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[mod] Character Body Overhaul


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Posted
17 hours ago, Mange2020 said:

Is CBO below full screen barbershop in the load order?

 

15 hours ago, Mange2020 said:

There should be no "nude outfit" that's added by CFP and I purposefully get rid of it because of this issue. With the load order you posted you shouldn't see it at all. There's a toggle under the traits tab in full screen barbershop that works better.

In the base game (and CBO doesn't change this) breasts are determined via the gene_bs_bust which has a bunch of templates bust_default / bust_shape_1_half / bust_shape_1_full / bust_shape_2_half / bust_shape_2_full / bust_shape_3_half / bust_shape_3_full / bust_shape_4_half / bust_shape_4_full. Shape_1 is perky, Shape_2 is saggy, Shape_3 points forward, Shape_4 is side to side.

When clothing is added to characters (including men) the the bust gene is changed to bust_clothed. This does two things, it changes the breast shape because the idea is that the outfit is supporting them so they are higher up, and lower when the character is naked. The second thing (AND THIS IS THE IMPORTANT THING FOR YOUR ISSUE) is that it applies a blendshape called body_slim_1. This shrinks the character's entire body, especially their limbs. It looks totally unnatural and it's meant to. It's there so that characters don't clip through outfits. 

If a character's default outfit shows the character's arms it's not given bust_clothed but bust_clothed_light. This changes the breast shape, but doesn't deform the character's body.

This is all base game stuff. The way the barbershop seems to work is annoying, all it does is change the clothes gene (everything that affects portraits is called a gene). It doesn't change the body deformations the base game applies. CFP seems to get around this somehow, with that nude outfit and I don't know why. Regardless something is wrong because that outfit shouldn't be there.

The fix body for cbo clothes is meant to what you just mentioned. Its intended to be applied before using CBO clothes to make it more intuitive for people wishing to use the clothes CBO adds. It removes any base game clothing and applies the bust_clothed_light template so that you can then select one of the outfits I added. This always takes way longer explain then I think it will lol.

 

13 hours ago, Mange2020 said:

Nope it's 100% a CFP thing and you shouldn't be seeing it at all. And the penis clipping through the clothing confirms it, this is another thing that would happen if you try to use cfp without the cbo compatibility patch working.

 

2 hours ago, Israel.cock said:

Anyone else have compatibility issues with Fullscreen Barbershop. my characters cant have muscles.... loaded it before and after cbo no changes. Others have it in their load order an no problems. Im confused.

 

2 hours ago, Israel.cock said:

Do you have all those active? Because Fullscreen barbershop doesnt work with cbo for me and physical attributes desnt work with sbo for me at all.

 

 

1 hour ago, Eagleman said:

Sorry i have Fullscreen Barbershop. The Fullscreen Barbershop is working.

 

https://mods.paradoxplaza.com/mods/11746/Any

 

 

Sorry for the Multi-Quote!

I was initially very confused with the characters muscle developement bug but indeed @Mange2020 it was the load order. Fullscreen Barbershop needs to be loaded before CBO.
I changed that and now it works. Strangely enough, it worked before with the load order the other way. Your new Update changed that. (Maybe add that to the load order instructions)

Regardless of the load order, in both cases i can see a "no clothes" option in the clothing section in Fulsscreen Barbershop (and that was there before and always confused me).

It s also definitely added by CFP. In a game with only 4 mods active, the option is still there (4 mods being Fullscreen Barbershop, CFP, CBO, CBO-CFP-Compatibility in that order)

 

 

Posted
3 hours ago, Israel.cock said:

Do you have all those active? Because Fullscreen barbershop doesnt work with cbo for me and physical attributes desnt work with sbo for me at all.

 

 

Yes they are all loaded and working as intended (as far as I can tell, anyway). The only thing I'm unsure of is whether the CFP clothes (mainly the Indian culture ones, which are pretty revealing) applying the body_slim_1 filter is working-as-intended and I'll simply have to not use those options, or if something in my load order is conflicting and causing the CFP compatch to not work properly.

Posted

Hello everyone, is there any other way to increase the size of the breast? Maybe there is a way to edit through a .txt file? What values need to be increased? I will be grateful for help.

