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How do I merge mods that don't have an esp? Like SlaveTats textures/meta.ini


GabrielMidnight

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Posted

Hello...

 

So, I looked around and it seems every Merge-question is about merging to a new .esp file or it's "simple merge it" without explaination.

I have like 10 SlaveTats that only have a few textures in them. I want to merge them so my MO2 doesn't look so crowded. But they contain meta.ini files. A guide somewhere explains how to merge textures, but doesn't talk about the meta.ini. I can't just overwrite that.

 

HOW do I actually merge stuff like SlaveTats (without esp) in 2021? The Nexus merge thing doesn't work, can't create a profile. Everything is old and outdated at this point. I'm lost here. Please help!

Posted

Because merges are about plugin/master files. Textures and other assets don't need any special treatment, you just place them wherever you need them. If we're talking about MO2 you can freely move files manually between mod folders, as long as you keep a valid folder structure you'll be fine (example "mo2\mods\<mod name>\textures"). Just keep an eye in case there are overwrite prompts, as you'll be actually overwriting files.

 

meta.ini files are there just to provide basic information about what's installed in that folder, current version and so on. You are free to delete or edit them. For your own merges you shouldn't need to worry about that info, just give the mod a descriptive name and version so you know what's in that mod and you'll be fine.

Posted

Thank you for your quick help! Yes, I'm using MO2 - forgot to mention that. I just zipped all SlaveTats into one package, seems to work fine. Didn't think that it's that easy. I actually thought the meta.ini is a script that tells RapeTattoos that it can be used as tattoo source.

 

Can you also tell me what is used nowadays to merge esps? I heard esms shouldn't be merged. But I want to try with esps. The Nexus ones aren't working anymore, it seems. (https://www.nexusmods.com/skyrim/mods/69905)

Posted

I still use the Merge Plugins xEdit script. V.1.96.GZ.

It works, is simple, and does not create more problems like zEdit does for me. zEdit creates a list of mods inside a merge, but I don't want to deal with its pestering every time I open up plugins which I've manually changed/cleaned in xEdit.

 

Posted
On 4/16/2021 at 2:28 PM, slizer40000 said:

I still use the Merge Plugins xEdit script. V.1.96.GZ.

Does that work in x64 SSE?

Posted
On 4/18/2021 at 1:03 AM, Vyxenne said:

Does that work in x64 SSE?

 

It does. I use it with x64 SSE. It doesn't matter for the script since the contents of plugins and assets are the same as far as this script is concerned. FormID versions do not matter either.

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