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[WIP]Mermaids


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Posted

 

 

You want me to name one race? How about two? Werewolves and Vampire Lords. Yes, they are land based, but so is the vast majority of the game. Again you guys misunderstand. I wholly support this idea. I love merfolk. I love the idea of merfolk. It's a great idea, but leaving them solely as merfolk in water just takes out the fun and immersion of the merfolk look and abilities until people create enough content to make it viable.

 

The way I see it is that going through with the transformation thing is just adding a ton of work, both in the transition for the transformation, the extra animations for the time until you transform when you get out of the water, and the scripting it will take to trigger both animations. There's also the talk about having it be equippable. This idea would work, but it's tough to have it not break the immersion with how jarring the change would be this way.

 

I'm just trying to help out with ideas to help keep it lore-friendly and not require more work than is necessary.

 

 

Re-read what I said, change the actor's shape, not a complete change.  Vampires are and always will be a non-race exception, Oblivion was a flag, the race was done in Skyrim for ease, werewolf, same thing, it's not changing part of itself, it is a complete change.  I'm talking humanoids that grow wings and such, there are a few.  There are a few full transformations out there (that are again, all land based).  I've also found on the nexus (when it wasn't 502'ing for it's usual billiionth time), a set of underwater (100%) dungeons, where you have to either go as an Argonian OR another water breathing race, or use a necklace, but the thing that most people don't understand is, without modifications, few races can fight under water, vampires (not a race, they're a substitute for a flag) being one of them.

 

Going through an animation for a transformation, someone can creatively do such a thing, I applaud them, hats off, that kind of work gets noticed, not only by people, but you honestly thing youtube will never see it show up?  Who do you think LOOKS on youtube?  A lot of animation companies.  You believe nobody gets hired based of their work?

 

Lore friendliness means, the tail has to transform, I've not seen (other than Ashara's Sirens & Tritons, I had no animation abilities back then, still don't, I did what I could to make the updated transformations less violent looking) it done properly anywhere.  If we avoid lore as you're wanting to not do so, then we merely blind the actor with a bright flash (un-loreness here) and poof, tail/legs.  The other thing is, mermaids cannot stay on land for more than a day or their skin dries out too much, since they are mostly a fish, so they basically have similar avoidances of that of a vampire.

 

GuruSR.

 

 

this is a good reason to get lakeview manor...

 

so, what about mermaids havin sorta like vampirism, get in the water atleast once a day, or slowly turn into a fish monster?

Posted

 

 

Again, this kinda goes back to the point of 'why even do it'?

"Because I want" or "Because it is possible" are perfectly valid answers. Maybe you would not want to push that hard :)

 

You misunderstand what I was saying. If you aren't doing it for the aesthetics, then why bother? That's the problem with quoting single points in a length of words. You miss the meanings of it.

 

We create, because we find it appealing. If we aren't making use of those appealing factors, then there isn't any reason to have them. They just become everything else in the game.

 

There is definitively a misunderstanding, but I thik it is on very different level than you are saying.

 

*You* [might] create, because *you* find it appealing. The reasons why anybody else is creating may be various. Including "because I want". Same goes with what anybody else finds appealing.

 

I perfectly understand *you* might think all this effort is a waste of time. You made it clear several times already. But there are others (at least 2 of us) who don't think the same. So as much as I value *your opinion* (yes, there are valid points in it), I still have *my opinion* and I am not going to change it because *you* think it is worthless. You presented your concerns, I made my decision. And the same may apply for everybody around. Even for thread creator. Se please respect our opinions and our reasons why we do what we do. Thanks :)

Posted

so guys, back to the topic...?

 

hey, for a real temporary thing, why doesnt any go Ashara's sirens and tritons on this thing, and make the tail, like, and equipable piece of armor with crawling/swimming/fighing animations?

Posted

so guys, back to the topic...?

 

hey, for a real temporary thing, why doesnt any go Ashara's sirens and tritons on this thing, and make the tail, like, and equipable piece of armor with crawling/swimming/fighing animations?

 

Well, the animations for swimming would have to be duplicated for each tail equip design (red, green, blue, etc).  The animation would have to fire *if* the tail was present, but the problem is, animation overrides aren't easily done that I've seen, so checking for a tail equipped may/may not work most of the time, but a custom race with custom animations, that would be easier to check for (and only one entry).  Now I'm no expert on animation, but I remember the headaches of having multiple ones and it's frustrating to say the least (well, for me at least, not an animator/modeller, I write code).