Posted
6 hours ago, Platinphoenixx said:

 

 

 

 

 

 

 

Sorry for the Multi-Quote!

I was initially very confused with the characters muscle developement bug but indeed @Mange2020 it was the load order. Fullscreen Barbershop needs to be loaded before CBO.
I changed that and now it works. Strangely enough, it worked before with the load order the other way. Your new Update changed that. (Maybe add that to the load order instructions)

Regardless of the load order, in both cases i can see a "no clothes" option in the clothing section in Fulsscreen Barbershop (and that was there before and always confused me).

It s also definitely added by CFP. In a game with only 4 mods active, the option is still there (4 mods being Fullscreen Barbershop, CFP, CBO, CBO-CFP-Compatibility in that order)

 

 

 

5 hours ago, KingOfCairo said:

 

Yes they are all loaded and working as intended (as far as I can tell, anyway). The only thing I'm unsure of is whether the CFP clothes (mainly the Indian culture ones, which are pretty revealing) applying the body_slim_1 filter is working-as-intended and I'll simply have to not use those options, or if something in my load order is conflicting and causing the CFP compatch to not work properly.

Yeah my bad, I had removed the explicit CFP reference to the nude outfit, don't want to go into the details unnecessarily but the way CFP is coded it got caught in a second time. 

Yes attempting to use the Indian outfits will look messed up if you attempt to apply them in the barbershop. With portrait modifiers they are applied in order. So for the characters.

The character based on DNA

then default clothes applied from 01_clothes including body slim

then if you apply outfits in the barbershop it only changes the clothing and not the body shape.

I suspect this is a result of me changing the bust gene which is necessary, and I don't know of a way to fix it .

I can probably add an option to fix CBO clothes to fix the body shape by applying clothes light and not making no_clothes happen.

Posted
19 hours ago, morlund69 said:

Is there any chance you would add in separate blendshapes for circumcised flaccid dongers? Could be fun to have it as a religion/culture thing done through portrait modifiers. I know a little bit about scripting mods, but 3D modeling is way beyond me.

It would be good, I might do it at some point. As of the most recent update its possible but its difficult to get a the shape, so it would take a bit of work and no plans to do it at this point. It would basically be for Muslims (it's highly encouraged in most schools of Islam but not required) and Judaism iirc.

Posted
4 hours ago, Walther88 said:

Hello everyone, is there any other way to increase the size of the breast? Maybe there is a way to edit through a .txt file? What values need to be increased? I will be grateful for help.

Like increase larger than max size in CBO?

Posted
6 hours ago, Platinphoenixx said:

 

 

 

 

 

 

 

Sorry for the Multi-Quote!

I was initially very confused with the characters muscle developement bug but indeed @Mange2020 it was the load order. Fullscreen Barbershop needs to be loaded before CBO.
I changed that and now it works. Strangely enough, it worked before with the load order the other way. Your new Update changed that. (Maybe add that to the load order instructions)

Regardless of the load order, in both cases i can see a "no clothes" option in the clothing section in Fulsscreen Barbershop (and that was there before and always confused me).

It s also definitely added by CFP. In a game with only 4 mods active, the option is still there (4 mods being Fullscreen Barbershop, CFP, CBO, CBO-CFP-Compatibility in that order)

 

 

 

9 hours ago, Israel.cock said:

Anyone else have compatibility issues with Fullscreen Barbershop. my characters cant have muscles.... loaded it before and after cbo no changes. Others have it in their load order an no problems. Im confused.

Yeah I guess what I did would make it more obvious that Fullscreen Barbershop needs to be above CBO in the load order. FSB edits the 01_weight file they did this to make it so the player could adjust a character's weight and muscles in the barbershop. Funny thing they actually used the exact same variable name I had used for like a year in PA which was annoying to fix. 

In addition to load order of mods, there is a way to change the way specific files are loaded. And I changed where weight was placed so that characters don't appear to suddenly get bigger when they put on clothes (has to do with modeling clothing on top bodies with enough space to prevent clipping). 

I could be wrong but I'm guessing @Israel.cock is attempting to test whether characters can have muscles using this feature. I overwrite the feature on purpose, muscles still work. This would explain why you think it's broken and everyone else who places FSB before CBO before says its working.

