HeartlesRaven Posted April 29, 2021 Posted April 29, 2021 Hello guys I need help with this mod please I was thinking of doing new game so I download some sexlap mods for the first time before I play my game. And for some reason More nasty critters didn't work well for me. my character do the animations but the animal's doesn't do any animations at all for example when I go to wolf my character lay down on the ground and she do the animation and the wolf doesn't do any animation just sitting even if I chang the pose nothing happens only my character do animations I tested that on wolf dog horse all the same thing. humans animation works fine also everything on the mods ok or pass all of them green and I'm using Nemesis These all the sexlap mods I have SexLabFrameworkSE_v SLAL_SE SexLab Romance SE V SLAL NibblesAnims SexLabArousedSSELoose SexLab_ExtraVoices SexLab SubmitSE SL Defeat SSE Schlongs of Skyrim SE MoreNastyCritters_v FurnitureMarkerSex v SexLab Aroused Creatures SE v Creature Framework SL - Ayasato Animations 1.1 SLAL SSE SexLab More Creatures SE v Patched SE SL TOOLS Updated Mods I have before JContainers UIExtensions Some of the mods have 43 plugin so I did use creation kit is that the reason? I'm not sure I tried to search the problem and no luck I couldn't fix it There is so much information in the mods and sometimes I get lost as you can see my english sucks:( if there any clue about the problem please let me know much love guys ❤️
MadMansGun Posted April 29, 2021 Posted April 29, 2021 1 hour ago, HeartlesRaven said: and I'm using Nemesis that's the problem.
osculim Posted April 29, 2021 Posted April 29, 2021 As said nemesis don't support creatures but handles everything else much better than fnis. In my case I use both. Install fnis let it generate its output. then run nemesis after it will pick up the generated creature behaviours. Then it will work.
TopDogCat Posted April 29, 2021 Posted April 29, 2021 Save yourself the trouble and stick with FNIS starting out.
HeartlesRaven Posted May 9, 2021 Author Posted May 9, 2021 On 4/29/2021 at 7:02 AM, osculim said: As said nemesis don't support creatures but handles everything else much better than fnis. In my case I use both. Install fnis let it generate its output. then run nemesis after it will pick up the generated creature behaviours. Then it will work. Do I leave fnis on after I run it? Or do I remove the check mark
Grey Cloud Posted May 10, 2021 Posted May 10, 2021 10 hours ago, HeartlesRaven said: Do I leave fnis on after I run it? Or do I remove the check mark https://www.loverslab.com/topic/136543-mod-organizer-2-other-tools-from-zero-to-hey-sexlab-is-working/
osculim Posted May 11, 2021 Posted May 11, 2021 On 5/10/2021 at 1:53 AM, HeartlesRaven said: Do I leave fnis on after I run it? Or do I remove the check mark you can leave fnis on or off. If you leave it off make sure to have it disabled before doing your nemesis patch otherwise it will see fnis and not create a dummy fnis file. you can turn it on after you done that. IMO just do the finis patch disable fnis and then run nemesis.
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