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MoreNastyCritters doesn't work


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Posted

Hello guys I need help with this mod please 

 

I was thinking of doing new game so I download some sexlap mods for the first time before I play my game. 

 

And for some reason More nasty critters didn't work well for me. my character do the animations but the animal's doesn't do any animations at all for example when I go to wolf my character lay down on the ground and she do the animation and the wolf doesn't do any animation just sitting even if I chang the pose nothing happens only my character do animations I tested that on wolf dog horse all the same thing. humans animation works fine also everything on the mods ok or pass all of them green and I'm using Nemesis 

 

 

These all the sexlap mods I have

 

 

SexLabFrameworkSE_v

SLAL_SE

SexLab Romance SE V

SLAL NibblesAnims

SexLabArousedSSELoose

SexLab_ExtraVoices

SexLab SubmitSE

SL Defeat SSE

Schlongs of Skyrim SE

MoreNastyCritters_v

FurnitureMarkerSex v

SexLab Aroused Creatures SE v

Creature Framework

SL - Ayasato Animations 1.1 SLAL SSE

SexLab More Creatures SE v

Patched SE SL TOOLS Updated

 

Mods I have before 

JContainers

UIExtensions

 

 

 

Some of the mods have 43 plugin so I did use creation kit is that the reason? I'm not sure I tried to search the problem and no luck I couldn't fix it 

There is so much information in the mods and sometimes I get lost as you can see my english sucks:( if there any clue about the problem please let me know much love guys ❤️

Posted

As said nemesis don't support creatures but handles everything else much better than fnis. In my case I use both. Install fnis let it generate its output. then run nemesis after it will pick up the generated creature behaviours. Then it will work.

  • 2 weeks later...
Posted
On 4/29/2021 at 7:02 AM, osculim said:

As said nemesis don't support creatures but handles everything else much better than fnis. In my case I use both. Install fnis let it generate its output. then run nemesis after it will pick up the generated creature behaviours. Then it will work.

Do I leave fnis on after I run it? Or do I remove the check mark 

Posted
On 5/10/2021 at 1:53 AM, HeartlesRaven said:

Do I leave fnis on after I run it? Or do I remove the check mark 

you can leave fnis on or off. If you leave it off make sure to have it disabled before doing your nemesis patch otherwise it will see fnis and not create a dummy fnis file. you can turn it on after you done that. IMO just do the finis patch disable fnis and then run nemesis.

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