Posted
50 minutes ago, Mange2020 said:

Yes attempting to use the Indian outfits will look messed up if you attempt to apply them in the barbershop. ...

 

I can probably add an option to fix CBO clothes to fix the body shape by applying clothes light and not making no_clothes happen.

 

Gotcha, that makes sense why it fucks up in the barbershop. There are a handful of CFP outfits that would benefit from Fix CBO Clothes, so if it's not a huge PITA to implement it would be a welcome addition.

Posted (edited)

I just downloaded the newest version of this mod and I'm glad to see some interesting updates. However, there are a couple of issues that I noticed right away.

Here's my character with 50 prowess. BEFORE is the previous version of CBO, AFTER is the latest CBO, no other mods or files changed.

muscleloss.thumb.jpg.23e2ab48efec5d8253f66e10ea2497bd.jpg

Despite this character's insane prowess, the new version of CBO completely removes her muscles. Changing a character's weight also seems to have little effect, making even very low weight characters look well padded. Furthermore, despite the fact that I'm using CBO Vanilla, the new version still makes characters have huge butts, which really isn't my thing hence why I'm using CBO Vanilla.

I love the new body and some of the other new additions, but I hope the best parts of this version and the previous can be reconciled.

 

Edit:

This is a character from an existing campaign. I tried to create a new character to experiment with the new options and the game crashed.

Edited by Hagar1987
Posted
10 hours ago, Mange2020 said:

Like increase larger than max size in CBO?

I use your mod without "Vanilla" and your mod is amazing, but I would like to increase the brests even more, for example, increase max breasts by another 30%. Is it possible? :flushed:

ps. Sorry for my Eng

Posted
6 hours ago, Hagar1987 said:

I just downloaded the newest version of this mod and I'm glad to see some interesting updates. However, there are a couple of issues that I noticed right away.

Here's my character with 50 prowess. BEFORE is the previous version of CBO, AFTER is the latest CBO, no other mods or files changed.

muscleloss.thumb.jpg.23e2ab48efec5d8253f66e10ea2497bd.jpg

Despite this character's insane prowess, the new version of CBO completely removes her muscles. Changing a character's weight also seems to have little effect, making even very low weight characters look well padded. Furthermore, despite the fact that I'm using CBO Vanilla, the new version still makes characters have huge butts, which really isn't my thing hence why I'm using CBO Vanilla.

I love the new body and some of the other new additions, but I hope the best parts of this version and the previous can be reconciled.

 

Edit:

This is a character from an existing campaign. I tried to create a new character to experiment with the new options and the game crashed.

If you scroll up a tiny bit, you'll realize, it is probably also your load order with Fullscreen barbershop. It needs to be loaded before this mod.

Posted (edited)
6 minutes ago, Platinphoenixx said:

If you scroll up a tiny bit, you'll realize, it is probably also your load order with Fullscreen barbershop. It needs to be loaded before this mod.

I did read that, and fullscreen barbershop is loaded first. Character looks the same in and out of the barbershop

Edited by Hagar1987
Posted (edited)
3 hours ago, Hagar1987 said:

I did read that, and fullscreen barbershop is loaded first. Character looks the same in and out of the barbershop

Hm, they are supposed to look the same anyways but if you already have the load order as stated, it must be something different.

I tried some things and found that my character in character creation looks a lot less muscular than in game. I have no idea how.

I did use the "naked" checkbox in FSB, the char just looks very different in game @Mange2020


EDIT: I now tried to put the same character with the same DNA into the game for multiple countries and they all look pretty different. Seems to have something to do with weight? As if that was kinda random?
EDIT2: This only happens if you don't touch the weight slider in character creation. If you adjust that in whatever way, it works fine
 

IMG_1172.thumb.jpeg.40691dd367bfa6588640406fa24d67f8.jpegIMG_1173.thumb.jpeg.51f569626198e8219f66057f406b836c.jpeg

Edited by Platinphoenixx
Posted
8 hours ago, Hagar1987 said:

I did read that, and fullscreen barbershop is loaded first. Character looks the same in and out of the barbershop

It could be another mod that deals with muscularity. That seems most likely to me. Since I moved muscles off of the body_shape gene to three different genes. Upper body muscle, lower body muscle, and muscle definition. Which allows for well more variety in how characters look.

