Evilrunner Posted December 5, 2011 Author Posted December 5, 2011 Well, there's a ton of stuff out there to do, and it takes for ever to do 5 of each mesh. If you want I can add any meshes you do to the main pack. I saw the type3m (http://www.newvegasnexus.com/downloads/file.php?id=44711) earlier on nexus, some of it looks pretty nice. Not that there isn't enough I want to do The mesh I've been trying to make is similar to the belly dancer one on nexus, I'm going to keep working on it a bit anyway. Hopefully make a decent job by the end.
Guest user29 Posted December 5, 2011 Posted December 5, 2011 oh yeah, i'm just giving you a hard time. I can really only handle the basic stuff.
Guest user29 Posted December 5, 2011 Posted December 5, 2011 Evilrunner, any idea why my lingerie is so see-through? Also any tips for the skin?
prideslayer Posted December 5, 2011 Posted December 5, 2011 Evilrunner' date=' any idea why my lingerie is so see-through? Also any tips for the skin? [/quote'] Alpha too high! (err too low).
Guest user29 Posted December 5, 2011 Posted December 5, 2011 Actually i managed to fix that by just deleting a few custom textures. Any idea on the skin?
prideslayer Posted December 5, 2011 Posted December 5, 2011 Actually i managed to fix that by just deleting a few custom textures. Any idea on the skin? Other than a rather pronounced neck seam, I don't see anything terribly wrong with it. Am I not looking at the right area?
Guest user29 Posted December 5, 2011 Posted December 5, 2011 The skins just not the right color. It's more obvious if you look at her hands here.
prideslayer Posted December 5, 2011 Posted December 5, 2011 Ahh. Well hands, feet, and the head all use a separate texture and coloring than the body does. It could also be that you altered some aspect of the skin material while messing around in blender. If you change your player skin color/tone, does the skin change as it should (ignoring the differences between hands and body for now), or do the hands and feet and face change to another 'race' while the skin remains caucasian?
Evilrunner Posted December 5, 2011 Author Posted December 5, 2011 On the body parts BSShaderPPLightingProperty you need to set the Shader Type to SHADER_SKIN and on Shader flags set SF_WINDOW_ENVIRONMENT_MAPPING to 1 Oh also, for dresses I sometimes like to use cloth sims (depending on the mesh geometry). If you pin the right bits it can make it look a lot better overall.
Guest user29 Posted December 5, 2011 Posted December 5, 2011 welp that fixed that. Thanks runner. I'm getting a very small seem along the neck line in game? Any way to patch that up?
Evilrunner Posted December 5, 2011 Author Posted December 5, 2011 Most you can do is import the head and adjust the neck on the body to match. Chances are there will always be some seam, I don't bother myself. Or hide it with a choker
Guest user29 Posted December 5, 2011 Posted December 5, 2011 Yeah i always wear a chain too. It's so small i'm not going to bother with it. Doing a P3 now.
Guest user29 Posted December 6, 2011 Posted December 6, 2011 Ok evil, I've got 3 here progressions P1 - P3 that need to be added to your main file. They're combat armor (including the P3 armor we've had forever) Merc Adventurer (including the P3 armor we've had forever) and sexy sleepwear I'm not familiar with the file structure we've been using, but if you could, rename if you have to, add all these to your existing ones for Halstrom.
ChancellorKremlin Posted December 6, 2011 Posted December 6, 2011 Where do I extract this to? Cheers.
Guest user29 Posted December 6, 2011 Posted December 6, 2011 You'll probably just want to wait until evil adds it to his main pack and halstrom implements them in game. But they will work as replacers if you want to just mess around with them.
Halstrom Posted December 6, 2011 Posted December 6, 2011 Ok evil' date=' I've got 3 here progressions P1 - P3 that need to be added to your main file. They're combat armor (including the P3 armor we've had forever) Merc Adventurer (including the P3 armor we've had forever) and sexy sleepwear I'm not familiar with the file structure we've been using, but if you could, rename if you have to, add all these to your existing ones for Halstrom.[/quote'] I'd keep them in your own file in folders under: Meshes/Armor/PregnantCali/CombatArmor Meshes/Armor/PregnantCali/Merc Meshes/Armor/PregnantCali/Sexy Or similar, so that way if there are any issues people know which of you made which outfits. EvilRunner could still add it to the OP as a seperate file. It also means when new outfits are added people don't have to download everything everytime. Up to 4 files can be stored in an OP here.
Guest user29 Posted December 6, 2011 Posted December 6, 2011 Ok here's a reupload with proper folder structure. Included are the Merc Adventurer outfits, Combat armors, Sexy sleepwear, and as a special bonus P4 and P5 versions of the summer slave outfit. Also included is a replacer for the default summer slave outfit to bring it's breast size in line with the pregnant versions. So this needs to go as a separate download in the OP I think was Halstroms plan. And that works fine for me. It'll allow me to do my own little updates to it.
ChancellorKremlin Posted December 6, 2011 Posted December 6, 2011 Do I uninstall the previous maternity clothes with FOMM and install this one then?
Guest user29 Posted December 6, 2011 Posted December 6, 2011 No, just download, unzip it, then grab the meshes folder and merge it with your data folder. It might ask you to overwrite one file.
Evilrunner Posted December 7, 2011 Author Posted December 7, 2011 Got the files thanks. Also added in the Mantis zero suit and T-51b power armour. I've added a couple of mantis variations too. They're in the folders for now but I didn't do pregnant variations on them yet, windows has been playing up today. Taking 10 minutes to do anything. [Edit] And files updated on main page
Guest user29 Posted December 7, 2011 Posted December 7, 2011 Fantastic, could you possible put my name and and what outfit files I've converted under the "currently converted" spoiler? Just so that if anyone has any problems with my outfits they can ask me about it.
Halstrom Posted December 7, 2011 Posted December 7, 2011 Also could we add a World Model Box of somesort in Mesh/Armor/PregnantCali so I can set everything to use the same box. that means I could drop my pregnancy assets file completely now
Evilrunner Posted December 7, 2011 Author Posted December 7, 2011 Can do. Any suggestions on a texture for it? Just an image would do or I'll figure something out myself.
Halstrom Posted December 7, 2011 Posted December 7, 2011 Can do. Any suggestions on a texture for it? Just an image would do or I'll figure something out myself. Anything would do for now it's easy to update the mesh/textures later once it has a AssetID
Evilrunner Posted December 7, 2011 Author Posted December 7, 2011 Got a ground object with a placehold texture ready. I'll upload it next time I update the pack.
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