correctly. And that all the requirements for HDT-SMP and the body you're using are also installed and properly configured. 49 minutes ago, kalepf22 said: Also also I have a piercing mod installed (schaken mods nipple piercing) but I don't know how to make it visible. Also wondering which mod is everyone using to add tattoos to the body? No idea here. For tattoos I would use racemenu overlays, but that's not something I've used tbh. To sum things up. You have several plugins disabled in your loadorder. Don't do that, if you want to disable a mod do it from the left panel. If you want to use a mod you need it enabled in both sides. You have a notification (the red triangle with ! icon). Check it and solve it. If it's a warning about form 43 plugins you can ignore it or disable it in Settings>Plugins. Any other notification should be addressed. Check your executable list and start using SKSE instead of the default exe to launch the game. You have an esm file way too low in your loadorder. So that means you haven't sorted your loadorder ever. Do it. To sort your loadorder you can either install LOOT and use the executable that will be added to MO automatically, or press the Sort button you see near the top of your loadorder (that will launch a built-in LOOT to sort your loadoder, it doesn't come with the full interface from standalone LOOT but it will get the job done). You have unmanaged mods. These are listed at the top of the left panel in MO. And unmanaged means installed outside of MO, aka the manual/other mod manager way. That's not recommended. You shouldn't need to install things outside of MO (except for some SKSE and ENB files). I see an HDT Physics Extensions in your modlist, what's that? is that the HDT-PE you can get from nexusmods for Skyrim? if so you shouldn't use it. You already have HDT-SMP installed. A lot of your mods don't show the installed version. I'm not sure how you managed to do that. For 99% of the nexusmods you get the proper version automatically when you download and install them with MO. This won't cause any issues really, but it will be a pain in the ass to track updates and check things in the future. You're using Skyrim Special Edition, but you posted in tech support for regular Skyirm. A common mistake, but one that could lead you to also get mods from the wrong sections or even from wrong sites. Always check that you're looking for things compatible with SE. If you want to learn how to use MO I wrote a guide, available in my signature and also as a pinned thread in the forum section for SE. There are other good threads in there that you may want to check.
kalepf22 Posted May 10, 2021 Author Posted May 10, 2021 1 hour ago, RW311 said: On the first question, If you are not going to activate the esp (right panel) you should not activate the mod in the left panel unless you know why you are doing that. Left panel is like your data folder and the right panel is the esp/m/l that needs to be activated to make the mesh or scripts in the left panel work correctly so don't do one and not the other you will many times end up with bugs. SKSE is not installed correctly, looks like neither is finis. Should not be any mods in unmanaged section except base game and dlc, unless there is some very specific reason for it to be there but finis will probably not work like that. Check the tutorials in this forum you just need to fix some of the common install mistakes with mo2 and then you should be ok. 55 minutes ago, Just Don't said: For the most part yes. It means that mod plugin won't be active in your loadorder. But as it is active in the left side, other assets from that mod could still be used (for example if the mod replaces vanilla textures or meshes, or if it comes with a dll, etc.). To ensure your mods are in use you need to enable it in the left panel and also in your loadorder (if the mod contains a plugin or master). And to disable a mod the recommended way is to do it in the left side, that way no files from that mod will be used in your game. 1 hour ago, Grey Cloud said: This is LE tech support, SE has its own section. https://www.loverslab.com/topic/136543-mod-organizer-2-other-tools-from-zero-to-hey-sexlab-is-working/ You need to do a lot of reading. If you have not mastered the basics of your mod manager then you are not going to get far modding Skyrim. The eye mismatch is because he is blind in the right eye. Thanks for replying folks! I'll be sure to read guides though I'd still like some vocal help if I can. 56 minutes ago, Just Don't said: Check the requirements for HDT-SMP. Also try SMP physics in other items or in bodies to confirm SMP itself is working properly. 57 minutes ago, Just Don't said: You need to install SKSE, but also start the game with the SKSE executable that you'll find in the list of executables in MO (in your other screenshots it's pointing to the default executable "Skyrim Special Edition"). 59 minutes ago, Just Don't said: Most likely. Check that you're starting the game with the SKSE executable in MO, that your SKSE install was done correctly. And that all the requirements for HDT-SMP and the body you're using are also installed and properly configured. Reiquired are XP32 and SKSE. The first works but the latter doesn't. For SKSE it says that my Skyrim is version 1.1.47. and that it's incompatible with SKSE64. I really don't want to get a different version now that I've gotten all of these mods. Is there an older SKSE that works on my version? What do you advise? 57 minutes ago, Just Don't said: Conflict in the case of MO means two mods are providing the same files. That can be as harmless as two mods fighting to provide a chair model or as troublesome as two mods providing different versions of a skeleton or dll. You need to check which files are in conflict and act accordingly. 