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Would love to see Sexy FNAF models in Fallout 4.


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On 3/24/2021 at 5:38 PM, Indarello said:

First problem here is that this models are private is far as I know

Don't think so.

Foxy: https://sfmlab.com/project/28519/

The others: https://sfmlab.com/project/26730/

 

@LazyGamer95 Porting SFM character models to Fo4 as working custom races is definitely doable (see: my AMELIA Race based on Petruz's Amelia character). The main issue here is you'd need someone to actually port the assets and then create working face animation TRI files for the heads. Which isn't a particularly difficult process (at least not for anyone with some basic knowledge/skill on 3d model creation and editing), but it is long and tedious-ish.

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4 hours ago, Blaze69 said:

Don't think so.

Foxy: https://sfmlab.com/project/28519/

The others: https://sfmlab.com/project/26730/

 

@LazyGamer95 Porting SFM character models to Fo4 as working custom races is definitely doable (see: my AMELIA Race based on Petruz's Amelia character). The main issue here is you'd need someone to actually port the assets and then create working face animation TRI files for the heads. Which isn't a particularly difficult process (at least not for anyone with some basic knowledge/skill on 3d model creation and editing), but it is long and tedious-ish.

This is a bit different models

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1 hour ago, Indarello said:

This is a bit different models

Huh, you're right. Still tho, the ones in the pic are heavily based on (if not a straight up edit of) disembowell's Sexy FNAF models which should be the ones I linked.

 

The models in the pics may be a bit better as far as creating FO4-compatible skin textures go since the arm/leg plate "holes" for the joints are covered so there'd be less/no missing areas on the textures, but I'm not sure if the one-piece neck would be easy to work with and disembowell's originals should still be useful as a base.

(Disclaimer: I've only really looked at Foxy since she's the only one I remotely care about, and even then it was just a quick glance at the model so I could be wrong).

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On 3/27/2021 at 6:32 AM, Blaze69 said:

Don't think so.

Foxy: https://sfmlab.com/project/28519/

The others: https://sfmlab.com/project/26730/

 

@LazyGamer95 Porting SFM character models to Fo4 as working custom races is definitely doable (see: my AMELIA Race based on Petruz's Amelia character). The main issue here is you'd need someone to actually port the assets and then create working face animation TRI files for the heads. Which isn't a particularly difficult process (at least not for anyone with some basic knowledge/skill on 3d model creation and editing), but it is long and tedious-ish.

I guess it's time to start learning how to do all that. XD Got any videos you can link me to show me how to import character models into Creation Kit? 

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29 minutes ago, LazyGamer95 said:

I guess it's time to start learning how to do all that. XD Got any videos you can link me to show me how to import character models into Creation Kit? 

Freakish Custom Race Tutorial

 

Ignore all the bullshit about the custom skeleton and bones scales and stuff, just focus on getting the heads split from the bodies and ported to FO4 and set up as head parts and then create the TRI morphs for them.

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5 hours ago, Blaze69 said:

Freakish Custom Race Tutorial

 

Ignore all the bullshit about the custom skeleton and bones scales and stuff, just focus on getting the heads split from the bodies and ported to FO4 and set up as head parts and then create the TRI morphs for them.

While I don't use your races, I have a massive amount of respect for your work, I  have a Harley Quinn head I wanted to add TRI morphs to but very quickly gave up.
Good luck to the OP but, yeah that stuff is a nightmare.

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