 

GuruSR.

Posted

 

Well, the animations for swimming would have to be duplicated for each tail equip design (red, green, blue, etc).  The animation would have to fire *if* the tail was present, but the problem is, animation overrides aren't easily done that I've seen, so checking for a tail equipped may/may not work most of the time, but a custom race with custom animations, that would be easier to check for (and only one entry).  Now I'm no expert on animation, but I remember the headaches of having multiple ones and it's frustrating to say the least (well, for me at least, not an animator/modeller, I write code).

 

GuruSR.

 

 

That's my thinking.

 

I'm still working on college work and what not so I was thinking I should go ahead and upload what I have if anyone wants to rig it/ weight it/ animate it feel free. If no one does so, then I'll start again when I have some free time.

 

Here's the .obj files for the two meshes. They don't have any bones on them as that one's currently in a maya file that doesn't translate too well to obj at the moment.

Mermaid Meshes.zip

Posted

 

 

Well, the animations for swimming would have to be duplicated for each tail equip design (red, green, blue, etc).  The animation would have to fire *if* the tail was present, but the problem is, animation overrides aren't easily done that I've seen, so checking for a tail equipped may/may not work most of the time, but a custom race with custom animations, that would be easier to check for (and only one entry).  Now I'm no expert on animation, but I remember the headaches of having multiple ones and it's frustrating to say the least (well, for me at least, not an animator/modeller, I write code).

 

GuruSR.

 

 

That's my thinking.

 

I'm still working on college work and what not so I was thinking I should go ahead and upload what I have if anyone wants to rig it/ weight it/ animate it feel free. If no one does so, then I'll start again when I have some free time.

 

Here's the .obj files for the two meshes. They don't have any bones on them as that one's currently in a maya file that doesn't translate too well to obj at the moment.

 

 

well if were unfortunate enough that no one else contributes to this mod, and you'r doin it alone, then when would you expect to get it done? around christmas?

Posted

 

 

That's my thinking.

 

I'm still working on college work and what not so I was thinking I should go ahead and upload what I have if anyone wants to rig it/ weight it/ animate it feel free. If no one does so, then I'll start again when I have some free time.

 

Here's the .obj files for the two meshes. They don't have any bones on them as that one's currently in a maya file that doesn't translate too well to obj at the moment.

 

 

well if were unfortunate enough that no one else contributes to this mod, and you'r doin it alone, then when would you expect to get it done? around christmas?

 

 

Something worth doing shouldn't be rushed.  If you don't have time to do so, put it on the back burner, we can all wait.  Since there are growing mods with water areas for which they could swim.  And those knowing mermaids exist, will most undoubtly start making quest mods for the race.

 

GuruSR.

  • 2 weeks later...
  • 2 weeks later...
  • 2 weeks later...
Posted

guys(if anyone is here) i was wonderin, why dont we just make the tail equipable and animated, we use the "crawl on all fours" mod for the movement animation, and for attacks and spells, we just make said character quit moving completely, aside from they're upper body, so essentially, they'll be standing with they're "knee", we give them all the stat boosts we talked about earlier, and we just have to make a new sitting animation afterwards?

 

not sayin we should ditch the original, but think about this till the former is done?

Posted

I think I know what you mean. It's the easiest way to have a mermaid in game (for now). I want a mermaid tail .nif file that can be equipped as a body armor, and hides the calves and feet at the same time. For now, it will be a permanent mermaid at first, no transforming from tail to legs yet, at least it would be a start.

Posted

I think I know what you mean. It's the easiest way to have a mermaid in game (for now). I want a mermaid tail .nif file that can be equipped as a body armor, and hides the calves and feet at the same time. For now, it will be a permanent mermaid at first, no transforming from tail to legs yet, at least it would be a start.

 

yeah, but once thats done, we'll have to worry about animations for land travel/fighting, since someone suggested a certain amount of time to dry off, plus, it would be useful to make mer enemy creatures with permanently tailed lower bodies

Posted

I think its not that bad to take it one step at a time. For the mean time, if we can have a mermaid tail that is equippable that will just use the same animations as humans, I have something to play with while waiting for someone to make the animations. At least that way, we don't have to wait for very long for the final vesion to come out. 

 

My suggestion was to let mermaids have legs on land, and have tails when they get wet. As the mermaid gets higher in level, she can choose freely when to have legs or a tail whether on land or in water. If there would be an animation made for tail travel on land.