58 minutes ago, Just Don't said: That's a variation of the available eyes. Got it, thanks. :) 57 minutes ago, Just Don't said: I've only seen these error lines while using old ENB presets. I would check if there are any more recent versions of that preset, contact the author (or check the comments in case other users know) about how to fix that. Worst case scenario you keep the preset as it is (if you say it does look like it's working) or switch to a different one if you find another one you like. I don't think there's a newer version considering that even the 'detailed' install guide is not available anymore. I sent a message to the uploader although he hasn't been active since 2017 on Nexus so there's little hope of response. It looks like it's done some graphical changes and shit + enter does trigger the menu though I can't be sure if it truly changed something. 58 minutes ago, Just Don't said: Try AddItemMenu. First launch you receive a misc. object from this mod. Activate it once and you'll be able to pick a way to access an in game list of all the mods adding items to your game. When you select a mod in the list a container is opened with copies of all the items from said mod. I always use the spell tome, once you learn it you have a permanent power to access this list. Oh I did try that. For some reason though I didn't manage to 'cast' the spell? Did I do something wrong or? 59 minutes ago, Just Don't said: No idea here. For tattoos I would use racemenu overlays, but that's not something I've used tbh. To sum things up. You have several plugins disabled in your loadorder. Don't do that, if you want to disable a mod do it from the left panel. If you want to use a mod you need it enabled in both sides. You have a notification (the red triangle with ! icon). Check it and solve it. If it's a warning about form 43 plugins you can ignore it or disable it in Settings>Plugins. Any other notification should be addressed. Check your executable list and start using SKSE instead of the default exe to launch the game. You have an esm file way too low in your loadorder. So that means you haven't sorted your loadorder ever. Do it. To sort your loadorder you can either install LOOT and use the executable that will be added to MO automatically, or press the Sort button you see near the top of your loadorder (that will launch a built-in LOOT to sort your loadoder, it doesn't come with the full interface from standalone LOOT but it will get the job done). You have unmanaged mods. These are listed at the top of the left panel in MO. And unmanaged means installed outside of MO, aka the manual/other mod manager way. That's not recommended. You shouldn't need to install things outside of MO (except for some SKSE and ENB files). I see an HDT Physics Extensions in your modlist, what's that? is that the HDT-PE you can get from nexusmods for Skyrim? if so you shouldn't use it. You already have HDT-SMP installed. A lot of your mods don't show the installed version. I'm not sure how you managed to do that. For 99% of the nexusmods you get the proper version automatically when you download and install them with MO. This won't cause any issues really, but it will be a pain in the ass to track updates and check things in the future. You're using Skyrim Special Edition, but you posted in tech support for regular Skyirm. A common mistake, but one that could lead you to also get mods from the wrong sections or even from wrong sites. Always check that you're looking for things compatible with SE. If you want to learn how to use MO I wrote a guide, available in my signature and also as a pinned thread in the forum section for SE. There are other good threads in there that you may want to check. What are overlays? I didn't see that option? Though as you already saw, I don't get a full "read" on the menu with all the symbols and question marks. I kept them marked on the left to remember that I want them yet that they didn't work or conflicted somehow until I manage to get some help to solve it all. The ! mark is the 43 message. Why do I need to sort the loadorder? The unmanaged Calibration is part of the ENB I use. I don't know how it ended up there. Think I just saw the .esm file pop up on the right loadorder so I check marked it. FNIS didn't let me install via Mod Organizer if I remember correctly so I don't even know if it works. The physics extension is probably this https://www.nexusmods.com/skyrim/mods/53996 I was trying anything just to get some bouncing going. It's all in vain though because I most definitely need to get SKSE to work for all that. What do you mean with "don't show the installed version" ? My bad I didn't think you had separate forums, I'm still new on here so... I think all mods are SE or compatible with all. Though can't LE mods run on SE? I'll be sure to check it, hope you don't leave me hanging with further questions I might have though. Thanks! :)
Grey Cloud Posted May 10, 2021 Posted May 10, 2021 Judging by the mess that is in all the screenshots and the questions and statements you have posted I would suggest that you are a long way off modding Skyrim with any success. I don't run SE so I don't know about the ENBs for it but you are using an LE ENB from 2014 which is designed to work with enb series .250. LE enb series is up to around .450 now. 21 minutes ago, kalepf22 said: Why do I need to sort the loadorder? ? 22 minutes ago, kalepf22 said: Though can't LE mods run on SE? ? 22 minutes ago, kalepf22 said: FNIS didn't let me install via Mod Organizer if I remember correctly so I don't even know if it works. ?