I did catch a an error when I looked into this a bit. but it was a case where I left an "else" expression after getting rid of an "if" expression. Shouldn't be a huge deal, so I doubt it caused it but, I'll be a bit busy with the game update but that'll be in there. In the mean time I know that "Physical Attributes" have working muscles. Though they the causality is reversed in that mod. Having muscles increases prowess instead of prowess increasing muscles.

Posted
9 hours ago, Walther88 said:

I use your mod without "Vanilla" and your mod is amazing, but I would like to increase the brests even more, for example, increase max breasts by another 30%. Is it possible? :flushed:

ps. Sorry for my Eng

No worries. You can increase the max in the breast gene file, but gene files are rather complicated. I've tried to explain how to use them in the thread before and it's never gone well. If you get physical attributes you can also edit the body modification events to allow you to go over the max of 100. Basically just deleting the following expression in mod\physical_attributes\events\Body Modification.txt

            if = {
                limit = { 
                    var:breast_size_genetic > 100
                }
                remove_variable = breast_size_genetic
                set_variable = {
                    name = breast_size_genetic
                    value = 100
                }
            }

You can then use the body modification event (available as a character interaction in debug mode) to go over 100. 

Just make sure you delete the entire thing I just quoted, including every bracket.

Posted
6 hours ago, Platinphoenixx said:

Hm, they are supposed to look the same anyways but if you already have the load order as stated, it must be something different.

I tried some things and found that my character in character creation looks a lot less muscular than in game. I have no idea how.

I did use the "naked" checkbox in FSB, the char just looks very different in game @Mange2020


EDIT: I now tried to put the same character with the same DNA into the game for multiple countries and they all look pretty different. Seems to have something to do with weight? As if that was kinda random?
EDIT2: This only happens if you don't touch the weight slider in character creation. If you adjust that in whatever way, it works fine
 

IMG_1172.thumb.jpeg.40691dd367bfa6588640406fa24d67f8.jpegIMG_1173.thumb.jpeg.51f569626198e8219f66057f406b836c.jpeg

First thing (regarding ruler designer) are you using physical attributes?

 

second thing regarding barbershop, different how?

 

Last thing, that weird color. I've got no god damn clue.

Posted (edited)
36 minutes ago, Mange2020 said:

It could be another mod that deals with muscularity. That seems most likely to me. Since I moved muscles off of the body_shape gene to three different genes. Upper body muscle, lower body muscle, and muscle definition. Which allows for well more variety in how characters look.

I did catch a an error when I looked into this a bit. but it was a case where I left an "else" expression after getting rid of an "if" expression. Shouldn't be a huge deal, so I doubt it caused it but, I'll be a bit busy with the game update but that'll be in there. In the mean time I know that "Physical Attributes" have working muscles. Though they the causality is reversed in that mod. Having muscles increases prowess instead of prowess increasing muscles.

I am getting some clipping through the revealing clothes, specifically the byzantinian ones, could have been there before but i just noticed it particularily with character above 15 prowess.

Edited by Platinphoenixx
spelling
Posted (edited)

I'm getting the issue spoken of around page 38 with the floating/stacked characters in vanilla scenes. I've followed the instructions to re-install/clear cache but I'm still getting them. Any suggestions?

 

Load order. Ignore the warning beside CFP, it updated today and I had to go get the previous version from Paradox Plaza but still has the "For 1.6*" warning.

 

image.png.535206e4eb841e4684dea7afe73769a0.png

 

Additional mods I don't believe interact with these systems so I don't image would be conflicting.

 

image.png.1314e35433d31a2f0b7ab29bbef64086.png

Edited by KingOfCairo
Posted
1 hour ago, KingOfCairo said:

I'm getting the issue spoken of around page 38 with the floating/stacked characters in vanilla scenes. I've followed the instructions to re-install/clear cache but I'm still getting them. Any suggestions?

 

Load order. Ignore the warning beside CFP, it updated today and I had to go get the previous version from Paradox Plaza but still has the "For 1.6*" warning.