Posted

I think its not that bad to take it one step at a time. For the mean time, if we can have a mermaid tail that is equippable that will just use the same animations as humans, I have something to play with while waiting for someone to make the animations. At least that way, we don't have to wait for very long for the final vesion to come out. 

 

My suggestion was to let mermaids have legs on land, and have tails when they get wet. As the mermaid gets higher in level, she can choose freely when to have legs or a tail whether on land or in water. If there would be an animation made for tail travel on land.

 

im hopin that that animation isnt floating, sure,mermaids are magical and all, but floating? jesus, no, that ruins the land vulnerability.

 

eh, this sounds like a pretty do-able mod now.

 

 

 

 

 

 

 

If the mermaids have butts/vags that is.

Posted

It will most probably be like that, since tails using human animations would look like floating, until someone can make proper tail land travel. If you are horrified by floating mermaids, someone better make the animations soon, or you wait.  I think I can live with it, at least I have something to play with while waiting.

Lol! Do mermaids really need to have genitals? I always thought men were fascinated by mermaids because they only have boobs and don't have to deal with smelly vaginas, I guess not all men are the same. If the tail half starts at the waist, there wouldn't be a vagina, if there is, it should be similar to fish genitals, not humans, since it would be part of the tail. Besides, they would have their vaginas or penises when they transform into their legs anyway.

Posted

It will most probably be like that, since tails using human animations would look like floating, until someone can make proper tail land travel. If you are horrified by floating mermaids, someone better make the animations soon, or you wait.  I think I can live with it, at least I have something to play with while waiting.

Lol! Do mermaids really need to have genitals? I always thought men were fascinated by mermaids because they only have boobs and don't have to deal with smelly vaginas, I guess not all men are the same. If the tail half starts at the waist, there wouldn't be a vagina, if there is, it should be similar to fish genitals, not humans, since it would be part of the tail. Besides, they would have their vaginas or penises when they transform into their legs anyway.

 

that means no water sex, unless(hopefully) the fish part starts under the vag/butt/cock

 

and speakin of that, jesus, merman dicks, pretty soon we'll have a bunch of merfolk with bare genitals sittin in the water.

 

oh, and speakin on bare stuff, wouldnt armour be easy to make for them? since most armour has a lil skirt thing going on? like, lemme compile a list

 

Nightingale_Armor

Penitus_Oculatus_Armor

Scaled_Armor

Dragonplate armor and Dragonscale armor

Hide_Armor

Imperial Armor

Leather Armor

Elven Armor

Fur Armor

Forsworn Armour

Stormcloak Armour

Dwarven Armor

Wolf Armor

(and if it can be modded) Glass

 

with the leg parts cut out these would do just fine.

 

Although literrally all of them make no damn sense when it comes to aquatic warriors, but if i had my pick of good armour for mers, i'd say 

 

Nightengale, Elven, Leather, Glass and Imperial(?)

 

actually, it would be cool to exclude these tails to a custom aquatic elf race, and say they're usually hired by the empire as naval strategists/marine fighters

Posted

Do you know how make mermaid tail meshes usable for skyrim? Or are you just like me, posting on this thread to bump, hoping someone would be interested in picking it up? I don't think we'll ever get near to it's completion if we just chat, and no output. :)

Posted

Do you know how make mermaid tail meshes usable for skyrim? Or are you just like me, posting on this thread to bump, hoping someone would be interested in picking it up? I don't think we'll ever get near to it's completion if we just chat, and no output. :)

 

there is someone workin on it right now, look a few pages back, but yeah, im just throwing out ideas

Guest DeleteMePlease
Posted

I just leave this here,

 

 

 

 

 

I'm not sure whether or not I'll continue working on it as my preferences are elsewhere, but if I make any progress you will most likely find it here.

Guest DeleteMePlease
Posted

That's not really a mermaid, and it's a movie file, not a mesh or something.

I guess I don't need to continue on the mesh and textures then. I'm astound that you noticed that it is a movie file, by that you maybe also noticed it's name called "naga".

 

Less work for me :) good look in this thread.

 

Sincerely

EB

Posted

 

That's not really a mermaid, and it's a movie file, not a mesh or something.

I guess I don't need to continue on the mesh and textures then. I'm astound that you noticed that it is a movie file, by that you maybe also noticed it's name called "naga".

 

Less work for me :) good look in this thread.

 

Sincerely

EB

 

It is up to you, but I would really like to see the naga mesh completed. Nagas are really awesome too. Please don't let one bad post discourage you from completing your work.

 

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