Just Don't Posted May 11, 2021 Posted May 11, 2021 8 hours ago, kalepf22 said: For SKSE it says that my Skyrim is version 1.1.47. and that it's incompatible with SKSE64 There is no way you got that version of the game. 1.1.5x is from November 2016. If you got the game from Steam in the last ~2 years you should have SE 1.5.97, that's the latest one from Nov. 2019. And I'll say it now, if you haven't got Skyrim SE from Steam don't try to mod it. Pirated copies have some issues with certain mods, and more importantly you can't openly talk about the pirated copy of the game in case you find problems (against site rules), so getting help is nearly impossible. If you got the Skyrim SE version from game pass/Microsoft store that version is not compatible with SKSE and because of this you can't mod it that much. 8 hours ago, kalepf22 said: I don't think there's a newer version considering that even the 'detailed' install guide is not available anymore. As Grey Cloud mentions, taking a quick look the only Falkonian ENB preset I can find is a 2014 one for Skyrim. Very old, also not for SE. So as I mentioned a few times already: you got the SE game, you must use SE things. 8 hours ago, kalepf22 said: Oh I did try that. For some reason though I didn't manage to 'cast' the spell? Did I do something wrong or? It's a power so you equip it and use it with the shout key. Tthere are two powers, and other options for accessing the list. 8 hours ago, kalepf22 said: What are overlays? I didn't see that option? Though as you already saw, I don't get a full "read" on the menu with all the symbols and question marks. It's basically a set of paints that you can apply in different parts of your character body. Search for racemenu overlay and you'll see some examples. Just double check you're getting files for SE. 8 hours ago, kalepf22 said: I kept them marked on the left to remember that I want them yet that they didn't work or conflicted somehow until I manage to get some help to solve it all. Not recommended. 8 hours ago, kalepf22 said: Why do I need to sort the loadorder? Because not doing it will cause problems at some point. The way the game handles these plugins and master files require a certain order. That's why there are dedicated tools to take care of that, like LOOT. 8 hours ago, kalepf22 said: The unmanaged Calibration is part of the ENB I use. I don't know how it ended up there. Think I just saw the .esm file pop up on the right loadorder so I check marked it. FNIS didn't let me install via Mod Organizer if I remember correctly so I don't even know if it works. It's a bad thing that you don't know how that ended there. Files don't install or place themselves in your game or in MO. You should pay more attention when installing things. You can and should install FNIS through MO. You should definitely know if it works too. 8 hours ago, kalepf22 said: What do you mean with "don't show the installed version" ? Yours show the date when they were installed, some of them in red. Mine list the the actual version of the mod I have installed. It's a minor detail, but a huge advantage when I look for updates because MO can compare the installed version with the ones available at nexusmods automatically. My general recommendation is: go back a few steps and slowly build a solid foundation. You're trying to get a lot of things done before even checking if the basics are properly installed and working. Learning to use MO and the other programs is a good way to avoid problems and save time too.
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