 

image.png.535206e4eb841e4684dea7afe73769a0.png

 

Additional mods I don't believe interact with these systems so I don't image would be conflicting.

 

image.png.1314e35433d31a2f0b7ab29bbef64086.png

Different mod that uses CBO animations did it wrong. They probably set up sex animation event in a way that the AI can use it. 

Posted
1 hour ago, Platinphoenixx said:

I am getting some clipping through the revealing clothes, specifically the byzantinian ones, could have been there before but i just noticed it particularily with character above 15 prowess.

IDK, I mean Crusader Kings had a significant update today that made half of my posts here from the last couple days obsolete. 

Posted (edited)
1 hour ago, Mange2020 said:

Different mod that uses CBO animations did it wrong. They probably set up sex animation event in a way that the AI can use it. 

I think it's being caused (at least one way) when you go into debug mode and go to change a physical attribute such as breast or butt size. I just tested it and the issue began as soon as I tried to do so. 

 

Upon further investigation I am pretty sure it is happening when a spouse gives birth.

 

I will test by removing the Menu Debug mod I have and launching from debug to see if it still causes it, or if it's that mod. 

Edited by KingOfCairo
Posted
1 hour ago, KingOfCairo said:

I think it's being caused (at least one way) when you go into debug mode and go to change a physical attribute such as breast or butt size. I just tested it and the issue began as soon as I tried to do so. 

 

Upon further investigation I am pretty sure it is happening when a spouse gives birth.

 

I will test by removing the Menu Debug mod I have and launching from debug to see if it still causes it, or if it's that mod. 

I think this is a coincidence. Unless I'm misinterpreting your description it is a result of the modifications I make to the event window. Essentially before the royal court dlc introduced fully 3d environments the only way to get sex animations to work was to introduce a work around. I had to overlap the windows of both characters in the middle of the event window so that they would appear to be in the same 3D space. Obviously this wouldn't work with base game animations, so I had to create a way to switch back and forth between the views.

I made it so that when you apply a global variable the overlapping view happens, when you remove a global variable no overlapping view. I have seen other modders mess this up by allowing this to happen in events open to the ai. And since it's a global variable it effects the entire game. With over 30k ai characters going it ends up being applied most of the time. It has to be a global variable because how it's referenced in the gui code

Posted (edited)
1 hour ago, Mange2020 said:

I think this is a coincidence. Unless I'm misinterpreting your description it is a result of the modifications I make to the event window. Essentially before the royal court dlc introduced fully 3d environments the only way to get sex animations to work was to introduce a work around. I had to overlap the windows of both characters in the middle of the event window so that they would appear to be in the same 3D space. Obviously this wouldn't work with base game animations, so I had to create a way to switch back and forth between the views.

I made it so that when you apply a global variable the overlapping view happens, when you remove a global variable no overlapping view. I have seen other modders mess this up by allowing this to happen in events open to the ai. And since it's a global variable it effects the entire game. With over 30k ai characters going it ends up being applied most of the time. It has to be a global variable because how it's referenced in the gui code

 

Okay that makes sense.

 

I think you're interpreting me correctly. This is what I'm seeing (copied from a post earlier in this thread as I forgot to take a screenshot).

 

fly.JPG.b8c0c1bb968dc1b62762713f200c395c.JPG

 

Likewise, when it's a single person, there will be a "copy" above them.

 

It doesn't happen immediately though, which is odd. I've gone through a handful of events before it started happening. This makes testing which mod is the culprit annoying. :(

 

Is there a way I can fix this? Do you think making a backup of my mod folder, clearing my launcher cache, and moving the backup back would possibly help? Or perhaps a likely mod I can deactivate that's interfering? I'm thinking it may be CBO Animations, which I'd prefer to keep loaded but will remove if it is the culprit.

 

Thanks for your help by the way. You've been very responsive to all my posts with direct replies to me over the past few days. 

 

EDIT: I am 99% sure CBO Animations is the culprit. Fortunately the addition to Carnal Court by CruelSonV seem to work and I've disabled CBO Animations, and tentatively seems to have solved the issue.

 

EDIT2: Nevermind, still getting the same issue... I'll deactivate CBO Animations and start a new playthrough and test.

Edited by KingOfCairo

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